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-rw-r--r--lib/Bytecode/Writer/SlotCalculator.cpp22
-rw-r--r--lib/Bytecode/Writer/SlotCalculator.h11
2 files changed, 19 insertions, 14 deletions
diff --git a/lib/Bytecode/Writer/SlotCalculator.cpp b/lib/Bytecode/Writer/SlotCalculator.cpp
index 5a41b87575..9df4b00074 100644
--- a/lib/Bytecode/Writer/SlotCalculator.cpp
+++ b/lib/Bytecode/Writer/SlotCalculator.cpp
@@ -34,8 +34,8 @@ using namespace llvm;
#define SC_DEBUG(X)
#endif
-SlotCalculator::SlotCalculator(const Module *M, bool IgnoreNamed) {
- IgnoreNamedNodes = IgnoreNamed;
+SlotCalculator::SlotCalculator(const Module *M, bool buildBytecodeInfo) {
+ BuildBytecodeInfo = buildBytecodeInfo;
TheModule = M;
// Preload table... Make sure that all of the primitive types are in the table
@@ -51,8 +51,8 @@ SlotCalculator::SlotCalculator(const Module *M, bool IgnoreNamed) {
processModule();
}
-SlotCalculator::SlotCalculator(const Function *M, bool IgnoreNamed) {
- IgnoreNamedNodes = IgnoreNamed;
+SlotCalculator::SlotCalculator(const Function *M, bool buildBytecodeInfo) {
+ BuildBytecodeInfo = buildBytecodeInfo;
TheModule = M ? M->getParent() : 0;
// Preload table... Make sure that all of the primitive types are in the table
@@ -106,7 +106,7 @@ void SlotCalculator::processModule() {
// constants, which allows us to emit more compact modules. This is optional,
// and is just used to compactify the constants used by different functions
// together.
- if (!IgnoreNamedNodes) {
+ if (BuildBytecodeInfo) {
SC_DEBUG("Inserting function constants:\n");
for (Module::const_iterator F = TheModule->begin(), E = TheModule->end();
F != E; ++F)
@@ -118,7 +118,7 @@ void SlotCalculator::processModule() {
// Insert constants that are named at module level into the slot pool so that
// the module symbol table can refer to them...
//
- if (!IgnoreNamedNodes) {
+ if (BuildBytecodeInfo) {
SC_DEBUG("Inserting SymbolTable values:\n");
processSymbolTable(&TheModule->getSymbolTable());
}
@@ -132,7 +132,7 @@ void SlotCalculator::processModule() {
// all non-value types are pushed to the end of the type table, giving nice
// low numbers to the types that can be used by instructions, thus reducing
// the amount of explodage we suffer.
- if (!IgnoreNamedNodes && Table[Type::TypeTyID].size() >= 64) {
+ if (BuildBytecodeInfo && Table[Type::TypeTyID].size() >= 64) {
// Scan through the type table moving value types to the start of the table.
TypePlane *Types = &Table[Type::TypeTyID];
unsigned FirstNonValueTypeID = 0;
@@ -205,7 +205,7 @@ void SlotCalculator::incorporateFunction(const Function *F) {
// nonconstant values. This will be turned into the constant pool for the
// bytecode writer.
//
- if (!IgnoreNamedNodes) { // Assembly writer does not need this!
+ if (BuildBytecodeInfo) { // Assembly writer does not need this!
SC_DEBUG("Inserting function constants:\n";
for (constant_iterator I = constant_begin(F), E = constant_end(F);
I != E; ++I) {
@@ -242,7 +242,7 @@ void SlotCalculator::incorporateFunction(const Function *F) {
getOrCreateSlot(VAN->getArgType());
}
- if (!IgnoreNamedNodes) {
+ if (BuildBytecodeInfo) {
SC_DEBUG("Inserting SymbolTable values:\n");
processSymbolTable(&F->getSymbolTable());
}
@@ -327,7 +327,7 @@ int SlotCalculator::insertValue(const Value *D, bool dontIgnore) {
//
if (!dontIgnore) // Don't ignore nonignorables!
if (D->getType() == Type::VoidTy || // Ignore void type nodes
- (IgnoreNamedNodes && // Ignore named and constants
+ (!BuildBytecodeInfo && // Ignore named and constants
(D->hasName() || isa<Constant>(D)) && !isa<Type>(D))) {
SC_DEBUG("ignored value " << *D << "\n");
return -1; // We do need types unconditionally though
@@ -398,7 +398,7 @@ int SlotCalculator::doInsertValue(const Value *D) {
// If this is the first value to get inserted into the type plane, make sure
// to insert the implicit null value...
- if (Table[Ty].empty() && Ty >= Type::FirstDerivedTyID && !IgnoreNamedNodes) {
+ if (Table[Ty].empty() && Ty >= Type::FirstDerivedTyID && BuildBytecodeInfo) {
Value *ZeroInitializer = Constant::getNullValue(Typ);
// If we are pushing zeroinit, it will be handled below.
diff --git a/lib/Bytecode/Writer/SlotCalculator.h b/lib/Bytecode/Writer/SlotCalculator.h
index 596f9324ed..60cf516a10 100644
--- a/lib/Bytecode/Writer/SlotCalculator.h
+++ b/lib/Bytecode/Writer/SlotCalculator.h
@@ -32,7 +32,12 @@ class SymbolTable;
class SlotCalculator {
const Module *TheModule;
- bool IgnoreNamedNodes; // Shall we not count named nodes?
+
+ // BuildBytecodeInfo - If true, this is the creating information for the
+ // bytecode writer, if false, we are building information for the assembly
+ // emitter. The assembly emitter doesn't need named objects numbered, among
+ // other differences.
+ bool BuildBytecodeInfo;
typedef std::vector<const Value*> TypePlane;
std::vector<TypePlane> Table;
@@ -44,9 +49,9 @@ class SlotCalculator {
std::vector<unsigned> ModuleLevel;
public:
- SlotCalculator(const Module *M, bool IgnoreNamed);
+ SlotCalculator(const Module *M, bool BuildBytecodeInfo);
// Start out in incorp state
- SlotCalculator(const Function *M, bool IgnoreNamed);
+ SlotCalculator(const Function *M, bool BuildBytecodeInfo);
inline ~SlotCalculator() {}
// getSlot returns < 0 on error!