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-rw-r--r--lib/Transforms/Utils/SimplifyInstructions.cpp36
1 files changed, 32 insertions, 4 deletions
diff --git a/lib/Transforms/Utils/SimplifyInstructions.cpp b/lib/Transforms/Utils/SimplifyInstructions.cpp
index 548bc51024..6074a5f2c2 100644
--- a/lib/Transforms/Utils/SimplifyInstructions.cpp
+++ b/lib/Transforms/Utils/SimplifyInstructions.cpp
@@ -23,6 +23,7 @@
#include "llvm/Analysis/InstructionSimplify.h"
#include "llvm/Target/TargetData.h"
#include "llvm/Transforms/Scalar.h"
+#include "llvm/Transforms/Utils/Local.h"
using namespace llvm;
STATISTIC(NumSimplified, "Number of redundant instructions removed");
@@ -40,19 +41,46 @@ namespace {
/// runOnFunction - Remove instructions that simplify.
bool runOnFunction(Function &F) {
- bool Changed = false;
const TargetData *TD = getAnalysisIfAvailable<TargetData>();
const DominatorTree *DT = getAnalysisIfAvailable<DominatorTree>();
+ bool Changed = false;
+
+ // Add all interesting instructions to the worklist.
+ std::set<Instruction*> Worklist;
for (Function::iterator BB = F.begin(), E = F.end(); BB != E; ++BB)
for (BasicBlock::iterator BI = BB->begin(), BE = BB->end(); BI != BE;) {
Instruction *I = BI++;
- if (Value *V = SimplifyInstruction(I, TD, DT)) {
- I->replaceAllUsesWith(V);
+ // Zap any dead instructions.
+ if (isInstructionTriviallyDead(I)) {
I->eraseFromParent();
Changed = true;
- ++NumSimplified;
+ continue;
}
+ // Add all others to the worklist.
+ Worklist.insert(I);
}
+
+ // Simplify everything in the worklist until the cows come home.
+ while (!Worklist.empty()) {
+ Instruction *I = *Worklist.begin();
+ Worklist.erase(Worklist.begin());
+ Value *V = SimplifyInstruction(I, TD, DT);
+ if (!V) continue;
+
+ // This instruction simplifies! Replace it with its simplification and
+ // add all uses to the worklist, since they may now simplify.
+ I->replaceAllUsesWith(V);
+ for (Value::use_iterator UI = I->use_begin(), UE = I->use_end();
+ UI != UE; ++UI)
+ // In unreachable code an instruction can use itself, in which case
+ // don't add it to the worklist since we are about to erase it.
+ if (*UI != I) Worklist.insert(cast<Instruction>(*UI));
+ if (isInstructionTriviallyDead(I))
+ I->eraseFromParent();
+ ++NumSimplified;
+ Changed = true;
+ }
+
return Changed;
}
};