diff options
Diffstat (limited to 'lib/CodeGen/MachineFunction.cpp')
-rw-r--r-- | lib/CodeGen/MachineFunction.cpp | 32 |
1 files changed, 30 insertions, 2 deletions
diff --git a/lib/CodeGen/MachineFunction.cpp b/lib/CodeGen/MachineFunction.cpp index 94d8715988..6fdd03847e 100644 --- a/lib/CodeGen/MachineFunction.cpp +++ b/lib/CodeGen/MachineFunction.cpp @@ -112,7 +112,7 @@ MachineFunction::MachineFunction(const Function *F, SSARegMapping = new SSARegMap(); MFInfo = 0; FrameInfo = new MachineFrameInfo(); - ConstantPool = new MachineConstantPool(); + ConstantPool = new MachineConstantPool(TM.getTargetData()); BasicBlocks.Parent = this; } @@ -345,10 +345,38 @@ void MachineFrameInfo::dump(const MachineFunction &MF) const { // MachineConstantPool implementation //===----------------------------------------------------------------------===// +/// getConstantPoolIndex - Create a new entry in the constant pool or return +/// an existing one. User must specify an alignment in bytes for the object. +/// +unsigned MachineConstantPool::getConstantPoolIndex(Constant *C, + unsigned Alignment) { + assert(Alignment && "Alignment must be specified!"); + if (Alignment > PoolAlignment) PoolAlignment = Alignment; + + // Check to see if we already have this constant. + // + // FIXME, this could be made much more efficient for large constant pools. + unsigned AlignMask = (1 << Alignment)-1; + for (unsigned i = 0, e = Constants.size(); i != e; ++i) + if (Constants[i].Val == C && (Constants[i].Offset & AlignMask) == 0) + return i; + + unsigned Offset = 0; + if (!Constants.empty()) { + Offset = Constants.back().Offset; + Offset += TD.getTypeSize(Constants.back().Val->getType()); + Offset = (Offset+AlignMask)&~AlignMask; + } + + Constants.push_back(MachineConstantPoolEntry(C, Offset)); + return Constants.size()-1; +} + + void MachineConstantPool::print(std::ostream &OS) const { for (unsigned i = 0, e = Constants.size(); i != e; ++i) { OS << " <cp #" << i << "> is" << *(Value*)Constants[i].Val; - OS << " , align=" << Constants[i].Alignment; + OS << " , offset=" << Constants[i].Offset; OS << "\n"; } } |