1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
|
//===-- MachineBlockPlacement.cpp - Basic Block Code Layout optimization --===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements basic block placement transformations using the CFG
// structure and branch probability estimates.
//
// The pass strives to preserve the structure of the CFG (that is, retain
// a topological ordering of basic blocks) in the absense of a *strong* signal
// to the contrary from probabilities. However, within the CFG structure, it
// attempts to choose an ordering which favors placing more likely sequences of
// blocks adjacent to each other.
//
// The algorithm works from the inner-most loop within a function outward, and
// at each stage walks through the basic blocks, trying to coalesce them into
// sequential chains where allowed by the CFG (or demanded by heavy
// probabilities). Finally, it walks the blocks in topological order, and the
// first time it reaches a chain of basic blocks, it schedules them in the
// function in-order.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "block-placement2"
#include "llvm/CodeGen/MachineBasicBlock.h"
#include "llvm/CodeGen/MachineBlockFrequencyInfo.h"
#include "llvm/CodeGen/MachineBranchProbabilityInfo.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/CodeGen/MachineLoopInfo.h"
#include "llvm/CodeGen/MachineModuleInfo.h"
#include "llvm/CodeGen/Passes.h"
#include "llvm/Support/Allocator.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/ErrorHandling.h"
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/PostOrderIterator.h"
#include "llvm/ADT/SCCIterator.h"
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Target/TargetLowering.h"
#include <algorithm>
using namespace llvm;
STATISTIC(NumCondBranches, "Number of conditional branches");
STATISTIC(NumUncondBranches, "Number of uncondittional branches");
STATISTIC(CondBranchTakenFreq,
"Potential frequency of taking conditional branches");
STATISTIC(UncondBranchTakenFreq,
"Potential frequency of taking unconditional branches");
namespace {
/// \brief A structure for storing a weighted edge.
///
/// This stores an edge and its weight, computed as the product of the
/// frequency that the starting block is entered with the probability of
/// a particular exit block.
struct WeightedEdge {
BlockFrequency EdgeFrequency;
MachineBasicBlock *From, *To;
bool operator<(const WeightedEdge &RHS) const {
return EdgeFrequency < RHS.EdgeFrequency;
}
};
}
namespace {
class BlockChain;
/// \brief Type for our function-wide basic block -> block chain mapping.
typedef DenseMap<MachineBasicBlock *, BlockChain *> BlockToChainMapType;
}
namespace {
/// \brief A chain of blocks which will be laid out contiguously.
///
/// This is the datastructure representing a chain of consecutive blocks that
/// are profitable to layout together in order to maximize fallthrough
/// probabilities. We also can use a block chain to represent a sequence of
/// basic blocks which have some external (correctness) requirement for
/// sequential layout.
///
/// Eventually, the block chains will form a directed graph over the function.
/// We provide an SCC-supporting-iterator in order to quicky build and walk the
/// SCCs of block chains within a function.
///
/// The block chains also have support for calculating and caching probability
/// information related to the chain itself versus other chains. This is used
/// for ranking during the final layout of block chains.
class BlockChain {
/// \brief The sequence of blocks belonging to this chain.
///
/// This is the sequence of blocks for a particular chain. These will be laid
/// out in-order within the function.
SmallVector<MachineBasicBlock *, 4> Blocks;
/// \brief A handle to the function-wide basic block to block chain mapping.
///
/// This is retained in each block chain to simplify the computation of child
/// block chains for SCC-formation and iteration. We store the edges to child
/// basic blocks, and map them back to their associated chains using this
/// structure.
BlockToChainMapType &BlockToChain;
public:
/// \brief Construct a new BlockChain.
///
/// This builds a new block chain representing a single basic block in the
/// function. It also registers itself as the chain that block participates
/// in with the BlockToChain mapping.
BlockChain(BlockToChainMapType &BlockToChain, MachineBasicBlock *BB)
: Blocks(1, BB), BlockToChain(BlockToChain), LoopPredecessors(0) {
assert(BB && "Cannot create a chain with a null basic block");
BlockToChain[BB] = this;
}
/// \brief Iterator over blocks within the chain.
typedef SmallVectorImpl<MachineBasicBlock *>::const_iterator iterator;
/// \brief Beginning of blocks within the chain.
iterator begin() const { return Blocks.begin(); }
/// \brief End of blocks within the chain.
iterator end() const { return Blocks.end(); }
/// \brief Merge a block chain into this one.
///
/// This routine merges a block chain into this one. It takes care of forming
/// a contiguous sequence of basic blocks, updating the edge list, and
/// updating the block -> chain mapping. It does not free or tear down the
/// old chain, but the old chain's block list is no longer valid.
void merge(MachineBasicBlock *BB, BlockChain *Chain) {
assert(BB);
assert(!Blocks.empty());
// Fast path in case we don't have a chain already.
if (!Chain) {
assert(!BlockToChain[BB]);
Blocks.push_back(BB);
BlockToChain[BB] = this;
return;
}
assert(BB == *Chain->begin());
assert(Chain->begin() != Chain->end());
// Update the incoming blocks to point to this chain, and add them to the
// chain structure.
for (BlockChain::iterator BI = Chain->begin(), BE = Chain->end();
BI != BE; ++BI) {
Blocks.push_back(*BI);
assert(BlockToChain[*BI] == Chain && "Incoming blocks not in chain");
BlockToChain[*BI] = this;
}
}
/// \brief Count of predecessors within the loop currently being processed.
///
/// This count is updated at each loop we process to represent the number of
/// in-loop predecessors of this chain.
unsigned LoopPredecessors;
};
}
namespace {
class MachineBlockPlacement : public MachineFunctionPass {
/// \brief A typedef for a block filter set.
typedef SmallPtrSet<MachineBasicBlock *, 16> BlockFilterSet;
/// \brief A handle to the branch probability pass.
const MachineBranchProbabilityInfo *MBPI;
/// \brief A handle to the function-wide block frequency pass.
const MachineBlockFrequencyInfo *MBFI;
/// \brief A handle to the loop info.
const MachineLoopInfo *MLI;
/// \brief A handle to the target's instruction info.
const TargetInstrInfo *TII;
/// \brief A handle to the target's lowering info.
const TargetLowering *TLI;
/// \brief Allocator and owner of BlockChain structures.
///
/// We build BlockChains lazily by merging together high probability BB
/// sequences acording to the "Algo2" in the paper mentioned at the top of
/// the file. To reduce malloc traffic, we allocate them using this slab-like
/// allocator, and destroy them after the pass completes.
SpecificBumpPtrAllocator<BlockChain> ChainAllocator;
/// \brief Function wide BasicBlock to BlockChain mapping.
///
/// This mapping allows efficiently moving from any given basic block to the
/// BlockChain it participates in, if any. We use it to, among other things,
/// allow implicitly defining edges between chains as the existing edges
/// between basic blocks.
DenseMap<MachineBasicBlock *, BlockChain *> BlockToChain;
void markChainSuccessors(BlockChain &Chain,
MachineBasicBlock *LoopHeaderBB,
SmallVectorImpl<MachineBasicBlock *> &BlockWorkList,
const BlockFilterSet *BlockFilter = 0);
MachineBasicBlock *selectBestSuccessor(MachineBasicBlock *BB,
BlockChain &Chain,
const BlockFilterSet *BlockFilter);
MachineBasicBlock *selectBestCandidateBlock(
BlockChain &Chain, SmallVectorImpl<MachineBasicBlock *> &WorkList,
const BlockFilterSet *BlockFilter);
MachineBasicBlock *getFirstUnplacedBlock(const BlockChain &PlacedChain,
ArrayRef<MachineBasicBlock *> Blocks,
unsigned &PrevUnplacedBlockIdx);
void buildChain(MachineBasicBlock *BB, BlockChain &Chain,
ArrayRef<MachineBasicBlock *> Blocks,
SmallVectorImpl<MachineBasicBlock *> &BlockWorkList,
const BlockFilterSet *BlockFilter = 0);
void buildLoopChains(MachineFunction &F, MachineLoop &L);
void buildCFGChains(MachineFunction &F);
void AlignLoops(MachineFunction &F);
public:
static char ID; // Pass identification, replacement for typeid
MachineBlockPlacement() : MachineFunctionPass(ID) {
initializeMachineBlockPlacementPass(*PassRegistry::getPassRegistry());
}
bool runOnMachineFunction(MachineFunction &F);
void getAnalysisUsage(AnalysisUsage &AU) const {
AU.addRequired<MachineBranchProbabilityInfo>();
AU.addRequired<MachineBlockFrequencyInfo>();
AU.addRequired<MachineLoopInfo>();
MachineFunctionPass::getAnalysisUsage(AU);
}
const char *getPassName() const { return "Block Placement"; }
};
}
char MachineBlockPlacement::ID = 0;
INITIALIZE_PASS_BEGIN(MachineBlockPlacement, "block-placement2",
"Branch Probability Basic Block Placement", false, false)
INITIALIZE_PASS_DEPENDENCY(MachineBranchProbabilityInfo)
INITIALIZE_PASS_DEPENDENCY(MachineBlockFrequencyInfo)
INITIALIZE_PASS_DEPENDENCY(MachineLoopInfo)
INITIALIZE_PASS_END(MachineBlockPlacement, "block-placement2",
"Branch Probability Basic Block Placement", false, false)
FunctionPass *llvm::createMachineBlockPlacementPass() {
return new MachineBlockPlacement();
}
#ifndef NDEBUG
/// \brief Helper to print the name of a MBB.
///
/// Only used by debug logging.
static std::string getBlockName(MachineBasicBlock *BB) {
std::string Result;
raw_string_ostream OS(Result);
OS << "BB#" << BB->getNumber()
<< " (derived from LLVM BB '" << BB->getName() << "')";
OS.flush();
return Result;
}
/// \brief Helper to print the number of a MBB.
///
/// Only used by debug logging.
static std::string getBlockNum(MachineBasicBlock *BB) {
std::string Result;
raw_string_ostream OS(Result);
OS << "BB#" << BB->getNumber();
OS.flush();
return Result;
}
#endif
/// \brief Mark a chain's successors as having one fewer preds.
///
/// When a chain is being merged into the "placed" chain, this routine will
/// quickly walk the successors of each block in the chain and mark them as
/// having one fewer active predecessor. It also adds any successors of this
/// chain which reach the zero-predecessor state to the worklist passed in.
void MachineBlockPlacement::markChainSuccessors(
BlockChain &Chain,
MachineBasicBlock *LoopHeaderBB,
SmallVectorImpl<MachineBasicBlock *> &BlockWorkList,
const BlockFilterSet *BlockFilter) {
// Walk all the blocks in this chain, marking their successors as having
// a predecessor placed.
for (BlockChain::iterator CBI = Chain.begin(), CBE = Chain.end();
CBI != CBE; ++CBI) {
// Add any successors for which this is the only un-placed in-loop
// predecessor to the worklist as a viable candidate for CFG-neutral
// placement. No subsequent placement of this block will violate the CFG
// shape, so we get to use heuristics to choose a favorable placement.
for (MachineBasicBlock::succ_iterator SI = (*CBI)->succ_begin(),
SE = (*CBI)->succ_end();
SI != SE; ++SI) {
if (BlockFilter && !BlockFilter->count(*SI))
continue;
BlockChain &SuccChain = *BlockToChain[*SI];
// Disregard edges within a fixed chain, or edges to the loop header.
if (&Chain == &SuccChain || *SI == LoopHeaderBB)
continue;
// This is a cross-chain edge that is within the loop, so decrement the
// loop predecessor count of the destination chain.
if (SuccChain.LoopPredecessors > 0 && --SuccChain.LoopPredecessors == 0)
BlockWorkList.push_back(*SI);
}
}
}
/// \brief Select the best successor for a block.
///
/// This looks across all successors of a particular block and attempts to
/// select the "best" one to be the layout successor. It only considers direct
/// successors which also pass the block filter. It will attempt to avoid
/// breaking CFG structure, but cave and break such structures in the case of
/// very hot successor edges.
///
/// \returns The best successor block found, or null if none are viable.
MachineBasicBlock *MachineBlockPlacement::selectBestSuccessor(
MachineBasicBlock *BB, BlockChain &Chain,
const BlockFilterSet *BlockFilter) {
const BranchProbability HotProb(4, 5); // 80%
MachineBasicBlock *BestSucc = 0;
// FIXME: Due to the performance of the probability and weight routines in
// the MBPI analysis, we manually compute probabilities using the edge
// weights. This is suboptimal as it means that the somewhat subtle
// definition of edge weight semantics is encoded here as well. We should
// improve the MBPI interface to effeciently support query patterns such as
// this.
uint32_t BestWeight = 0;
uint32_t WeightScale = 0;
uint32_t SumWeight = MBPI->getSumForBlock(BB, WeightScale);
DEBUG(dbgs() << "Attempting merge from: " << getBlockName(BB) << "\n");
for (MachineBasicBlock::succ_iterator SI = BB->succ_begin(),
SE = BB->succ_end();
SI != SE; ++SI) {
if (BlockFilter && !BlockFilter->count(*SI))
continue;
BlockChain &SuccChain = *BlockToChain[*SI];
if (&SuccChain == &Chain) {
DEBUG(dbgs() << " " << getBlockName(*SI) << " -> Already merged!\n");
continue;
}
uint32_t SuccWeight = MBPI->getEdgeWeight(BB, *SI);
BranchProbability SuccProb(SuccWeight / WeightScale, SumWeight);
// Only consider successors which are either "hot", or wouldn't violate
// any CFG constraints.
if (SuccChain.LoopPredecessors != 0 && SuccProb < HotProb) {
DEBUG(dbgs() << " " << getBlockName(*SI) << " -> CFG conflict\n");
continue;
}
DEBUG(dbgs() << " " << getBlockName(*SI) << " -> " << SuccProb
<< " (prob)"
<< (SuccChain.LoopPredecessors != 0 ? " (CFG break)" : "")
<< "\n");
if (BestSucc && BestWeight >= SuccWeight)
continue;
BestSucc = *SI;
BestWeight = SuccWeight;
}
return BestSucc;
}
/// \brief Select the best block from a worklist.
///
/// This looks through the provided worklist as a list of candidate basic
/// blocks and select the most profitable one to place. The definition of
/// profitable only really makes sense in the context of a loop. This returns
/// the most frequently visited block in the worklist, which in the case of
/// a loop, is the one most desirable to be physically close to the rest of the
/// loop body in order to improve icache behavior.
///
/// \returns The best block found, or null if none are viable.
MachineBasicBlock *MachineBlockPlacement::selectBestCandidateBlock(
BlockChain &Chain, SmallVectorImpl<MachineBasicBlock *> &WorkList,
const BlockFilterSet *BlockFilter) {
MachineBasicBlock *BestBlock = 0;
BlockFrequency BestFreq;
for (SmallVectorImpl<MachineBasicBlock *>::iterator WBI = WorkList.begin(),
WBE = WorkList.end();
WBI != WBE; ++WBI) {
if (BlockFilter && !BlockFilter->count(*WBI))
continue;
BlockChain &SuccChain = *BlockToChain[*WBI];
if (&SuccChain == &Chain) {
DEBUG(dbgs() << " " << getBlockName(*WBI)
<< " -> Already merged!\n");
continue;
}
assert(SuccChain.LoopPredecessors == 0 && "Found CFG-violating block");
BlockFrequency CandidateFreq = MBFI->getBlockFreq(*WBI);
DEBUG(dbgs() << " " << getBlockName(*WBI) << " -> " << CandidateFreq
<< " (freq)\n");
if (BestBlock && BestFreq >= CandidateFreq)
continue;
BestBlock = *WBI;
BestFreq = CandidateFreq;
}
return BestBlock;
}
/// \brief Retrieve the first unplaced basic block.
///
/// This routine is called when we are unable to use the CFG to walk through
/// all of the basic blocks and form a chain due to unnatural loops in the CFG.
/// We walk through the sequence of blocks, starting from the
/// LastUnplacedBlockIdx. We update this index to avoid re-scanning the entire
/// sequence on repeated calls to this routine.
MachineBasicBlock *MachineBlockPlacement::getFirstUnplacedBlock(
const BlockChain &PlacedChain,
ArrayRef<MachineBasicBlock *> Blocks,
unsigned &PrevUnplacedBlockIdx) {
for (unsigned i = PrevUnplacedBlockIdx, e = Blocks.size(); i != e; ++i) {
MachineBasicBlock *BB = Blocks[i];
if (BlockToChain[BB] != &PlacedChain) {
PrevUnplacedBlockIdx = i;
return BB;
}
}
return 0;
}
void MachineBlockPlacement::buildChain(
MachineBasicBlock *BB,
BlockChain &Chain,
ArrayRef<MachineBasicBlock *> Blocks,
SmallVectorImpl<MachineBasicBlock *> &BlockWorkList,
const BlockFilterSet *BlockFilter) {
assert(BB);
assert(BlockToChain[BB] == &Chain);
assert(*Chain.begin() == BB);
SmallVector<MachineOperand, 4> Cond; // For AnalyzeBranch.
unsigned PrevUnplacedBlockIdx = 0;
MachineBasicBlock *LoopHeaderBB = BB;
markChainSuccessors(Chain, LoopHeaderBB, BlockWorkList, BlockFilter);
BB = *llvm::prior(Chain.end());
for (;;) {
assert(BB);
assert(BlockToChain[BB] == &Chain);
assert(*llvm::prior(Chain.end()) == BB);
MachineBasicBlock *BestSucc = 0;
// Check for unreasonable branches, and forcibly merge the existing layout
// successor for them. We can handle cases that AnalyzeBranch can't: jump
// tables etc are fine. The case we want to handle specially is when there
// is potential fallthrough, but the branch cannot be analyzed. This
// includes blocks without terminators as well as other cases.
Cond.clear();
MachineBasicBlock *TBB = 0, *FBB = 0; // For AnalyzeBranch.
if (TII->AnalyzeBranch(*BB, TBB, FBB, Cond) && BB->canFallThrough()) {
MachineFunction::iterator I(BB), NextI(llvm::next(I));
// Ensure that the layout successor is a viable block, as we know that
// fallthrough is a possibility.
assert(NextI != BB->getParent()->end());
assert(!BlockFilter || BlockFilter->count(NextI));
BestSucc = NextI;
}
// Otherwise, look for the best viable successor if there is one to place
// immediately after this block.
if (!BestSucc)
BestSucc = selectBestSuccessor(BB, Chain, BlockFilter);
// If an immediate successor isn't available, look for the best viable
// block among those we've identified as not violating the loop's CFG at
// this point. This won't be a fallthrough, but it will increase locality.
if (!BestSucc)
BestSucc = selectBestCandidateBlock(Chain, BlockWorkList, BlockFilter);
if (!BestSucc) {
BestSucc = getFirstUnplacedBlock(Chain, Blocks, PrevUnplacedBlockIdx);
if (!BestSucc)
break;
DEBUG(dbgs() << "Unnatural loop CFG detected, forcibly merging the "
"layout successor until the CFG reduces\n");
}
// Place this block, updating the datastructures to reflect its placement.
BlockChain &SuccChain = *BlockToChain[BestSucc];
// Zero out LoopPredecessors for the successor we're about to merge in case
// we selected a successor that didn't fit naturally into the CFG.
SuccChain.LoopPredecessors = 0;
DEBUG(dbgs() << "Merging from " << getBlockNum(BB)
<< " to " << getBlockNum(BestSucc) << "\n");
markChainSuccessors(SuccChain, LoopHeaderBB, BlockWorkList, BlockFilter);
Chain.merge(BestSucc, &SuccChain);
BB = *llvm::prior(Chain.end());
};
DEBUG(dbgs() << "Finished forming chain for header block "
<< getBlockNum(*Chain.begin()) << "\n");
}
/// \brief Forms basic block chains from the natural loop structures.
///
/// These chains are designed to preserve the existing *structure* of the code
/// as much as possible. We can then stitch the chains together in a way which
/// both preserves the topological structure and minimizes taken conditional
/// branches.
void MachineBlockPlacement::buildLoopChains(MachineFunction &F,
MachineLoop &L) {
// First recurse through any nested loops, building chains for those inner
// loops.
for (MachineLoop::iterator LI = L.begin(), LE = L.end(); LI != LE; ++LI)
buildLoopChains(F, **LI);
SmallVector<MachineBasicBlock *, 16> BlockWorkList;
BlockFilterSet LoopBlockSet(L.block_begin(), L.block_end());
BlockChain &LoopChain = *BlockToChain[L.getHeader()];
// FIXME: This is a really lame way of walking the chains in the loop: we
// walk the blocks, and use a set to prevent visiting a particular chain
// twice.
SmallPtrSet<BlockChain *, 4> UpdatedPreds;
for (MachineLoop::block_iterator BI = L.block_begin(),
BE = L.block_end();
BI != BE; ++BI) {
BlockChain &Chain = *BlockToChain[*BI];
if (!UpdatedPreds.insert(&Chain) || BI == L.block_begin())
continue;
assert(Chain.LoopPredecessors == 0);
for (BlockChain::iterator BCI = Chain.begin(), BCE = Chain.end();
BCI != BCE; ++BCI) {
assert(BlockToChain[*BCI] == &Chain);
for (MachineBasicBlock::pred_iterator PI = (*BCI)->pred_begin(),
PE = (*BCI)->pred_end();
PI != PE; ++PI) {
if (BlockToChain[*PI] == &Chain || !LoopBlockSet.count(*PI))
continue;
++Chain.LoopPredecessors;
}
}
if (Chain.LoopPredecessors == 0)
BlockWorkList.push_back(*BI);
}
buildChain(*L.block_begin(), LoopChain, L.getBlocks(), BlockWorkList,
&LoopBlockSet);
DEBUG({
// Crash at the end so we get all of the debugging output first.
bool BadLoop = false;
if (LoopChain.LoopPredecessors) {
BadLoop = true;
dbgs() << "Loop chain contains a block without its preds placed!\n"
<< " Loop header: " << getBlockName(*L.block_begin()) << "\n"
<< " Chain header: " << getBlockName(*LoopChain.begin()) << "\n";
}
for (BlockChain::iterator BCI = LoopChain.begin(), BCE = LoopChain.end();
BCI != BCE; ++BCI)
if (!LoopBlockSet.erase(*BCI)) {
BadLoop = true;
dbgs() << "Loop chain contains a block not contained by the loop!\n"
<< " Loop header: " << getBlockName(*L.block_begin()) << "\n"
<< " Chain header: " << getBlockName(*LoopChain.begin()) << "\n"
<< " Bad block: " << getBlockName(*BCI) << "\n";
}
if (!LoopBlockSet.empty()) {
BadLoop = true;
for (BlockFilterSet::iterator LBI = LoopBlockSet.begin(),
LBE = LoopBlockSet.end();
LBI != LBE; ++LBI)
dbgs() << "Loop contains blocks never placed into a chain!\n"
<< " Loop header: " << getBlockName(*L.block_begin()) << "\n"
<< " Chain header: " << getBlockName(*LoopChain.begin()) << "\n"
<< " Bad block: " << getBlockName(*LBI) << "\n";
}
assert(!BadLoop && "Detected problems with the placement of this loop.");
});
}
void MachineBlockPlacement::buildCFGChains(MachineFunction &F) {
// Ensure that every BB in the function has an associated chain to simplify
// the assumptions of the remaining algorithm.
for (MachineFunction::iterator FI = F.begin(), FE = F.end(); FI != FE; ++FI)
BlockToChain[&*FI] =
new (ChainAllocator.Allocate()) BlockChain(BlockToChain, &*FI);
// Build any loop-based chains.
for (MachineLoopInfo::iterator LI = MLI->begin(), LE = MLI->end(); LI != LE;
++LI)
buildLoopChains(F, **LI);
// We need a vector of blocks so that buildChain can handle unnatural CFG
// constructs by searching for unplaced blocks and just concatenating them.
SmallVector<MachineBasicBlock *, 16> Blocks;
Blocks.reserve(F.size());
SmallVector<MachineBasicBlock *, 16> BlockWorkList;
SmallPtrSet<BlockChain *, 4> UpdatedPreds;
for (MachineFunction::iterator FI = F.begin(), FE = F.end(); FI != FE; ++FI) {
MachineBasicBlock *BB = &*FI;
Blocks.push_back(BB);
BlockChain &Chain = *BlockToChain[BB];
if (!UpdatedPreds.insert(&Chain))
continue;
assert(Chain.LoopPredecessors == 0);
for (BlockChain::iterator BCI = Chain.begin(), BCE = Chain.end();
BCI != BCE; ++BCI) {
assert(BlockToChain[*BCI] == &Chain);
for (MachineBasicBlock::pred_iterator PI = (*BCI)->pred_begin(),
PE = (*BCI)->pred_end();
PI != PE; ++PI) {
if (BlockToChain[*PI] == &Chain)
continue;
++Chain.LoopPredecessors;
}
}
if (Chain.LoopPredecessors == 0)
BlockWorkList.push_back(BB);
}
BlockChain &FunctionChain = *BlockToChain[&F.front()];
buildChain(&F.front(), FunctionChain, Blocks, BlockWorkList);
typedef SmallPtrSet<MachineBasicBlock *, 16> FunctionBlockSetType;
DEBUG({
// Crash at the end so we get all of the debugging output first.
bool BadFunc = false;
FunctionBlockSetType FunctionBlockSet;
for (MachineFunction::iterator FI = F.begin(), FE = F.end(); FI != FE; ++FI)
FunctionBlockSet.insert(FI);
for (BlockChain::iterator BCI = FunctionChain.begin(),
BCE = FunctionChain.end();
BCI != BCE; ++BCI)
if (!FunctionBlockSet.erase(*BCI)) {
BadFunc = true;
dbgs() << "Function chain contains a block not in the function!\n"
<< " Bad block: " << getBlockName(*BCI) << "\n";
}
if (!FunctionBlockSet.empty()) {
BadFunc = true;
for (FunctionBlockSetType::iterator FBI = FunctionBlockSet.begin(),
FBE = FunctionBlockSet.end();
FBI != FBE; ++FBI)
dbgs() << "Function contains blocks never placed into a chain!\n"
<< " Bad block: " << getBlockName(*FBI) << "\n";
}
assert(!BadFunc && "Detected problems with the block placement.");
});
// Splice the blocks into place.
MachineFunction::iterator InsertPos = F.begin();
SmallVector<MachineOperand, 4> Cond; // For AnalyzeBranch.
for (BlockChain::iterator BI = FunctionChain.begin(),
BE = FunctionChain.end();
BI != BE; ++BI) {
DEBUG(dbgs() << (BI == FunctionChain.begin() ? "Placing chain "
: " ... ")
<< getBlockName(*BI) << "\n");
if (InsertPos != MachineFunction::iterator(*BI))
F.splice(InsertPos, *BI);
else
++InsertPos;
// Update the terminator of the previous block.
if (BI == FunctionChain.begin())
continue;
MachineBasicBlock *PrevBB = llvm::prior(MachineFunction::iterator(*BI));
// FIXME: It would be awesome of updateTerminator would just return rather
// than assert when the branch cannot be analyzed in order to remove this
// boiler plate.
Cond.clear();
MachineBasicBlock *TBB = 0, *FBB = 0; // For AnalyzeBranch.
if (!TII->AnalyzeBranch(*PrevBB, TBB, FBB, Cond))
PrevBB->updateTerminator();
}
// Fixup the last block.
Cond.clear();
MachineBasicBlock *TBB = 0, *FBB = 0; // For AnalyzeBranch.
if (!TII->AnalyzeBranch(F.back(), TBB, FBB, Cond))
F.back().updateTerminator();
}
/// \brief Recursive helper to align a loop and any nested loops.
static void AlignLoop(MachineFunction &F, MachineLoop *L, unsigned Align) {
// Recurse through nested loops.
for (MachineLoop::iterator I = L->begin(), E = L->end(); I != E; ++I)
AlignLoop(F, *I, Align);
L->getTopBlock()->setAlignment(Align);
}
/// \brief Align loop headers to target preferred alignments.
void MachineBlockPlacement::AlignLoops(MachineFunction &F) {
if (F.getFunction()->hasFnAttr(Attribute::OptimizeForSize))
return;
unsigned Align = TLI->getPrefLoopAlignment();
if (!Align)
return; // Don't care about loop alignment.
for (MachineLoopInfo::iterator I = MLI->begin(), E = MLI->end(); I != E; ++I)
AlignLoop(F, *I, Align);
}
bool MachineBlockPlacement::runOnMachineFunction(MachineFunction &F) {
// Check for single-block functions and skip them.
if (llvm::next(F.begin()) == F.end())
return false;
MBPI = &getAnalysis<MachineBranchProbabilityInfo>();
MBFI = &getAnalysis<MachineBlockFrequencyInfo>();
MLI = &getAnalysis<MachineLoopInfo>();
TII = F.getTarget().getInstrInfo();
TLI = F.getTarget().getTargetLowering();
assert(BlockToChain.empty());
buildCFGChains(F);
AlignLoops(F);
BlockToChain.clear();
// We always return true as we have no way to track whether the final order
// differs from the original order.
return true;
}
namespace {
/// \brief A pass to compute block placement statistics.
///
/// A separate pass to compute interesting statistics for evaluating block
/// placement. This is separate from the actual placement pass so that they can
/// be computed in the absense of any placement transformations or when using
/// alternative placement strategies.
class MachineBlockPlacementStats : public MachineFunctionPass {
/// \brief A handle to the branch probability pass.
const MachineBranchProbabilityInfo *MBPI;
/// \brief A handle to the function-wide block frequency pass.
const MachineBlockFrequencyInfo *MBFI;
public:
static char ID; // Pass identification, replacement for typeid
MachineBlockPlacementStats() : MachineFunctionPass(ID) {
initializeMachineBlockPlacementStatsPass(*PassRegistry::getPassRegistry());
}
bool runOnMachineFunction(MachineFunction &F);
void getAnalysisUsage(AnalysisUsage &AU) const {
AU.addRequired<MachineBranchProbabilityInfo>();
AU.addRequired<MachineBlockFrequencyInfo>();
AU.setPreservesAll();
MachineFunctionPass::getAnalysisUsage(AU);
}
const char *getPassName() const { return "Block Placement Stats"; }
};
}
char MachineBlockPlacementStats::ID = 0;
INITIALIZE_PASS_BEGIN(MachineBlockPlacementStats, "block-placement-stats",
"Basic Block Placement Stats", false, false)
INITIALIZE_PASS_DEPENDENCY(MachineBranchProbabilityInfo)
INITIALIZE_PASS_DEPENDENCY(MachineBlockFrequencyInfo)
INITIALIZE_PASS_END(MachineBlockPlacementStats, "block-placement-stats",
"Basic Block Placement Stats", false, false)
FunctionPass *llvm::createMachineBlockPlacementStatsPass() {
return new MachineBlockPlacementStats();
}
bool MachineBlockPlacementStats::runOnMachineFunction(MachineFunction &F) {
// Check for single-block functions and skip them.
if (llvm::next(F.begin()) == F.end())
return false;
MBPI = &getAnalysis<MachineBranchProbabilityInfo>();
MBFI = &getAnalysis<MachineBlockFrequencyInfo>();
for (MachineFunction::iterator I = F.begin(), E = F.end(); I != E; ++I) {
BlockFrequency BlockFreq = MBFI->getBlockFreq(I);
Statistic &NumBranches = (I->succ_size() > 1) ? NumCondBranches
: NumUncondBranches;
Statistic &BranchTakenFreq = (I->succ_size() > 1) ? CondBranchTakenFreq
: UncondBranchTakenFreq;
for (MachineBasicBlock::succ_iterator SI = I->succ_begin(),
SE = I->succ_end();
SI != SE; ++SI) {
// Skip if this successor is a fallthrough.
if (I->isLayoutSuccessor(*SI))
continue;
BlockFrequency EdgeFreq = BlockFreq * MBPI->getEdgeProbability(I, *SI);
++NumBranches;
BranchTakenFreq += EdgeFreq.getFrequency();
}
}
return false;
}
|