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//===-- Reader.h - Interface To Bytecode Reading ----------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by Reid Spencer and is distributed under the
// University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This header file defines the interface to the Bytecode Reader which is
// responsible for correctly interpreting bytecode files (backwards compatible)
// and materializing a module from the bytecode read.
//
//===----------------------------------------------------------------------===//
#ifndef BYTECODE_PARSER_H
#define BYTECODE_PARSER_H
#include "llvm/Constants.h"
#include "llvm/DerivedTypes.h"
#include "llvm/GlobalValue.h"
#include "llvm/Function.h"
#include "llvm/ModuleProvider.h"
#include "llvm/Bytecode/Analyzer.h"
#include <utility>
#include <map>
#include <setjmp.h>
namespace llvm {
class BytecodeHandler; ///< Forward declare the handler interface
/// This class defines the interface for parsing a buffer of bytecode. The
/// parser itself takes no action except to call the various functions of
/// the handler interface. The parser's sole responsibility is the correct
/// interpretation of the bytecode buffer. The handler is responsible for
/// instantiating and keeping track of all values. As a convenience, the parser
/// is responsible for materializing types and will pass them through the
/// handler interface as necessary.
/// @see BytecodeHandler
/// @brief Bytecode Reader interface
class BytecodeReader : public ModuleProvider {
/// @name Constructors
/// @{
public:
/// @brief Default constructor. By default, no handler is used.
BytecodeReader(BytecodeHandler* h = 0) {
decompressedBlock = 0;
Handler = h;
}
~BytecodeReader() {
freeState();
if (decompressedBlock) {
::free(decompressedBlock);
decompressedBlock = 0;
}
}
/// @}
/// @name Types
/// @{
public:
/// @brief A convenience type for the buffer pointer
typedef const unsigned char* BufPtr;
/// @brief The type used for a vector of potentially abstract types
typedef std::vector<PATypeHolder> TypeListTy;
/// This type provides a vector of Value* via the User class for
/// storage of Values that have been constructed when reading the
/// bytecode. Because of forward referencing, constant replacement
/// can occur so we ensure that our list of Value* is updated
/// properly through those transitions. This ensures that the
/// correct Value* is in our list when it comes time to associate
/// constants with global variables at the end of reading the
/// globals section.
/// @brief A list of values as a User of those Values.
class ValueList : public User {
std::vector<Use> Uses;
public:
ValueList() : User(Type::VoidTy, Value::ArgumentVal, 0, 0) {}
// vector compatibility methods
unsigned size() const { return getNumOperands(); }
void push_back(Value *V) {
Uses.push_back(Use(V, this));
OperandList = &Uses[0];
++NumOperands;
}
Value *back() const { return Uses.back(); }
void pop_back() { Uses.pop_back(); --NumOperands; }
bool empty() const { return NumOperands == 0; }
virtual void print(std::ostream& os) const {
for (unsigned i = 0; i < size(); ++i) {
os << i << " ";
getOperand(i)->print(os);
os << "\n";
}
}
};
/// @brief A 2 dimensional table of values
typedef std::vector<ValueList*> ValueTable;
/// This map is needed so that forward references to constants can be looked
/// up by Type and slot number when resolving those references.
/// @brief A mapping of a Type/slot pair to a Constant*.
typedef std::map<std::pair<unsigned,unsigned>, Constant*> ConstantRefsType;
/// For lazy read-in of functions, we need to save the location in the
/// data stream where the function is located. This structure provides that
/// information. Lazy read-in is used mostly by the JIT which only wants to
/// resolve functions as it needs them.
/// @brief Keeps pointers to function contents for later use.
struct LazyFunctionInfo {
const unsigned char *Buf, *EndBuf;
LazyFunctionInfo(const unsigned char *B = 0, const unsigned char *EB = 0)
: Buf(B), EndBuf(EB) {}
};
/// @brief A mapping of functions to their LazyFunctionInfo for lazy reading.
typedef std::map<Function*, LazyFunctionInfo> LazyFunctionMap;
/// @brief A list of global variables and the slot number that initializes
/// them.
typedef std::vector<std::pair<GlobalVariable*, unsigned> > GlobalInitsList;
/// This type maps a typeslot/valueslot pair to the corresponding Value*.
/// It is used for dealing with forward references as values are read in.
/// @brief A map for dealing with forward references of values.
typedef std::map<std::pair<unsigned,unsigned>,Value*> ForwardReferenceMap;
/// @}
/// @name Methods
/// @{
public:
/// @returns true if an error occurred
/// @brief Main interface to parsing a bytecode buffer.
bool ParseBytecode(
volatile BufPtr Buf, ///< Beginning of the bytecode buffer
unsigned Length, ///< Length of the bytecode buffer
const std::string &ModuleID, ///< An identifier for the module constructed.
std::string* ErrMsg = 0 ///< Optional place for error message
);
/// @brief Parse all function bodies
bool ParseAllFunctionBodies(std::string* ErrMsg);
/// @brief Parse the next function of specific type
bool ParseFunction(Function* Func, std::string* ErrMsg) ;
/// This method is abstract in the parent ModuleProvider class. Its
/// implementation is identical to the ParseFunction method.
/// @see ParseFunction
/// @brief Make a specific function materialize.
virtual bool materializeFunction(Function *F, std::string *ErrMsg = 0) {
LazyFunctionMap::iterator Fi = LazyFunctionLoadMap.find(F);
if (Fi == LazyFunctionLoadMap.end())
return false;
if (ParseFunction(F,ErrMsg))
return true;
return false;
}
/// This method is abstract in the parent ModuleProvider class. Its
/// implementation is identical to ParseAllFunctionBodies.
/// @see ParseAllFunctionBodies
/// @brief Make the whole module materialize
virtual Module* materializeModule(std::string *ErrMsg = 0) {
if (ParseAllFunctionBodies(ErrMsg))
return 0;
return TheModule;
}
/// This method is provided by the parent ModuleProvde class and overriden
/// here. It simply releases the module from its provided and frees up our
/// state.
/// @brief Release our hold on the generated module
Module* releaseModule(std::string *ErrInfo = 0) {
// Since we're losing control of this Module, we must hand it back complete
Module *M = ModuleProvider::releaseModule();
freeState();
return M;
}
/// @}
/// @name Parsing Units For Subclasses
/// @{
protected:
/// @brief Parse whole module scope
void ParseModule();
/// @brief Parse the version information block
void ParseVersionInfo();
/// @brief Parse the ModuleGlobalInfo block
void ParseModuleGlobalInfo();
/// @brief Parse a symbol table
void ParseSymbolTable( Function* Func, SymbolTable *ST);
/// @brief Parse functions lazily.
void ParseFunctionLazily();
/// @brief Parse a function body
void ParseFunctionBody(Function* Func);
/// @brief Parse the type list portion of a compaction table
void ParseCompactionTypes(unsigned NumEntries);
/// @brief Parse a compaction table
void ParseCompactionTable();
/// @brief Parse global types
void ParseGlobalTypes();
/// @brief Parse a basic block (for LLVM 1.0 basic block blocks)
BasicBlock* ParseBasicBlock(unsigned BlockNo);
/// @brief parse an instruction list (for post LLVM 1.0 instruction lists
/// with blocks differentiated by terminating instructions.
unsigned ParseInstructionList(
Function* F ///< The function into which BBs will be inserted
);
/// Convert previous opcode values into the current value and/or construct
/// the instruction. This function handles all *abnormal* cases for
/// instruction generation based on obsolete opcode values. The normal cases
/// are handled by the ParseInstruction function.
Instruction* handleObsoleteOpcodes(
unsigned &opcode, ///< The old opcode, possibly updated by this function
std::vector<unsigned> &Oprnds, ///< The operands to the instruction
unsigned &iType, ///< The type code from the bytecode file
const Type* InstTy, ///< The type of the instruction
BasicBlock* BB ///< The basic block to insert into, if we need to
);
/// @brief Parse a single instruction.
void ParseInstruction(
std::vector<unsigned>& Args, ///< The arguments to be filled in
BasicBlock* BB ///< The BB the instruction goes in
);
/// @brief Parse the whole constant pool
void ParseConstantPool(ValueTable& Values, TypeListTy& Types,
bool isFunction);
/// @brief Parse a single constant pool value
Value *ParseConstantPoolValue(unsigned TypeID);
/// @brief Parse a block of types constants
void ParseTypes(TypeListTy &Tab, unsigned NumEntries);
/// @brief Parse a single type constant
const Type *ParseType();
/// @brief Parse a string constants block
void ParseStringConstants(unsigned NumEntries, ValueTable &Tab);
/// @brief Release our memory.
void
|