diff options
author | Dan Gohman <sunfish@google.com> | 2013-07-08 11:23:41 -0700 |
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committer | Dan Gohman <sunfish@google.com> | 2013-07-08 11:25:12 -0700 |
commit | 30d6e3ce7d7b28998264b913b793a921d6d78e41 (patch) | |
tree | b2ee00e3c57d9b9ea31aedd7343ae0887d0a81ae | |
parent | b090967580b4b1d03134b4dd11d849fd50f23951 (diff) |
Add '!==' as a comparison operator.
-rw-r--r-- | tools/js-optimizer.js | 2 | ||||
-rw-r--r-- | tools/test-js-optimizer-asm-pre-output.js | 1 | ||||
-rw-r--r-- | tools/test-js-optimizer-asm-pre.js | 1 |
3 files changed, 3 insertions, 1 deletions
diff --git a/tools/js-optimizer.js b/tools/js-optimizer.js index f69278b0..e7a745e1 100644 --- a/tools/js-optimizer.js +++ b/tools/js-optimizer.js @@ -405,7 +405,7 @@ function removeUnneededLabelSettings(ast) { // Various expression simplifications. Pre run before closure (where we still have metadata), Post run after. var USEFUL_BINARY_OPS = set('<<', '>>', '|', '&', '^'); -var COMPARE_OPS = set('<', '<=', '>', '>=', '==', '===', '!='); +var COMPARE_OPS = set('<', '<=', '>', '>=', '==', '===', '!=', '!=='); function simplifyExpressionsPre(ast) { // Simplify common expressions used to perform integer conversion operations diff --git a/tools/test-js-optimizer-asm-pre-output.js b/tools/test-js-optimizer-asm-pre-output.js index d66c28a4..b7afab26 100644 --- a/tools/test-js-optimizer-asm-pre-output.js +++ b/tools/test-js-optimizer-asm-pre-output.js @@ -130,6 +130,7 @@ function compare_result_simplification() { HEAP32[$4] = HEAP32[$5] == HEAP32[$6]; HEAP32[$4] = HEAP32[$5] === HEAP32[$6]; HEAP32[$4] = HEAP32[$5] != HEAP32[$6]; + HEAP32[$4] = HEAP32[$5] !== HEAP32[$6]; var x = HEAP32[$5] != HEAP32[$6] | 0; } function tempDoublePtr($45, $14, $28, $42) { diff --git a/tools/test-js-optimizer-asm-pre.js b/tools/test-js-optimizer-asm-pre.js index 5c09043e..b762a60e 100644 --- a/tools/test-js-optimizer-asm-pre.js +++ b/tools/test-js-optimizer-asm-pre.js @@ -137,6 +137,7 @@ function compare_result_simplification() { HEAP32[$4] = (HEAP32[$5] == HEAP32[$6]) & 1; HEAP32[$4] = (HEAP32[$5] === HEAP32[$6]) & 1; HEAP32[$4] = (HEAP32[$5] != HEAP32[$6]) & 1; + HEAP32[$4] = (HEAP32[$5] !== HEAP32[$6]) & 1; // Convert the &1 to |0 here, since we don't get an implicit coersion. var x = (HEAP32[$5] != HEAP32[$6]) & 1; } |