aboutsummaryrefslogtreecommitdiff
path: root/lib/MC/MCAssembler.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'lib/MC/MCAssembler.cpp')
-rw-r--r--lib/MC/MCAssembler.cpp81
1 files changed, 23 insertions, 58 deletions
diff --git a/lib/MC/MCAssembler.cpp b/lib/MC/MCAssembler.cpp
index 4f63a081ae..323352ff8b 100644
--- a/lib/MC/MCAssembler.cpp
+++ b/lib/MC/MCAssembler.cpp
@@ -49,7 +49,7 @@ STATISTIC(RelaxedInstructions, "Number of relaxed instructions");
/* *** */
MCAsmLayout::MCAsmLayout(MCAssembler &Asm)
- : Assembler(Asm), LastValidFragment(0)
+ : Assembler(Asm), LastValidFragment()
{
// Compute the section layout order. Virtual sections must go last.
for (MCAssembler::iterator it = Asm.begin(), ie = Asm.end(); it != ie; ++it)
@@ -60,21 +60,13 @@ MCAsmLayout::MCAsmLayout(MCAssembler &Asm)
SectionOrder.push_back(&*it);
}
-bool MCAsmLayout::isSectionUpToDate(const MCSectionData *SD) const {
- // The first section is always up-to-date.
- unsigned Index = SD->getLayoutOrder();
- if (!Index)
- return true;
-
- // Otherwise, sections are always implicitly computed when the preceeding
- // fragment is layed out.
- const MCSectionData *Prev = getSectionOrder()[Index - 1];
- return isFragmentUpToDate(&(Prev->getFragmentList().back()));
-}
-
bool MCAsmLayout::isFragmentUpToDate(const MCFragment *F) const {
- return (LastValidFragment &&
- F->getLayoutOrder() <= LastValidFragment->getLayoutOrder());
+ const MCSectionData &SD = *F->getParent();
+ const MCFragment *LastValid = LastValidFragment.lookup(&SD);
+ if (!LastValid)
+ return false;
+ assert(LastValid->getParent() == F->getParent());
+ return F->getLayoutOrder() <= LastValid->getLayoutOrder();
}
void MCAsmLayout::Invalidate(MCFragment *F) {
@@ -84,31 +76,23 @@ void MCAsmLayout::Invalidate(MCFragment *F) {
// Otherwise, reset the last valid fragment to the predecessor of the
// invalidated fragment.
- LastValidFragment = F->getPrevNode();
- if (!LastValidFragment) {
- unsigned Index = F->getParent()->getLayoutOrder();
- if (Index != 0) {
- MCSectionData *Prev = getSectionOrder()[Index - 1];
- LastValidFragment = &(Prev->getFragmentList().back());
- }
- }
+ const MCSectionData &SD = *F->getParent();
+ LastValidFragment[&SD] = F->getPrevNode();
}
void MCAsmLayout::EnsureValid(const MCFragment *F) const {
+ MCSectionData &SD = *F->getParent();
+
+ MCFragment *Cur = LastValidFragment[&SD];
+ if (!Cur)
+ Cur = &*SD.begin();
+ else
+ Cur = Cur->getNextNode();
+
// Advance the layout position until the fragment is up-to-date.
while (!isFragmentUpToDate(F)) {
- // Advance to the next fragment.
- MCFragment *Cur = LastValidFragment;
- if (Cur)
- Cur = Cur->getNextNode();
- if (!Cur) {
- unsigned NextIndex = 0;
- if (LastValidFragment)
- NextIndex = LastValidFragment->getParent()->getLayoutOrder() + 1;
- Cur = SectionOrder[NextIndex]->begin();
- }
-
const_cast<MCAsmLayout*>(this)->LayoutFragment(Cur);
+ Cur = Cur->getNextNode();
}
}
@@ -311,21 +295,11 @@ uint64_t MCAssembler::ComputeFragmentSize(const MCFragment &F,
return 0;
}
-void MCAsmLayout::LayoutFile() {
- // Initialize the first section and set the valid fragment layout point. All
- // actual layout computations are done lazily.
- LastValidFragment = 0;
-}
-
void MCAsmLayout::LayoutFragment(MCFragment *F) {
MCFragment *Prev = F->getPrevNode();
// We should never try to recompute something which is up-to-date.
assert(!isFragmentUpToDate(F) && "Attempt to recompute up-to-date fragment!");
- // We should never try to compute the fragment layout if the section isn't
- // up-to-date.
- assert(isSectionUpToDate(F->getParent()) &&
- "Attempt to compute fragment before it's section!");
// We should never try to compute the fragment layout if it's predecessor
// isn't up-to-date.
assert((!Prev || isFragmentUpToDate(Prev)) &&
@@ -340,7 +314,7 @@ void MCAsmLayout::LayoutFragment(MCFragment *F) {
F->Offset = Offset;
F->EffectiveSize = getAssembler().ComputeFragmentSize(*F, F->Offset);
- LastValidFragment = F;
+ LastValidFragment[F->getParent()] = F;
}
/// WriteFragmentData - Write the \arg F data to the output file.
@@ -541,11 +515,11 @@ void MCAssembler::Finish(MCObjectWriter *Writer) {
}
// Assign layout order indices to sections and fragments.
- unsigned FragmentIndex = 0;
for (unsigned i = 0, e = Layout.getSectionOrder().size(); i != e; ++i) {
MCSectionData *SD = Layout.getSectionOrder()[i];
SD->setLayoutOrder(i);
+ unsigned FragmentIndex = 0;
for (MCSectionData::iterator it2 = SD->begin(),
ie2 = SD->end(); it2 != ie2; ++it2)
it2->setLayoutOrder(FragmentIndex++);
@@ -743,9 +717,6 @@ bool MCAssembler::LayoutOnce(const MCObjectWriter &Writer,
MCAsmLayout &Layout) {
++stats::RelaxationSteps;
- // Layout the sections in order.
- Layout.LayoutFile();
-
// Scan for fragments that need relaxation.
bool WasRelaxed = false;
for (iterator it = begin(), ie = end(); it != ie; ++it) {
@@ -784,16 +755,10 @@ bool MCAssembler::LayoutOnce(const MCObjectWriter &Writer,
}
void MCAssembler::FinishLayout(MCAsmLayout &Layout) {
- // Lower out any instruction fragments, to simplify the fixup application and
- // output.
- //
- // FIXME-PERF: We don't have to do this, but the assumption is that it is
- // cheap (we will mostly end up eliminating fragments and appending on to data
- // fragments), so the extra complexity downstream isn't worth it. Evaluate
- // this assumption.
-
// The layout is done. Mark every fragment as valid.
- Layout.getFragmentOffset(&*Layout.getSectionOrder().back()->rbegin());
+ for (unsigned int i = 0, n = Layout.getSectionOrder().size(); i != n; ++i) {
+ Layout.getFragmentOffset(&*Layout.getSectionOrder()[i]->rbegin());
+ }
}
// Debugging methods