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diff --git a/docs/Atomics.rst b/docs/Atomics.rst new file mode 100644 index 0000000000..db27959073 --- /dev/null +++ b/docs/Atomics.rst @@ -0,0 +1,441 @@ +.. _atomics: + +============================================== +LLVM Atomic Instructions and Concurrency Guide +============================================== + +.. contents:: + :local: + +Introduction +============ + +Historically, LLVM has not had very strong support for concurrency; some minimal +intrinsics were provided, and ``volatile`` was used in some cases to achieve +rough semantics in the presence of concurrency. However, this is changing; +there are now new instructions which are well-defined in the presence of threads +and asynchronous signals, and the model for existing instructions has been +clarified in the IR. + +The atomic instructions are designed specifically to provide readable IR and +optimized code generation for the following: + +* The new C++0x ``<atomic>`` header. (`C++0x draft available here + <http://www.open-std.org/jtc1/sc22/wg21/>`_.) (`C1x draft available here + <http://www.open-std.org/jtc1/sc22/wg14/>`_.) + +* Proper semantics for Java-style memory, for both ``volatile`` and regular + shared variables. (`Java Specification + <http://java.sun.com/docs/books/jls/third_edition/html/memory.html>`_) + +* gcc-compatible ``__sync_*`` builtins. (`Description + <http://gcc.gnu.org/onlinedocs/gcc/Atomic-Builtins.html>`_) + +* Other scenarios with atomic semantics, including ``static`` variables with + non-trivial constructors in C++. + +Atomic and volatile in the IR are orthogonal; "volatile" is the C/C++ volatile, +which ensures that every volatile load and store happens and is performed in the +stated order. A couple examples: if a SequentiallyConsistent store is +immediately followed by another SequentiallyConsistent store to the same +address, the first store can be erased. This transformation is not allowed for a +pair of volatile stores. On the other hand, a non-volatile non-atomic load can +be moved across a volatile load freely, but not an Acquire load. + +This document is intended to provide a guide to anyone either writing a frontend +for LLVM or working on optimization passes for LLVM with a guide for how to deal +with instructions with special semantics in the presence of concurrency. This +is not intended to be a precise guide to the semantics; the details can get +extremely complicated and unreadable, and are not usually necessary. + +.. _Optimization outside atomic: + +Optimization outside atomic +=========================== + +The basic ``'load'`` and ``'store'`` allow a variety of optimizations, but can +lead to undefined results in a concurrent environment; see `NotAtomic`_. This +section specifically goes into the one optimizer restriction which applies in +concurrent environments, which gets a bit more of an extended description +because any optimization dealing with stores needs to be aware of it. + +From the optimizer's point of view, the rule is that if there are not any +instructions with atomic ordering involved, concurrency does not matter, with +one exception: if a variable might be visible to another thread or signal +handler, a store cannot be inserted along a path where it might not execute +otherwise. Take the following example: + +.. code-block:: c + + /* C code, for readability; run through clang -O2 -S -emit-llvm to get + equivalent IR */ + int x; + void f(int* a) { + for (int i = 0; i < 100; i++) { + if (a[i]) + x += 1; + } + } + +The following is equivalent in non-concurrent situations: + +.. code-block:: c + + int x; + void f(int* a) { + int xtemp = x; + for (int i = 0; i < 100; i++) { + if (a[i]) + xtemp += 1; + } + x = xtemp; + } + +However, LLVM is not allowed to transform the former to the latter: it could +indirectly introduce undefined behavior if another thread can access ``x`` at +the same time. (This example is particularly of interest because before the +concurrency model was implemented, LLVM would perform this transformation.) + +Note that speculative loads are allowed; a load which is part of a race returns +``undef``, but does not have undefined behavior. + +Atomic instructions +=================== + +For cases where simple loads and stores are not sufficient, LLVM provides +various atomic instructions. The exact guarantees provided depend on the +ordering; see `Atomic orderings`_. + +``load atomic`` and ``store atomic`` provide the same basic functionality as +non-atomic loads and stores, but provide additional guarantees in situations +where threads and signals are involved. + +``cmpxchg`` and ``atomicrmw`` are essentially like an atomic load followed by an +atomic store (where the store is conditional for ``cmpxchg``), but no other +memory operation can happen on any thread between the load and store. Note that +LLVM's cmpxchg does not provide quite as many options as the C++0x version. + +A ``fence`` provides Acquire and/or Release ordering which is not part of +another operation; it is normally used along with Monotonic memory operations. +A Monotonic load followed by an Acquire fence is roughly equivalent to an +Acquire load. + +Frontends generating atomic instructions generally need to be aware of the +target to some degree; atomic instructions are guaranteed to be lock-free, and +therefore an instruction which is wider than the target natively supports can be +impossible to generate. + +.. _Atomic orderings: + +Atomic orderings +================ + +In order to achieve a balance between performance and necessary guarantees, +there are six levels of atomicity. They are listed in order of strength; each +level includes all the guarantees of the previous level except for +Acquire/Release. (See also `LangRef Ordering <LangRef.html#ordering>`_.) + +.. _NotAtomic: + +NotAtomic +--------- + +NotAtomic is the obvious, a load or store which is not atomic. (This isn't +really a level of atomicity, but is listed here for comparison.) This is +essentially a regular load or store. If there is a race on a given memory +location, loads from that location return undef. + +Relevant standard + This is intended to match shared variables in C/C++, and to be used in any + other context where memory access is necessary, and a race is impossible. (The + precise definition is in `LangRef Memory Model <LangRef.html#memmodel>`_.) + +Notes for frontends + The rule is essentially that all memory accessed with basic loads and stores + by multiple threads should be protected by a lock or other synchronization; + otherwise, you are likely to run into undefined behavior. If your frontend is + for a "safe" language like Java, use Unordered to load and store any shared + variable. Note that NotAtomic volatile loads and stores are not properly + atomic; do not try to use them as a substitute. (Per the C/C++ standards, + volatile does provide some limited guarantees around asynchronous signals, but + atomics are generally a better solution.) + +Notes for optimizers + Introducing loads to shared variables along a codepath where they would not + otherwise exist is allowed; introducing stores to shared variables is not. See + `Optimization outside atomic`_. + +Notes for code generation + The one interesting restriction here is that it is not allowed to write to + bytes outside of the bytes relevant to a store. This is mostly relevant to + unaligned stores: it is not allowed in general to convert an unaligned store + into two aligned stores of the same width as the unaligned store. Backends are + also expected to generate an i8 store as an i8 store, and not an instruction + which writes to surrounding bytes. (If you are writing a backend for an + architecture which cannot satisfy these restrictions and cares about + concurrency, please send an email to llvmdev.) + +Unordered +--------- + +Unordered is the lowest level of atomicity. It essentially guarantees that races +produce somewhat sane results instead of having undefined behavior. It also +guarantees the operation to be lock-free, so it do not depend on the data being +part of a special atomic structure or depend on a separate per-process global +lock. Note that code generation will fail for unsupported atomic operations; if +you need such an operation, use explicit locking. + +Relevant standard + This is intended to match the Java memory model for shared variables. + +Notes for frontends + This cannot be used for synchronization, but is useful for Java and other + "safe" languages which need to guarantee that the generated code never + exhibits undefined behavior. Note that this guarantee is cheap on common + platforms for loads of a native width, but can be expensive or unavailable for + wider loads, like a 64-bit store on ARM. (A frontend for Java or other "safe" + languages would normally split a 64-bit store on ARM into two 32-bit unordered + stores.) + +Notes for optimizers + In terms of the optimizer, this prohibits any transformation that transforms a + single load into multiple loads, transforms a store into multiple stores, + narrows a store, or stores a value which would not be stored otherwise. Some + examples of unsafe optimizations are narrowing an assignment into a bitfield, + rematerializing a load, and turning loads and stores into a memcpy + call. Reordering unordered operations is safe, though, and optimizers should + take advantage of that because unordered operations are common in languages + that need them. + +Notes for code generation + These operations are required to be atomic in the sense that if you use + unordered loads and unordered stores, a load cannot see a value which was + never stored. A normal load or store instruction is usually sufficient, but + note that an unordered load or store cannot be split into multiple + instructions (or an instruction which does multiple memory operations, like + ``LDRD`` on ARM). + +Monotonic +--------- + +Monotonic is the weakest level of atomicity that can be used in synchronization +primitives, although it does not provide any general synchronization. It +essentially guarantees that if you take all the operations affecting a specific +address, a consistent ordering exists. + +Relevant standard + This corresponds to the C++0x/C1x ``memory_order_relaxed``; see those + standards for the exact definition. + +Notes for frontends + If you are writing a frontend which uses this directly, use with caution. The + guarantees in terms of synchronization are very weak, so make sure these are + only used in a pattern which you know is correct. Generally, these would + either be used for atomic operations which do not protect other memory (like + an atomic counter), or along with a ``fence``. + +Notes for optimizers + In terms of the optimizer, this can be treated as a read+write on the relevant + memory location (and alias analysis will take advantage of that). In addition, + it is legal to reorder non-atomic and Unordered loads around Monotonic + loads. CSE/DSE and a few other optimizations are allowed, but Monotonic + operations are unlikely to be used in ways which would make those + optimizations useful. + +Notes for code generation + Code generation is essentially the same as that for unordered for loads and + stores. No fences are required. ``cmpxchg`` and ``atomicrmw`` are required + to appear as a single operation. + +Acquire +------- + +Acquire provides a barrier of the sort necessary to acquire a lock to access +other memory with normal loads and stores. + +Relevant standard + This corresponds to the C++0x/C1x ``memory_order_acquire``. It should also be + used for C++0x/C1x ``memory_order_consume``. + +Notes for frontends + If you are writing a frontend which uses this directly, use with caution. + Acquire only provides a semantic guarantee when paired with a Release + operation. + +Notes for optimizers + Optimizers not aware of atomics can treat this like a nothrow call. It is + also possible to move stores from before an Acquire load or read-modify-write + operation to after it, and move non-Acquire loads from before an Acquire + operation to after it. + +Notes for code generation + Architectures with weak memory ordering (essentially everything relevant today + except x86 and SPARC) require some sort of fence to maintain the Acquire + semantics. The precise fences required varies widely by architecture, but for + a simple implementation, most architectures provide a barrier which is strong + enough for everything (``dmb`` on ARM, ``sync`` on PowerPC, etc.). Putting + such a fence after the equivalent Monotonic operation is sufficient to + maintain Acquire semantics for a memory operation. + +Release +------- + +Release is similar to Acquire, but with a barrier of the sort necessary to +release a lock. + +Relevant standard + This corresponds to the C++0x/C1x ``memory_order_release``. + +Notes for frontends + If you are writing a frontend which uses this directly, use with caution. + Release only provides a semantic guarantee when paired with a Acquire + operation. + +Notes for optimizers + Optimizers not aware of atomics can treat this like a nothrow call. It is + also possible to move loads from after a Release store or read-modify-write + operation to before it, and move non-Release stores from after an Release + operation to before it. + +Notes for code generation + See the section on Acquire; a fence before the relevant operation is usually + sufficient for Release. Note that a store-store fence is not sufficient to + implement Release semantics; store-store fences are generally not exposed to + IR because they are extremely difficult to use correctly. + +AcquireRelease +-------------- + +AcquireRelease (``acq_rel`` in IR) provides both an Acquire and a Release +barrier (for fences and operations which both read and write memory). + +Relevant standard + This corresponds to the C++0x/C1x ``memory_order_acq_rel``. + +Notes for frontends + If you are writing a frontend which uses this directly, use with caution. + Acquire only provides a semantic guarantee when paired with a Release + operation, and vice versa. + +Notes for optimizers + In general, optimizers should treat this like a nothrow call; the the possible + optimizations are usually not interesting. + +Notes for code generation + This operation has Acquire and Release semantics; see the sections on Acquire + and Release. + +SequentiallyConsistent +---------------------- + +SequentiallyConsistent (``seq_cst`` in IR) provides Acquire semantics for loads +and Release semantics for stores. Additionally, it guarantees that a total +ordering exists between all SequentiallyConsistent operations. + +Relevant standard + This corresponds to the C++0x/C1x ``memory_order_seq_cst``, Java volatile, and + the gcc-compatible ``__sync_*`` builtins which do not specify otherwise. + +Notes for frontends + If a frontend is exposing atomic operations, these are much easier to reason + about for the programmer than other kinds of operations, and using them is + generally a practical performance tradeoff. + +Notes for optimizers + Optimizers not aware of atomics can treat this like a nothrow call. For + SequentiallyConsistent loads and stores, the same reorderings are allowed as + for Acquire loads and Release stores, except that SequentiallyConsistent + operations may not be reordered. + +Notes for code generation + SequentiallyConsistent loads minimally require the same barriers as Acquire + operations and SequentiallyConsistent stores require Release + barriers. Additionally, the code generator must enforce ordering between + SequentiallyConsistent stores followed by SequentiallyConsistent loads. This + is usually done by emitting either a full fence before the loads or a full + fence after the stores; which is preferred varies by architecture. + +Atomics and IR optimization +=========================== + +Predicates for optimizer writers to query: + +* ``isSimple()``: A load or store which is not volatile or atomic. This is + what, for example, memcpyopt would check for operations it might transform. + +* ``isUnordered()``: A load or store which is not volatile and at most + Unordered. This would be checked, for example, by LICM before hoisting an + operation. + +* ``mayReadFromMemory()``/``mayWriteToMemory()``: Existing predicate, but note + that they return true for any operation which is volatile or at least + Monotonic. + +* Alias analysis: Note that AA will return ModRef for anything Acquire or + Release, and for the address accessed by any Monotonic operation. + +To support optimizing around atomic operations, make sure you are using the +right predicates; everything should work if that is done. If your pass should +optimize some atomic operations (Unordered operations in particular), make sure +it doesn't replace an atomic load or store with a non-atomic operation. + +Some examples of how optimizations interact with various kinds of atomic +operations: + +* ``memcpyopt``: An atomic operation cannot be optimized into part of a + memcpy/memset, including unordered loads/stores. It can pull operations + across some atomic operations. + +* LICM: Unordered loads/stores can be moved out of a loop. It just treats + monotonic operations like a read+write to a memory location, and anything + stricter than that like a nothrow call. + +* DSE: Unordered stores can be DSE'ed like normal stores. Monotonic stores can + be DSE'ed in some cases, but it's tricky to reason about, and not especially + important. + +* Folding a load: Any atomic load from a constant global can be constant-folded, + because it cannot be observed. Similar reasoning allows scalarrepl with + atomic loads and stores. + +Atomics and Codegen +=================== + +Atomic operations are represented in the SelectionDAG with ``ATOMIC_*`` opcodes. +On architectures which use barrier instructions for all atomic ordering (like +ARM), appropriate fences are split out as the DAG is built. + +The MachineMemOperand for all atomic operations is currently marked as volatile; +this is not correct in the IR sense of volatile, but CodeGen handles anything +marked volatile very conservatively. This should get fixed at some point. + +Common architectures have some way of representing at least a pointer-sized +lock-free ``cmpxchg``; such an operation can be used to implement all the other +atomic operations which can be represented in IR up to that size. Backends are +expected to implement all those operations, but not operations which cannot be +implemented in a lock-free manner. It is expected that backends will give an +error when given an operation which cannot be implemented. (The LLVM code +generator is not very helpful here at the moment, but hopefully that will +change.) + +The implementation of atomics on LL/SC architectures (like ARM) is currently a +bit of a mess; there is a lot of copy-pasted code across targets, and the +representation is relatively unsuited to optimization (it would be nice to be +able to optimize loops involving cmpxchg etc.). + +On x86, all atomic loads generate a ``MOV``. SequentiallyConsistent stores +generate an ``XCHG``, other stores generate a ``MOV``. SequentiallyConsistent +fences generate an ``MFENCE``, other fences do not cause any code to be +generated. cmpxchg uses the ``LOCK CMPXCHG`` instruction. ``atomicrmw xchg`` +uses ``XCHG``, ``atomicrmw add`` and ``atomicrmw sub`` use ``XADD``, and all +other ``atomicrmw`` operations generate a loop with ``LOCK CMPXCHG``. Depending +on the users of the result, some ``atomicrmw`` operations can be translated into +operations like ``LOCK AND``, but that does not work in general. + +On ARM, MIPS, and many other RISC architectures, Acquire, Release, and +SequentiallyConsistent semantics require barrier instructions for every such +operation. Loads and stores generate normal instructions. ``cmpxchg`` and +``atomicrmw`` can be represented using a loop with LL/SC-style instructions +which take some sort of exclusive lock on a cache line (``LDREX`` and ``STREX`` +on ARM, etc.). At the moment, the IR does not provide any way to represent a +weak ``cmpxchg`` which would not require a loop. |