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diff --git a/docs/ExceptionHandling.html b/docs/ExceptionHandling.html deleted file mode 100644 index ae0fa513cc..0000000000 --- a/docs/ExceptionHandling.html +++ /dev/null @@ -1,563 +0,0 @@ -<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" - "http://www.w3.org/TR/html4/strict.dtd"> -<html> -<head> - <title>Exception Handling in LLVM</title> - <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> - <meta name="description" - content="Exception Handling in LLVM."> - <link rel="stylesheet" href="_static/llvm.css" type="text/css"> -</head> - -<body> - -<h1>Exception Handling in LLVM</h1> - -<table class="layout" style="width:100%"> - <tr class="layout"> - <td class="left"> -<ul> - <li><a href="#introduction">Introduction</a> - <ol> - <li><a href="#itanium">Itanium ABI Zero-cost Exception Handling</a></li> - <li><a href="#sjlj">Setjmp/Longjmp Exception Handling</a></li> - <li><a href="#overview">Overview</a></li> - </ol></li> - <li><a href="#codegen">LLVM Code Generation</a> - <ol> - <li><a href="#throw">Throw</a></li> - <li><a href="#try_catch">Try/Catch</a></li> - <li><a href="#cleanups">Cleanups</a></li> - <li><a href="#throw_filters">Throw Filters</a></li> - <li><a href="#restrictions">Restrictions</a></li> - </ol></li> - <li><a href="#format_common_intrinsics">Exception Handling Intrinsics</a> - <ol> - <li><a href="#llvm_eh_typeid_for"><tt>llvm.eh.typeid.for</tt></a></li> - <li><a href="#llvm_eh_sjlj_setjmp"><tt>llvm.eh.sjlj.setjmp</tt></a></li> - <li><a href="#llvm_eh_sjlj_longjmp"><tt>llvm.eh.sjlj.longjmp</tt></a></li> - <li><a href="#llvm_eh_sjlj_lsda"><tt>llvm.eh.sjlj.lsda</tt></a></li> - <li><a href="#llvm_eh_sjlj_callsite"><tt>llvm.eh.sjlj.callsite</tt></a></li> - </ol></li> - <li><a href="#asm">Asm Table Formats</a> - <ol> - <li><a href="#unwind_tables">Exception Handling Frame</a></li> - <li><a href="#exception_tables">Exception Tables</a></li> - </ol></li> -</ul> -</td> -</tr></table> - -<div class="doc_author"> - <p>Written by the <a href="http://llvm.org/">LLVM Team</a></p> -</div> - - -<!-- *********************************************************************** --> -<h2><a name="introduction">Introduction</a></h2> -<!-- *********************************************************************** --> - -<div> - -<p>This document is the central repository for all information pertaining to - exception handling in LLVM. It describes the format that LLVM exception - handling information takes, which is useful for those interested in creating - front-ends or dealing directly with the information. Further, this document - provides specific examples of what exception handling information is used for - in C and C++.</p> - -<!-- ======================================================================= --> -<h3> - <a name="itanium">Itanium ABI Zero-cost Exception Handling</a> -</h3> - -<div> - -<p>Exception handling for most programming languages is designed to recover from - conditions that rarely occur during general use of an application. To that - end, exception handling should not interfere with the main flow of an - application's algorithm by performing checkpointing tasks, such as saving the - current pc or register state.</p> - -<p>The Itanium ABI Exception Handling Specification defines a methodology for - providing outlying data in the form of exception tables without inlining - speculative exception handling code in the flow of an application's main - algorithm. Thus, the specification is said to add "zero-cost" to the normal - execution of an application.</p> - -<p>A more complete description of the Itanium ABI exception handling runtime - support of can be found at - <a href="http://www.codesourcery.com/cxx-abi/abi-eh.html">Itanium C++ ABI: - Exception Handling</a>. A description of the exception frame format can be - found at - <a href="http://refspecs.freestandards.org/LSB_3.0.0/LSB-Core-generic/LSB-Core-generic/ehframechpt.html">Exception - Frames</a>, with details of the DWARF 4 specification at - <a href="http://dwarfstd.org/Dwarf4Std.php">DWARF 4 Standard</a>. - A description for the C++ exception table formats can be found at - <a href="http://www.codesourcery.com/cxx-abi/exceptions.pdf">Exception Handling - Tables</a>.</p> - -</div> - -<!-- ======================================================================= --> -<h3> - <a name="sjlj">Setjmp/Longjmp Exception Handling</a> -</h3> - -<div> - -<p>Setjmp/Longjmp (SJLJ) based exception handling uses LLVM intrinsics - <a href="#llvm_eh_sjlj_setjmp"><tt>llvm.eh.sjlj.setjmp</tt></a> and - <a href="#llvm_eh_sjlj_longjmp"><tt>llvm.eh.sjlj.longjmp</tt></a> to - handle control flow for exception handling.</p> - -<p>For each function which does exception processing — be - it <tt>try</tt>/<tt>catch</tt> blocks or cleanups — that function - registers itself on a global frame list. When exceptions are unwinding, the - runtime uses this list to identify which functions need processing.<p> - -<p>Landing pad selection is encoded in the call site entry of the function - context. The runtime returns to the function via - <a href="#llvm_eh_sjlj_longjmp"><tt>llvm.eh.sjlj.longjmp</tt></a>, where - a switch table transfers control to the appropriate landing pad based on - the index stored in the function context.</p> - -<p>In contrast to DWARF exception handling, which encodes exception regions - and frame information in out-of-line tables, SJLJ exception handling - builds and removes the unwind frame context at runtime. This results in - faster exception handling at the expense of slower execution when no - exceptions are thrown. As exceptions are, by their nature, intended for - uncommon code paths, DWARF exception handling is generally preferred to - SJLJ.</p> - -</div> - -<!-- ======================================================================= --> -<h3> - <a name="overview">Overview</a> -</h3> - -<div> - -<p>When an exception is thrown in LLVM code, the runtime does its best to find a - handler suited to processing the circumstance.</p> - -<p>The runtime first attempts to find an <i>exception frame</i> corresponding to - the function where the exception was thrown. If the programming language - supports exception handling (e.g. C++), the exception frame contains a - reference to an exception table describing how to process the exception. If - the language does not support exception handling (e.g. C), or if the - exception needs to be forwarded to a prior activation, the exception frame - contains information about how to unwind the current activation and restore - the state of the prior activation. This process is repeated until the - exception is handled. If the exception is not handled and no activations - remain, then the application is terminated with an appropriate error - message.</p> - -<p>Because different programming languages have different behaviors when - handling exceptions, the exception handling ABI provides a mechanism for - supplying <i>personalities</i>. An exception handling personality is defined - by way of a <i>personality function</i> (e.g. <tt>__gxx_personality_v0</tt> - in C++), which receives the context of the exception, an <i>exception - structure</i> containing the exception object type and value, and a reference - to the exception table for the current function. The personality function - for the current compile unit is specified in a <i>common exception - frame</i>.</p> - -<p>The organization of an exception table is language dependent. For C++, an - exception table is organized as a series of code ranges defining what to do - if an exception occurs in that range. Typically, the information associated - with a range defines which types of exception objects (using C++ <i>type - info</i>) that are handled in that range, and an associated action that - should take place. Actions typically pass control to a <i>landing - pad</i>.</p> - -<p>A landing pad corresponds roughly to the code found in the <tt>catch</tt> - portion of a <tt>try</tt>/<tt>catch</tt> sequence. When execution resumes at - a landing pad, it receives an <i>exception structure</i> and a - <i>selector value</i> corresponding to the <i>type</i> of exception - thrown. The selector is then used to determine which <i>catch</i> should - actually process the exception.</p> - -</div> - -</div> - -<!-- ======================================================================= --> -<h2> - <a name="codegen">LLVM Code Generation</a> -</h2> - -<div> - -<p>From a C++ developer's perspective, exceptions are defined in terms of the - <tt>throw</tt> and <tt>try</tt>/<tt>catch</tt> statements. In this section - we will describe the implementation of LLVM exception handling in terms of - C++ examples.</p> - -<!-- ======================================================================= --> -<h3> - <a name="throw">Throw</a> -</h3> - -<div> - -<p>Languages that support exception handling typically provide a <tt>throw</tt> - operation to initiate the exception process. Internally, a <tt>throw</tt> - operation breaks down into two steps.</p> - -<ol> - <li>A request is made to allocate exception space for an exception structure. - This structure needs to survive beyond the current activation. This - structure will contain the type and value of the object being thrown.</li> - - <li>A call is made to the runtime to raise the exception, passing the - exception structure as an argument.</li> -</ol> - -<p>In C++, the allocation of the exception structure is done by the - <tt>__cxa_allocate_exception</tt> runtime function. The exception raising is - handled by <tt>__cxa_throw</tt>. The type of the exception is represented - using a C++ RTTI structure.</p> - -</div> - -<!-- ======================================================================= --> -<h3> - <a name="try_catch">Try/Catch</a> -</h3> - -<div> - -<p>A call within the scope of a <i>try</i> statement can potentially raise an - exception. In those circumstances, the LLVM C++ front-end replaces the call - with an <tt>invoke</tt> instruction. Unlike a call, the <tt>invoke</tt> has - two potential continuation points:</p> - -<ol> - <li>where to continue when the call succeeds as per normal, and</li> - - <li>where to continue if the call raises an exception, either by a throw or - the unwinding of a throw</li> -</ol> - -<p>The term used to define a the place where an <tt>invoke</tt> continues after - an exception is called a <i>landing pad</i>. LLVM landing pads are - conceptually alternative function entry points where an exception structure - reference and a type info index are passed in as arguments. The landing pad - saves the exception structure reference and then proceeds to select the catch - block that corresponds to the type info of the exception object.</p> - -<p>The LLVM <a href="LangRef.html#i_landingpad"><tt>landingpad</tt> - instruction</a> is used to convey information about the landing pad to the - back end. For C++, the <tt>landingpad</tt> instruction returns a pointer and - integer pair corresponding to the pointer to the <i>exception structure</i> - and the <i>selector value</i> respectively.</p> - -<p>The <tt>landingpad</tt> instruction takes a reference to the personality - function to be used for this <tt>try</tt>/<tt>catch</tt> sequence. The - remainder of the instruction is a list of <i>cleanup</i>, <i>catch</i>, - and <i>filter</i> clauses. The exception is tested against the clauses - sequentially from first to last. The selector value is a positive number if - the exception matched a type info, a negative number if it matched a filter, - and zero if it matched a cleanup. If nothing is matched, the behavior of - the program is <a href="#restrictions">undefined</a>. If a type info matched, - then the selector value is the index of the type info in the exception table, - which can be obtained using the - <a href="#llvm_eh_typeid_for"><tt>llvm.eh.typeid.for</tt></a> intrinsic.</p> - -<p>Once the landing pad has the type info selector, the code branches to the - code for the first catch. The catch then checks the value of the type info - selector against the index of type info for that catch. Since the type info - index is not known until all the type infos have been gathered in the - backend, the catch code must call the - <a href="#llvm_eh_typeid_for"><tt>llvm.eh.typeid.for</tt></a> intrinsic to - determine the index for a given type info. If the catch fails to match the - selector then control is passed on to the next catch.</p> - -<p>Finally, the entry and exit of catch code is bracketed with calls to - <tt>__cxa_begin_catch</tt> and <tt>__cxa_end_catch</tt>.</p> - -<ul> - <li><tt>__cxa_begin_catch</tt> takes an exception structure reference as an - argument and returns the value of the exception object.</li> - - <li><tt>__cxa_end_catch</tt> takes no arguments. This function:<br><br> - <ol> - <li>Locates the most recently caught exception and decrements its handler - count,</li> - <li>Removes the exception from the <i>caught</i> stack if the handler - count goes to zero, and</li> - <li>Destroys the exception if the handler count goes to zero and the - exception was not re-thrown by throw.</li> - </ol> - <p><b>Note:</b> a rethrow from within the catch may replace this call with - a <tt>__cxa_rethrow</tt>.</p></li> -</ul> - -</div> - -<!-- ======================================================================= --> -<h3> - <a name="cleanups">Cleanups</a> -</h3> - -<div> - -<p>A cleanup is extra code which needs to be run as part of unwinding a scope. - C++ destructors are a typical example, but other languages and language - extensions provide a variety of different kinds of cleanups. In general, a - landing pad may need to run arbitrary amounts of cleanup code before actually - entering a catch block. To indicate the presence of cleanups, a - <a href="LangRef.html#i_landingpad"><tt>landingpad</tt> instruction</a> - should have a <i>cleanup</i> clause. Otherwise, the unwinder will not stop at - the landing pad if there are no catches or filters that require it to.</p> - -<p><b>Note:</b> Do not allow a new exception to propagate out of the execution - of a cleanup. This can corrupt the internal state of the unwinder. - Different languages describe different high-level semantics for these - situations: for example, C++ requires that the process be terminated, whereas - Ada cancels both exceptions and throws a third.</p> - -<p>When all cleanups are finished, if the exception is not handled by the - current function, resume unwinding by calling the - <a href="LangRef.html#i_resume"><tt>resume</tt> instruction</a>, passing in - the result of the <tt>landingpad</tt> instruction for the original landing - pad.</p> - -</div> - -<!-- ======================================================================= --> -<h3> - <a name="throw_filters">Throw Filters</a> -</h3> - -<div> - -<p>C++ allows the specification of which exception types may be thrown from a - function. To represent this, a top level landing pad may exist to filter out - invalid types. To express this in LLVM code the - <a href="LangRef.html#i_landingpad"><tt>landingpad</tt> instruction</a> will - have a filter clause. The clause consists of an array of type infos. - <tt>landingpad</tt> will return a negative value if the exception does not - match any of the type infos. If no match is found then a call - to <tt>__cxa_call_unexpected</tt> should be made, otherwise - <tt>_Unwind_Resume</tt>. Each of these functions requires a reference to the - exception structure. Note that the most general form of a - <a href="LangRef.html#i_landingpad"><tt>landingpad</tt> instruction</a> can - have any number of catch, cleanup, and filter clauses (though having more - than one cleanup is pointless). The LLVM C++ front-end can generate such - <a href="LangRef.html#i_landingpad"><tt>landingpad</tt> instructions</a> due - to inlining creating nested exception handling scopes.</p> - -</div> - -<!-- ======================================================================= --> -<h3> - <a name="restrictions">Restrictions</a> -</h3> - -<div> - -<p>The unwinder delegates the decision of whether to stop in a call frame to - that call frame's language-specific personality function. Not all unwinders - guarantee that they will stop to perform cleanups. For example, the GNU C++ - unwinder doesn't do so unless the exception is actually caught somewhere - further up the stack.</p> - -<p>In order for inlining to behave correctly, landing pads must be prepared to - handle selector results that they did not originally advertise. Suppose that - a function catches exceptions of type <tt>A</tt>, and it's inlined into a - function that catches exceptions of type <tt>B</tt>. The inliner will update - the <tt>landingpad</tt> instruction for the inlined landing pad to include - the fact that <tt>B</tt> is also caught. If that landing pad assumes that it - will only be entered to catch an <tt>A</tt>, it's in for a rude awakening. - Consequently, landing pads must test for the selector results they understand - and then resume exception propagation with the - <a href="LangRef.html#i_resume"><tt>resume</tt> instruction</a> if none of - the conditions match.</p> - -</div> - -</div> - -<!-- ======================================================================= --> -<h2> - <a name="format_common_intrinsics">Exception Handling Intrinsics</a> -</h2> - -<div> - -<p>In addition to the - <a href="LangRef.html#i_landingpad"><tt>landingpad</tt></a> and - <a href="LangRef.html#i_resume"><tt>resume</tt></a> instructions, LLVM uses - several intrinsic functions (name prefixed with <i><tt>llvm.eh</tt></i>) to - provide exception handling information at various points in generated - code.</p> - -<!-- ======================================================================= --> -<h4> - <a name="llvm_eh_typeid_for">llvm.eh.typeid.for</a> -</h4> - -<div> - -<pre> - i32 @llvm.eh.typeid.for(i8* %type_info) -</pre> - -<p>This intrinsic returns the type info index in the exception table of the - current function. This value can be used to compare against the result - of <a href="LangRef.html#i_landingpad"><tt>landingpad</tt> instruction</a>. - The single argument is a reference to a type info.</p> - -</div> - -<!-- ======================================================================= --> -<h4> - <a name="llvm_eh_sjlj_setjmp">llvm.eh.sjlj.setjmp</a> -</h4> - -<div> - -<pre> - i32 @llvm.eh.sjlj.setjmp(i8* %setjmp_buf) -</pre> - -<p>For SJLJ based exception handling, this intrinsic forces register saving for - the current function and stores the address of the following instruction for - use as a destination address - by <a href="#llvm_eh_sjlj_longjmp"><tt>llvm.eh.sjlj.longjmp</tt></a>. The - buffer format and the overall functioning of this intrinsic is compatible - with the GCC <tt>__builtin_setjmp</tt> implementation allowing code built - with the clang and GCC to interoperate.</p> - -<p>The single parameter is a pointer to a five word buffer in which the calling - context is saved. The front end places the frame pointer in the first word, - and the target implementation of this intrinsic should place the destination - address for a - <a href="#llvm_eh_sjlj_longjmp"><tt>llvm.eh.sjlj.longjmp</tt></a> in the - second word. The following three words are available for use in a - target-specific manner.</p> - -</div> - -<!-- ======================================================================= --> -<h4> - <a name="llvm_eh_sjlj_longjmp">llvm.eh.sjlj.longjmp</a> -</h4> - -<div> - -<pre> - void @llvm.eh.sjlj.longjmp(i8* %setjmp_buf) -</pre> - -<p>For SJLJ based exception handling, the <tt>llvm.eh.sjlj.longjmp</tt> - intrinsic is used to implement <tt>__builtin_longjmp()</tt>. The single - parameter is a pointer to a buffer populated - by <a href="#llvm_eh_sjlj_setjmp"><tt>llvm.eh.sjlj.setjmp</tt></a>. The frame - pointer and stack pointer are restored from the buffer, then control is - transferred to the destination address.</p> - -</div> -<!-- ======================================================================= --> -<h4> - <a name="llvm_eh_sjlj_lsda">llvm.eh.sjlj.lsda</a> -</h4> - -<div> - -<pre> - i8* @llvm.eh.sjlj.lsda() -</pre> - -<p>For SJLJ based exception handling, the <tt>llvm.eh.sjlj.lsda</tt> intrinsic - returns the address of the Language Specific Data Area (LSDA) for the current - function. The SJLJ front-end code stores this address in the exception - handling function context for use by the runtime.</p> - -</div> - -<!-- ======================================================================= --> -<h4> - <a name="llvm_eh_sjlj_callsite">llvm.eh.sjlj.callsite</a> -</h4> - -<div> - -<pre> - void @llvm.eh.sjlj.callsite(i32 %call_site_num) -</pre> - -<p>For SJLJ based exception handling, the <tt>llvm.eh.sjlj.callsite</tt> - intrinsic identifies the callsite value associated with the - following <tt>invoke</tt> instruction. This is used to ensure that landing - pad entries in the LSDA are generated in matching order.</p> - -</div> - -</div> - -<!-- ======================================================================= --> -<h2> - <a name="asm">Asm Table Formats</a> -</h2> - -<div> - -<p>There are two tables that are used by the exception handling runtime to - determine which actions should be taken when an exception is thrown.</p> - -<!-- ======================================================================= --> -<h3> - <a name="unwind_tables">Exception Handling Frame</a> -</h3> - -<div> - -<p>An exception handling frame <tt>eh_frame</tt> is very similar to the unwind - frame used by DWARF debug info. The frame contains all the information - necessary to tear down the current frame and restore the state of the prior - frame. There is an exception handling frame for each function in a compile - unit, plus a common exception handling frame that defines information common - to all functions in the unit.</p> - -<!-- Todo - Table details here. --> - -</div> - -<!-- ======================================================================= --> -<h3> - <a name="exception_tables">Exception Tables</a> -</h3> - -<div> - -<p>An exception table contains information about what actions to take when an - exception is thrown in a particular part of a function's code. There is one - exception table per function, except leaf functions and functions that have - calls only to non-throwing functions. They do not need an exception - table.</p> - -<!-- Todo - Table details here. --> - -</div> - -</div> - -<!-- *********************************************************************** --> - -<hr> -<address> - <a href="http://jigsaw.w3.org/css-validator/check/referer"><img - src="http://jigsaw.w3.org/css-validator/images/vcss-blue" alt="Valid CSS"></a> - <a href="http://validator.w3.org/check/referer"><img - src="http://www.w3.org/Icons/valid-html401-blue" alt="Valid HTML 4.01"></a> - - <a href="http://llvm.org/">LLVM Compiler Infrastructure</a><br> - Last modified: $Date$ -</address> - -</body> -</html> |