//===-- RegAllocGreedy.cpp - greedy register allocator --------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines the RAGreedy function pass for register allocation in
// optimized builds.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "regalloc"
#include "AllocationOrder.h"
#include "LiveIntervalUnion.h"
#include "LiveRangeEdit.h"
#include "RegAllocBase.h"
#include "Spiller.h"
#include "SpillPlacement.h"
#include "SplitKit.h"
#include "VirtRegMap.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/Analysis/AliasAnalysis.h"
#include "llvm/Function.h"
#include "llvm/PassAnalysisSupport.h"
#include "llvm/CodeGen/CalcSpillWeights.h"
#include "llvm/CodeGen/EdgeBundles.h"
#include "llvm/CodeGen/LiveIntervalAnalysis.h"
#include "llvm/CodeGen/LiveStackAnalysis.h"
#include "llvm/CodeGen/MachineDominators.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/CodeGen/MachineLoopInfo.h"
#include "llvm/CodeGen/MachineLoopRanges.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
#include "llvm/CodeGen/Passes.h"
#include "llvm/CodeGen/RegAllocRegistry.h"
#include "llvm/CodeGen/RegisterCoalescer.h"
#include "llvm/Target/TargetOptions.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/ErrorHandling.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/Support/Timer.h"
#include <queue>
using namespace llvm;
STATISTIC(NumGlobalSplits, "Number of split global live ranges");
STATISTIC(NumLocalSplits, "Number of split local live ranges");
STATISTIC(NumReassigned, "Number of interferences reassigned");
STATISTIC(NumEvicted, "Number of interferences evicted");
static RegisterRegAlloc greedyRegAlloc("greedy", "greedy register allocator",
createGreedyRegisterAllocator);
namespace {
class RAGreedy : public MachineFunctionPass, public RegAllocBase {
// context
MachineFunction *MF;
BitVector ReservedRegs;
// analyses
SlotIndexes *Indexes;
LiveStacks *LS;
MachineDominatorTree *DomTree;
MachineLoopInfo *Loops;
MachineLoopRanges *LoopRanges;
EdgeBundles *Bundles;
SpillPlacement *SpillPlacer;
// state
std::auto_ptr<Spiller> SpillerInstance;
std::priority_queue<std::pair<unsigned, unsigned> > Queue;
// Live ranges pass through a number of stages as we try to allocate them.
// Some of the stages may also create new live ranges:
//
// - Region splitting.
// - Per-block splitting.
// - Local splitting.
// - Spilling.
//
// Ranges produced by one of the stages skip the previous stages when they are