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register classes.
It provides information for each register class that cannot be
determined statically, like:
- The number of allocatable registers in a class after filtering out the
reserved and invalid registers.
- The preferred allocation order with registers that overlap callee-saved
registers last.
- The last callee-saved register that overlaps a given physical register.
This information usually doesn't change between functions, so it is
reused for compiling multiple functions when possible. The many
possible combinations of reserved and callee saves registers makes it
unfeasible to compute this information statically in TableGen.
Use RegisterClassInfo to count available registers in various heuristics
in SimpleRegisterCoalescing, making the pass run 4% faster.
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This way, shrinkToUses() will ignore the instruction that is about to be
deleted, and we avoid leaving invalid live ranges that SplitKit doesn't like.
Fix a misunderstanding in MachineVerifier about <def,undef> operands. The
<undef> flag is valid on def operands where it has the same meaning as <undef>
on a use operand. It only applies to sub-register defines which also read the
full register.
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After uses of a live range are removed, recompute the live range to only cover
the remaining uses. This is necessary after rematerializing the value before
some (but not all) uses.
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Scan the MachineFunction for DBG_VALUE instructions, and replace them with a
data structure similar to LiveIntervals. The live range of a DBG_VALUE is
determined by propagating it down the dominator tree until a new DBG_VALUE is
found. When a DBG_VALUE lives in a register, its live range is confined to the
live range of the register's value.
LiveDebugVariables runs before coalescing, so DBG_VALUEs are not artificially
extended when registers are joined.
The missing half will recreate DBG_VALUE instructions from the intervals when
register allocation is complete.
The pass is disabled by default. It can be enabled with the temporary command
line option -live-debug-variables.
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exposes an initializeMyPassFunction(), which
must be called in the pass's constructor. This function uses static dependency declarations to recursively initialize
the pass's dependencies.
Clients that only create passes through the createFooPass() APIs will require no changes. Clients that want to use the
CommandLine options for passes will need to manually call the appropriate initialization functions in PassInitialization.h
before parsing commandline arguments.
I have tested this with all standard configurations of clang and llvm-gcc on Darwin. It is possible that there are problems
with the static dependencies that will only be visible with non-standard options. If you encounter any crash in pass
registration/creation, please send the testcase to me directly.
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register at a time. This turns out to be slightly faster than iterating over
instructions, but more importantly, it allows us to compute spill weights for
new registers created after the spill weight pass has run.
Also compute the allocation hint at the same time as the spill weight. This
allows us to use the spill weight as a cost metric for copies, and choose the
most profitable hint if there is more than one possibility.
The new hints provide a very small (< 0.1%) but universal code size improvement.
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address of the static
ID member as the sole unique type identifier. Clean up APIs related to this change.
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It is OK for an alias live range to overlap if there is a copy to or from the
physical register. CoalescerPair can work out if the copy is coalescable
independently of the alias.
This means that we can join with the actual destination interval instead of
using the getOrigDstReg() hack. It is no longer necessary to merge clobber
ranges into subregisters.
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copies.
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CoalescerPair can determine if a copy can be coalesced, and which register gets
merged away. The old logic in SimpleRegisterCoalescing had evolved into
something a bit too convoluted.
This second attempt fixes some crashes that only occurred Linux.
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class."
Whiny buildbots.
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CoalescerPair can determine if a copy can be coalesced, and which register gets
merged away. The old logic in SimpleRegisterCoalescing had evolved into
something a bit too convoluted.
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Measurements show that it does not speed up coalescing, so there is no reason
the keep the added complexity around.
Also clean out some unused methods and static functions.
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Given a copy instruction, CoalescerPair can determine which registers to
coalesce in order to eliminate the copy. It deals with all the subreg fun to
determine a tuple (DstReg, SrcReg, SubIdx) such that:
- SrcReg is a virtual register that will disappear after coalescing.
- DstReg is a virtual or physical register whose live range will be extended.
- SubIdx is 0 when DstReg is a physical register.
- SrcReg can be joined with DstReg:SubIdx.
CoalescerPair::isCoalescable() determines if another copy instruction is
compatible with the same tuple. This fixes some NEON miscompilations where
shuffles are getting coalesced as if they were copies.
The CoalescerPair class will replace a lot of the spaghetti logic in JoinCopy
later.
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update them. Computing kill flags is notoriously difficult, and the coalescer
would get it wrong sometimes, and it would completely skip physical registers.
Now we simply remove kill flags based on the live intervals after coalescing.
This is a few percent slower, but now we get correct kill flags for physical
registers after coalescing.
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extract_subreg / insert_subreg, etc.
- Add support for more aggressive insert_subreg coalescing.
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own pass: CalculateSpillWeights.
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This introduces a new pass, SlotIndexes, which is responsible for numbering
instructions for register allocation (and other clients). SlotIndexes numbering
is designed to match the existing scheme, so this patch should not cause any
changes in the generated code.
For consistency, and to avoid naming confusion, LiveIndex has been renamed
SlotIndex.
The processImplicitDefs method of the LiveIntervals analysis has been moved
into its own pass so that it can be run prior to SlotIndexes. This was
necessary to match the existing numbering scheme.
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interval.
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--- Reverse-merging r85338 into '.':
U lib/CodeGen/SimpleRegisterCoalescing.cpp
U lib/CodeGen/SimpleRegisterCoalescing.h
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despite a real interference. This fixes rdar://problem/7157961.
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is trivially rematerializable and integrate it into
TargetInstrInfo::isTriviallyReMaterializable. This way, all places that
need to know whether an instruction is rematerializable will get the
same answer.
This enables the useful parts of the aggressive-remat option by
default -- using AliasAnalysis to determine whether a memory location
is invariant, and removes the questionable parts -- rematting operations
with virtual register inputs that may not be live everywhere.
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variable increment / decrement slighter high priority.
This has major impact on some micro-benchmarks. On MultiSource/Applications
and spec tests, it's a minor win. It also reduce 256.bzip instruction count
by 8%, 55 on 164.gzip on i386 / Darwin.
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a new class, MachineInstrIndex, which hides arithmetic details from
most clients. This is a step towards allowing the register allocator
to update/insert code during allocation.
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update all code that this affects.
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LiveIntervals::processImplicitDefs a little more aggressive and teaching liveintervals to make use of isUndef marker on MachineOperands.
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rematerialized instructions.
Avoid remat'ing instructions whose def have sub-register indices for now. It's just really really hard to get all the cases right.
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trivial rewriter.
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with a physical one. More specifically, it avoid tying a virtual register in the loop with a physical register defined / used outside the loop. When it determines it's not profitable, it will use the physical register as the allocation preference instead.
This is *not* turned on by default. Testing indicates this is just as likely to pessimize code. The main issue seems to be allocation preference doesn't work effectively. That will change once I've taught register allocator "swapping".
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the copy kills the source register. This fixes uint64tof64.ll after ARM::MOVi is marked as isAsCheapAsAMove.
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