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-rw-r--r--lib/Transforms/Utils/InlineFunction.cpp21
1 files changed, 15 insertions, 6 deletions
diff --git a/lib/Transforms/Utils/InlineFunction.cpp b/lib/Transforms/Utils/InlineFunction.cpp
index 70570baae5..1681009872 100644
--- a/lib/Transforms/Utils/InlineFunction.cpp
+++ b/lib/Transforms/Utils/InlineFunction.cpp
@@ -29,11 +29,13 @@
#include "llvm/Support/CallSite.h"
using namespace llvm;
-bool llvm::InlineFunction(CallInst *CI, CallGraph *CG, const TargetData *TD) {
- return InlineFunction(CallSite(CI), CG, TD);
+bool llvm::InlineFunction(CallInst *CI, CallGraph *CG, const TargetData *TD,
+ SmallVectorImpl<AllocaInst*> *StaticAllocas) {
+ return InlineFunction(CallSite(CI), CG, TD, StaticAllocas);
}
-bool llvm::InlineFunction(InvokeInst *II, CallGraph *CG, const TargetData *TD) {
- return InlineFunction(CallSite(II), CG, TD);
+bool llvm::InlineFunction(InvokeInst *II, CallGraph *CG, const TargetData *TD,
+ SmallVectorImpl<AllocaInst*> *StaticAllocas) {
+ return InlineFunction(CallSite(II), CG, TD, StaticAllocas);
}
@@ -265,7 +267,8 @@ static const DbgRegionEndInst *findFnRegionEndMarker(const Function *F) {
// exists in the instruction stream. Similiarly this will inline a recursive
// function by one level.
//
-bool llvm::InlineFunction(CallSite CS, CallGraph *CG, const TargetData *TD) {
+bool llvm::InlineFunction(CallSite CS, CallGraph *CG, const TargetData *TD,
+ SmallVectorImpl<AllocaInst*> *StaticAllocas) {
Instruction *TheCall = CS.getInstruction();
LLVMContext &Context = TheCall->getContext();
assert(TheCall->getParent() && TheCall->getParent()->getParent() &&
@@ -435,11 +438,17 @@ bool llvm::InlineFunction(CallSite CS, CallGraph *CG, const TargetData *TD) {
if (!isa<Constant>(AI->getArraySize()))
continue;
+ // Keep track of the static allocas that we inline into the caller if the
+ // StaticAllocas pointer is non-null.
+ if (StaticAllocas) StaticAllocas->push_back(AI);
+
// Scan for the block of allocas that we can move over, and move them
// all at once.
while (isa<AllocaInst>(I) &&
- isa<Constant>(cast<AllocaInst>(I)->getArraySize()))
+ isa<Constant>(cast<AllocaInst>(I)->getArraySize())) {
+ if (StaticAllocas) StaticAllocas->push_back(cast<AllocaInst>(I));
++I;
+ }
// Transfer all of the allocas over in a block. Using splice means
// that the instructions aren't removed from the symbol table, then