aboutsummaryrefslogtreecommitdiff
path: root/lib/CodeGen/StackProtector.cpp
blob: 631760ad822ce9d87a070b25812b01090d8a1e92 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
//===-- StackProtector.cpp - Stack Protector Insertion --------------------===//
//
//                     The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This pass inserts stack protectors into functions which need them. A variable
// with a random value in it is stored onto the stack before the local variables
// are allocated. Upon exiting the block, the stored value is checked. If it's
// changed, then there was some sort of violation and the program aborts.
//
//===----------------------------------------------------------------------===//

#define DEBUG_TYPE "stack-protector"
#include "llvm/CodeGen/Passes.h"
#include "llvm/Constants.h"
#include "llvm/DerivedTypes.h"
#include "llvm/Function.h"
#include "llvm/Instructions.h"
#include "llvm/Module.h"
#include "llvm/Pass.h"
#include "llvm/ADT/APInt.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Target/TargetData.h"
#include "llvm/Target/TargetLowering.h"
using namespace llvm;

// SSPBufferSize - The lower bound for a buffer to be considered for stack
// smashing protection.
static cl::opt<unsigned>
SSPBufferSize("stack-protector-buffer-size", cl::init(8),
              cl::desc("The lower bound for a buffer to be considered for "
                       "stack smashing protection."));

namespace {
  class VISIBILITY_HIDDEN StackProtector : public FunctionPass {
    /// Level - The level of stack protection.
    SSP::StackProtectorLevel Level;

    /// TLI - Keep a pointer of a TargetLowering to consult for determining
    /// target type sizes.
    const TargetLowering *TLI;

    Function *F;
    Module *M;

    /// InsertStackProtectors - Insert code into the prologue and epilogue of
    /// the function.
    ///
    ///  - The prologue code loads and stores the stack guard onto the stack.
    ///  - The epilogue checks the value stored in the prologue against the
    ///    original value. It calls __stack_chk_fail if they differ.
    bool InsertStackProtectors();

    /// CreateFailBB - Create a basic block to jump to when the stack protector
    /// check fails.
    BasicBlock *CreateFailBB();

    /// RequiresStackProtector - Check whether or not this function needs a
    /// stack protector based upon the stack protector level.
    bool RequiresStackProtector() const;
  public:
    static char ID;             // Pass identification, replacement for typeid.
    StackProtector() : FunctionPass(&ID), Level(SSP::OFF), TLI(0) {}
    StackProtector(SSP::StackProtectorLevel lvl, const TargetLowering *tli)
      : FunctionPass(&ID), Level(lvl), TLI(tli) {}

    virtual bool runOnFunction(Function &Fn);
  };
} // end anonymous namespace

char StackProtector::ID = 0;
static RegisterPass<StackProtector>
X("stack-protector", "Insert stack protectors");

FunctionPass *llvm::createStackProtectorPass(SSP::StackProtectorLevel lvl,
                                             const TargetLowering *tli) {
  return new StackProtector(lvl, tli);
}

bool StackProtector::runOnFunction(Function &Fn) {
  F = &Fn;
  M = F->getParent();

  if (!RequiresStackProtector()) return false;
  
  return InsertStackProtectors();
}

/// InsertStackProtectors - Insert code into the prologue and epilogue of the
/// function.
///
///  - The prologue code loads and stores the stack guard onto the stack.
///  - The epilogue checks the value stored in the prologue against the original
///    value. It calls __stack_chk_fail if they differ.
bool StackProtector::InsertStackProtectors() {
  std::vector<BasicBlock*> ReturnBBs;

  for (Function::iterator I = F->begin(); I != F->end(); ++I)
    if (isa<ReturnInst>(I->getTerminator()))
      ReturnBBs.push_back(I);

  // If this function doesn't return, don't bother with stack protectors.
  if (ReturnBBs.empty()) return false;

  // Insert code into the entry block that stores the __stack_chk_guard variable
  // onto the stack.
  BasicBlock &Entry = F->getEntryBlock();
  Instruction *InsertPt = &Entry.front();
  const PointerType *GuardTy = PointerType::getUnqual(Type::Int8Ty);

  // The global variable for the stack guard.
  Constant *StackGuardVar = M->getOrInsertGlobal("__stack_chk_guard", GuardTy);

  // The place on the stack that the stack protector guard is kept.
  AllocaInst *StackProtFrameSlot =
    new AllocaInst(GuardTy, "StackProt_Frame", InsertPt);
  LoadInst *LI = new LoadInst(StackGuardVar, "StackGuard", false, InsertPt);
  new StoreInst(LI, StackProtFrameSlot, false, InsertPt);

  // Create the basic block to jump to when the guard check fails.
  BasicBlock *FailBB = CreateFailBB();

  // Loop through the basic blocks that have return instructions. Convert this:
  //
  //   return:
  //     ...
  //     ret ...
  //
  // into this:
  //
  //   return:
  //     ...
  //     %1 = load __stack_chk_guard
  //     %2 = load <stored stack guard>
  //     %3 = cmp i1 %1, %2
  //     br i1 %3, label %SPRet, label %CallStackCheckFailBlk
  //
  //   SP_return:
  //     ret ...
  //
  //   CallStackCheckFailBlk:
  //     call void @__stack_chk_fail()
  //     unreachable
  //
  for (std::vector<BasicBlock*>::iterator
         I = ReturnBBs.begin(), E = ReturnBBs.end(); I != E; ++I) {
    BasicBlock *BB = *I;
    ReturnInst *RI = cast<ReturnInst>(BB->getTerminator());
    Function::iterator InsPt = BB; ++InsPt; // Insertion point for new BB.

    // Split the basic block before the return instruction.
    BasicBlock *NewBB = BB->splitBasicBlock(RI, "SP_return");

    // Move the newly created basic block to the point right after the old basic
    // block so that it's in the "fall through" position.
    NewBB->removeFromParent();
    F->getBasicBlockList().insert(InsPt, NewBB);

    // Generate the stack protector instructions in the old basic block.
    LoadInst *LI2 = new LoadInst(StackGuardVar, "", false, BB);
    LoadInst *LI1 = new LoadInst(StackProtFrameSlot, "", true, BB);
    ICmpInst *Cmp = new ICmpInst(CmpInst::ICMP_EQ, LI1, LI2, "", BB);
    BranchInst::Create(NewBB, FailBB, Cmp, BB);
  }

  return true;
}

/// CreateFailBB - Create a basic block to jump to when the stack protector
/// check fails.
BasicBlock *StackProtector::CreateFailBB() {
  BasicBlock *FailBB = BasicBlock::Create("CallStackCheckFailBlk", F);
  std::vector<const Type*> Params;
  Constant *StackChkFail =
    M->getOrInsertFunction("__stack_chk_fail", Type::VoidTy, NULL);
  CallInst::Create(StackChkFail, "", FailBB);
  new UnreachableInst(FailBB);
  return FailBB;
}

/// RequiresStackProtector - Check whether or not this function needs a stack
/// protector based upon the stack protector level.
bool StackProtector::RequiresStackProtector() const {
  switch (Level) {
  default: return false;
  case SSP::ALL: return true;
  case SSP::SOME: {
    // If the size of the local variables allocated on the stack is greater than
    // SSPBufferSize, then we require a stack protector.
    uint64_t StackSize = 0;
    const TargetData *TD = TLI->getTargetData();

    for (Function::iterator I = F->begin(), E = F->end(); I != E; ++I) {
      BasicBlock *BB = I;

      for (BasicBlock::iterator
             II = BB->begin(), IE = BB->end(); II != IE; ++II)
        if (AllocaInst *AI = dyn_cast<AllocaInst>(II)) {
          if (ConstantInt *CI = dyn_cast<ConstantInt>(AI->getArraySize())) {
            const Type *Ty = AI->getAllocatedType();
            uint64_t TySize = TD->getABITypeSize(Ty);
            StackSize += TySize * CI->getZExtValue(); // Total allocated size.

            if (SSPBufferSize <= StackSize)
              return true;
          }
        }
    }

    return false;
  }
  }
}