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-rw-r--r--lib/VMCore/Attributes.cpp602
1 files changed, 0 insertions, 602 deletions
diff --git a/lib/VMCore/Attributes.cpp b/lib/VMCore/Attributes.cpp
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-//===-- Attribute.cpp - Implement AttributesList -------------------------===//
-//
-// The LLVM Compiler Infrastructure
-//
-// This file is distributed under the University of Illinois Open Source
-// License. See LICENSE.TXT for details.
-//
-//===----------------------------------------------------------------------===//
-//
-// This file implements the Attribute, AttributeImpl, AttrBuilder,
-// AttributeSetImpl, and AttributeSet classes.
-//
-//===----------------------------------------------------------------------===//
-
-#include "llvm/Attributes.h"
-#include "AttributeImpl.h"
-#include "LLVMContextImpl.h"
-#include "llvm/ADT/FoldingSet.h"
-#include "llvm/ADT/StringExtras.h"
-#include "llvm/Support/Atomic.h"
-#include "llvm/Support/Debug.h"
-#include "llvm/Support/ManagedStatic.h"
-#include "llvm/Support/Mutex.h"
-#include "llvm/Support/raw_ostream.h"
-#include "llvm/Type.h"
-using namespace llvm;
-
-//===----------------------------------------------------------------------===//
-// Attribute Implementation
-//===----------------------------------------------------------------------===//
-
-Attribute Attribute::get(LLVMContext &Context, ArrayRef<AttrKind> Vals) {
- AttrBuilder B;
- for (ArrayRef<AttrKind>::iterator I = Vals.begin(), E = Vals.end();
- I != E; ++I)
- B.addAttribute(*I);
- return Attribute::get(Context, B);
-}
-
-Attribute Attribute::get(LLVMContext &Context, AttrBuilder &B) {
- // If there are no attributes, return an empty Attribute class.
- if (!B.hasAttributes())
- return Attribute();
-
- // Otherwise, build a key to look up the existing attributes.
- LLVMContextImpl *pImpl = Context.pImpl;
- FoldingSetNodeID ID;
- ID.AddInteger(B.getBitMask());
-
- void *InsertPoint;
- AttributeImpl *PA = pImpl->AttrsSet.FindNodeOrInsertPos(ID, InsertPoint);
-
- if (!PA) {
- // If we didn't find any existing attributes of the same shape then create a
- // new one and insert it.
- PA = new AttributeImpl(Context, B.getBitMask());
- pImpl->AttrsSet.InsertNode(PA, InsertPoint);
- }
-
- // Return the AttributesList that we found or created.
- return Attribute(PA);
-}
-
-bool Attribute::hasAttribute(AttrKind Val) const {
- return pImpl && pImpl->hasAttribute(Val);
-}
-
-bool Attribute::hasAttributes() const {
- return pImpl && pImpl->hasAttributes();
-}
-
-bool Attribute::hasAttributes(const Attribute &A) const {
- return pImpl && pImpl->hasAttributes(A);
-}
-
-/// This returns the alignment field of an attribute as a byte alignment value.
-unsigned Attribute::getAlignment() const {
- if (!hasAttribute(Attribute::Alignment))
- return 0;
- return 1U << ((pImpl->getAlignment() >> 16) - 1);
-}
-
-/// This returns the stack alignment field of an attribute as a byte alignment
-/// value.
-unsigned Attribute::getStackAlignment() const {
- if (!hasAttribute(Attribute::StackAlignment))
- return 0;
- return 1U << ((pImpl->getStackAlignment() >> 26) - 1);
-}
-
-bool Attribute::operator==(AttrKind K) const {
- return pImpl && pImpl->contains(K);
-}
-
-bool Attribute::operator!=(AttrKind K) const {
- return !(pImpl && pImpl->contains(K));
-}
-
-uint64_t Attribute::getBitMask() const {
- return pImpl ? pImpl->getBitMask() : 0;
-}
-
-Attribute Attribute::typeIncompatible(Type *Ty) {
- AttrBuilder Incompatible;
-
- if (!Ty->isIntegerTy())
- // Attribute that only apply to integers.
- Incompatible.addAttribute(Attribute::SExt)
- .addAttribute(Attribute::ZExt);
-
- if (!Ty->isPointerTy())
- // Attribute that only apply to pointers.
- Incompatible.addAttribute(Attribute::ByVal)
- .addAttribute(Attribute::Nest)
- .addAttribute(Attribute::NoAlias)
- .addAttribute(Attribute::NoCapture)
- .addAttribute(Attribute::StructRet);
-
- return Attribute::get(Ty->getContext(), Incompatible);
-}
-
-/// encodeLLVMAttributesForBitcode - This returns an integer containing an
-/// encoding of all the LLVM attributes found in the given attribute bitset.
-/// Any change to this encoding is a breaking change to bitcode compatibility.
-uint64_t Attribute::encodeLLVMAttributesForBitcode(Attribute Attrs) {
- // FIXME: It doesn't make sense to store the alignment information as an
- // expanded out value, we should store it as a log2 value. However, we can't
- // just change that here without breaking bitcode compatibility. If this ever
- // becomes a problem in practice, we should introduce new tag numbers in the
- // bitcode file and have those tags use a more efficiently encoded alignment
- // field.
-
- // Store the alignment in the bitcode as a 16-bit raw value instead of a 5-bit
- // log2 encoded value. Shift the bits above the alignment up by 11 bits.
- uint64_t EncodedAttrs = Attrs.getBitMask() & 0xffff;
- if (Attrs.hasAttribute(Attribute::Alignment))
- EncodedAttrs |= Attrs.getAlignment() << 16;
- EncodedAttrs |= (Attrs.getBitMask() & (0xffffULL << 21)) << 11;
- return EncodedAttrs;
-}
-
-/// decodeLLVMAttributesForBitcode - This returns an attribute bitset containing
-/// the LLVM attributes that have been decoded from the given integer. This
-/// function must stay in sync with 'encodeLLVMAttributesForBitcode'.
-Attribute Attribute::decodeLLVMAttributesForBitcode(LLVMContext &C,
- uint64_t EncodedAttrs) {
- // The alignment is stored as a 16-bit raw value from bits 31--16. We shift
- // the bits above 31 down by 11 bits.
- unsigned Alignment = (EncodedAttrs & (0xffffULL << 16)) >> 16;
- assert((!Alignment || isPowerOf2_32(Alignment)) &&
- "Alignment must be a power of two.");
-
- AttrBuilder B(EncodedAttrs & 0xffff);
- if (Alignment)
- B.addAlignmentAttr(Alignment);
- B.addRawValue((EncodedAttrs & (0xffffULL << 32)) >> 11);
- return Attribute::get(C, B);
-}
-
-std::string Attribute::getAsString() const {
- std::string Result;
- if (hasAttribute(Attribute::ZExt))
- Result += "zeroext ";
- if (hasAttribute(Attribute::SExt))
- Result += "signext ";
- if (hasAttribute(Attribute::NoReturn))
- Result += "noreturn ";
- if (hasAttribute(Attribute::NoUnwind))
- Result += "nounwind ";
- if (hasAttribute(Attribute::UWTable))
- Result += "uwtable ";
- if (hasAttribute(Attribute::ReturnsTwice))
- Result += "returns_twice ";
- if (hasAttribute(Attribute::InReg))
- Result += "inreg ";
- if (hasAttribute(Attribute::NoAlias))
- Result += "noalias ";
- if (hasAttribute(Attribute::NoCapture))
- Result += "nocapture ";
- if (hasAttribute(Attribute::StructRet))
- Result += "sret ";
- if (hasAttribute(Attribute::ByVal))
- Result += "byval ";
- if (hasAttribute(Attribute::Nest))
- Result += "nest ";
- if (hasAttribute(Attribute::ReadNone))
- Result += "readnone ";
- if (hasAttribute(Attribute::ReadOnly))
- Result += "readonly ";
- if (hasAttribute(Attribute::OptimizeForSize))
- Result += "optsize ";
- if (hasAttribute(Attribute::NoInline))
- Result += "noinline ";
- if (hasAttribute(Attribute::InlineHint))
- Result += "inlinehint ";
- if (hasAttribute(Attribute::AlwaysInline))
- Result += "alwaysinline ";
- if (hasAttribute(Attribute::StackProtect))
- Result += "ssp ";
- if (hasAttribute(Attribute::StackProtectReq))
- Result += "sspreq ";
- if (hasAttribute(Attribute::NoRedZone))
- Result += "noredzone ";
- if (hasAttribute(Attribute::NoImplicitFloat))
- Result += "noimplicitfloat ";
- if (hasAttribute(Attribute::Naked))
- Result += "naked ";
- if (hasAttribute(Attribute::NonLazyBind))
- Result += "nonlazybind ";
- if (hasAttribute(Attribute::AddressSafety))
- Result += "address_safety ";
- if (hasAttribute(Attribute::MinSize))
- Result += "minsize ";
- if (hasAttribute(Attribute::StackAlignment)) {
- Result += "alignstack(";
- Result += utostr(getStackAlignment());
- Result += ") ";
- }
- if (hasAttribute(Attribute::Alignment)) {
- Result += "align ";
- Result += utostr(getAlignment());
- Result += " ";
- }
- if (hasAttribute(Attribute::NoDuplicate))
- Result += "noduplicate ";
- // Trim the trailing space.
- assert(!Result.empty() && "Unknown attribute!");
- Result.erase(Result.end()-1);
- return Result;
-}
-
-//===----------------------------------------------------------------------===//
-// AttrBuilder Implementation
-//===----------------------------------------------------------------------===//
-
-AttrBuilder &AttrBuilder::addAttribute(Attribute::AttrKind Val){
- Bits |= AttributeImpl::getAttrMask(Val);
- return *this;
-}
-
-AttrBuilder &AttrBuilder::addRawValue(uint64_t Val) {
- Bits |= Val;
- return *this;
-}
-
-AttrBuilder &AttrBuilder::addAlignmentAttr(unsigned Align) {
- if (Align == 0) return *this;
- assert(isPowerOf2_32(Align) && "Alignment must be a power of two.");
- assert(Align <= 0x40000000 && "Alignment too large.");
- Bits |= (Log2_32(Align) + 1) << 16;
- return *this;
-}
-AttrBuilder &AttrBuilder::addStackAlignmentAttr(unsigned Align){
- // Default alignment, allow the target to define how to align it.
- if (Align == 0) return *this;
- assert(isPowerOf2_32(Align) && "Alignment must be a power of two.");
- assert(Align <= 0x100 && "Alignment too large.");
- Bits |= (Log2_32(Align) + 1) << 26;
- return *this;
-}
-
-AttrBuilder &AttrBuilder::removeAttribute(Attribute::AttrKind Val) {
- Bits &= ~AttributeImpl::getAttrMask(Val);
- return *this;
-}
-
-AttrBuilder &AttrBuilder::addAttributes(const Attribute &A) {
- Bits |= A.getBitMask();
- return *this;
-}
-
-AttrBuilder &AttrBuilder::removeAttributes(const Attribute &A){
- Bits &= ~A.getBitMask();
- return *this;
-}
-
-bool AttrBuilder::contains(Attribute::AttrKind A) const {
- return Bits & AttributeImpl::getAttrMask(A);
-}
-
-bool AttrBuilder::hasAttributes() const {
- return Bits != 0;
-}
-bool AttrBuilder::hasAttributes(const Attribute &A) const {
- return Bits & A.getBitMask();
-}
-bool AttrBuilder::hasAlignmentAttr() const {
- return Bits & AttributeImpl::getAttrMask(Attribute::Alignment);
-}
-
-uint64_t AttrBuilder::getAlignment() const {
- if (!hasAlignmentAttr())
- return 0;
- return 1ULL <<
- (((Bits & AttributeImpl::getAttrMask(Attribute::Alignment)) >> 16) - 1);
-}
-
-uint64_t AttrBuilder::getStackAlignment() const {
- if (!hasAlignmentAttr())
- return 0;
- return 1ULL <<
- (((Bits & AttributeImpl::getAttrMask(Attribute::StackAlignment))>>26)-1);
-}
-
-//===----------------------------------------------------------------------===//
-// AttributeImpl Definition
-//===----------------------------------------------------------------------===//
-
-AttributeImpl::AttributeImpl(LLVMContext &C, uint64_t data) {
- Data = ConstantInt::get(Type::getInt64Ty(C), data);
-}
-AttributeImpl::AttributeImpl(LLVMContext &C, Attribute::AttrKind data) {
- Data = ConstantInt::get(Type::getInt64Ty(C), data);
-}
-AttributeImpl::AttributeImpl(LLVMContext &C, Attribute::AttrKind data,
- ArrayRef<Constant*> values) {
- Data = ConstantInt::get(Type::getInt64Ty(C), data);
- Vals.reserve(values.size());
- Vals.append(values.begin(), values.end());
-}
-AttributeImpl::AttributeImpl(LLVMContext &C, StringRef data) {
- Data = ConstantDataArray::getString(C, data);
-}
-
-bool AttributeImpl::contains(Attribute::AttrKind Kind) const {
- if (ConstantInt *CI = dyn_cast<ConstantInt>(Data))
- return CI->getZExtValue() == Kind;
- return false;
-}
-
-bool AttributeImpl::contains(StringRef Kind) const {
- if (ConstantDataArray *CDA = dyn_cast<ConstantDataArray>(Data))
- if (CDA->isString())
- return CDA->getAsString() == Kind;
- return false;
-}
-
-uint64_t AttributeImpl::getBitMask() const {
- // FIXME: Remove this.
- return cast<ConstantInt>(Data)->getZExtValue();
-}
-
-uint64_t AttributeImpl::getAttrMask(uint64_t Val) {
- switch (Val) {
- case Attribute::None: return 0;
- case Attribute::ZExt: return 1 << 0;
- case Attribute::SExt: return 1 << 1;
- case Attribute::NoReturn: return 1 << 2;
- case Attribute::InReg: return 1 << 3;
- case Attribute::StructRet: return 1 << 4;
- case Attribute::NoUnwind: return 1 << 5;
- case Attribute::NoAlias: return 1 << 6;
- case Attribute::ByVal: return 1 << 7;
- case Attribute::Nest: return 1 << 8;
- case Attribute::ReadNone: return 1 << 9;
- case Attribute::ReadOnly: return 1 << 10;
- case Attribute::NoInline: return 1 << 11;
- case Attribute::AlwaysInline: return 1 << 12;
- case Attribute::OptimizeForSize: return 1 << 13;
- case Attribute::StackProtect: return 1 << 14;
- case Attribute::StackProtectReq: return 1 << 15;
- case Attribute::Alignment: return 31 << 16;
- case Attribute::NoCapture: return 1 << 21;
- case Attribute::NoRedZone: return 1 << 22;
- case Attribute::NoImplicitFloat: return 1 << 23;
- case Attribute::Naked: return 1 << 24;
- case Attribute::InlineHint: return 1 << 25;
- case Attribute::StackAlignment: return 7 << 26;
- case Attribute::ReturnsTwice: return 1 << 29;
- case Attribute::UWTable: return 1 << 30;
- case Attribute::NonLazyBind: return 1U << 31;
- case Attribute::AddressSafety: return 1ULL << 32;
- case Attribute::MinSize: return 1ULL << 33;
- case Attribute::NoDuplicate: return 1ULL << 34;
- }
- llvm_unreachable("Unsupported attribute type");
-}
-
-bool AttributeImpl::hasAttribute(uint64_t A) const {
- return (getBitMask() & getAttrMask(A)) != 0;
-}
-
-bool AttributeImpl::hasAttributes() const {
- return getBitMask() != 0;
-}
-
-bool AttributeImpl::hasAttributes(const Attribute &A) const {
- // FIXME: getBitMask() won't work here in the future.
- return getBitMask() & A.getBitMask();
-}
-
-uint64_t AttributeImpl::getAlignment() const {
- return getBitMask() & getAttrMask(Attribute::Alignment);
-}
-
-uint64_t AttributeImpl::getStackAlignment() const {
- return getBitMask() & getAttrMask(Attribute::StackAlignment);
-}
-
-//===----------------------------------------------------------------------===//
-// AttributeSetImpl Definition
-//===----------------------------------------------------------------------===//
-
-AttributeSet AttributeSet::get(LLVMContext &C,
- ArrayRef<AttributeWithIndex> Attrs) {
- // If there are no attributes then return a null AttributesList pointer.
- if (Attrs.empty())
- return AttributeSet();
-
-#ifndef NDEBUG
- for (unsigned i = 0, e = Attrs.size(); i != e; ++i) {
- assert(Attrs[i].Attrs.hasAttributes() &&
- "Pointless attribute!");
- assert((!i || Attrs[i-1].Index < Attrs[i].Index) &&
- "Misordered AttributesList!");
- }
-#endif
-
- // Otherwise, build a key to look up the existing attributes.
- LLVMContextImpl *pImpl = C.pImpl;
- FoldingSetNodeID ID;
- AttributeSetImpl::Profile(ID, Attrs);
-
- void *InsertPoint;
- AttributeSetImpl *PA = pImpl->AttrsLists.FindNodeOrInsertPos(ID,
- InsertPoint);
-
- // If we didn't find any existing attributes of the same shape then
- // create a new one and insert it.
- if (!PA) {
- PA = new AttributeSetImpl(C, Attrs);
- pImpl->AttrsLists.InsertNode(PA, InsertPoint);
- }
-
- // Return the AttributesList that we found or created.
- return AttributeSet(PA);
-}
-
-//===----------------------------------------------------------------------===//
-// AttributeSet Method Implementations
-//===----------------------------------------------------------------------===//
-
-const AttributeSet &AttributeSet::operator=(const AttributeSet &RHS) {
- AttrList = RHS.AttrList;
- return *this;
-}
-
-/// getNumSlots - Return the number of slots used in this attribute list.
-/// This is the number of arguments that have an attribute set on them
-/// (including the function itself).
-unsigned AttributeSet::getNumSlots() const {
- return AttrList ? AttrList->Attrs.size() : 0;
-}
-
-/// getSlot - Return the AttributeWithIndex at the specified slot. This
-/// holds a number plus a set of attributes.
-const AttributeWithIndex &AttributeSet::getSlot(unsigned Slot) const {
- assert(AttrList && Slot < AttrList->Attrs.size() && "Slot # out of range!");
- return AttrList->Attrs[Slot];
-}
-
-bool AttributeSet::hasAttribute(unsigned Index, Attribute::AttrKind Kind) const{
- return getAttributes(Index).hasAttribute(Kind);
-}
-
-bool AttributeSet::hasAttributes(unsigned Index) const {
- return getAttributes(Index).hasAttributes();
-}
-
-std::string AttributeSet::getAsString(unsigned Index) const {
- return getAttributes(Index).getAsString();
-}
-
-unsigned AttributeSet::getStackAlignment(unsigned Index) const {
- return getAttributes(Index).getStackAlignment();
-}
-
-uint64_t AttributeSet::getBitMask(unsigned Index) const {
- // FIXME: Remove this.
- return getAttributes(Index).getBitMask();
-}
-
-/// getAttributes - The attributes for the specified index are returned.
-/// Attributes for the result are denoted with Idx = 0. Function attributes are
-/// denoted with Idx = ~0.
-Attribute AttributeSet::getAttributes(unsigned Idx) const {
- if (AttrList == 0) return Attribute();
-
- const SmallVectorImpl<AttributeWithIndex> &Attrs = AttrList->Attrs;
- for (unsigned i = 0, e = Attrs.size(); i != e && Attrs[i].Index <= Idx; ++i)
- if (Attrs[i].Index == Idx)
- return Attrs[i].Attrs;
-
- return Attribute();
-}
-
-/// hasAttrSomewhere - Return true if the specified attribute is set for at
-/// least one parameter or for the return value.
-bool AttributeSet::hasAttrSomewhere(Attribute::AttrKind Attr) const {
- if (AttrList == 0) return false;
-
- const SmallVector<AttributeWithIndex, 4> &Attrs = AttrList->Attrs;
- for (unsigned i = 0, e = Attrs.size(); i != e; ++i)
- if (Attrs[i].Attrs.hasAttribute(Attr))
- return true;
-
- return false;
-}
-
-AttributeSet AttributeSet::addAttr(LLVMContext &C, unsigned Idx,
- Attribute Attrs) const {
- Attribute OldAttrs = getAttributes(Idx);
-#ifndef NDEBUG
- // FIXME it is not obvious how this should work for alignment.
- // For now, say we can't change a known alignment.
- unsigned OldAlign = OldAttrs.getAlignment();
- unsigned NewAlign = Attrs.getAlignment();
- assert((!OldAlign || !NewAlign || OldAlign == NewAlign) &&
- "Attempt to change alignment!");
-#endif
-
- AttrBuilder NewAttrs =
- AttrBuilder(OldAttrs).addAttributes(Attrs);
- if (NewAttrs == AttrBuilder(OldAttrs))
- return *this;
-
- SmallVector<AttributeWithIndex, 8> NewAttrList;
- if (AttrList == 0)
- NewAttrList.push_back(AttributeWithIndex::get(Idx, Attrs));
- else {
- const SmallVector<AttributeWithIndex, 4> &OldAttrList = AttrList->Attrs;
- unsigned i = 0, e = OldAttrList.size();
- // Copy attributes for arguments before this one.
- for (; i != e && OldAttrList[i].Index < Idx; ++i)
- NewAttrList.push_back(OldAttrList[i]);
-
- // If there are attributes already at this index, merge them in.
- if (i != e && OldAttrList[i].Index == Idx) {
- Attrs =
- Attribute::get(C, AttrBuilder(Attrs).
- addAttributes(OldAttrList[i].Attrs));
- ++i;
- }
-
- NewAttrList.push_back(AttributeWithIndex::get(Idx, Attrs));
-
- // Copy attributes for arguments after this one.
- NewAttrList.insert(NewAttrList.end(),
- OldAttrList.begin()+i, OldAttrList.end());
- }
-
- return get(C, NewAttrList);
-}
-
-AttributeSet AttributeSet::removeAttr(LLVMContext &C, unsigned Idx,
- Attribute Attrs) const {
-#ifndef NDEBUG
- // FIXME it is not obvious how this should work for alignment.
- // For now, say we can't pass in alignment, which no current use does.
- assert(!Attrs.hasAttribute(Attribute::Alignment) &&
- "Attempt to exclude alignment!");
-#endif
- if (AttrList == 0) return AttributeSet();
-
- Attribute OldAttrs = getAttributes(Idx);
- AttrBuilder NewAttrs =
- AttrBuilder(OldAttrs).removeAttributes(Attrs);
- if (NewAttrs == AttrBuilder(OldAttrs))
- return *this;
-
- SmallVector<AttributeWithIndex, 8> NewAttrList;
- const SmallVector<AttributeWithIndex, 4> &OldAttrList = AttrList->Attrs;
- unsigned i = 0, e = OldAttrList.size();
-
- // Copy attributes for arguments before this one.
- for (; i != e && OldAttrList[i].Index < Idx; ++i)
- NewAttrList.push_back(OldAttrList[i]);
-
- // If there are attributes already at this index, merge them in.
- assert(OldAttrList[i].Index == Idx && "Attribute isn't set?");
- Attrs = Attribute::get(C, AttrBuilder(OldAttrList[i].Attrs).
- removeAttributes(Attrs));
- ++i;
- if (Attrs.hasAttributes()) // If any attributes left for this param, add them.
- NewAttrList.push_back(AttributeWithIndex::get(Idx, Attrs));
-
- // Copy attributes for arguments after this one.
- NewAttrList.insert(NewAttrList.end(),
- OldAttrList.begin()+i, OldAttrList.end());
-
- return get(C, NewAttrList);
-}
-
-void AttributeSet::dump() const {
- dbgs() << "PAL[ ";
- for (unsigned i = 0; i < getNumSlots(); ++i) {
- const AttributeWithIndex &PAWI = getSlot(i);
- dbgs() << "{" << PAWI.Index << "," << PAWI.Attrs.getAsString() << "} ";
- }
-
- dbgs() << "]\n";
-}