diff options
author | Alon Zakai <alonzakai@gmail.com> | 2014-02-08 19:44:38 -0800 |
---|---|---|
committer | Alon Zakai <alonzakai@gmail.com> | 2014-02-08 19:44:38 -0800 |
commit | 2ab9b016dcb2df413a62e10c3297ea195c7530d1 (patch) | |
tree | 75c7a4cae21cbeb5a28f378f7ba38adf8f17498f | |
parent | 157f3151a43e02b6c335c312a3f78bac0d0110eb (diff) |
add test for getProcAddress that requires we allow collisions in the main namespace with gl* functions
-rw-r--r-- | tests/cubegeom_proc.c | 331 | ||||
-rw-r--r-- | tests/test_browser.py | 14 |
2 files changed, 345 insertions, 0 deletions
diff --git a/tests/cubegeom_proc.c b/tests/cubegeom_proc.c new file mode 100644 index 00000000..e80b9b31 --- /dev/null +++ b/tests/cubegeom_proc.c @@ -0,0 +1,331 @@ +/* +THIS WORK, INCLUDING THE SOURCE CODE, DOCUMENTATION +AND RELATED MEDIA AND DATA, IS PLACED INTO THE PUBLIC DOMAIN. + +THE ORIGINAL AUTHOR IS KYLE FOLEY. + +THIS SOFTWARE IS PROVIDED AS-IS WITHOUT WARRANTY +OF ANY KIND, NOT EVEN THE IMPLIED WARRANTY OF +MERCHANTABILITY. THE AUTHOR OF THIS SOFTWARE, +ASSUMES _NO_ RESPONSIBILITY FOR ANY CONSEQUENCE +RESULTING FROM THE USE, MODIFICATION, OR +REDISTRIBUTION OF THIS SOFTWARE. +*/ + +#if !EMSCRIPTEN +#define USE_GLEW 1 +#endif + +#if USE_GLEW +#include "GL/glew.h" +#endif + +#include "SDL/SDL.h" +#if !USE_GLEW +#include "SDL/SDL_opengl.h" +#endif + +#include <stdio.h> +#include <string.h> +#include <assert.h> + +extern void *getBindBuffer(); + +void (*_glBindBuffer)(unsigned, unsigned) = NULL; + +int main(int argc, char *argv[]) +{ + _glBindBuffer = (void (*)(unsigned, unsigned))getBindBuffer(); + // testing + GLint tempInt; + GLboolean tempBool; + void *tempPtr; + + SDL_Surface *screen; + if ( SDL_Init(SDL_INIT_VIDEO) != 0 ) { + printf("Unable to initialize SDL: %s\n", SDL_GetError()); + return 1; + } + + SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); + screen = SDL_SetVideoMode( 640, 480, 24, SDL_OPENGL ); + if ( !screen ) { + printf("Unable to set video mode: %s\n", SDL_GetError()); + return 1; + } + + glClearColor( 0, 0, 0, 0 ); + glClear( GL_COLOR_BUFFER_BIT ); + + // Create a texture + + GLuint boundTex = 123; + assert(!glGetError()); + glGetIntegerv(GL_TEXTURE_BINDING_2D, &boundTex); + assert(!glGetError()); + assert(boundTex == 0); + + GLuint texture; + glGenTextures( 1, &texture ); + glBindTexture( GL_TEXTURE_2D, texture ); + + assert(!glGetError()); + glGetIntegerv(GL_TEXTURE_BINDING_2D, &boundTex); + assert(!glGetError()); + assert(boundTex == texture); + + glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); + glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); + GLubyte textureData[16*16*4]; + for (int x = 0; x < 16; x++) { + for (int y = 0; y < 16; y++) { + *((int*)&textureData[(x*16 + y) * 4]) = x*16 + ((y*16) << 8); + } + } + glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, + GL_RGBA, GL_UNSIGNED_BYTE, textureData ); + + // Create a second texture + + GLuint texture2; + glGenTextures( 1, &texture2 ); + glBindTexture( GL_TEXTURE_2D, texture2 ); + glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); + glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); + GLubyte texture2Data[] = { 0xff, 0, 0, 0xff, + 0, 0xff, 0, 0xaa, + 0, 0, 0xff, 0x55, + 0x80, 0x90, 0x70, 0 }; + glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, + GL_RGBA, GL_UNSIGNED_BYTE, texture2Data ); + + // BEGIN + +#if USE_GLEW + glewInit(); +#endif + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + // original: glFrustum(-0.6435469817188064, 0.6435469817188064 ,-0.48266022190470925, 0.48266022190470925 ,0.5400000214576721, 2048); + glFrustum(-0.6435469817188064, 0.1435469817188064 ,-0.48266022190470925, 0.88266022190470925 ,0.5400000214576721, 2048); + glRotatef(-30, 1, 1, 1); + //GLfloat pm[] = { 1.372136116027832, 0, 0, 0, 0, 0.7910231351852417, 0, 0, -0.6352481842041016, 0.29297152161598206, -1.0005275011062622, -1, 0, 0, -1.080284833908081, 0 }; + //glLoadMatrixf(pm); + + glMatrixMode(GL_MODELVIEW); + GLfloat matrixData[] = { -1, 0, 0, 0, + 0, 0,-1, 0, + 0, 1, 0, 0, + 0, 0, 0, 1 }; + glLoadMatrixf(matrixData); + //glTranslated(-512,-512,-527); // XXX this should be uncommented, but if it is then nothing is shown + + glEnable(GL_CULL_FACE); + glEnable(GL_DEPTH_TEST); + + glClear(GL_DEPTH_BUFFER_BIT); + + glEnableClientState(GL_NORMAL_ARRAY); + glEnableClientState(GL_COLOR_ARRAY); + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + + glActiveTexture(GL_TEXTURE0); + + glGetBooleanv(GL_VERTEX_ARRAY, &tempBool); assert(!tempBool); + glEnableClientState(GL_VERTEX_ARRAY); + glGetBooleanv(GL_VERTEX_ARRAY, &tempBool); assert(tempBool); + + GLuint arrayBuffer, elementBuffer; + glGenBuffers(1, &arrayBuffer); + glGenBuffers(1, &elementBuffer); + + GLubyte arrayData[] = { +/* +[0, 0, 0, 67] ==> 128 float +[0, 0, 128, 67] ==> 256 float +[0, 0, 0, 68] ==> 512 float +[0, 0, 128, 68] ==> 1024 float + +[vertex x ] [vertex y ] [vertex z ] [nr] [texture u ] [texture v ] [lm u ] [lm v ] [color r,g,b,a ] */ + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, // 0 + 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 67, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, // 1 + 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 67, 0, 0, 0, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 2 + 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 3 + 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 67, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, // 4 + 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 128, 67, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, // 5 + 0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 128, 67, 0, 0, 0, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 6 + 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 67, 0, 0, 0, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 7 + 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 8 + 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 67, 0, 0, 0, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 9 + 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 67, 0, 0, 128, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 10 + 0, 0, 0, 0, 0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 11 + 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 67, 0, 0, 0, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 12 + 0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 128, 67, 0, 0, 0, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 13 + 0, 0, 128, 68, 0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 128, 67, 0, 0, 128, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 14 + 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 67, 0, 0, 128, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 15 + + 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, + 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, + 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, + 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, + 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, + 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, + 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, + 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, + 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, + 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, + 0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, + 0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, + 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, + 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, + 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, + 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, + 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, + 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, + 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, + 0, 0, 0, 0, 0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, + 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, + 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, + 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, + 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, + 0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, + 0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, + 0, 0, 128, 68, 0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128 + }; + assert(sizeof(arrayData) == 1408); + _glBindBuffer(GL_ARRAY_BUFFER, arrayBuffer); + glBufferData(GL_ARRAY_BUFFER, sizeof(arrayData), arrayData, GL_STATIC_DRAW); + _glBindBuffer(GL_ARRAY_BUFFER, 0); + + GLushort elementData[] = { 1, 2, 0, 2, 3, 0, 5, 6, 4, 6, 7, 4, 9, 10, 8, 10, 11, 8, 13, 14, 12, 14, 15, 12 }; + assert(sizeof(elementData) == 48); + _glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementBuffer); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(elementData), elementData, GL_STATIC_DRAW); + _glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + + _glBindBuffer(GL_ARRAY_BUFFER, arrayBuffer); + _glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementBuffer); + + // sauer vertex data is apparently 0-12: V3F, 12: N1B, 16-24: T2F, 24-28: T2S, 28-32: C4B + glVertexPointer(3, GL_FLOAT, 32, (void*)0); // all these apply to the ARRAY_BUFFER that is bound + glTexCoordPointer(2, GL_FLOAT, 32, (void*)16); + + glClientActiveTexture(GL_TEXTURE1); // XXX seems to be ignored in native build + glTexCoordPointer(2, GL_SHORT, 32, (void*)24); + glGetIntegerv(GL_TEXTURE_COORD_ARRAY_SIZE, &tempInt); assert(tempInt == 2); + glGetIntegerv(GL_TEXTURE_COORD_ARRAY_TYPE, &tempInt); assert(tempInt == GL_SHORT); + glGetIntegerv(GL_TEXTURE_COORD_ARRAY_STRIDE, &tempInt); assert(tempInt == 32); + glGetPointerv(GL_TEXTURE_COORD_ARRAY_POINTER, &tempPtr); assert(tempPtr == (void *)24); + + glClientActiveTexture(GL_TEXTURE0); // likely not needed, it is a cleanup + glNormalPointer(GL_BYTE, 32, (void*)12); + glColorPointer(4, GL_UNSIGNED_BYTE, 32, (void*)28); + + glGetPointerv(GL_VERTEX_ARRAY_POINTER, &tempPtr); assert(tempPtr == (void *)0); + glGetPointerv(GL_COLOR_ARRAY_POINTER, &tempPtr); assert(tempPtr == (void *)28); + glGetPointerv(GL_TEXTURE_COORD_ARRAY_POINTER, &tempPtr); assert(tempPtr == (void *)16); + glGetIntegerv(GL_VERTEX_ARRAY_SIZE, &tempInt); assert(tempInt == 3); + glGetIntegerv(GL_VERTEX_ARRAY_TYPE, &tempInt); assert(tempInt == GL_FLOAT); + glGetIntegerv(GL_VERTEX_ARRAY_STRIDE, &tempInt); assert(tempInt == 32); + glGetIntegerv(GL_COLOR_ARRAY_SIZE, &tempInt); assert(tempInt == 4); + glGetIntegerv(GL_COLOR_ARRAY_TYPE, &tempInt); assert(tempInt == GL_UNSIGNED_BYTE); + glGetIntegerv(GL_COLOR_ARRAY_STRIDE, &tempInt); assert(tempInt == 32); + glGetIntegerv(GL_TEXTURE_COORD_ARRAY_SIZE, &tempInt); assert(tempInt == 2); + glGetIntegerv(GL_TEXTURE_COORD_ARRAY_TYPE, &tempInt); assert(tempInt == GL_FLOAT); + glGetIntegerv(GL_TEXTURE_COORD_ARRAY_STRIDE, &tempInt); assert(tempInt == 32); + glGetBooleanv(GL_VERTEX_ARRAY, &tempBool); assert(tempBool); + + glBindTexture(GL_TEXTURE_2D, texture); // diffuse? + glActiveTexture(GL_TEXTURE0); + glActiveTexture(GL_TEXTURE1); + glBindTexture(GL_TEXTURE_2D, texture2); // lightmap? + glActiveTexture(GL_TEXTURE0); + + GLint ok; + + const char *vertexShader = "uniform vec4 texgenscroll;\n" + "void main(void)\n" + "{\n" + " gl_Position = ftransform();\n" + " gl_TexCoord[0].xy = gl_MultiTexCoord0.xy/100.0 + texgenscroll.xy;\n" // added /100 here + " gl_TexCoord[1].xy = gl_MultiTexCoord1.xy/100.0 * 3.051851e-05;\n" + "}\n"; + const char *fragmentShader = "uniform vec4 colorparams;\n" + "uniform sampler2D diffusemap, lightmap;\n" + "void main(void)\n" + "{\n" + " vec4 diffuse = texture2D(diffusemap, gl_TexCoord[0].xy);\n" + " vec4 lm = texture2D(lightmap, gl_TexCoord[1].xy);\n" + " diffuse *= colorparams;\n" + " gl_FragColor = diffuse * lm;\n" + "}\n"; + + GLuint vs = glCreateShader(GL_VERTEX_SHADER); + glShaderSource(vs, 1, &vertexShader, NULL); + glCompileShader(vs); + glGetShaderiv(vs, GL_COMPILE_STATUS, &ok); + assert(ok); + + GLuint fs = glCreateShader(GL_FRAGMENT_SHADER); + glShaderSource(fs, 1, &fragmentShader, NULL); + glCompileShader(fs); + glGetShaderiv(fs, GL_COMPILE_STATUS, &ok); + assert(ok); + + GLuint program = glCreateProgram(); + + glAttachShader(program, vs); + glAttachShader(program, fs); + glLinkProgram(program); + glGetProgramiv(program, GL_LINK_STATUS, &ok); + assert(ok); + + glUseProgram(program); + + GLint lightmapLocation = glGetUniformLocation(program, "lightmap"); + assert(lightmapLocation >= 0); + assert(lightmapLocation == glGetUniformLocation(program, "lightmap")); // must get identical ids + glLinkProgram(program); + glGetProgramiv(program, GL_LINK_STATUS, &ok); + assert(ok); + assert(lightmapLocation != glGetUniformLocation(program, "lightmap")); // must NOT get identical ids, we re-linked! + lightmapLocation = glGetUniformLocation(program, "lightmap"); + assert(lightmapLocation == glGetUniformLocation(program, "lightmap")); // must get identical ids + + glUniform1i(lightmapLocation, 1); // sampler2D? Is it the texture unit? + + GLint diffusemapLocation = glGetUniformLocation(program, "diffusemap"); + assert(diffusemapLocation >= 0); + glUniform1i(diffusemapLocation, 0); + + GLint texgenscrollLocation = glGetUniformLocation(program, "texgenscroll"); + assert(texgenscrollLocation >= 0); + + GLint colorparamsLocation = glGetUniformLocation(program, "colorparams"); + assert(colorparamsLocation >= 0); + + GLfloat texgenscrollData[] = { 0, 0, 0, 0 }; + glUniform4fv(texgenscrollLocation, 1, texgenscrollData); + + GLfloat colorparamsData[] = { 2, 2, 2, 1 }; + glUniform4fv(colorparamsLocation, 1, colorparamsData); + + glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, (void*)12); + glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, (void*) 0); + glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, (void*)24); + glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, (void*)36); + + // END + + SDL_GL_SwapBuffers(); + +#if !EMSCRIPTEN + SDL_Delay(1500); +#endif + + SDL_Quit(); + + return 0; +} diff --git a/tests/test_browser.py b/tests/test_browser.py index ef67aa20..fe0ffdd2 100644 --- a/tests/test_browser.py +++ b/tests/test_browser.py @@ -1537,6 +1537,20 @@ keydown(100);keyup(100); // trigger the end def test_cubegeom(self): self.btest('cubegeom.c', reference='cubegeom.png', args=['-O2', '-g', '-s', 'LEGACY_GL_EMULATION=1']) + def test_cubegeom_proc(self): + open('side.c', 'w').write(r''' + +extern void* SDL_GL_GetProcAddress(const char *); + +void *glBindBuffer = 0; // same name as the gl function, to check that the collision does not break us + +void *getBindBuffer() { + if (!glBindBuffer) glBindBuffer = SDL_GL_GetProcAddress("glBindBuffer"); + return glBindBuffer; +} +''') + self.btest('cubegeom_proc.c', reference='cubegeom.png', args=['side.c', '-s', 'LEGACY_GL_EMULATION=1']) + def test_cubegeom_glew(self): self.btest('cubegeom_glew.c', reference='cubegeom.png', args=['-O2', '--closure', '1', '-s', 'LEGACY_GL_EMULATION=1']) |