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//===-- llvm/CodeGen/DwarfDebug.h - Dwarf Debug Framework ------*- C++ -*--===//
//
//                     The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file contains support for writing dwarf debug info into asm files.
//
//===----------------------------------------------------------------------===//

#ifndef CODEGEN_ASMPRINTER_DWARFDEBUG_H__
#define CODEGEN_ASMPRINTER_DWARFDEBUG_H__

#include "DIE.h"
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/FoldingSet.h"
#include "llvm/ADT/SetVector.h"
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/ADT/StringMap.h"
#include "llvm/CodeGen/AsmPrinter.h"
#include "llvm/CodeGen/LexicalScopes.h"
#include "llvm/DebugInfo.h"
#include "llvm/MC/MachineLocation.h"
#include "llvm/Support/Allocator.h"
#include "llvm/Support/DebugLoc.h"

namespace llvm {

class CompileUnit;
class ConstantInt;
class ConstantFP;
class DbgVariable;
class MachineFrameInfo;
class MachineModuleInfo;
class MachineOperand;
class MCAsmInfo;
class DIEAbbrev;
class DIE;
class DIEBlock;
class DIEEntry;
class DwarfDebug;

//===----------------------------------------------------------------------===//
/// \brief This class is used to record source line correspondence.
class SrcLineInfo {
  unsigned Line;                     // Source line number.
  unsigned Column;                   // Source column.
  unsigned SourceID;                 // Source ID number.
  MCSymbol *Label;                   // Label in code ID number.
public:
  SrcLineInfo(unsigned L, unsigned C, unsigned S, MCSymbol *label)
    : Line(L), Column(C), SourceID(S), Label(label) {}

  // Accessors
  unsigned getLine() const { return Line; }
  unsigned getColumn() const { return Column; }
  unsigned getSourceID() const { return SourceID; }
  MCSymbol *getLabel() const { return Label; }
};

/// \brief This struct describes location entries emitted in the .debug_loc
/// section.
typedef struct DotDebugLocEntry {
  const MCSymbol *Begin;
  const MCSymbol *End;
  MachineLocation Loc;
  const MDNode *Variable;
  bool Merged;
  bool Constant;
  enum EntryType {
    E_Location,
    E_Integer,
    E_ConstantFP,
    E_ConstantInt
  };
  enum EntryType EntryKind;

  union {
    int64_t Int;
    const ConstantFP *CFP;
    const ConstantInt *CIP;
  } Constants;
  DotDebugLocEntry()
    : Begin(0), End(0), Variable(0), Merged(false),
      Constant(false) { Constants.Int = 0;}
  DotDebugLocEntry(const MCSymbol *B, const MCSymbol *E, MachineLocation &L,
                   const MDNode *V)
    : Begin(B), End(E), Loc(L), Variable(V), Merged(false),
      Constant(false) { Constants.Int = 0; EntryKind = E_Location; }
  DotDebugLocEntry(const MCSymbol *B, const MCSymbol *E, int64_t i)
    : Begin(B), End(E), Variable(0), Merged(false),
      Constant(true) { Constants.Int = i; EntryKind = E_Integer; }
  DotDebugLocEntry(const MCSymbol *B, const MCSymbol *E, const ConstantFP *FPtr)
    : Begin(B), End(E), Variable(0), Merged(false),
      Constant(true) { Constants.CFP = FPtr; EntryKind = E_ConstantFP; }
  DotDebugLocEntry(const MCSymbol *B, const MCSymbol *E,
                   const ConstantInt *IPtr)
    : Begin(B), End(E), Variable(0), Merged(false),
      Constant(true) { Constants.CIP = IPtr; EntryKind = E_ConstantInt; }

  /// \brief Empty entries are also used as a trigger to emit temp label. Such
  /// labels are referenced is used to find debug_loc offset for a given DIE.
  bool isEmpty() { return Begin == 0 && End == 0; }
  bool isMerged() { return Merged; }
  void Merge(DotDebugLocEntry *Next) {
    if (!(Begin && Loc == Next->Loc && End == Next->Begin))
      return;
    Next->Begin = Begin;
    Merged = true;
  }
  bool isLocation() const    { return EntryKind == E_Location; }
  bool isInt() const         { return EntryKind == E_Integer; }
  bool isConstantFP() const  { return EntryKind == E_ConstantFP; }
  bool isConstantInt() const { return EntryKind == E_ConstantInt; }
  int64_t getInt()                    { return Constants.Int; }
  const ConstantFP *getConstantFP()   { return Constants.CFP; }
  const ConstantInt *getConstantInt() { return Constants.CIP; }
} DotDebugLocEntry;

//===----------------------------------------------------------------------===//
/// \brief This class is used to track local variable information.
class DbgVariable {
  DIVariable Var;                    // Variable Descriptor.
  DIE *TheDIE;                       // Variable DIE.
  unsigned DotDebugLocOffset;        // Offset in DotDebugLocEntries.
  DbgVariable *AbsVar;               // Corresponding Abstract variable, if any.
  const MachineInstr *MInsn;         // DBG_VALUE instruction of the variable.
  int FrameIndex;
public:
  // AbsVar may be NULL.
  DbgVariable(DIVariable V, DbgVariable *AV)
    : Var(V), TheDIE(0), DotDebugLocOffset(~0U), AbsVar(AV), MInsn(0),
      FrameIndex(~0) {}

  // Accessors.
  DIVariable getVariable()           const { return Var; }
  void setDIE(DIE *D)                      { TheDIE = D; }
  DIE *getDIE()                      const { return TheDIE; }
  void setDotDebugLocOffset(unsigned O)    { DotDebugLocOffset = O; }
  unsigned getDotDebugLocOffset()    const { return DotDebugLocOffset; }
  StringRef getName()                const { return Var.getName(); }
  DbgVariable *getAbstractVariable() const { return AbsVar; }
  const MachineInstr *getMInsn()     const { return MInsn; }
  void setMInsn(const MachineInstr *M)     { MInsn = M; }
  int getFrameIndex()                const { return FrameIndex; }
  void setFrameIndex(int FI)               { FrameIndex = FI