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Diffstat (limited to 'lib/CodeGen/VirtRegMap.cpp')
-rw-r--r--lib/CodeGen/VirtRegMap.cpp465
1 files changed, 301 insertions, 164 deletions
diff --git a/lib/CodeGen/VirtRegMap.cpp b/lib/CodeGen/VirtRegMap.cpp
index b687c57ae7..a4d0733e88 100644
--- a/lib/CodeGen/VirtRegMap.cpp
+++ b/lib/CodeGen/VirtRegMap.cpp
@@ -34,17 +34,18 @@ namespace {
Statistic<> NumSpills("spiller", "Number of register spills");
Statistic<> NumStores("spiller", "Number of stores added");
Statistic<> NumLoads ("spiller", "Number of loads added");
+ Statistic<> NumReused("spiller", "Number of values reused");
enum SpillerName { simple, local };
cl::opt<SpillerName>
SpillerOpt("spiller",
- cl::desc("Spiller to use: (default: simple)"),
+ cl::desc("Spiller to use: (default: local)"),
cl::Prefix,
cl::values(clEnumVal(simple, " simple spiller"),
clEnumVal(local, " local spiller"),
clEnumValEnd),
- cl::init(simple));
+ cl::init(local));
}
//===----------------------------------------------------------------------===//
@@ -149,15 +150,15 @@ bool SimpleSpiller::runOnMachineFunction(MachineFunction& MF,
E = MBB.end(); MII != E; ++MII) {
MachineInstr &MI = *MII;
for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
- MachineOperand &MOP = MI.getOperand(i);
- if (MOP.isRegister() && MOP.getReg() &&
- MRegisterInfo::isVirtualRegister(MOP.getReg())){
- unsigned VirtReg = MOP.getReg();
+ MachineOperand &MO = MI.getOperand(i);
+ if (MO.isRegister() && MO.getReg() &&
+ MRegisterInfo::isVirtualRegister(MO.getReg())) {
+ unsigned VirtReg = MO.getReg();
unsigned PhysReg = VRM.getPhys(VirtReg);
if (VRM.hasStackSlot(VirtReg)) {
int StackSlot = VRM.getStackSlot(VirtReg);
- if (MOP.isUse() &&
+ if (MO.isUse() &&
std::find(LoadedRegs.begin(), LoadedRegs.end(), VirtReg)
== LoadedRegs.end()) {
MRI.loadRegFromStackSlot(MBB, &MI, PhysReg, StackSlot);
@@ -166,9 +167,8 @@ bool SimpleSpiller::runOnMachineFunction(MachineFunction& MF,
DEBUG(std::cerr << '\t' << *prior(MII));
}
- if (MOP.isDef()) {
- MRI.storeRegToStackSlot(MBB, next(MII), PhysReg,
- VRM.getStackSlot(VirtReg));
+ if (MO.isDef()) {
+ MRI.storeRegToStackSlot(MBB, next(MII), PhysReg, StackSlot);
++NumStores;
}
}
@@ -187,186 +187,323 @@ bool SimpleSpiller::runOnMachineFunction(MachineFunction& MF,
//===----------------------------------------------------------------------===//
namespace {
+ /// LocalSpiller - This spiller does a simple pass over the machine basic
+ /// block to attempt to keep spills in registers as much as possible for
+ /// blocks that have low register pressure (the vreg may be spilled due to
+ /// register pressure in other blocks).
class LocalSpiller : public Spiller {
- typedef std::vector<unsigned> Phys2VirtMap;
- typedef std::vector<bool> PhysFlag;
- typedef DenseMap<MachineInstr*, VirtReg2IndexFunctor> Virt2MI;
-
- MachineFunction *MF;
- const TargetMachine *TM;
- const TargetInstrInfo *TII;
const MRegisterInfo *MRI;
- const VirtRegMap *VRM;
- Phys2VirtMap p2vMap_;
- PhysFlag dirty_;
- Virt2MI lastDef_;
-
+ const TargetInstrInfo *TII;
public:
- bool runOnMachineFunction(MachineFunction &MF, const VirtRegMap &VRM);
-
- private:
- void vacateJustPhysReg(MachineBasicBlock& MBB,
- MachineBasicBlock::iterator MII,
- unsigned PhysReg);
-
- void vacatePhysReg(MachineBasicBlock& MBB,
- MachineBasicBlock::iterator MII,
- unsigned PhysReg) {
- vacateJustPhysReg(MBB, MII, PhysReg);
- for (const unsigned* as = MRI->getAliasSet(PhysReg); *as; ++as)
- vacateJustPhysReg(MBB, MII, *as);
- }
-
- void handleUse(MachineBasicBlock& MBB,
- MachineBasicBlock::iterator MII,
- unsigned VirtReg,
- unsigned PhysReg) {
- // check if we are replacing a previous mapping
- if (p2vMap_[PhysReg] != VirtReg) {
- vacatePhysReg(MBB, MII, PhysReg);
- p2vMap_[PhysReg] = VirtReg;
- // load if necessary
- if (VRM->hasStackSlot(VirtReg)) {
- MRI->loadRegFromStackSlot(MBB, MII, PhysReg,
- VRM->getStackSlot(VirtReg));
- ++NumLoads;
- DEBUG(std::cerr << "added: " << *prior(MII));
- lastDef_[VirtReg] = MII;
- }
- }
+ bool runOnMachineFunction(MachineFunction &MF, const VirtRegMap &VRM) {
+ MRI = MF.getTarget().getRegisterInfo();
+ TII = MF.getTarget().getInstrInfo();
+ DEBUG(std::cerr << "\n**** Local spiller rewriting function '"
+ << MF.getFunction()->getName() << "':\n");
+
+ for (MachineFunction::iterator MBB = MF.begin(), E = MF.end();
+ MBB != E; ++MBB)
+ RewriteMBB(*MBB, VRM);
+ return true;
}
-
- void handleDef(MachineBasicBlock& MBB,
- MachineBasicBlock::iterator MII,
- unsigned VirtReg,
- unsigned PhysReg) {
- // check if we are replacing a previous mapping
- if (p2vMap_[PhysReg] != VirtReg)
- vacatePhysReg(MBB, MII, PhysReg);
-
- p2vMap_[PhysReg] = VirtReg;
- dirty_[PhysReg] = true;
- lastDef_[VirtReg] = MII;
- }
-
- void eliminateVirtRegsInMBB(MachineBasicBlock& MBB);
+ private:
+ void RewriteMBB(MachineBasicBlock &MBB, const VirtRegMap &VRM);
+ void ClobberPhysReg(unsigned PR, std::map<int, unsigned> &SpillSlots,
+ std::map<unsigned, int> &PhysRegs);
+ void ClobberPhysRegOnly(unsigned PR, std::map<int, unsigned> &SpillSlots,
+ std::map<unsigned, int> &PhysRegs);
};
}
-bool LocalSpiller::runOnMachineFunction(MachineFunction &mf,
- const VirtRegMap &vrm) {
- MF = &mf;
- TM = &MF->getTarget();
- TII = TM->getInstrInfo();
- MRI = TM->getRegisterInfo();
- VRM = &vrm;
- p2vMap_.assign(MRI->getNumRegs(), 0);
- dirty_.assign(MRI->getNumRegs(), false);
+void LocalSpiller::ClobberPhysRegOnly(unsigned PhysReg,
+ std::map<int, unsigned> &SpillSlots,
+ std::map<unsigned, int> &PhysRegs) {
+ std::map<unsigned, int>::iterator I = PhysRegs.find(PhysReg);
+ if (I != PhysRegs.end()) {
+ int Slot = I->second;
+ PhysRegs.erase(I);
+ assert(SpillSlots[Slot] == PhysReg && "Bidirectional map mismatch!");
+ SpillSlots.erase(Slot);
+ DEBUG(std::cerr << "PhysReg " << MRI->getName(PhysReg)
+ << " clobbered, invalidating SS#" << Slot << "\n");
- DEBUG(std::cerr << "********** REWRITE MACHINE CODE **********\n");
- DEBUG(std::cerr << "********** Function: "
- << MF->getFunction()->getName() << '\n');
-
- for (MachineFunction::iterator MBB = MF->begin(), E = MF->end();
- MBB != E; ++MBB) {
- lastDef_.grow(MF->getSSARegMap()->getLastVirtReg());
- DEBUG(std::cerr << MBB->getBasicBlock()->getName() << ":\n");
- eliminateVirtRegsInMBB(*MBB);
- // clear map, dirty flag and last ref
- p2vMap_.assign(p2vMap_.size(), 0);
- dirty_.assign(dirty_.size(), false);
- lastDef_.clear();
}
- return true;
}
-void LocalSpiller::vacateJustPhysReg(MachineBasicBlock& MBB,
- MachineBasicBlock::iterator MII,
- unsigned PhysReg) {
- unsigned VirtReg = p2vMap_[PhysReg];
- if (dirty_[PhysReg] && VRM->hasStackSlot(VirtReg)) {
- assert(lastDef_[VirtReg] && "virtual register is mapped "
- "to a register and but was not defined!");
- MachineBasicBlock::iterator lastDef = lastDef_[VirtReg];
- MachineBasicBlock::iterator nextLastRef = next(lastDef);
- MRI->storeRegToStackSlot(*lastDef->getParent(),
- nextLastRef,
- PhysReg,
- VRM->getStackSlot(VirtReg));
- ++NumStores;
- DEBUG(std::cerr << "added: " << *prior(nextLastRef);
- std::cerr << "after: " << *lastDef);
- lastDef_[VirtReg] = 0;
- }
- p2vMap_[PhysReg] = 0;
- dirty_[PhysReg] = false;
+void LocalSpiller::ClobberPhysReg(unsigned PhysReg,
+ std::map<int, unsigned> &SpillSlots,
+ std::map<unsigned, int> &PhysRegs) {
+ for (const unsigned *AS = MRI->getAliasSet(PhysReg); *AS; ++AS)
+ ClobberPhysRegOnly(*AS, SpillSlots, PhysRegs);
+ ClobberPhysRegOnly(PhysReg, SpillSlots, PhysRegs);
}
-void LocalSpiller::eliminateVirtRegsInMBB(MachineBasicBlock &MBB) {
- for (MachineBasicBlock::iterator MI = MBB.begin(), E = MBB.end();
- MI != E; ++MI) {
-
- // if we have references to memory operands make sure
- // we clear all physical registers that may contain
- // the value of the spilled virtual register
- VirtRegMap::MI2VirtMapTy::const_iterator i, e;
- for (tie(i, e) = VRM->getFoldedVirts(MI); i != e; ++i) {
- if (VRM->hasPhys(i->second))
- vacateJustPhysReg(MBB, MI, VRM->getPhys(i->second));
- }
- // rewrite all used operands
- for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
- MachineOperand& op = MI->getOperand(i);
- if (op.isRegister() && op.getReg() && op.isUse() &&
- MRegisterInfo::isVirtualRegister(op.getReg())) {
- unsigned VirtReg = op.getReg();
- unsigned PhysReg = VRM->getPhys(VirtReg);
- handleUse(MBB, MI, VirtReg, PhysReg);
- MI->SetMachineOperandReg(i, PhysReg);
- // mark as dirty if this is def&use
- if (op.isDef()) {
- dirty_[PhysReg] = true;
- lastDef_[VirtReg] = MI;
+// ReusedOp - For each reused operand, we keep track of a bit of information, in
+// case we need to rollback upon processing a new operand. See comments below.
+namespace {
+ struct ReusedOp {
+ // The MachineInstr operand that reused an available value.
+ unsigned Operand;
+
+ // StackSlot - The spill slot of the value being reused.
+ unsigned StackSlot;
+
+ // PhysRegReused - The physical register the value was available in.
+ unsigned PhysRegReused;
+
+ // AssignedPhysReg - The physreg that was assigned for use by the reload.
+ unsigned AssignedPhysReg;
+
+ ReusedOp(unsigned o, unsigned ss, unsigned prr, unsigned apr)
+ : Operand(o), StackSlot(ss), PhysRegReused(prr), AssignedPhysReg(apr) {}
+ };
+}
+
+
+/// rewriteMBB - Keep track of which spills are available even after the
+/// register allocator is done with them. If possible, avoid reloading vregs.
+void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, const VirtRegMap &VRM) {
+
+ // SpillSlotsAvailable - This map keeps track of all of the spilled virtual
+ // register values that are still available, due to being loaded to stored to,
+ // but not invalidated yet.
+ std::map<int, unsigned> SpillSlotsAvailable;
+
+ // PhysRegsAvailable - This is the inverse of SpillSlotsAvailable, indicating
+ // which physregs are in use holding a stack slot value.
+ std::map<unsigned, int> PhysRegsAvailable;
+
+ DEBUG(std::cerr << MBB.getBasicBlock()->getName() << ":\n");
+
+ std::vector<ReusedOp> ReusedOperands;
+
+ // DefAndUseVReg - When we see a def&use operand that is spilled, keep track
+ // of it. ".first" is the machine operand index (should always be 0 for now),
+ // and ".second" is the virtual register that is spilled.
+ std::vector<std::pair<unsigned, unsigned> > DefAndUseVReg;
+
+ for (MachineBasicBlock::iterator MII = MBB.begin(), E = MBB.end();
+ MII != E; ) {
+ MachineInstr &MI = *MII;
+ MachineBasicBlock::iterator NextMII = MII; ++NextMII;
+
+ ReusedOperands.clear();
+ DefAndUseVReg.clear();
+
+ // Process all of the spilled uses and all non spilled reg references.
+ for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
+ MachineOperand &MO = MI.getOperand(i);
+ if (MO.isRegister() && MO.getReg() &&
+ MRegisterInfo::isVirtualRegister(MO.getReg())) {
+ unsigned VirtReg = MO.getReg();
+
+ if (!VRM.hasStackSlot(VirtReg)) {
+ // This virtual register was assigned a physreg!
+ MI.SetMachineOperandReg(i, VRM.getPhys(VirtReg));
+ } else {
+ // Is this virtual register a spilled value?
+ if (MO.isUse()) {
+ int StackSlot = VRM.getStackSlot(VirtReg);
+ unsigned PhysReg;
+
+ // Check to see if this stack slot is available.
+ std::map<int, unsigned>::iterator SSI =
+ SpillSlotsAvailable.find(StackSlot);
+ if (SSI != SpillSlotsAvailable.end()) {
+ // If this stack slot value is already available, reuse it!
+ PhysReg = SSI->second;
+ MI.SetMachineOperandReg(i, PhysReg);
+ DEBUG(std::cerr << "Reusing SS#" << StackSlot << " from physreg "
+ << MRI->getName(SSI->second) << "\n");
+
+ // The only technical detail we have is that we don't know that
+ // PhysReg won't be clobbered by a reloaded stack slot that occurs
+ // later in the instruction. In particular, consider 'op V1, V2'.
+ // If V1 is available in physreg R0, we would choose to reuse it
+ // here, instead of reloading it into the register the allocator
+ // indicated (say R1). However, V2 might have to be reloaded
+ // later, and it might indicate that it needs to live in R0. When
+ // this occurs, we need to have information available that
+ // indicates it is safe to use R1 for the reload instead of R0.
+ //
+ // To further complicate matters, we might conflict with an alias,
+ // or R0 and R1 might not be compatible with each other. In this
+ // case, we actually insert a reload for V1 in R1, ensuring that
+ // we can get at R0 or its alias.
+ ReusedOperands.push_back(ReusedOp(i, StackSlot, PhysReg,
+ VRM.getPhys(VirtReg)));
+ ++NumReused;
+ } else {
+ // Otherwise, reload it and remember that we have it.
+ PhysReg = VRM.getPhys(VirtReg);
+
+ // Note that, if we reused a register for a previous operand, the
+ // register we want to reload into might not actually be
+ // available. If this occurs, use the register indicated by the
+ // reuser.
+ if (!ReusedOperands.empty()) // This is most often empty.
+ for (unsigned ro = 0, e = ReusedOperands.size(); ro != e; ++ro)
+ if (ReusedOperands[ro].PhysRegReused == PhysReg) {
+ // Yup, use the reload register that we didn't use before.
+ PhysReg = ReusedOperands[ro].AssignedPhysReg;
+ break;
+ } else {
+ ReusedOp &Op = ReusedOperands[ro];
+ unsigned PRRU = Op.PhysRegReused;
+ for (const unsigned *AS = MRI->getAliasSet(PRRU); *AS; ++AS)
+ if (*AS == PhysReg) {
+ // Okay, we found out that an alias of a reused register
+ // was used. This isn't good because it means we have
+ // to undo a previous reuse.
+ MRI->loadRegFromStackSlot(MBB, &MI, Op.AssignedPhysReg,
+ Op.StackSlot);
+ ClobberPhysReg(Op.AssignedPhysReg, SpillSlotsAvailable,
+ PhysRegsAvailable);
+
+ MI.SetMachineOperandReg(Op.Operand, Op.AssignedPhysReg);
+ PhysRegsAvailable[Op.AssignedPhysReg] = Op.StackSlot;
+ SpillSlotsAvailable[Op.StackSlot] = Op.AssignedPhysReg;
+ PhysRegsAvailable.erase(Op.PhysRegReused);
+ DEBUG(std::cerr << "Remembering SS#" << Op.StackSlot
+ << " in physreg "
+ << MRI->getName(Op.AssignedPhysReg) << "\n");
+ ++NumLoads;
+ DEBUG(std::cerr << '\t' << *prior(MII));
+
+ DEBUG(std::cerr << "Reuse undone!\n");
+ ReusedOperands.erase(ReusedOperands.begin()+ro);
+ --NumReused;
+ goto ContinueReload;
+ }
+ }
+ ContinueReload:
+
+ MRI->loadRegFromStackSlot(MBB, &MI, PhysReg, StackSlot);
+ // This invalidates PhysReg.
+ ClobberPhysReg(PhysReg, SpillSlotsAvailable, PhysRegsAvailable);
+
+ MI.SetMachineOperandReg(i, PhysReg);
+ PhysRegsAvailable[PhysReg] = StackSlot;
+ SpillSlotsAvailable[StackSlot] = PhysReg;
+ DEBUG(std::cerr << "Remembering SS#" << StackSlot <<" in physreg "
+ << MRI->getName(PhysReg) << "\n");
+ ++NumLoads;
+ DEBUG(std::cerr << '\t' << *prior(MII));
+ }
+
+ // If this is both a def and a use, we need to emit a store to the
+ // stack slot after the instruction. Keep track of D&U operands
+ // because we already changed it to a physreg here.
+ if (MO.isDef()) {
+ // Remember that this was a def-and-use operand, and that the
+ // stack slot is live after this instruction executes.
+ DefAndUseVReg.push_back(std::make_pair(i, VirtReg));
+ }
+ }
}
}
}
- // spill implicit physical register defs
- const TargetInstrDescriptor& tid = TII->get(MI->getOpcode());
- for (const unsigned* id = tid.ImplicitDefs; *id; ++id)
- vacatePhysReg(MBB, MI, *id);
-
- // spill explicit physical register defs
- for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
- MachineOperand& op = MI->getOperand(i);
- if (op.isRegister() && op.getReg() && !op.isUse() &&
- MRegisterInfo::isPhysicalRegister(op.getReg()))
- vacatePhysReg(MBB, MI, op.getReg());
+ // Loop over all of the implicit defs, clearing them from our available
+ // sets.
+ const TargetInstrDescriptor &InstrDesc = TII->get(MI.getOpcode());
+ for (const unsigned* ImpDef = InstrDesc.ImplicitDefs; *ImpDef; ++ImpDef)
+ ClobberPhysReg(*ImpDef, SpillSlotsAvailable, PhysRegsAvailable);
+
+ DEBUG(std::cerr << '\t' << MI);
+
+ // If we have folded references to memory operands, make sure we clear all
+ // physical registers that may contain the value of the spilled virtual
+ // register
+ VirtRegMap::MI2VirtMapTy::const_iterator I, E;
+ for (tie(I, E) = VRM.getFoldedVirts(&MI); I != E; ++I) {
+ DEBUG(std::cerr << "Folded vreg: " << I->second);
+ if (VRM.hasStackSlot(I->second)) {
+ int SS = VRM.getStackSlot(I->second);
+ DEBUG(std::cerr << " - StackSlot: " << SS << "\n");
+
+ std::map<int, unsigned>::iterator I = SpillSlotsAvailable.find(SS);
+ if (I != SpillSlotsAvailable.end()) {
+ PhysRegsAvailable.erase(I->second);
+ SpillSlotsAvailable.erase(I);
+ }
+ } else {
+ DEBUG(std::cerr << ": No stack slot!\n");
+ }
}
- // rewrite def operands (def&use was handled with the
- // uses so don't check for those here)
- for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
- MachineOperand& op = MI->getOperand(i);
- if (op.isRegister() && op.getReg() && !op.isUse())
- if (MRegisterInfo::isPhysicalRegister(op.getReg()))
- vacatePhysReg(MBB, MI, op.getReg());
- else {
- unsigned PhysReg = VRM->getPhys(op.getReg());
- handleDef(MBB, MI, op.getReg(), PhysReg);
- MI->SetMachineOperandReg(i, PhysReg);
+ // Process all of the spilled defs.
+ for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
+ MachineOperand &MO = MI.getOperand(i);
+ if (MO.isRegister() && MO.getReg() && MO.isDef()) {
+ unsigned VirtReg = MO.getReg();
+
+ bool TakenCareOf = false;
+ if (!MRegisterInfo::isVirtualRegister(VirtReg)) {
+ // Check to see if this is a def-and-use vreg operand that we do need
+ // to insert a store for.
+ bool OpTakenCareOf = false;
+ if (MO.isUse() && !DefAndUseVReg.empty()) {
+ for (unsigned dau = 0, e = DefAndUseVReg.size(); dau != e; ++dau)
+ if (DefAndUseVReg[dau].first == i) {
+ VirtReg = DefAndUseVReg[dau].second;
+ OpTakenCareOf = true;
+ break;
+ }
+ }
+
+ if (!OpTakenCareOf) {
+ ClobberPhysReg(VirtReg, SpillSlotsAvailable, PhysRegsAvailable);
+ TakenCareOf = true;
+ }
+ }
+
+ if (!TakenCareOf) {
+ // The only vregs left are stack slot definitions.
+ int StackSlot = VRM.getStackSlot(VirtReg);
+ unsigned PhysReg;
+
+ // If this is a def&use operand, and we used a different physreg for
+ // it than the one assigned, make sure to execute the store from the
+ // correct physical register.
+ if (MO.getReg() == VirtReg)
+ PhysReg = VRM.getPhys(VirtReg);
+ else
+ PhysReg = MO.getReg();
+
+ MRI->storeRegToStackSlot(MBB, next(MII), PhysReg, StackSlot);
+ DEBUG(std::cerr << "Store:\t" << *next(MII));
+ MI.SetMachineOperandReg(i, PhysReg);
+
+ // If the stack slot value was previously available in some other
+ // register, change it now. Otherwise, make the register available,
+ // in PhysReg.
+ std::map<int, unsigned>::iterator SSA =
+ SpillSlotsAvailable.find(StackSlot);
+ if (SSA != SpillSlotsAvailable.end()) {
+ // Remove the record for physreg.
+ PhysRegsAvailable.erase(SSA->second);
+ SpillSlotsAvailable.erase(SSA);
+ }
+ ClobberPhysReg(PhysReg, SpillSlotsAvailable, PhysRegsAvailable);
+
+ PhysRegsAvailable[PhysReg] = StackSlot;
+ SpillSlotsAvailable[StackSlot] = PhysReg;
+ DEBUG(std::cerr << "Updating SS#" << StackSlot <<" in physreg "
+ << MRI->getName(PhysReg) << "\n");
+
+ ++NumStores;
+ VirtReg = PhysReg;
}
+ }
}
-
- DEBUG(std::cerr << '\t' << *MI);
+ MII = NextMII;
}
-
- for (unsigned i = 1, e = p2vMap_.size(); i != e; ++i)
- vacateJustPhysReg(MBB, MBB.getFirstTerminator(), i);
}
+
llvm::Spiller* llvm::createSpiller() {
switch (SpillerOpt) {
default: assert(0 && "Unreachable!");