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//===-- CodeGen/MachineConstantPool.h - Abstract Constant Pool --*- C++ -*-===//
//
// The MachineConstantPool class keeps track of constants referenced by a
// function which must be spilled to memory. This is used for constants which
// are unable to be used directly as operands to instructions, which typically
// include floating point and large integer constants.
//
// Instructions reference the address of these constant pool constants through
// the use of MO_ConstantPoolIndex values. When emitting assembly or machine
// code, these virtual address references are converted to refer to the
// address of the function constant pool values.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_CODEGEN_MACHINECONSTANTPOOL_H
#define LLVM_CODEGEN_MACHINECONSTANTPOOL_H
#include <vector>
class Constant;
class MachineConstantPool {
std::vector<Constant*> Constants;
public:
/// getConstantPoolIndex - Create a new entry in the constant pool or return
/// an existing one. This should eventually allow sharing of duplicate
/// objects in the constant pool, but this is adequate for now.
///
unsigned getConstantPoolIndex(Constant *C) {
Constants.push_back(C);
return Constants.size()-1;
}
const std::vector<Constant*> &getConstants() const { return Constants; }
/// print - Used by the MachineFunction printer to print information about
/// stack objects. Implemented in MachineFunction.cpp
///
void print(std::ostream &OS) const;
/// dump - Call print(std::cerr) to be called from the debugger.
void dump() const;
};
#endif
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