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-rw-r--r--test/CodeGen/JS/ffis-f32.ll78
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diff --git a/test/CodeGen/JS/ffis-f32.ll b/test/CodeGen/JS/ffis-f32.ll
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@@ -0,0 +1,78 @@
+; RUN: llc -emscripten-precise-f32 -march=js < %s | FileCheck %s
+
+; Use proper types to ffi calls, with float32
+
+; CHECK: (+Math_sqrt(+1));
+; CHECK-NEXT: (Math_fround(Math_sqrt(Math_fround(+1))));
+; CHECK-NEXT: (+Math_sqrt((+$d)));
+; CHECK-NEXT: (Math_fround(Math_sqrt((Math_fround($f)))));
+; CHECK-NEXT: (+Math_ceil(+1));
+; CHECK-NEXT: (Math_fround(Math_ceil(Math_fround(+1))));
+; CHECK-NEXT: (+Math_floor(+1));
+; CHECK-NEXT: (Math_fround(Math_floor(Math_fround(+1))));
+; CHECK-NEXT: (+_min(+1,+1));
+; CHECK-NEXT: (Math_fround(+(_fmin(+1,+1))));
+; CHECK-NEXT: (+_max(+1,+1));
+; CHECK-NEXT: (Math_fround(+(_fmax(+1,+1))));
+; CHECK-NEXT: (+Math_abs(+1));
+; CHECK-NEXT: (Math_fround(+(_absf(+1))));
+; CHECK-NEXT: (+Math_sin(+1));
+; CHECK-NEXT: (Math_fround(+(Math_sin(+1))));
+define void @foo(i32 %x) {
+entry:
+ %f = fadd float 1.0, 2.0
+ %d = fadd double 1.0, 2.0
+
+ %sqrtd = call double @sqrt(double 1.0)
+ %sqrtf = call float @sqrtf(float 1.0)
+ %sqrtdv = call double @sqrt(double %d) ; check vars too
+ %sqrtfv = call float @sqrtf(float %f)
+
+ %ceild = call double @ceil(double 1.0)
+ %ceilf = call float @ceilf(float 1.0)
+
+ %floord = call double @floor(double 1.0)
+ %floorf = call float @floorf(float 1.0)
+
+ ; these could be optimized in theory
+
+ %mind = call double @min(double 1.0, double 1.0)
+ %minf = call float @fmin(float 1.0, float 1.0)
+
+ %maxd = call double @max(double 1.0, double 1.0)
+ %maxf = call float @fmax(float 1.0, float 1.0)
+
+ %absd = call double @abs(double 1.0)
+ %absf = call float @absf(float 1.0)
+
+ ; sin is NOT optimizable with floats
+
+ %sind = call double @sin(double 1.0)
+ %sinf = call float @sinf(float 1.0)
+
+ ret void
+}
+
+declare double @sqrt(double %x)
+declare float @sqrtf(float %x)
+
+declare double @ceil(double %x)
+declare float @ceilf(float %x)
+
+declare double @floor(double %x)
+declare float @floorf(float %x)
+
+declare double @min(double %x, double %y)
+declare float @fmin(float %x, float %y)
+
+declare double @max(double %x, double %y)
+declare float @fmax(float %x, float %y)
+
+declare double @abs(double %x)
+declare float @absf(float %x)
+
+declare double @sin(double %x)
+declare float @sinf(float %x)
+
+attributes #0 = { nounwind readnone }
+