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|
//===-- llvm/Target/TargetInstrInfo.h - Instruction Info --------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file describes the target machine instruction set to the code generator.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_TARGET_TARGETINSTRINFO_H
#define LLVM_TARGET_TARGETINSTRINFO_H
#include "llvm/ADT/SmallSet.h"
#include "llvm/CodeGen/DFAPacketizer.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/MC/MCInstrInfo.h"
namespace llvm {
class InstrItineraryData;
class LiveVariables;
class MCAsmInfo;
class MachineMemOperand;
class MachineRegisterInfo;
class MDNode;
class MCInst;
class MCSchedModel;
class SDNode;
class ScheduleHazardRecognizer;
class SelectionDAG;
class ScheduleDAG;
class TargetRegisterClass;
class TargetRegisterInfo;
class BranchProbability;
template<class T> class SmallVectorImpl;
//---------------------------------------------------------------------------
///
/// TargetInstrInfo - Interface to description of machine instruction set
///
class TargetInstrInfo : public MCInstrInfo {
TargetInstrInfo(const TargetInstrInfo &) LLVM_DELETED_FUNCTION;
void operator=(const TargetInstrInfo &) LLVM_DELETED_FUNCTION;
public:
TargetInstrInfo(int CFSetupOpcode = -1, int CFDestroyOpcode = -1)
: CallFrameSetupOpcode(CFSetupOpcode),
CallFrameDestroyOpcode(CFDestroyOpcode) {
}
virtual ~TargetInstrInfo();
/// getRegClass - Givem a machine instruction descriptor, returns the register
/// class constraint for OpNum, or NULL.
const TargetRegisterClass *getRegClass(const MCInstrDesc &TID,
unsigned OpNum,
const TargetRegisterInfo *TRI,
const MachineFunction &MF) const;
/// isTriviallyReMaterializable - Return true if the instruction is trivially
/// rematerializable, meaning it has no side effects and requires no operands
/// that aren't always available.
bool isTriviallyReMaterializable(const MachineInstr *MI,
AliasAnalysis *AA = 0) const {
return MI->getOpcode() == TargetOpcode::IMPLICIT_DEF ||
(MI->getDesc().isRematerializable() &&
(isReallyTriviallyReMaterializable(MI, AA) ||
isReallyTriviallyReMaterializableGeneric(MI, AA)));
}
protected:
/// isReallyTriviallyReMaterializable - For instructions with opcodes for
/// which the M_REMATERIALIZABLE flag is set, this hook lets the target
/// specify whether the instruction is actually trivially rematerializable,
/// taking into consideration its operands. This predicate must return false
/// if the instruction has any side effects other than producing a value, or
/// if it requres any address registers that are not always available.
virtual bool isReallyTriviallyReMaterializable(const MachineInstr *MI,
AliasAnalysis *AA) const {
return false;
}
private:
/// isReallyTriviallyReMaterializableGeneric - For instructions with opcodes
/// for which the M_REMATERIALIZABLE flag is set and the target hook
/// isReallyTriviallyReMaterializable returns false, this function does
/// target-independent tests to determine if the instruction is really
/// trivially rematerializable.
bool isReallyTriviallyReMaterializableGeneric(const MachineInstr *MI,
AliasAnalysis *AA) const;
public:
/// getCallFrameSetup/DestroyOpcode - These methods return the opcode of the
/// frame setup/destroy instructions if they exist (-1 otherwise). Some
/// targets use pseudo instructions in order to abstract away the difference
/// between operating with a frame pointer and operating without, through the
/// use of these two instructions.
///
int getCallFrameSetupOpcode() const { return CallFrameSetupOpcode; }
int getCallFrameDestroyOpcode() const { return CallFrameDestroyOpcode; }
/// isCoalescableExtInstr - Return true if the instruction is a "coalescable"
/// extension instruction. That is, it's like a copy where it's legal for the
/// source to overlap the destination. e.g. X86::MOVSX64rr32. If this returns
/// true, then it's expected the pre-extension value is available as a subreg
/// of the result register. This also returns the sub-register index in
/// SubIdx.
virtual bool isCoalescableExtInstr(const MachineInstr &MI,
unsigned &SrcReg, unsigned &DstReg,
unsigned &SubIdx) const {
return false;
}
/// isLoadFromStackSlot - If the specified machine instruction is a direct
/// load from a stack slot, return the virtual or physical register number of
/// the destination along with the FrameIndex of the loaded stack slot. If
/// not, return 0. This predicate must return 0 if the instruction has
/// any side effects other than loading from the stack slot.
virtual unsigned isLoadFromStackSlot(const MachineInstr *MI,
int &FrameIndex) const {
return 0;
}
/// isLoadFromStackSlotPostFE - Check for post-frame ptr elimination
/// stack locations as well. This uses a heuristic so it isn't
/// reliable for correctness.
virtual unsigned isLoadFromStackSlotPostFE(const MachineInstr *MI,
int &FrameIndex) const {
return 0;
}
/// hasLoadFromStackSlot - If the specified machine instruction has
/// a load from a stack slot, return true along with the FrameIndex
/// of the loaded stack slot and the machine mem operand containing
/// the reference. If not, return false. Unlike
/// isLoadFromStackSlot, this returns true for any instructions that
/// loads from the stack. This is just a hint, as some cases may be
/// missed.
virtual bool hasLoadFromStackSlot(const MachineInstr *MI,
const MachineMemOperand *&MMO,
int &FrameIndex) const;
/// isStoreToStackSlot - If the specified machine instruction is a direct
/// store to a stack slot, return the virtual or physical register number of
/// the source reg along with the FrameIndex of the loaded stack slot. If
/// not, return 0. This predicate must return 0 if the instruction has
/// any side effects other than storing to the stack slot.
virtual unsigned isStoreToStackSlot(const MachineInstr *MI,
int &FrameIndex) const {
return 0;
}
/// isStoreToStackSlotPostFE - Check for post-frame ptr elimination
/// stack locations as well. This uses a heuristic so it isn't
/// reliable for correctness.
virtual unsigned isStoreToStackSlotPostFE(const MachineInstr *MI,
int &FrameIndex) const {
return 0;
}
/// hasStoreToStackSlot - If the specified machine instruction has a
/// store to a stack slot, return true along with the FrameIndex of
/// the loaded stack slot and the machine mem operand containing the
/// reference. If not, return false. Unlike isStoreToStackSlot,
/// this returns true for any instructions that stores to the
/// stack. This is just a hint, as some cases may be missed.
virtual bool hasStoreToStackSlot(
|