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; reduced from DOOM.
%union._XEvent = type { int }
%.X_event_9 = global %union._XEvent zeroinitializer
implementation ; Functions:
void %I_InitGraphics() {
shortcirc_next.3: ; preds = %no_exit.1
%tmp.319 = load int* getelementptr ({ int, int }* cast (%union._XEvent* %.X_event_9 to { int, int }*), long 0, ubyte 1) ; <int> [#uses=1]
ret void
}
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