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|
// We are implementing the Relooper C API, so always export from this file.
#ifndef RELOOPERDLL_EXPORTS
#define RELOOPERDLL_EXPORTS
#endif
#include "Relooper.h"
#include <string.h>
#include <stdlib.h>
#include <list>
#include <stack>
#if EMSCRIPTEN
#include "ministring.h"
#else
#include <string>
typedef std::string ministring;
#endif
template <class T, class U> static bool contains(const T& container, const U& contained) {
return container.count(contained);
}
#if DEBUG
static void PrintDebug(const char *Format, ...);
#define DebugDump(x, ...) Debugging::Dump(x, __VA_ARGS__)
#else
#define PrintDebug(x, ...)
#define DebugDump(x, ...)
#endif
#define INDENTATION 1
struct Indenter {
static int CurrIndent;
static void Indent() { CurrIndent++; }
static void Unindent() { CurrIndent--; }
};
static void PrintIndented(const char *Format, ...);
static void PutIndented(const char *String);
static char *OutputBufferRoot = NULL;
static char *OutputBuffer = NULL;
static int OutputBufferSize = 0;
static int OutputBufferOwned = false;
static int LeftInOutputBuffer() {
return OutputBufferSize - (OutputBuffer - OutputBufferRoot);
}
static bool EnsureOutputBuffer(int Needed) { // ensures the output buffer is sufficient. returns true is no problem happened
Needed++; // ensure the trailing \0 is not forgotten
int Left = LeftInOutputBuffer();
if (!OutputBufferOwned) {
assert(Needed < Left);
} else {
// we own the buffer, and can resize if necessary
if (Needed >= Left) {
int Offset = OutputBuffer - OutputBufferRoot;
int TotalNeeded = OutputBufferSize + Needed - Left + 10240;
int NewSize = OutputBufferSize;
while (NewSize < TotalNeeded) NewSize = NewSize + (NewSize/2);
//printf("resize %d => %d\n", OutputBufferSize, NewSize);
OutputBufferRoot = (char*)realloc(OutputBufferRoot, NewSize);
OutputBuffer = OutputBufferRoot + Offset;
OutputBufferSize = NewSize;
return false;
}
}
return true;
}
void PrintIndented(const char *Format, ...) {
assert(OutputBuffer);
EnsureOutputBuffer(Indenter::CurrIndent*INDENTATION);
for (int i = 0; i < Indenter::CurrIndent*INDENTATION; i++, OutputBuffer++) *OutputBuffer = ' ';
int Written;
while (1) { // write and potentially resize buffer until we have enough room
int Left = LeftInOutputBuffer();
va_list Args;
va_start(Args, Format);
Written = vsnprintf(OutputBuffer, Left, Format, Args);
va_end(Args);
if (EnsureOutputBuffer(Written)) break;
}
OutputBuffer += Written;
}
void PutIndented(const char *String) {
assert(OutputBuffer);
EnsureOutputBuffer(Indenter::CurrIndent*INDENTATION);
for (int i = 0; i < Indenter::CurrIndent*INDENTATION; i++, OutputBuffer++) *OutputBuffer = ' ';
int Needed = strlen(String)+1;
EnsureOutputBuffer(Needed);
strcpy(OutputBuffer, String);
OutputBuffer += strlen(String);
*OutputBuffer++ = '\n';
*OutputBuffer = 0;
}
static int AsmJS = 0;
// Indenter
int Indenter::CurrIndent = 1;
// Branch
Branch::Branch(const char *ConditionInit, const char *CodeInit) : Ancestor(NULL), Labeled(true) {
Condition = ConditionInit ? strdup(ConditionInit) : NULL;
Code = CodeInit ? strdup(CodeInit) : NULL;
}
Branch::~Branch() {
if (Condition) free((void*)Condition);
if (Code) free((void*)Code);
}
void Branch::Render(Block *Target, bool SetLabel) {
if (Code) PrintIndented("%s\n", Code);
if (SetLabel) PrintIndented("label = %d;\n", Target->Id);
if (Ancestor) {
if (Type == Break || Type == Continue) {
if (Labeled) {
PrintIndented("%s L%d;\n", Type == Break ? "break" : "continue", Ancestor->Id);
} else {
PrintIndented("%s;\n", Type == Break ? "break" : "continue");
}
}
}
}
// Block
Block::Block(const char *CodeInit, const char *BranchVarInit) : Parent(NULL), Id(-1), IsCheckedMultipleEntry(false) {
Code = strdup(CodeInit);
BranchVar = BranchVarInit ? strdup(BranchVarInit) : NULL;
}
Block::~Block() {
if (Code) free((void*)Code);
if (BranchVar) free((void*)BranchVar);
for (BlockBranchMap::iterator iter = ProcessedBranchesOut.begin(); iter != ProcessedBranchesOut.end(); iter++) {
delete iter->second;
}
// XXX If not reachable, expected to have branches here. But need to clean them up to prevent leaks!
}
void Block::AddBranchTo(Block *Target, const char *Condition, const char *Code) {
assert(!contains(BranchesOut, Target)); // cannot add more than one branch to the same target
BranchesOut[Target] = new Branch(Condition, Code);
}
void Block::Render(bool InLoop) {
if (IsCheckedMultipleEntry && InLoop) {
PrintIndented("label = 0;\n");
}
if (Code) {
// Print code in an indented manner, even over multiple lines
char *Start = const_cast<char*>(Code);
while (*Start) {
char *End = strchr(Start, '\n');
if (End) *End = 0;
PutIndented(Start);
if (End) *End = '\n'; else break;
Start = End+1;
}
}
if (!ProcessedBranchesOut.size()) return;
bool SetLabel = true; // in some cases it is clear we can avoid setting label, see later
bool ForceSetLabel = Shape::IsEmulated(Parent);
// A setting of the label variable (label = x) is necessary if it can
// cause an impact. The main case is where we set label to x, then elsewhere
// we check if label is equal to that value, i.e., that label is an entry
// in a multiple block. We also need to reset the label when we enter
// that block, so that each setting is a one-time action: consider
//
// while (1) {
// if (check) label = 1;
// if (label == 1) { label = 0 }
// }
//
// (Note that this case is impossible due to fusing, but that is not
// material here.) So setting to 0 is important just to clear the 1 for
// future iterations.
// TODO: When inside a loop, if necessary clear the label variable
// once on the top, and never do settings that are in effect clears
// Fusing: If the next is a Multiple, we can fuse it with this block. Note
// that we must be the Inner of a Simple, so fusing means joining a Simple
// to a Multiple. What happens there is that all options in the Multiple
// *must* appear in the Simple (the Simple is the only one reaching the
// Multiple), so we can remove the Multiple and add its independent groups
// into the Simple's branches.
MultipleShape *Fused = Shape::IsMultiple(Parent->Next);
if (Fused) {
PrintDebug("Fusing Multiple to Simple\n");
Parent->Next = Parent->Next->Next;
Fused->RenderLoopPrefix();
// When the Multiple has the same number of groups as we have branches,
// they will all be fused, so it is safe to not set the label at all
if (SetLabel && Fused->InnerMap.size() == ProcessedBranchesOut.size()) {
SetLabel = false;
}
}
Block *DefaultTarget(NULL); // The block we branch to without checking the condition, if none of the other conditions held.
// Find the default target, the one without a condition
for (BlockBranchMap::iterator iter = ProcessedBranchesOut.begin(); iter != ProcessedBranchesOut.end(); iter++) {
if (!iter->second->Condition) {
assert(!DefaultTarget); // Must be exactly one default
DefaultTarget = iter->first;
}
}
assert(DefaultTarget); // Since each block *must* branch somewhere, this must be set
bool useSwitch = BranchVar != NULL;
if (useSwitch) {
PrintIndented("switch (%s) {\n", BranchVar);
}
ministring RemainingConditions;
bool First = !useSwitch; // when using a switch, there is no special first
for (BlockBranchMap::iterator iter = ProcessedBranchesOut.begin();; iter++) {
Block *Target;
Branch *Details;
if (iter != ProcessedBranchesOut.end()) {
Target = iter->first;
if (Target == DefaultTarget) continue; // done at the end
Details = iter->second;
assert(Details->Condition); // must have a condition if this is not the default target
} else {
Target = DefaultTarget;
Details = ProcessedBranchesOut[DefaultTarget];
}
bool SetCurrLabel = (SetLabel && Target->IsCheckedMultipleEntry) || ForceSetLabel;
bool HasFusedContent = Fused && contains(Fused->InnerMap, Target);
bool HasContent = SetCurrLabel || Details->Type != Branch::Direct || HasFusedContent || Details->Code;
if (iter != ProcessedBranchesOut.end()) {
// If there is nothing to show in this branch, omit the condition
if (useSwitch) {
PrintIndented("%s {\n", Details->Condition);
} else {
if (HasContent) {
PrintIndented("%sif (%s) {\n", First ? "" : "} else ", Details->Condition);
First = false;
} else {
if (RemainingConditions.size() > 0) RemainingConditions += " && ";
RemainingConditions += "!(";
if (BranchVar) {
RemainingConditions += BranchVar;
RemainingConditions += " == ";
}
RemainingConditions += Details->Condition;
RemainingConditions += ")";
}
}
} else {
// this is the default
if (useSwitch) {
PrintIndented("default: {\n");
} else {
if (HasContent) {
if (RemainingConditions.size() > 0) {
if (First) {
PrintIndented("if (%s) {\n", RemainingConditions.c_str());
First = false;
} else {
PrintIndented("} else if (%s) {\n", RemainingConditions.c_str());
}
} else if (!First) {
PrintIndented("} else {\n");
}
}
}
}
if (!First) Indenter::Indent();
Details->Render(Target, SetCurrLabel);
if (HasFusedContent) {
Fused->InnerMap.find(Target)->second->Render(InLoop);
} else if (Details->Type == Branch::Nested) {
// Nest the parent content here, and remove it from showing up afterwards as Next
assert(Parent->Next);
Parent->Next->Render(InLoop);
Parent->Next = NULL;
}
if (useSwitch && iter != ProcessedBranchesOut.end()) {
PrintIndented("break;\n");
}
if (!First) Indenter::Unindent();
if (useSwitch) {
PrintIndented("}\n");
}
if (iter == ProcessedBranchesOut.end()) break;
}
if (!First) PrintIndented("}\n");
if (Fused) {
Fused->RenderLoopPostfix();
}
}
// MultipleShape
void MultipleShape::RenderLoopPrefix() {
if (NeedLoop) {
if (Labeled) {
PrintIndented("L%d: do {\n", Id);
} else {
PrintIndented("do {\n");
}
Indenter::Indent();
}
}
void MultipleShape::RenderLoopPostfix() {
if (NeedLoop) {
Indenter::Unindent();
PrintIndented("} while(0);\n");
}
}
void MultipleShape::Render(bool InLoop) {
RenderLoopPrefix();
// We know that blocks with the same Id were split from the same source, so their contents are identical and they are logically the same, so re-merge them here
typedef std::map<int, Shape*> IdShapeMap;
IdShapeMap IdMap;
for (BlockShapeMap::iterator iter = InnerMap.begin(); iter != InnerMap.end(); iter++) {
int Id = iter->first->Id;
IdShapeMap::iterator Test = IdMap.find(Id);
if (Test != IdMap.end()) {
assert(Shape::IsSimple(iter->second) && Shape::IsSimple(Test->second)); // we can only merge simple blocks, something horrible has gone wrong if we see anything else
continue;
}
IdMap[iter->first->Id] = iter->second;
}
bool First = true;
for (IdShapeMap::iterator iter = IdMap.begin(); iter != IdMap.end(); iter++) {
if (AsmJS) {
PrintIndented("%sif ((label|0) == %d) {\n", First ? "" : "else ", iter->first);
} else {
PrintIndented("%sif (label == %d) {\n", First ? "" : "else ", iter->first);
}
First = false;
Indenter::Indent();
iter->second->Render(InLoop);
Indenter::Unindent();
PrintIndented("}\n");
}
RenderLoopPostfix();
if (Next) Next->Render(InLoop);
}
// LoopShape
void LoopShape::Render(bool InLoop) {
if (Labeled) {
PrintIndented("L%d: while(1) {\n", Id);
} else {
PrintIndented("while(1) {\n");
}
Indenter::Indent();
Inner->Render(true);
Indenter::Unindent();
PrintIndented("}\n");
if (Next) Next->Render(InLoop);
}
// EmulatedShape
void EmulatedShape::Render(bool InLoop) {
PrintIndented("label = %d;\n", Entry->Id);
if (Labeled) {
PrintIndented("L%d: ", Id);
}
PrintIndented("while(1) {\n");
Indenter::Indent();
PrintIndented("switch(label|0) {\n");
Indenter::Indent();
for (BlockSet::iterator iter = Blocks.begin(); iter != Blocks.end(); iter++) {
Block *Curr = *iter;
PrintIndented("case %d: {\n", Curr->Id);
Indenter::Indent();
Curr->Render(InLoop);
PrintIndented("break;\n");
Indenter::Unindent();
PrintIndented("}\n");
}
Indenter::Unindent();
PrintIndented("}\n");
Indenter::Unindent();
PrintIndented("}\n");
if (Next) Next->Render(InLoop);
}
// Relooper
Relooper::Relooper() : Root(NULL), Emulate(false), BlockIdCounter(1), ShapeIdCounter(0) { // block ID 0 is reserved for clearings
}
Relooper::~Relooper() {
for (unsigned i = 0; i < Blocks.size(); i++) delete Blocks[i];
for (unsigned i = 0; i < Shapes.size(); i++) delete Shapes[i];
}
void Relooper::AddBlock(Block *New, int Id) {
New->Id = Id == -1 ? BlockIdCounter++ : Id;
Blocks.push_back(New);
}
struct RelooperRecursor {
Relooper *Parent;
RelooperRecursor(Relooper *ParentInit) : Parent(ParentInit) {}
};
typedef std::list<Block*> BlockList;
void Relooper::Calculate(Block *Entry) {
// Scan and optimize the input
struct PreOptimizer : public RelooperRecursor {
PreOptimizer(Relooper *Parent) : RelooperRecursor(Parent) {}
BlockSet Live;
void FindLive(Block *Root) {
BlockList ToInvestigate;
ToInvestigate.push_back(Root);
while (ToInvestigate.size() > 0) {
Block *Curr = ToInvestigate.front();
ToInvestigate.pop_front();
if (contains(Live, Curr)) continue;
Live.insert(Curr);
for (BlockBranchMap::iterator iter = Curr->BranchesOut.begin(); iter != Curr->BranchesOut.end(); iter++) {
ToInvestigate.push_back(iter->first);
}
}
}
// If a block has multiple entries but no exits, and it is small enough, it is useful to split it.
// A common example is a C++ function where everything ends up at a final exit block and does some
// RAII cleanup. Without splitting, we will be forced to introduce labelled loops to allow
// reaching the final block
void SplitDeadEnds() {
unsigned TotalCodeSize = 0;
for (BlockSet::iterator iter = Live.begin(); iter != Live.end(); iter++) {
Block *Curr = *iter;
TotalCodeSize += strlen(Curr->Code);
}
BlockSet Splits;
BlockSet Removed;
//DebugDump(Live, "before");
for (BlockSet::iterator iter = Live.begin(); iter != Live.end(); iter++) {
Block *Original = *iter;
if (Original->BranchesIn.size() <= 1 || Original->BranchesOut.size() > 0) continue; // only dead ends, for now
if (contains(Original->BranchesOut, Original)) continue; // cannot split a looping node
if (strlen(Original->Code)*(Original->BranchesIn.size()-1) > TotalCodeSize/5) continue; // if splitting increases raw code size by a significant amount, abort
// Split the node (for simplicity, we replace all the blocks, even though we could have reused the original)
PrintDebug("Splitting block %d\n", Original->Id);
for (BlockSet::iterator iter = Original->BranchesIn.begin(); iter != Original->BranchesIn.end(); iter++) {
Block *Prior = *iter;
Block *Split = new Block(Original->Code, Original->BranchVar);
Parent->AddBlock(Split, Original->Id);
Split->BranchesIn.insert(Prior);
Branch *Details = Prior->BranchesOut[Original];
Prior->BranchesOut[Split] = new Branch(Details->Condition, Details->Code);
Prior->BranchesOut.erase(Original);
for (BlockBranchMap::iterator iter = Original->BranchesOut.begin(); iter != Original->BranchesOut.end(); iter++) {
Block *Post = iter->first;
Branch *Details = iter->second;
Split->BranchesOut[Post] = new Branch(Details->Condition, Details->Code);
Post->BranchesIn.insert(Split);
}
Splits.insert(Split);
Removed.insert(Original);
}
for (BlockBranchMap::iterator iter = Original->BranchesOut.begin(); iter != Original->BranchesOut.end(); iter++) {
Block *Post = iter->first;
Post->BranchesIn.erase(Original);
}
//DebugDump(Live, "mid");
}
for (BlockSet::iterator iter = Splits.begin(); iter != Splits.end(); iter++) {
Live.insert(*iter);
}
for (BlockSet::iterator iter = Removed.begin(); iter != Removed.end(); iter++) {
Live.erase(*iter);
}
//DebugDump(Live, "after");
}
};
PreOptimizer Pre(this);
Pre.FindLive(Entry);
// Add incoming branches from live blocks, ignoring dead code
for (unsigned i = 0; i < Blocks.size(); i++) {
Block *Curr = Blocks[i];
if (!contains(Pre.Live, Curr)) continue;
for (BlockBranchMap::iterator iter = Curr->BranchesOut.begin(); iter != Curr->BranchesOut.end(); iter++) {
iter->first->BranchesIn.insert(Curr);
}
}
if (!Emulate) Pre.SplitDeadEnds();
// Recursively process the graph
struct Analyzer : public RelooperRecursor {
Analyzer(Relooper *Parent) : RelooperRecursor(Parent) {}
// Add a shape to the list of shapes in this Relooper calculation
void Notice(Shape *New) {
New->Id = Parent->ShapeIdCounter++;
Parent->Shapes.push_back(New);
}
// Create a list of entries from a block. If LimitTo is provided, only results in that set
// will appear
void GetBlocksOut(Block *Source, BlockSet& Entries, BlockSet *LimitTo=NULL) {
for (BlockBranchMap::iterator iter = Source->BranchesOut.begin(); iter != Source->BranchesOut.end(); iter++) {
if (!LimitTo || contains(*LimitTo, iter->first)) {
Entries.insert(iter->first);
}
}
}
// Converts/processes all branchings to a specific target
void Solipsize(Block *Target, Branch::FlowType Type, Shape *Ancestor, BlockSet &From) {
PrintDebug("Solipsizing branches into %d\n", Target->Id);
DebugDump(From, " relevant to solipsize: ");
for (BlockSet::iterator iter = Target->BranchesIn.begin(); iter != Target->BranchesIn.end();) {
Block *Prior = *iter;
if (!contains(From, Prior)) {
iter++;
continue;
}
Branch *PriorOut = Prior->BranchesOut[Target];
PriorOut->Ancestor = Ancestor;
PriorOut->Type = Type;
if (MultipleShape *Multiple = Shape::IsMultiple(Ancestor)) {
Multiple->NeedLoop++; // We are breaking out of this Multiple, so need a loop
}
iter++; // carefully increment iter before erasing
Target->BranchesIn.erase(Prior);
Target->ProcessedBranchesIn.insert(Prior);
Prior->BranchesOut.erase(Target);
Prior->ProcessedBranchesOut[Target] = PriorOut;
PrintDebug(" eliminated branch from %d\n", Prior->Id);
}
}
Shape *MakeSimple(BlockSet &Blocks, Block *Inner, BlockSet &NextEntries) {
PrintDebug("creating simple block with block #%d\n", Inner->Id);
SimpleShape *Simple = new SimpleShape;
Notice(Simple);
Simple->Inner = Inner;
Inner->Parent = Simple;
if (Blocks.size() > 1) {
Blocks.erase(Inner);
GetBlocksOut(Inner, NextEntries, &Blocks);
BlockSet JustInner;
JustInner.insert(Inner);
for (BlockSet::iterator iter = NextEntries.begin(); iter != NextEntries.end(); iter++) {
Solipsize(*iter, Branch::Direct, Simple, JustInner);
}
}
return Simple;
}
Shape *MakeEmulated(BlockSet &Blocks, Block *Entry, BlockSet &NextEntries) {
PrintDebug("creating emulated block with entry #%d and everything it can reach, %d blocks\n", Entry->Id, Blocks.size());
EmulatedShape *Emulated = new EmulatedShape;
Notice(Emulated);
Emulated->Entry = Entry;
for (BlockSet::iterator iter = Blocks.begin(); iter != Blocks.end(); iter++) {
Block *Curr = *iter;
Emulated->Blocks.insert(Curr);
Curr->Parent = Emulated;
Solipsize(Curr, Branch::Continue, Emulated, Blocks);
}
Blocks.clear();
return Emulated;
}
Shape *MakeLoop(BlockSet &Blocks, BlockSet& Entries, BlockSet &NextEntries) {
// Find the inner blocks in this loop. Proceed backwards from the entries until
// you reach a seen block, collecting as you go.
BlockSet InnerBlocks;
BlockSet Queue = Entries;
while (Queue.size() > 0) {
Block *Curr = *(Queue.begin());
Queue.erase(Queue.begin());
if (!contains(InnerBlocks, Curr)) {
// This element is new, mark it as inner and remove from outer
InnerBlocks.insert(Curr);
Blocks.erase(Curr);
// Add the elements prior to it
for (BlockSet::iterator iter = Curr->BranchesIn.begin(); iter != Curr->BranchesIn.end(); iter++) {
Queue.insert(*iter);
}
#if 0
// Add elements it leads to, if they are dead ends. There is no reason not to hoist dead ends
// into loops, as it can avoid multiple entries after the loop
for (BlockBranchMap::iterator iter = Curr->BranchesOut.begin(); iter != Curr->BranchesOut.end(); iter++) {
Block *Target = iter->first;
if (Target->BranchesIn.size() <= 1 && Target->BranchesOut.size() == 0) {
Queue.insert(Target);
}
}
#endif
}
}
assert(InnerBlocks.size() > 0);
for (BlockSet::iterator iter = InnerBlocks.begin(); iter != InnerBlocks.end(); iter++) {
Block *Curr = *iter;
for (BlockBranchMap::iterator iter = Curr->BranchesOut.begin(); iter != Curr->BranchesOut.end(); iter++) {
Block *Possible = iter->first;
if (!contains(InnerBlocks, Possible)) {
NextEntries.insert(Possible);
}
}
}
#if 0
// We can avoid multiple next entries by hoisting them into the loop.
if (NextEntries.size() > 1) {
BlockBlockSetMap IndependentGroups;
FindIndependentGroups(NextEntries, IndependentGroups, &InnerBlocks);
while (IndependentGroups.size() > 0 && NextEntries.size() > 1) {
Block *Min = NULL;
int MinSize = 0;
for (BlockBlockSetMap::iterator iter = IndependentGroups.begin(); iter != IndependentGroups.end(); iter++) {
Block *Entry = iter->first;
BlockSet &Blocks = iter->second;
if (!Min || Blocks.size() < MinSize) { // TODO: code size, not # of blocks
Min = Entry;
MinSize = Blocks.size();
}
}
// check how many new entries this would cause
BlockSet &Hoisted = IndependentGroups[Min];
bool abort = false;
for (BlockSet::iterator iter = Hoisted.begin(); iter != Hoisted.end() && !abort; iter++) {
Block *Curr = *iter;
for (BlockBranchMap::iterator iter = Curr->BranchesOut.begin(); iter != Curr->BranchesOut.end(); iter++) {
Block *Target = iter->first;
if (!contains(Hoisted, Target) && !contains(NextEntries, Target))
// abort this hoisting
abort = true;
break;
}
}
}
if (abort) {
IndependentGroups.erase(Min);
continue;
}
// hoist this entry
PrintDebug("hoisting %d into loop\n", Min->Id);
NextEntries.erase(Min);
for (BlockSet::iterator iter = Hoisted.begin(); iter != Hoisted.end(); iter++) {
Block *Curr = *iter;
InnerBlocks.insert(Curr);
Blocks.erase(Curr);
}
IndependentGroups.erase(Min);
}
}
#endif
PrintDebug("creating loop block:\n");
DebugDump(InnerBlocks, " inner blocks:");
DebugDump(Entries, " inner entries:");
DebugDump(Blocks, " outer blocks:");
DebugDump(NextEntries, " outer entries:");
LoopShape *Loop = new LoopShape();
Notice(Loop);
// Solipsize the loop, replacing with break/continue and marking branches as Processed (will not affect later calculations)
// A. Branches to the loop entries become a continue to this shape
for (BlockSet::iterator iter = Entries.begin(); iter != Entries.end(); iter++) {
Solipsize(*iter, Branch::Continue, Loop, InnerBlocks);
}
// B. Branches to outside the loop (a next entry) become breaks on this shape
for (BlockSet::iterator iter = NextEntries.begin(); iter != NextEntries.end(); iter++) {
Solipsize(*iter, Branch::Break, Loop, InnerBlocks);
}
// Finish up
Shape *Inner = Process(InnerBlocks, Entries, NULL);
Loop->Inner = Inner;
return Loop;
}
// For each entry, find the independent group reachable by it. The independent group is
// the entry itself, plus all the blocks it can reach that cannot be directly reached by another entry. Note that we
// ignore directly reaching the entry itself by another entry.
// @param Ignore - previous blocks that are irrelevant
void FindIndependentGroups(BlockSet &Entries, BlockBlockSetMap& IndependentGroups, BlockSet *Ignore=NULL) {
typedef std::map<Block*, Block*> BlockBlockMap;
struct HelperClass {
BlockBlockSetMap& IndependentGroups;
BlockBlockMap Ownership; // For each block, which entry it belongs to. We have reached it from there.
HelperClass(BlockBlockSetMap& IndependentGroupsInit) : IndependentGroups(IndependentGroupsInit) {}
void InvalidateWithChildren(Block *New) { // TODO: rename New
BlockList ToInvalidate; // Being in the list means you need to be invalidated
ToInvalidate.push_back(New);
while (ToInvalidate.size() > 0) {
Block *Invalidatee = ToInvalidate.front();
ToInvalidate.pop_front();
Block *Owner = Ownership[Invalidatee];
if (contains(IndependentGroups, Owner)) { // Owner may have been invalidated, do not add to IndependentGroups!
IndependentGroups[Owner].erase(Invalidatee);
}
if (Ownership[Invalidatee]) { // may have been seen before and invalidated already
Ownership[Invalidatee] = NULL;
for (BlockBranchMap::iterator iter = Invalidatee->BranchesOut.begin(); iter != Invalidatee->BranchesOut.end(); iter++) {
Block *Target = iter->first;
BlockBlockMap::iterator Known = Ownership.find(Target);
if (Known != Ownership.end()) {
Block *TargetOwner = Known->second;
if (TargetOwner) {
ToInvalidate.push_back(Target);
}
}
}
}
}
}
};
HelperClass Helper(IndependentGroups);
// We flow out from each of the entries, simultaneously.
// When we reach a new block, we add it as belonging to the one we got to it from.
// If we reach a new block that is already marked as belonging to someone, it is reachable by
// two entries and is not valid for any of them. Remove it and all it can reach that have been
// visited.
BlockList Queue; // Being in the queue means we just added this item, and we need to add its children
for (BlockSet::iterator iter = Entries.begin(); iter != Entries.end(); iter++) {
Block *Entry = *iter;
Helper.Ownership[Entry] = Entry;
IndependentGroups[Entry].insert(Entry);
Queue.push_back(Entry);
}
while (Queue.size() > 0) {
Block *Curr = Queue.front();
Queue.pop_front();
Block *Owner = Helper.Ownership[Curr]; // Curr must be in the ownership map if we are in the queue
if (!Owner) continue; // we have been invalidated meanwhile after being reached from two entries
// Add all children
for (BlockBranchMap::iterator iter = Curr->BranchesOut.begin(); iter != Curr->BranchesOut.end(); iter++) {
Block *New = iter->first;
BlockBlockMap::iterator Known = Helper.Ownership.find(New);
if (Known == Helper.Ownership.end()) {
// New node. Add it, and put it in the queue
Helper.Ownership[New] = Owner;
IndependentGroups[Owner].insert(New);
Queue.push_back(New);
continue;
}
Block *NewOwner = Known->second;
if (!NewOwner) continue; // We reached an invalidated node
if (NewOwner != Owner) {
// Invalidate this and all reachable that we have seen - we reached this from two locations
Helper.InvalidateWithChildren(New);
}
// otherwise, we have the same owner, so do nothing
}
}
// Having processed all the interesting blocks, we remain with just one potential issue:
// If a->b, and a was invalidated, but then b was later reached by someone else, we must
// invalidate b. To check for this, we go over all elements in the independent groups,
// if an element has a parent which does *not* have the same owner, we must remove it
// and all its children.
for (BlockSet::iterator iter = Entries.begin(); iter != Entries.end(); iter++) {
BlockSet &CurrGroup = IndependentGroups[*iter];
BlockList ToInvalidate;
for (BlockSet::iterator iter = CurrGroup.begin(); iter != CurrGroup.end(); iter++) {
Block *Child = *iter;
for (BlockSet::iterator iter = Child->BranchesIn.begin(); iter != Child->BranchesIn.end(); iter++) {
Block *Parent = *iter;
if (Ignore && contains(*Ignore, Parent)) continue;
if (Helper.Ownership[Parent] != Helper.Ownership[Child]) {
ToInvalidate.push_back(Child);
}
}
}
while (ToInvalidate.size() > 0) {
Block *Invalidatee = ToInvalidate.front();
ToInvalidate.pop_front();
Helper.InvalidateWithChildren(Invalidatee);
}
}
// Remove empty groups
for (BlockSet::iterator iter = Entries.begin(); iter != Entries.end(); iter++) {
if (IndependentGroups[*iter].size() == 0) {
IndependentGroups.erase(*iter);
}
}
#if DEBUG
PrintDebug("Investigated independent groups:\n");
for (BlockBlockSetMap::iterator iter = IndependentGroups.begin(); iter != IndependentGroups.end(); iter++) {
DebugDump(iter->second, " group: ");
}
#endif
}
Shape *MakeMultiple(BlockSet &Blocks, BlockSet& Entries, BlockBlockSetMap& IndependentGroups, Shape *Prev, BlockSet &NextEntries) {
PrintDebug("creating multiple block with %d inner groups\n", IndependentGroups.size());
bool Fused = !!(Shape::IsSimple(Prev));
MultipleShape *Multiple = new MultipleShape();
Notice(Multiple);
BlockSet CurrEntries;
for (BlockBlockSetMap::iterator iter = IndependentGroups.begin(); iter != IndependentGroups.end(); iter++) {
Block *CurrEntry = iter->first;
BlockSet &CurrBlocks = iter->second;
PrintDebug(" multiple group with entry %d:\n", CurrEntry->Id);
DebugDump(CurrBlocks, " ");
// Create inner block
CurrEntries.clear();
CurrEntries.insert(CurrEntry);
for (BlockSet::iterator iter = CurrBlocks.begin(); iter != CurrBlocks.end(); iter++) {
Block *CurrInner = *iter;
// Remove the block from the remaining blocks
Blocks.erase(CurrInner);
// Find new next entries and fix branches to them
for (BlockBranchMap::iterator iter = CurrInner->BranchesOut.begin(); iter != CurrInner->BranchesOut.end();) {
Block *CurrTarget = iter->first;
BlockBranchMap::iterator Next = iter;
Next++;
if (!contains(CurrBlocks, CurrTarget)) {
NextEntries.insert(CurrTarget);
Solipsize(CurrTarget, Branch::Break, Multiple, CurrBlocks);
}
iter = Next; // increment carefully because Solipsize can remove us
}
}
Multiple->InnerMap[CurrEntry] = Process(CurrBlocks, CurrEntries, NULL);
// If we are not fused, then our entries will actually be checked
if (!Fused) {
CurrEntry->IsCheckedMultipleEntry = true;
}
}
DebugDump(Blocks, " remaining blocks after multiple:");
// Add entries not handled as next entries, they are deferred
for (BlockSet::iterator iter = Entries.begin(); iter != Entries.end(); iter++) {
Block *Entry = *iter;
if (!contains(IndependentGroups, Entry)) {
NextEntries.insert(Entry);
}
}
return Multiple;
}
// Main function.
// Process a set of blocks with specified entries, returns a shape
// The Make* functions receive a NextEntries. If they fill it with data, those are the entries for the
// ->Next block on them, and the blocks are what remains in Blocks (which Make* modify). In this way
// we avoid recursing on Next (imagine a long chain of Simples, if we recursed we could blow the stack).
Shape *Process(BlockSet &Blocks, BlockSet& InitialEntries, Shape *Prev) {
PrintDebug("Process() called\n");
BlockSet *Entries = &InitialEntries;
BlockSet TempEntries[2];
int CurrTempIndex = 0;
BlockSet *NextEntries;
Shape *Ret = NULL;
#define Make(call) \
Shape *Temp = call; \
if (Prev) Prev->Next = Temp; \
if (!Ret) Ret = Temp; \
if (!NextEntries->size()) { PrintDebug("Process() returning\n"); return Ret; } \
Prev = Temp; \
Entries = NextEntries; \
continue;
while (1) {
PrintDebug("Process() running\n");
DebugDump(Blocks, " blocks : ");
DebugDump(*Entries, " entries: ");
CurrTempIndex = 1-CurrTempIndex;
NextEntries = &TempEntries[CurrTempIndex];
NextEntries->clear();
if (Entries->size() == 0) return Ret;
if (Entries->size() == 1) {
Block *Curr = *(Entries->begin());
if (Parent->Emulate) {
Make(MakeEmulated(Blocks, Curr, *NextEntries));
}
if (Curr->BranchesIn.size() == 0) {
// One entry, no looping ==> Simple
Make(MakeSimple(Blocks, Curr, *NextEntries));
}
// One entry, looping ==> Loop
Make(MakeLoop(Blocks, *Entries, *NextEntries));
}
// More than one entry, try to eliminate through a Multiple groups of
// independent blocks from an entry/ies. It is important to remove through
// multiples as opposed to looping since the former is more performant.
BlockBlockSetMap IndependentGroups;
FindIndependentGroups(*Entries, IndependentGroups);
PrintDebug("Independent groups: %d\n", IndependentGroups.size());
if (IndependentGroups.size() > 0) {
// We can handle a group in a multiple if its entry cannot be reached by another group.
// Note that it might be reachable by itself - a loop. But that is fine, we will create
// a loop inside the multiple block (which is the performant order to do it).
for (BlockBlockSetMap::iterator iter = IndependentGroups.begin(); iter != IndependentGroups.end();) {
Block *Entry = iter->first;
BlockSet &Group = iter->second;
BlockBlockSetMap::iterator curr = iter++; // iterate carefully, we may delete
for (BlockSet::iterator iterBranch = Entry->BranchesIn.begin(); iterBranch != Entry->BranchesIn.end(); iterBranch++) {
Block *Origin = *iterBranch;
if (!contains(Group, Origin)) {
// Reached from outside the group, so we cannot handle this
PrintDebug("Cannot handle group with entry %d because of incoming branch from %d\n", Entry->Id, Origin->Id);
IndependentGroups.erase(curr);
break;
}
}
}
// As an optimization, if we have 2 independent groups, and one is a small dead end, we can handle only that dead end.
// The other then becomes a Next - without nesting in the code and recursion in the analysis.
// TODO: if the larger is the only dead end, handle that too
// TODO: handle >2 groups
// TODO: handle not just dead ends, but also that do not branch to the NextEntries. However, must be careful
// there since we create a Next, and that Next can prevent eliminating a break (since we no longer
// naturally reach the same place), which may necessitate a one-time loop, which makes the unnesting
// pointless.
if (IndependentGroups.size() == 2) {
// Find the smaller one
BlockBlockSetMap::iterator iter = IndependentGroups.begin();
Block *SmallEntry = iter->first;
int SmallSize = iter->second.size();
iter++;
Block *LargeEntry = iter->first;
int LargeSize = iter->second.size();
if (SmallSize != LargeSize) { // ignore the case where they are identical - keep things symmetrical there
if (SmallSize > LargeSize) {
Block *Temp = SmallEntry;
SmallEntry = LargeEntry;
LargeEntry = Temp; // Note: we did not flip the Sizes too, they are now invalid. TODO: use the smaller size as a limit?
}
// Check if dead end
bool DeadEnd = true;
BlockSet &SmallGroup = IndependentGroups[SmallEntry];
for (BlockSet::iterator iter = SmallGroup.begin(); iter != SmallGroup.end(); iter++) {
Block *Curr = *iter;
for (BlockBranchMap::iterator iter = Curr->BranchesOut.begin(); iter != Curr->BranchesOut.end(); iter++) {
Block *Target = iter->first;
if (!contains(SmallGroup, Target)) {
DeadEnd = false;
break;
}
}
if (!DeadEnd) break;
}
if (DeadEnd) {
PrintDebug("Removing nesting by not handling large group because small group is dead end\n");
IndependentGroups.erase(LargeEntry);
}
}
}
PrintDebug("Handleable independent groups: %d\n", IndependentGroups.size());
if (IndependentGroups.size() > 0) {
// Some groups removable ==> Multiple
Make(MakeMultiple(Blocks, *Entries, IndependentGroups, Prev, *NextEntries));
}
}
// No independent groups, must be loopable ==> Loop
Make(MakeLoop(Blocks, *Entries, *NextEntries));
}
}
};
// Main
BlockSet AllBlocks;
for (BlockSet::iterator iter = Pre.Live.begin(); iter != Pre.Live.end(); iter++) {
Block *Curr = *iter;
AllBlocks.insert(Curr);
#if DEBUG
PrintDebug("Adding block %d (%s)\n", Curr->Id, Curr->Code);
#endif
}
BlockSet Entries;
Entries.insert(Entry);
Root = Analyzer(this).Process(AllBlocks, Entries, NULL);
assert(Root);
// Post optimizations
struct PostOptimizer {
Relooper *Parent;
void *Closure;
PostOptimizer(Relooper *ParentInit) : Parent(ParentInit), Closure(NULL) {}
#define RECURSE_Multiple(shape, func) \
for (BlockShapeMap::iterator iter = shape->InnerMap.begin(); iter != shape->InnerMap.end(); iter++) { \
func(iter->second); \
}
#define RECURSE_Loop(shape, func) \
func(shape->Inner);
#define RECURSE(shape, func) RECURSE_##shape(shape, func);
#define SHAPE_SWITCH(var, simple, multiple, loop) \
if (SimpleShape *Simple = Shape::IsSimple(var)) { \
simple; \
} else if (MultipleShape *Multiple = Shape::IsMultiple(var)) { \
multiple; \
} else if (LoopShape *Loop = Shape::IsLoop(var)) { \
loop; \
}
// Find the blocks that natural control flow can get us directly to, or through a multiple that we ignore
void FollowNaturalFlow(Shape *S, BlockSet &Out) {
SHAPE_SWITCH(S, {
Out.insert(Simple->Inner);
}, {
for (BlockShapeMap::iterator iter = Multiple->InnerMap.begin(); iter != Multiple->InnerMap.end(); iter++) {
FollowNaturalFlow(iter->second, Out);
}
FollowNaturalFlow(Multiple->Next, Out);
}, {
FollowNaturalFlow(Loop->Inner, Out);
});
}
void FindNaturals(Shape *Root, Shape *Otherwise=NULL) {
if (Root->Next) {
Root->Natural = Root->Next;
FindNaturals(Root->Next, Otherwise);
} else {
Root->Natural = Otherwise;
}
SHAPE_SWITCH(Root, {
}, {
for (BlockShapeMap::iterator iter = Multiple->InnerMap.begin(); iter != Multiple->InnerMap.end(); iter++) {
FindNaturals(iter->second, Root->Natural);
}
}, {
FindNaturals(Loop->Inner, Loop->Inner);
});
}
// Remove unneeded breaks and continues.
// A flow operation is trivially unneeded if the shape we naturally get to by normal code
// execution is the same as the flow forces us to.
void RemoveUnneededFlows(Shape *Root, Shape *Natural=NULL, LoopShape *LastLoop=NULL) {
BlockSet NaturalBlocks;
FollowNaturalFlow(Natural, NaturalBlocks);
Shape *Next = Root;
while (Next) {
Root = Next;
Next = NULL;
SHAPE_SWITCH(Root, {
if (Simple->Inner->BranchVar) LastLoop = NULL; // a switch clears out the loop (TODO: only for breaks, not continue)
if (Simple->Next) {
if (!Simple->Inner->BranchVar && Simple->Inner->ProcessedBranchesOut.size() == 2) {
// If there is a next block, we already know at Simple creation time to make direct branches,
// and we can do nothing more in general. But, we try to optimize the case of a break and
// a direct: This would normally be if (break?) { break; } .. but if we
// make sure to nest the else, we can save the break, if (!break?) { .. } . This is also
// better because the more canonical nested form is easier to further optimize later. The
// downside is more nesting, which adds to size in builds with whitespace.
// Note that we avoid switches, as it complicates control flow and is not relevant
// for the common case we optimize here.
bool Found = false;
bool Abort = false;
for (BlockBranchMap::iterator iter = Simple->Inner->ProcessedBranchesOut.begin(); iter != Simple->Inner->ProcessedBranchesOut.end(); iter++) {
Block *Target = iter->first;
Branch *Details = iter->second;
if (Details->Type == Branch::Break) {
Found = true;
if (!contains(NaturalBlocks, Target)) Abort = true;
} else if (Details->Type != Branch::Direct) {
Abort = true;
}
}
if (Found && !Abort) {
for (BlockBranchMap::iterator iter = Simple->Inner->ProcessedBranchesOut.begin(); iter != Simple->Inner->ProcessedBranchesOut.end(); iter++) {
Block *Target = iter->first;
Branch *Details = iter->second;
if (Details->Type == Branch::Break) {
Details->Type = Branch::Direct;
if (MultipleShape *Multiple = Shape::IsMultiple(Details->Ancestor)) {
Multiple->NeedLoop--;
}
} else {
assert(Details->Type == Branch::Direct);
Details->Type = Branch::Nested;
}
}
}
}
Next = Simple->Next;
} else {
// If there is no next then Natural is where we will
// go to by doing nothing, so we can potentially optimize some branches to direct.
for (BlockBranchMap::iterator iter = Simple->Inner->ProcessedBranchesOut.begin(); iter != Simple->Inner->ProcessedBranchesOut.end(); iter++) {
Block *Target = iter->first;
Branch *Details = iter->second;
if (Details->Type != Branch::Direct && contains(NaturalBlocks, Target)) { // note: cannot handle split blocks
Details->Type = Branch::Direct;
if (MultipleShape *Multiple = Shape::IsMultiple(Details->Ancestor)) {
Multiple->NeedLoop--;
}
} else if (Details->Type == Branch::Break && LastLoop && LastLoop->Natural == Details->Ancestor->Natural) {
// it is important to simplify breaks, as simpler breaks enable other optimizations
Details->Labeled = false;
if (MultipleShape *Multiple = Shape::IsMultiple(Details->Ancestor)) {
Multiple->NeedLoop--;
}
}
}
}
}, {
for (BlockShapeMap::iterator iter = Multiple->InnerMap.begin(); iter != Multiple->InnerMap.end(); iter++) {
RemoveUnneededFlows(iter->second, Multiple->Next, Multiple->NeedLoop ? NULL : LastLoop);
}
Next = Multiple->Next;
}, {
RemoveUnneededFlows(Loop->Inner, Loop->Inner, Loop);
Next = Loop->Next;
});
}
}
// After we know which loops exist, we can calculate which need to be labeled
void FindLabeledLoops(Shape *Root) {
bool First = Closure == NULL;
if (First) {
Closure = (void*)(new std::stack<Shape*>);
}
std::stack<Shape*> &LoopStack = *((std::stack<Shape*>*)Closure);
Shape *Next = Root;
while (Next) {
Root = Next;
Next = NULL;
SHAPE_SWITCH(Root, {
MultipleShape *Fused = Shape::IsMultiple(Root->Next);
// If we are fusing a Multiple with a loop into this Simple, then visit it now
if (Fused && Fused->NeedLoop) {
LoopStack.push(Fused);
}
if (Simple->Inner->BranchVar) {
LoopStack.push(NULL); // a switch means breaks are now useless, push a dummy
}
if (Fused) {
RECURSE_Multiple(Fused, FindLabeledLoops);
}
for (BlockBranchMap::iterator iter = Simple->Inner->ProcessedBranchesOut.begin(); iter != Simple->Inner->ProcessedBranchesOut.end(); iter++) {
Block *Target = iter->first;
Branch *Details = iter->second;
if (Details->Type == Branch::Break || Details->Type == Branch::Continue) {
assert(LoopStack.size() > 0);
if (Details->Ancestor != LoopStack.top() && Details->Labeled) {
LabeledShape *Labeled = Shape::IsLabeled(Details->Ancestor);
Labeled->Labeled = true;
} else {
Details->Labeled = false;
}
}
}
if (Simple->Inner->BranchVar) {
LoopStack.pop();
}
if (Fused && Fused->NeedLoop) {
LoopStack.pop();
}
if (Fused) {
Next = Fused->Next;
} else {
Next = Root->Next;
}
}, {
if (Multiple->NeedLoop) {
LoopStack.push(Multiple);
}
RECURSE(Multiple, FindLabeledLoops);
if (Multiple->NeedLoop) {
LoopStack.pop();
}
Next = Root->Next;
}, {
LoopStack.push(Loop);
RECURSE(Loop, FindLabeledLoops);
LoopStack.pop();
Next = Root->Next;
});
}
if (First) {
delete (std::stack<Shape*>*)Closure;
}
}
void Process(Shape *Root) {
FindNaturals(Root);
RemoveUnneededFlows(Root);
FindLabeledLoops(Root);
}
};
PrintDebug("=== Optimizing shapes ===\n");
PostOptimizer(this).Process(Root);
}
void Relooper::Render() {
OutputBuffer = OutputBufferRoot;
assert(Root);
Root->Render(false);
}
void Relooper::SetOutputBuffer(char *Buffer, int Size) {
OutputBufferRoot = OutputBuffer = Buffer;
OutputBufferSize = Size;
OutputBufferOwned = false;
}
void Relooper::MakeOutputBuffer(int Size) {
if (OutputBufferRoot && OutputBufferSize >= Size && OutputBufferOwned) return;
OutputBufferRoot = OutputBuffer = (char*)malloc(Size);
OutputBufferSize = Size;
OutputBufferOwned = true;
}
char *Relooper::GetOutputBuffer() {
return OutputBufferRoot;
}
void Relooper::SetAsmJSMode(int On) {
AsmJS = On;
}
#if DEBUG
// Debugging
void Debugging::Dump(BlockSet &Blocks, const char *prefix) {
if (prefix) printf("%s ", prefix);
for (BlockSet::iterator iter = Blocks.begin(); iter != Blocks.end(); iter++) {
Block *Curr = *iter;
printf("%d:\n", Curr->Id);
for (BlockBranchMap::iterator iter2 = Curr->BranchesOut.begin(); iter2 != Curr->BranchesOut.end(); iter2++) {
Block *Other = iter2->first;
printf(" -> %d\n", Other->Id);
assert(contains(Other->BranchesIn, Curr));
}
}
}
void Debugging::Dump(Shape *S, const char *prefix) {
if (prefix) printf("%s ", prefix);
if (!S) {
printf(" (null)\n");
return;
}
printf(" %d ", S->Id);
SHAPE_SWITCH(S, {
printf("<< Simple with block %d\n", Simple->Inner->Id);
}, {
printf("<< Multiple\n");
for (BlockShapeMap::iterator iter = Multiple->InnerMap.begin(); iter != Multiple->InnerMap.end(); iter++) {
printf(" with entry %d\n", iter->first->Id);
}
}, {
printf("<< Loop\n");
});
}
static void PrintDebug(const char *Format, ...) {
printf("// ");
va_list Args;
va_start(Args, Format);
vprintf(Format, Args);
va_end(Args);
}
#endif
// C API - useful for binding to other languages
typedef std::map<void*, int> VoidIntMap;
VoidIntMap __blockDebugMap__; // maps block pointers in currently running code to block ids, for generated debug output
extern "C" {
RELOOPERDLL_API void rl_set_output_buffer(char *buffer, int size) {
#if DEBUG
printf("#include \"Relooper.h\"\n");
printf("int main() {\n");
printf(" char buffer[100000];\n");
printf(" rl_set_output_buffer(buffer);\n");
#endif
Relooper::SetOutputBuffer(buffer, size);
}
RELOOPERDLL_API void rl_make_output_buffer(int size) {
Relooper::SetOutputBuffer((char*)malloc(size), size);
}
RELOOPERDLL_API void rl_set_asm_js_mode(int on) {
Relooper::SetAsmJSMode(on);
}
RELOOPERDLL_API void *rl_new_block(const char *text, const char *branch_var) {
Block *ret = new Block(text, branch_var);
#if DEBUG
printf(" void *b%d = rl_new_block(\"// code %d\");\n", ret->Id, ret->Id);
__blockDebugMap__[ret] = ret->Id;
printf(" block_map[%d] = b%d;\n", ret->Id, ret->Id);
#endif
return ret;
}
RELOOPERDLL_API void rl_delete_block(void *block) {
#if DEBUG
printf(" rl_delete_block(block_map[%d]);\n", ((Block*)block)->Id);
#endif
delete (Block*)block;
}
RELOOPERDLL_API void rl_block_add_branch_to(void *from, void *to, const char *condition, const char *code) {
#if DEBUG
printf(" rl_block_add_branch_to(block_map[%d], block_map[%d], %s%s%s, %s%s%s);\n", ((Block*)from)->Id, ((Block*)to)->Id, condition ? "\"" : "", condition ? condition : "NULL", condition ? "\"" : "", code ? "\"" : "", code ? code : "NULL", code ? "\"" : "");
#endif
((Block*)from)->AddBranchTo((Block*)to, condition, code);
}
RELOOPERDLL_API void *rl_new_relooper() {
#if DEBUG
printf(" void *block_map[10000];\n");
printf(" void *rl = rl_new_relooper();\n");
#endif
return new Relooper;
}
RELOOPERDLL_API void rl_delete_relooper(void *relooper) {
delete (Relooper*)relooper;
}
RELOOPERDLL_API void rl_relooper_add_block(void *relooper, void *block) {
#if DEBUG
printf(" rl_relooper_add_block(rl, block_map[%d]);\n", ((Block*)block)->Id);
#endif
((Relooper*)relooper)->AddBlock((Block*)block);
}
RELOOPERDLL_API void rl_relooper_calculate(void *relooper, void *entry) {
#if DEBUG
printf(" rl_relooper_calculate(rl, block_map[%d]);\n", ((Block*)entry)->Id);
printf(" rl_relooper_render(rl);\n");
printf(" rl_delete_relooper(rl);\n");
printf(" puts(buffer);\n");
printf(" return 0;\n");
printf("}\n");
#endif
((Relooper*)relooper)->Calculate((Block*)entry);
}
RELOOPERDLL_API void rl_relooper_render(void *relooper) {
((Relooper*)relooper)->Render();
}
}
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