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//===- llvm/Support/PathV1.h - Path Operating System Concept ----*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file declares the llvm::sys::Path class.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_SUPPORT_PATHV1_H
#define LLVM_SUPPORT_PATHV1_H
#include "llvm/ADT/StringRef.h"
#include "llvm/Support/Compiler.h"
#include "llvm/Support/TimeValue.h"
#include <set>
#include <string>
#include <vector>
#define LLVM_PATH_DEPRECATED_MSG(replacement) \
"PathV1 has been deprecated and will be removed as soon as all LLVM and" \
" Clang clients have been moved over to PathV2. Please use `" #replacement \
"` from PathV2 instead."
namespace llvm {
namespace sys {
/// This structure provides basic file system information about a file. It
/// is patterned after the stat(2) Unix operating system call but made
/// platform independent and eliminates many of the unix-specific fields.
/// However, to support llvm-ar, the mode, user, and group fields are
/// retained. These pertain to unix security and may not have a meaningful
/// value on non-Unix platforms. However, the other fields should
/// always be applicable on all platforms. The structure is filled in by
/// the PathWithStatus class.
/// @brief File status structure
class FileStatus {
public:
uint64_t fileSize; ///< Size of the file in bytes
TimeValue modTime; ///< Time of file's modification
uint32_t mode; ///< Mode of the file, if applicable
uint32_t user; ///< User ID of owner, if applicable
uint32_t group; ///< Group ID of owner, if applicable
uint64_t uniqueID; ///< A number to uniquely ID this file
bool isDir : 1; ///< True if this is a directory.
bool isFile : 1; ///< True if this is a file.
FileStatus() : fileSize(0), modTime(0,0), mode(0777), user(999),
group(999), uniqueID(0), isDir(false), isFile(false) { }
TimeValue getTimestamp() const { return modTime; }
uint64_t getSize() const { return fileSize; }
uint32_t getMode() const { return mode; }
uint32_t getUser() const { return user; }
uint32_t getGroup() const { return group; }
uint64_t getUniqueID() const { return uniqueID; }
};
/// This class provides an abstraction for the path to a file or directory
/// in the operating system's filesystem and provides various basic operations
/// on it. Note that this class only represents the name of a path to a file
/// or directory which may or may not be valid for a given machine's file
/// system. The class is patterned after the java.io.File class with various
/// extensions and several omissions (not relevant to LLVM). A Path object
/// ensures that the path it encapsulates is syntactically valid for the
/// operating system it is running on but does not ensure correctness for
/// any particular file system. That is, a syntactically valid path might
/// specify path components that do not exist in the file system and using
/// such a Path to act on the file system could produce errors. There is one
/// invalid Path value which is permitted: the empty path. The class should
/// never allow a syntactically invalid non-empty path name to be assigned.
/// Empty paths are required in order to indicate an error result in some
/// situations. If the path is empty, the isValid operation will return
/// false. All operations will fail if isValid is false. Operations that
/// change the path will either return false if it would cause a syntactically
/// invalid path name (in which case the Path object is left unchanged) or
/// throw an std::string exception indicating the error. The methods are
/// grouped into four basic categories: Path Accessors (provide information
/// about the path without accessing disk), Disk Accessors (provide
/// information about the underlying file or directory), Path Mutators
/// (change the path information, not the disk), and Disk Mutators (change
/// the disk file/directory referenced by the path). The Disk Mutator methods
/// all have the word "disk" embedded in their method name to reinforce the
/// notion that the operation modifies the file system.
/// @since 1.4
/// @brief An abstraction for operating system paths.
class Path {
/// @name Constructors
/// @{
public:
/// Construct a path to the root directory of the file system. The root
/// directory is a top level directory above which there are no more
/// directories. For example, on UNIX, the root directory is /. On Windows
/// it is file:///. Other operating systems may have different notions of
/// what the root directory is or none at all. In that case, a consistent
/// default root directory will be used.
LLVM_ATTRIBUTE_DEPRECATED(static Path GetRootDirectory(),
LLVM_PATH_DEPRECATED_MSG(NOTHING));
/// Construct a path to a unique temporary directory that is created in
/// a "standard" place for the operating system. The directory is
/// guaranteed to be created on exit from this function. If the directory
/// cannot be created, the function will throw an exception.
/// @returns an invalid path (empty) on error
/// @param ErrMsg Optional place for an error message if an error occurs
/// @brief Construct a path to an new, unique, existing temporary
/// directory.
static Path GetTemporaryDirectory(std::string* ErrMsg = 0);
/// Construct a vector of sys::Path that contains the "standard" system
/// library paths suitable for linking into programs.
/// @brief Construct a path to the system library directory
static void GetSystemLibraryPaths(std::vector<sys::Path>& Paths);
/// Construct a vector of sys::Path that contains the "standard" bitcode
/// library paths suitable for linking into an llvm program. This function
/// *must* return the value of LLVM_LIB_SEARCH_PATH as well as the value
/// of LLVM_LIBDIR. It also must provide the System library paths as
/// returned by GetSystemLibraryPaths.
/// @see GetSystemLibraryPaths
/// @brief Construct a list of directories in which bitcode could be
/// found.
static void GetBitcodeLibraryPaths(std::vector<sys::Path>& Paths);
/// Find the path to a library using its short name. Use the system
/// dependent library paths to locate the library.
/// @brief Find a library.
static Path FindLibrary(std::string& short_name);
/// Construct a path to the current user's home directory. The
/// implementation must use an operating system specific mechanism for
/// determining the user's home directory. For example, the environment
/// variable "HOME" could be used on Unix. If a given operating system
/// does not have the concept of a user's home directory, this static
/// constructor must provide the same result as GetRootDirectory.
/// @brief Construct a path to the current user's "home" directory
static Path GetUserHomeDirectory();
/// Construct a path to the current directory for the current process.
/// @returns The current working directory.
/// @brief Returns the current working directory.
static Path GetCurrentDirectory();
/// Return the suffix commonly used on file names that contain an
/// executable.
/// @returns The executable file suffix for the current platform.
/// @brief Return the executable file suffix.
static StringRef GetEXESuffix();
/// Return the suffix commonly used on file names that contain a shared
/// object, shared archive, or dynamic link library. Such files are
/// linked at runtime into a process and their code images are shared
/// between processes.
/// @returns The dynamic link library suffix for the current platform.
/// @brief Return the dynamic link library suffix.
static StringRef GetDLLSuffix();
/// GetMainExecutable - Return the path to the main executable, given the
/// value of argv[0] from program startup and the address of main itself.
/// In extremis, this function may fail and return an empty path.
static Path GetMainExecutable(const char *argv0, void *MainAddr);
/// This is one of the very few ways in which a path can be constructed
/// with a syntactically invalid name. The only *legal* invalid name is an
/// empty one. Other invalid names are not permitted. Empty paths are
/// provided so that they can be used to indicate null or error results in
/// other lib/System functionality.
/// @brief Construct an empty (and invalid) path.
Path() : path() {}
Path(const Path &that) : path(that.path) {}
/// This constructor will accept a char* or std::string as a path. No
/// checking is done on this path to determine if it is valid. To
/// determine validity of the path, use the isValid method.
/// @param p The path to assign.
/// @brief Construct a Path from a string.
explicit Path(StringRef p);
/// This constructor will accept a character range as a path. No checking
/// is done on this path to determine if it is valid. To determine
/// validity of the path, use the isValid method.
/// @param StrStart A pointer to the first character of the path name
/// @param StrLen The length of the path name at StrStart
/// @brief Construct a Path from a string.
Path(const char *StrStart, unsigned StrLen);
/// @}
/// @name Operators
/// @{
public:
/// Makes a copy of \p that to \p this.
/// @returns \p this
/// @brief Assignment Operator
Path &operator=(const Path &that) {
path = that.path;
return *this;
}
/// Makes a copy of \p that to \p this.
/// @param that A StringRef denoting the path
/// @returns \p this
/// @brief Assignment Operator
Path &operator=(StringRef that);
/// Compares \p this Path with \p that Path for equality.
/// @returns true if \p this and \p that refer to the same thing.
/// @brief Equality Operator
bool operator==(const Path &that) const;
/// Compares \p this Path with \p that Path for inequality.
/// @returns true if \p this and \p that refer to different things.
/// @brief Inequality Operator
bool operator!=(const Path &that) const { return !(*this == that); }
/// Determines if \p this Path is less than \p that Path. This is required
/// so that Path objects can be placed into ordered collections (e.g.
/// std::map). The comparison is done lexicographically as defined by
/// the std::string::compare method.
/// @returns true if \p this path is lexicographically less than \p that.
/// @brief Less Than Operator
bool operator<(const Path& that) const;
/// @}
/// @name Path Accessors
/// @{
public:
/// This function will use an operating system specific algorithm to
/// determine if the current value of \p this is a syntactically valid
/// path name for the operating system. The path name does not need to
/// exist, validity is simply syntactical. Empty paths are always invalid.
/// @returns true iff the path name is syntactically legal for the
/// host operating system.
/// @brief Determine if a path is syntactically valid or not.
bool isValid() const;
/// This function determines if the contents of the path name are empty.
|