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authorAnthony Pesch <inolen@gmail.com>2013-08-14 16:53:55 -0700
committerAnthony Pesch <inolen@gmail.com>2013-08-14 16:53:55 -0700
commit564842afc85da50ff768736b3a34d7a8a5d973e8 (patch)
tree53b97c73ce8f8972e5355ad34bffecd646a9cba5
parentb639ed59378df54fc0513fb00ac97d0678f8ee6e (diff)
fixed SDL_Surface struct size
-rw-r--r--src/library_sdl.js2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/library_sdl.js b/src/library_sdl.js
index 92cfc7e5..71b908c8 100644
--- a/src/library_sdl.js
+++ b/src/library_sdl.js
@@ -258,7 +258,7 @@ var LibrarySDL = {
makeSurface: function(width, height, flags, usePageCanvas, source, rmask, gmask, bmask, amask) {
flags = flags || 0;
- var surf = _malloc(14*Runtime.QUANTUM_SIZE); // SDL_Surface has 14 fields of quantum size
+ var surf = _malloc(15*Runtime.QUANTUM_SIZE); // SDL_Surface has 15 fields of quantum size
var buffer = _malloc(width*height*4); // TODO: only allocate when locked the first time
var pixelFormat = _malloc(18*Runtime.QUANTUM_SIZE);
flags |= 1; // SDL_HWSURFACE - this tells SDL_MUSTLOCK that this needs to be locked