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-rw-r--r--lib/CodeGen/VirtRegMap.cpp246
1 files changed, 118 insertions, 128 deletions
diff --git a/lib/CodeGen/VirtRegMap.cpp b/lib/CodeGen/VirtRegMap.cpp
index 196e849cc5..9d57a0a267 100644
--- a/lib/CodeGen/VirtRegMap.cpp
+++ b/lib/CodeGen/VirtRegMap.cpp
@@ -62,13 +62,17 @@ namespace {
VirtRegMap::VirtRegMap(MachineFunction &mf)
: TII(*mf.getTarget().getInstrInfo()), MF(mf),
Virt2PhysMap(NO_PHYS_REG), Virt2StackSlotMap(NO_STACK_SLOT),
+ Virt2ReMatIdMap(NO_STACK_SLOT), ReMatMap(NULL),
ReMatId(MAX_STACK_SLOT+1) {
grow();
}
void VirtRegMap::grow() {
- Virt2PhysMap.grow(MF.getSSARegMap()->getLastVirtReg());
- Virt2StackSlotMap.grow(MF.getSSARegMap()->getLastVirtReg());
+ unsigned LastVirtReg = MF.getSSARegMap()->getLastVirtReg();
+ Virt2PhysMap.grow(LastVirtReg);
+ Virt2StackSlotMap.grow(LastVirtReg);
+ Virt2ReMatIdMap.grow(LastVirtReg);
+ ReMatMap.grow(LastVirtReg);
}
int VirtRegMap::assignVirt2StackSlot(unsigned virtReg) {
@@ -95,19 +99,19 @@ void VirtRegMap::assignVirt2StackSlot(unsigned virtReg, int frameIndex) {
int VirtRegMap::assignVirtReMatId(unsigned virtReg) {
assert(MRegisterInfo::isVirtualRegister(virtReg));
- assert(Virt2StackSlotMap[virtReg] == NO_STACK_SLOT &&
+ assert(Virt2ReMatIdMap[virtReg] == NO_STACK_SLOT &&
"attempt to assign re-mat id to already spilled register");
- const MachineInstr *DefMI = getReMaterializedMI(virtReg);
- int FrameIdx;
- if (TII.isLoadFromStackSlot((MachineInstr*)DefMI, FrameIdx)) {
- // Load from stack slot is re-materialize as reload from the stack slot!
- Virt2StackSlotMap[virtReg] = FrameIdx;
- return FrameIdx;
- }
- Virt2StackSlotMap[virtReg] = ReMatId;
+ Virt2ReMatIdMap[virtReg] = ReMatId;
return ReMatId++;
}
+void VirtRegMap::assignVirtReMatId(unsigned virtReg, int id) {
+ assert(MRegisterInfo::isVirtualRegister(virtReg));
+ assert(Virt2ReMatIdMap[virtReg] == NO_STACK_SLOT &&
+ "attempt to assign re-mat id to already spilled register");
+ Virt2ReMatIdMap[virtReg] = id;
+}
+
void VirtRegMap::virtFolded(unsigned VirtReg, MachineInstr *OldMI,
unsigned OpNo, MachineInstr *NewMI) {
// Move previous memory references folded to new instruction.
@@ -194,7 +198,7 @@ bool SimpleSpiller::runOnMachineFunction(MachineFunction &MF, VirtRegMap &VRM) {
if (MRegisterInfo::isVirtualRegister(MO.getReg())) {
unsigned VirtReg = MO.getReg();
unsigned PhysReg = VRM.getPhys(VirtReg);
- if (VRM.hasStackSlot(VirtReg)) {
+ if (!VRM.isAssignedReg(VirtReg)) {
int StackSlot = VRM.getStackSlot(VirtReg);
const TargetRegisterClass* RC =
MF.getSSARegMap()->getRegClass(VirtReg);
@@ -246,43 +250,41 @@ namespace {
DOUT << "\n**** Local spiller rewriting function '"
<< MF.getFunction()->getName() << "':\n";
- std::vector<MachineInstr *> ReMatedMIs;
for (MachineFunction::iterator MBB = MF.begin(), E = MF.end();
MBB != E; ++MBB)
- RewriteMBB(*MBB, VRM, ReMatedMIs);
- for (unsigned i = 0, e = ReMatedMIs.size(); i != e; ++i)
- delete ReMatedMIs[i];
+ RewriteMBB(*MBB, VRM);
return true;
}
private:
- void RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM,
- std::vector<MachineInstr*> &ReMatedMIs);
+ void RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM);
};
}
/// AvailableSpills - As the local spiller is scanning and rewriting an MBB from
-/// top down, keep track of which spills slots are available in each register.
+/// top down, keep track of which spills slots or remat are available in each
+/// register.
///
/// Note that not all physregs are created equal here. In particular, some
/// physregs are reloads that we are allowed to clobber or ignore at any time.
/// Other physregs are values that the register allocated program is using that
/// we cannot CHANGE, but we can read if we like. We keep track of this on a
-/// per-stack-slot basis as the low bit in the value of the SpillSlotsAvailable
-/// entries. The predicate 'canClobberPhysReg()' checks this bit and
-/// addAvailable sets it if.
+/// per-stack-slot / remat id basis as the low bit in the value of the
+/// SpillSlotsAvailable entries. The predicate 'canClobberPhysReg()' checks
+/// this bit and addAvailable sets it if.
namespace {
class VISIBILITY_HIDDEN AvailableSpills {
const MRegisterInfo *MRI;
const TargetInstrInfo *TII;
- // SpillSlotsAvailable - This map keeps track of all of the spilled virtual
- // register values that are still available, due to being loaded or stored to,
- // but not invalidated yet.
- std::map<int, unsigned> SpillSlotsAvailable;
+ // SpillSlotsOrReMatsAvailable - This map keeps track of all of the spilled
+ // or remat'ed virtual register values that are still available, due to being
+ // loaded or stored to, but not invalidated yet.
+ std::map<int, unsigned> SpillSlotsOrReMatsAvailable;
- // PhysRegsAvailable - This is the inverse of SpillSlotsAvailable, indicating
- // which stack slot values are currently held by a physreg. This is used to
- // invalidate entries in SpillSlotsAvailable when a physreg is modified.
+ // PhysRegsAvailable - This is the inverse of SpillSlotsOrReMatsAvailable,
+ // indicating which stack slot values are currently held by a physreg. This
+ // is used to invalidate entries in SpillSlotsOrReMatsAvailable when a
+ // physreg is modified.
std::multimap<unsigned, int> PhysRegsAvailable;
void disallowClobberPhysRegOnly(unsigned PhysReg);
@@ -295,41 +297,43 @@ public:
const MRegisterInfo *getRegInfo() const { return MRI; }
- /// getSpillSlotPhysReg - If the specified stack slot is available in a
- /// physical register, return that PhysReg, otherwise return 0.
- unsigned getSpillSlotPhysReg(int Slot) const {
- std::map<int, unsigned>::const_iterator I = SpillSlotsAvailable.find(Slot);
- if (I != SpillSlotsAvailable.end()) {
+ /// getSpillSlotOrReMatPhysReg - If the specified stack slot or remat is
+ /// available in a physical register, return that PhysReg, otherwise
+ /// return 0.
+ unsigned getSpillSlotOrReMatPhysReg(int Slot) const {
+ std::map<int, unsigned>::const_iterator I =
+ SpillSlotsOrReMatsAvailable.find(Slot);
+ if (I != SpillSlotsOrReMatsAvailable.end()) {
return I->second >> 1; // Remove the CanClobber bit.
}
return 0;
}
- /// addAvailable - Mark that the specified stack slot is available in the
- /// specified physreg. If CanClobber is true, the physreg can be modified at
- /// any time without changing the semantics of the program.
- void addAvailable(int Slot, MachineInstr *MI, unsigned Reg,
+ /// addAvailable - Mark that the specified stack slot / remat is available in
+ /// the specified physreg. If CanClobber is true, the physreg can be modified
+ /// at any time without changing the semantics of the program.
+ void addAvailable(int SlotOrReMat, MachineInstr *MI, unsigned Reg,
bool CanClobber = true) {
// If this stack slot is thought to be available in some other physreg,
// remove its record.
- ModifyStackSlot(Slot);
+ ModifyStackSlotOrReMat(SlotOrReMat);
- PhysRegsAvailable.insert(std::make_pair(Reg, Slot));
- SpillSlotsAvailable[Slot] = (Reg << 1) | (unsigned)CanClobber;
+ PhysRegsAvailable.insert(std::make_pair(Reg, SlotOrReMat));
+ SpillSlotsOrReMatsAvailable[SlotOrReMat] = (Reg << 1) | (unsigned)CanClobber;
- if (Slot > VirtRegMap::MAX_STACK_SLOT)
- DOUT << "Remembering RM#" << Slot-VirtRegMap::MAX_STACK_SLOT-1;
+ if (SlotOrReMat > VirtRegMap::MAX_STACK_SLOT)
+ DOUT << "Remembering RM#" << SlotOrReMat-VirtRegMap::MAX_STACK_SLOT-1;
else
- DOUT << "Remembering SS#" << Slot;
+ DOUT << "Remembering SS#" << SlotOrReMat;
DOUT << " in physreg " << MRI->getName(Reg) << "\n";
}
/// canClobberPhysReg - Return true if the spiller is allowed to change the
/// value of the specified stackslot register if it desires. The specified
/// stack slot must be available in a physreg for this query to make sense.
- bool canClobberPhysReg(int Slot) const {
- assert(SpillSlotsAvailable.count(Slot) && "Slot not available!");
- return SpillSlotsAvailable.find(Slot)->second & 1;
+ bool canClobberPhysReg(int SlotOrReMat) const {
+ assert(SpillSlotsOrReMatsAvailable.count(SlotOrReMat) && "Value not available!");
+ return SpillSlotsOrReMatsAvailable.find(SlotOrReMat)->second & 1;
}
/// disallowClobberPhysReg - Unset the CanClobber bit of the specified
@@ -342,10 +346,10 @@ public:
/// it and any of its aliases.
void ClobberPhysReg(unsigned PhysReg);
- /// ModifyStackSlot - This method is called when the value in a stack slot
+ /// ModifyStackSlotOrReMat - This method is called when the value in a stack slot
/// changes. This removes information about which register the previous value
/// for this slot lives in (as the previous value is dead now).
- void ModifyStackSlot(int Slot);
+ void ModifyStackSlotOrReMat(int SlotOrReMat);
};
}
@@ -356,11 +360,11 @@ void AvailableSpills::disallowClobberPhysRegOnly(unsigned PhysReg) {
std::multimap<unsigned, int>::iterator I =
PhysRegsAvailable.lower_bound(PhysReg);
while (I != PhysRegsAvailable.end() && I->first == PhysReg) {
- int Slot = I->second;
+ int SlotOrReMat = I->second;
I++;
- assert((SpillSlotsAvailable[Slot] >> 1) == PhysReg &&
+ assert((SpillSlotsOrReMatsAvailable[SlotOrReMat] >> 1) == PhysReg &&
"Bidirectional map mismatch!");
- SpillSlotsAvailable[Slot] &= ~1;
+ SpillSlotsOrReMatsAvailable[SlotOrReMat] &= ~1;
DOUT << "PhysReg " << MRI->getName(PhysReg)
<< " copied, it is available for use but can no longer be modified\n";
}
@@ -381,17 +385,17 @@ void AvailableSpills::ClobberPhysRegOnly(unsigned PhysReg) {
std::multimap<unsigned, int>::iterator I =
PhysRegsAvailable.lower_bound(PhysReg);
while (I != PhysRegsAvailable.end() && I->first == PhysReg) {
- int Slot = I->second;
+ int SlotOrReMat = I->second;
PhysRegsAvailable.erase(I++);
- assert((SpillSlotsAvailable[Slot] >> 1) == PhysReg &&
+ assert((SpillSlotsOrReMatsAvailable[SlotOrReMat] >> 1) == PhysReg &&
"Bidirectional map mismatch!");
- SpillSlotsAvailable.erase(Slot);
+ SpillSlotsOrReMatsAvailable.erase(SlotOrReMat);
DOUT << "PhysReg " << MRI->getName(PhysReg)
<< " clobbered, invalidating ";
- if (Slot > VirtRegMap::MAX_STACK_SLOT)
- DOUT << "RM#" << Slot-VirtRegMap::MAX_STACK_SLOT-1 << "\n";
+ if (SlotOrReMat > VirtRegMap::MAX_STACK_SLOT)
+ DOUT << "RM#" << SlotOrReMat-VirtRegMap::MAX_STACK_SLOT-1 << "\n";
else
- DOUT << "SS#" << Slot << "\n";
+ DOUT << "SS#" << SlotOrReMat << "\n";
}
}
@@ -404,14 +408,14 @@ void AvailableSpills::ClobberPhysReg(unsigned PhysReg) {
ClobberPhysRegOnly(PhysReg);
}
-/// ModifyStackSlot - This method is called when the value in a stack slot
+/// ModifyStackSlotOrReMat - This method is called when the value in a stack slot
/// changes. This removes information about which register the previous value
/// for this slot lives in (as the previous value is dead now).
-void AvailableSpills::ModifyStackSlot(int Slot) {
- std::map<int, unsigned>::iterator It = SpillSlotsAvailable.find(Slot);
- if (It == SpillSlotsAvailable.end()) return;
+void AvailableSpills::ModifyStackSlotOrReMat(int SlotOrReMat) {
+ std::map<int, unsigned>::iterator It = SpillSlotsOrReMatsAvailable.find(SlotOrReMat);
+ if (It == SpillSlotsOrReMatsAvailable.end()) return;
unsigned Reg = It->second >> 1;
- SpillSlotsAvailable.erase(It);
+ SpillSlotsOrReMatsAvailable.erase(It);
// This register may hold the value of multiple stack slots, only remove this
// stack slot from the set of values the register contains.
@@ -419,7 +423,7 @@ void AvailableSpills::ModifyStackSlot(int Slot) {
for (; ; ++I) {
assert(I != PhysRegsAvailable.end() && I->first == Reg &&
"Map inverse broken!");
- if (I->second == Slot) break;
+ if (I->second == SlotOrReMat) break;
}
PhysRegsAvailable.erase(I);
}
@@ -490,8 +494,8 @@ namespace {
// The MachineInstr operand that reused an available value.
unsigned Operand;
- // StackSlot - The spill slot of the value being reused.
- unsigned StackSlot;
+ // StackSlotOrReMat - The spill slot or remat id of the value being reused.
+ unsigned StackSlotOrReMat;
// PhysRegReused - The physical register the value was available in.
unsigned PhysRegReused;
@@ -504,7 +508,7 @@ namespace {
ReusedOp(unsigned o, unsigned ss, unsigned prr, unsigned apr,
unsigned vreg)
- : Operand(o), StackSlot(ss), PhysRegReused(prr), AssignedPhysReg(apr),
+ : Operand(o), StackSlotOrReMat(ss), PhysRegReused(prr), AssignedPhysReg(apr),
VirtReg(vreg) {}
};
@@ -525,7 +529,7 @@ namespace {
/// addReuse - If we choose to reuse a virtual register that is already
/// available instead of reloading it, remember that we did so.
- void addReuse(unsigned OpNo, unsigned StackSlot,
+ void addReuse(unsigned OpNo, unsigned StackSlotOrReMat,
unsigned PhysRegReused, unsigned AssignedPhysReg,
unsigned VirtReg) {
// If the reload is to the assigned register anyway, no undo will be
@@ -533,7 +537,7 @@ namespace {
if (PhysRegReused == AssignedPhysReg) return;
// Otherwise, remember this.
- Reuses.push_back(ReusedOp(OpNo, StackSlot, PhysRegReused,
+ Reuses.push_back(ReusedOp(OpNo, StackSlotOrReMat, PhysRegReused,
AssignedPhysReg, VirtReg));
}
@@ -553,7 +557,8 @@ namespace {
std::map<int, MachineInstr*> &MaybeDeadStores,
SmallSet<unsigned, 8> &Rejected,
BitVector &RegKills,
- std::vector<MachineOperand*> &KillOps) {
+ std::vector<MachineOperand*> &KillOps,
+ VirtRegMap &VRM) {
if (Reuses.empty()) return PhysReg; // This is most often empty.
for (unsigned ro = 0, e = Reuses.size(); ro != e; ++ro) {
@@ -569,7 +574,7 @@ namespace {
unsigned NewReg = Op.AssignedPhysReg;
Rejected.insert(PhysReg);
return GetRegForReload(NewReg, MI, Spills, MaybeDeadStores, Rejected,
- RegKills, KillOps);
+ RegKills, KillOps, VRM);
} else {
// Otherwise, we might also have a problem if a previously reused
// value aliases the new register. If so, codegen the previous reload
@@ -595,20 +600,26 @@ namespace {
// would prefer us to use a different register.
unsigned NewPhysReg = GetRegForReload(NewOp.AssignedPhysReg,
MI, Spills, MaybeDeadStores,
- Rejected, RegKills, KillOps);
+ Rejected, RegKills, KillOps, VRM);
- MRI->loadRegFromStackSlot(*MBB, MI, NewPhysReg,
- NewOp.StackSlot, AliasRC);
+ if (NewOp.StackSlotOrReMat > VirtRegMap::MAX_STACK_SLOT) {
+ MRI->reMaterialize(*MBB, MI, NewPhysReg,
+ VRM.getReMaterializedMI(NewOp.VirtReg));
+ ++NumReMats;
+ } else {
+ MRI->loadRegFromStackSlot(*MBB, MI, NewPhysReg,
+ NewOp.StackSlotOrReMat, AliasRC);
+ ++NumLoads;
+ }
Spills.ClobberPhysReg(NewPhysReg);
Spills.ClobberPhysReg(NewOp.PhysRegReused);
// Any stores to this stack slot are not dead anymore.
- MaybeDeadStores.erase(NewOp.StackSlot);
+ MaybeDeadStores.erase(NewOp.StackSlotOrReMat);
MI->getOperand(NewOp.Operand).setReg(NewPhysReg);
- Spills.addAvailable(NewOp.StackSlot, MI, NewPhysReg);
- ++NumLoads;
+ Spills.addAvailable(NewOp.StackSlotOrReMat, MI, NewPhysReg);
MachineBasicBlock::iterator MII = MI;
--MII;
UpdateKills(*MII, RegKills, KillOps);
@@ -640,10 +651,11 @@ namespace {
AvailableSpills &Spills,
std::map<int, MachineInstr*> &MaybeDeadStores,
BitVector &RegKills,
- std::vector<MachineOperand*> &KillOps) {
+ std::vector<MachineOperand*> &KillOps,
+ VirtRegMap &VRM) {
SmallSet<unsigned, 8> Rejected;
return GetRegForReload(PhysReg, MI, Spills, MaybeDeadStores, Rejected,
- RegKills, KillOps);
+ RegKills, KillOps, VRM);
}
};
}
@@ -651,8 +663,7 @@ namespace {
/// rewriteMBB - Keep track of which spills are available even after the
/// register allocator is done with them. If possible, avoid reloading vregs.
-void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM,
- std::vector<MachineInstr*> &ReMatedMIs) {
+void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM) {
DOUT << MBB.getBasicBlock()->getName() << ":\n";
// Spills - Keep track of which spilled values are available in physregs so
@@ -689,28 +700,6 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM,
// Loop over all of the implicit defs, clearing them from our available
// sets.
const TargetInstrDescriptor *TID = MI.getInstrDescriptor();
-
- // If this instruction is being rematerialized, just remove it!
- int FrameIdx;
- if (TII->isTriviallyReMaterializable(&MI) ||
- TII->isLoadFromStackSlot(&MI, FrameIdx)) {
- Erased = true;
- for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
- MachineOperand &MO = MI.getOperand(i);
- if (!MO.isRegister() || MO.getReg() == 0)
- continue; // Ignore non-register operands.
- if (MO.isDef() && !VRM.isReMaterialized(MO.getReg())) {
- Erased = false;
- break;
- }
- }
- if (Erased) {
- VRM.RemoveFromFoldedVirtMap(&MI);
- ReMatedMIs.push_back(MI.removeFromParent());
- goto ProcessNextInst;
- }
- }
-
if (TID->ImplicitDefs) {
const unsigned *ImpDef = TID->ImplicitDefs;
for ( ; *ImpDef; ++ImpDef) {
@@ -738,7 +727,7 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM,
"Not a virtual or a physical register?");
unsigned VirtReg = MO.getReg();
- if (!VRM.hasStackSlot(VirtReg)) {
+ if (VRM.isAssignedReg(VirtReg)) {
// This virtual register was assigned a physreg!
unsigned Phys = VRM.getPhys(VirtReg);
MF.setPhysRegUsed(Phys);
@@ -752,12 +741,13 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM,
if (!MO.isUse())
continue; // Handle defs in the loop below (handle use&def here though)
- bool doReMat = VRM.isReMaterialized(VirtReg);
- int StackSlot = VRM.getStackSlot(VirtReg);
+ bool DoReMat = VRM.isReMaterialized(VirtReg);
+ int SSorRMId = DoReMat
+ ? VRM.getReMatId(VirtReg) : VRM.getStackSlot(VirtReg);
unsigned PhysReg;
// Check to see if this stack slot is available.
- if ((PhysReg = Spills.getSpillSlotPhysReg(StackSlot))) {
+ if ((PhysReg = Spills.getSpillSlotOrReMatPhysReg(SSorRMId))) {
// This spilled operand might be part of a two-address operand. If this
// is the case, then changing it will necessarily require changing the
// def part of the instruction as well. However, in some cases, we
@@ -771,16 +761,16 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM,
// Okay, we have a two address operand. We can reuse this physreg as
// long as we are allowed to clobber the value and there isn't an
// earlier def that has already clobbered the physreg.
- CanReuse = Spills.canClobberPhysReg(StackSlot) &&
+ CanReuse = Spills.canClobberPhysReg(SSorRMId) &&
!ReusedOperands.isClobbered(PhysReg);
}
if (CanReuse) {
// If this stack slot value is already available, reuse it!
- if (StackSlot > VirtRegMap::MAX_STACK_SLOT)
- DOUT << "Reusing RM#" << StackSlot-VirtRegMap::MAX_STACK_SLOT-1;
+ if (SSorRMId > VirtRegMap::MAX_STACK_SLOT)
+ DOUT << "Reusing RM#" << SSorRMId-VirtRegMap::MAX_STACK_SLOT-1;
else
- DOUT << "Reusing SS#" << StackSlot;
+ DOUT << "Reusing SS#" << SSorRMId;
DOUT << " from physreg "
<< MRI->getName(PhysReg) << " for vreg"
<< VirtReg <<" instead of reloading into physreg "
@@ -801,7 +791,7 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM,
// or R0 and R1 might not be compatible with each other. In this
// case, we actually insert a reload for V1 in R1, ensuring that
// we can get at R0 or its alias.
- ReusedOperands.addReuse(i, StackSlot, PhysReg,
+ ReusedOperands.addReuse(i, SSorRMId, PhysReg,
VRM.getPhys(VirtReg), VirtReg);
if (ti != -1)
// Only mark it clobbered if this is a use&def operand.
@@ -829,16 +819,16 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM,
// reuser.
if (ReusedOperands.hasReuses())
DesignatedReg = ReusedOperands.GetRegForReload(DesignatedReg, &MI,
- Spills, MaybeDeadStores, RegKills, KillOps);
+ Spills, MaybeDeadStores, RegKills, KillOps, VRM);
// If the mapped designated register is actually the physreg we have
// incoming, we don't need to inserted a dead copy.
if (DesignatedReg == PhysReg) {
// If this stack slot value is already available, reuse it!
- if (StackSlot > VirtRegMap::MAX_STACK_SLOT)
- DOUT << "Reusing RM#" << StackSlot-VirtRegMap::MAX_STACK_SLOT-1;
+ if (SSorRMId > VirtRegMap::MAX_STACK_SLOT)
+ DOUT << "Reusing RM#" << SSorRMId-VirtRegMap::MAX_STACK_SLOT-1;
else
- DOUT << "Reusing SS#" << StackSlot;
+ DOUT << "Reusing SS#" << SSorRMId;
DOUT << " from physreg " << MRI->getName(PhysReg) << " for vreg"
<< VirtReg
<< " instead of reloading into same physreg.\n";
@@ -859,7 +849,7 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM,
// This invalidates DesignatedReg.
Spills.ClobberPhysReg(DesignatedReg);
- Spills.addAvailable(StackSlot, &MI, DesignatedReg);
+ Spills.addAvailable(SSorRMId, &MI, DesignatedReg);
MI.getOperand(i).setReg(DesignatedReg);
DOUT << '\t' << *prior(MII);
++NumReused;
@@ -877,24 +867,24 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM,
// reuser.
if (ReusedOperands.hasReuses())
PhysReg = ReusedOperands.GetRegForReload(PhysReg, &MI,
- Spills, MaybeDeadStores, RegKills, KillOps);
+ Spills, MaybeDeadStores, RegKills, KillOps, VRM);
MF.setPhysRegUsed(PhysReg);
ReusedOperands.markClobbered(PhysReg);
- if (doReMat) {
+ if (DoReMat) {
MRI->reMaterialize(MBB, &MI, PhysReg, VRM.getReMaterializedMI(VirtReg));
++NumReMats;
} else {
- MRI->loadRegFromStackSlot(MBB, &MI, PhysReg, StackSlot, RC);
+ MRI->loadRegFromStackSlot(MBB, &MI, PhysReg, SSorRMId, RC);
++NumLoads;
}
// This invalidates PhysReg.
Spills.ClobberPhysReg(PhysReg);
// Any stores to this stack slot are not dead anymore.
- if (!doReMat)
- MaybeDeadStores.erase(StackSlot);
- Spills.addAvailable(StackSlot, &MI, PhysReg);
+ if (!DoReMat)
+ MaybeDeadStores.erase(SSorRMId);
+ Spills.addAvailable(SSorRMId, &MI, PhysReg);
// Assumes this is the last use. IsKill will be unset if reg is reused
// unless it's a two-address operand.
if (TID->getOperandConstraint(i, TOI::TIED_TO) == -1)
@@ -914,7 +904,7 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM,
<< I->second.second;
unsigned VirtReg = I->second.first;
VirtRegMap::ModRef MR = I->second.second;
- if (!VRM.hasStackSlot(VirtReg)) {
+ if (VRM.isAssignedReg(VirtReg)) {
DOUT << ": No stack slot!\n";
continue;
}
@@ -929,7 +919,7 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM,
if (FrameIdx == SS) {
// If this spill slot is available, turn it into a copy (or nothing)
// instead of leaving it as a load!
- if (unsigned InReg = Spills.getSpillSlotPhysReg(SS)) {
+ if (unsigned InReg = Spills.getSpillSlotOrReMatPhysReg(SS)) {
DOUT << "Promoted Load To Copy: " << MI;
if (DestReg != InReg) {
MRI->copyRegToReg(MBB, &MI, DestReg, InReg,
@@ -974,7 +964,7 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM,
// the value, the value is not available anymore.
if (MR & VirtRegMap::isMod) {
// Notice that the value in this stack slot has been modified.
- Spills.ModifyStackSlot(SS);
+ Spills.ModifyStackSlotOrReMat(SS);
// If this is *just* a mod of the value, check to see if this is just a
// store to the spill slot (i.e. the spill got merged into the copy). If
@@ -1053,7 +1043,7 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM,
// Another def has taken the assigned physreg. It must have been a
// use&def which got it due to reuse. Undo the reuse!
PhysReg = ReusedOperands.GetRegForReload(PhysReg, &MI,
- Spills, MaybeDeadStores, RegKills, KillOps);
+ Spills, MaybeDeadStores, RegKills, KillOps, VRM);
}
}
@@ -1077,7 +1067,7 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM,
// If the stack slot value was previously available in some other
// register, change it now. Otherwise, make the register available,
// in PhysReg.
- Spills.ModifyStackSlot(StackSlot);
+ Spills.ModifyStackSlotOrReMat(StackSlot);
Spills.ClobberPhysReg(PhysReg);
Spills.addAvailable(StackSlot, LastStore, PhysReg);
++NumStores;