diff options
-rw-r--r-- | lib/Linker/LinkArchives.cpp | 601 | ||||
-rw-r--r-- | tools/gccld/GenerateCode.cpp | 101 | ||||
-rw-r--r-- | tools/gccld/Linker.cpp | 601 | ||||
-rw-r--r-- | tools/gccld/gccld.cpp | 362 | ||||
-rw-r--r-- | tools/gccld/util.cpp | 287 | ||||
-rw-r--r-- | tools/gccld/util.h | 31 |
6 files changed, 1416 insertions, 567 deletions
diff --git a/lib/Linker/LinkArchives.cpp b/lib/Linker/LinkArchives.cpp new file mode 100644 index 0000000000..d72c485330 --- /dev/null +++ b/lib/Linker/LinkArchives.cpp @@ -0,0 +1,601 @@ +//===- gccld.cpp - LLVM 'ld' compatible linker ----------------------------===// +// +// This utility is intended to be compatible with GCC, and follows standard +// system 'ld' conventions. As such, the default output file is ./a.out. +// Additionally, this program outputs a shell script that is used to invoke LLI +// to execute the program. In this manner, the generated executable (a.out for +// example), is directly executable, whereas the bytecode file actually lives in +// the a.out.bc file generated by this program. Also, Force is on by default. +// +// Note that if someone (or a script) deletes the executable program generated, +// the .bc file will be left around. Considering that this is a temporary hack, +// I'm not too worried about this. +// +//===----------------------------------------------------------------------===// + +#include "llvm/Transforms/Utils/Linker.h" +#include "llvm/Module.h" +#include "llvm/PassManager.h" +#include "llvm/Bytecode/Reader.h" +#include "llvm/Bytecode/WriteBytecodePass.h" +#include "llvm/Target/TargetData.h" +#include "llvm/Transforms/IPO.h" +#include "llvm/Transforms/Scalar.h" +#include "Support/FileUtilities.h" +#include "Support/SystemUtils.h" +#include "Support/CommandLine.h" +#include "Support/Signals.h" +#include "Config/stdlib.h" +#include "gccld.h" + +#include <fstream> +#include <memory> +#include <set> +#include <algorithm> + +// +// Function: FileExists () +// +// Description: +// Determine if the specified filename exists and is readable. +// +// Inputs: +// FN - The name of the file. +// +// Outputs: +// None. +// +// Return Value: +// TRUE - The file exists and is readable. +// FALSE - The file does not exist or is unreadable. +// +static inline bool +FileExists(const std::string &FN) +{ + return access(FN.c_str(), R_OK | F_OK) != -1; +} + +// +// Function: IsArchive () +// +// Description: +// Determine if the specified file is an ar archive. It determines this by +// checking the magic string at the beginning of the file. +// +// Inputs: +// filename - A C++ string containing the name of the file. +// +// Outputs: +// None. +// +// Return value: +// TRUE - The file is an archive. +// FALSE - The file is not an archive. +// +static inline bool +IsArchive (const std::string &filename) +{ + std::string ArchiveMagic("!<arch>\012"); + char buf[1 + ArchiveMagic.size()]; + + std::ifstream f(filename.c_str()); + f.read(buf, ArchiveMagic.size()); + buf[ArchiveMagic.size()] = '\0'; + return ArchiveMagic == buf; +} + +// +// Function: FindLib () +// +// Description: +// This function locates a particular library. It will prepend and append +// various directories, prefixes, and suffixes until it can find the library. +// +// Inputs: +// Filename - Name of the file to find. +// Paths - List of directories to search. +// +// Outputs: +// None. +// +// Return value: +// The name of the file is returned. +// If the file is not found, an empty string is returned. +// +static std::string +FindLib (const std::string & Filename, const std::vector<std::string> & Paths) +{ + // + // Determine if the pathname can be found as it stands. + // + if (FileExists (Filename)) + { + return Filename; + } + + // + // If that doesn't work, convert the name into a library name. + // + std::string LibName = "lib" + Filename; + + // + // Iterate over the directories in Paths to see if we can find the library + // there. + // + for (unsigned Index = 0; Index != Paths.size(); ++Index) + { + std::string Directory = Paths[Index] + "/"; + + if (FileExists (Directory + LibName + ".bc")) + { + return Directory + LibName + ".bc"; + } + + if (FileExists (Directory + LibName + ".so")) + { + return Directory + LibName + ".so"; + } + + if (FileExists (Directory + LibName + ".a")) + { + return Directory + LibName + ".a"; + } + } + + // + // One last hope: Check LLVM_LIB_SEARCH_PATH. + // + char *SearchPath = getenv("LLVM_LIB_SEARCH_PATH"); + if (SearchPath == NULL) + { + return std::string(); + } + + LibName = std::string(SearchPath) + "/" + LibName; + if (FileExists (LibName)) + { + return LibName; + } + + return std::string(); +} + +// +// Function: GetAllDefinedSymbols () +// +// Description: +// Find all of the defined symbols in the specified module. +// +// Inputs: +// M - The module in which to find defined symbols. +// +// Outputs: +// DefinedSymbols - A set of C++ strings that will contain the name of all +// defined symbols. +// +// Return value: +// None. +// +void +GetAllDefinedSymbols (Module *M, std::set<std::string> &DefinedSymbols) +{ + for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I) + if (I->hasName() && !I->isExternal() && !I->hasInternalLinkage()) + DefinedSymbols.insert(I->getName()); + for (Module::giterator I = M->gbegin(), E = M->gend(); I != E; ++I) + if (I->hasName() && !I->isExternal() && !I->hasInternalLinkage()) + DefinedSymbols.insert(I->getName()); +} + +// +// Function: GetAllUndefinedSymbols () +// +// Description: +// This calculates the set of undefined symbols that still exist in an LLVM +// module. This is a bit tricky because there may be two symbols with the +// same name but different LLVM types that will be resolved to each other but +// aren't currently (thus we need to treat it as resolved). +// +// Inputs: +// M - The module in which to find undefined symbols. +// +// Outputs: +// UndefinedSymbols - A set of C++ strings containing the name of all +// undefined symbols. +// +// Return value: +// None. +// +void +GetAllUndefinedSymbols(Module *M, std::set<std::string> &UndefinedSymbols) +{ + std::set<std::string> DefinedSymbols; + UndefinedSymbols.clear(); // Start out empty + + for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I) + if (I->hasName()) { + if (I->isExternal()) + UndefinedSymbols.insert(I->getName()); + else if (!I->hasInternalLinkage()) + DefinedSymbols.insert(I->getName()); + } + for (Module::giterator I = M->gbegin(), E = M->gend(); I != E; ++I) + if (I->hasName()) { + if (I->isExternal()) + UndefinedSymbols.insert(I->getName()); + else if (!I->hasInternalLinkage()) + DefinedSymbols.insert(I->getName()); + } + + // Prune out any defined symbols from the undefined symbols set... + for (std::set<std::string>::iterator I = UndefinedSymbols.begin(); + I != UndefinedSymbols.end(); ) + if (DefinedSymbols.count(*I)) + UndefinedSymbols.erase(I++); // This symbol really is defined! + else + ++I; // Keep this symbol in the undefined symbols list +} + + +// +// Function: LoadObject () +// +// Description: +// Read the specified bytecode object file. +// +// Inputs: +// FN - The name of the file to load. +// +// Outputs: +// OutErrorMessage - The error message to give back to the caller. +// +// Return Value: +// A pointer to a module represening the bytecode file is returned. +// If an error occurs, the pointer is 0. +// +std::auto_ptr<Module> +LoadObject (const std::string & FN, std::string &OutErrorMessage) +{ + std::string ErrorMessage; + Module *Result = ParseBytecodeFile(FN, &ErrorMessage); + if (Result) return std::auto_ptr<Module>(Result); + + OutErrorMessage = "Bytecode file '" + FN + "' corrupt!"; + if (ErrorMessage.size()) OutErrorMessage += ": " + ErrorMessage; + return std::auto_ptr<Module>(); +} + +// +// Function: LinkInArchive () +// +// Description: +// This function will open an archive library and link in all objects which +// provide symbols that are currently undefined. +// +// Inputs: +// M - The module in which to link the archives. +// Filename - The pathname of the archive. +// Verbose - Flags whether verbose messages should be printed. +// +// Outputs: +// ErrorMessage - A C++ string detailing what error occurred, if any. +// +// Return Value: +// TRUE - An error occurred. +// FALSE - No errors. +// +static bool +LinkInArchive (Module * M, + const std::string & Filename, + std::string & ErrorMessage, + bool Verbose) +{ + // + // Find all of the symbols currently undefined in the bytecode program. + // If all the symbols are defined, the program is complete, and there is + // no reason to link in any archive files. + // + std::set<std::string> UndefinedSymbols; + GetAllUndefinedSymbols (M, UndefinedSymbols); + if (UndefinedSymbols.empty()) + { + if (Verbose) std::cerr << " No symbols undefined, don't link library!\n"; + return false; // No need to link anything in! + } + + // + // Load in the archive objects. + // + if (Verbose) std::cerr << " Loading '" << Filename << "'\n"; + std::vector<Module*> Objects; + if (ReadArchiveFile (Filename, Objects, &ErrorMessage)) + { + return true; + } + + // + // Figure out which symbols are defined by all of the modules in the archive. + // + std::vector<std::set<std::string> > DefinedSymbols; + DefinedSymbols.resize (Objects.size()); + for (unsigned i = 0; i != Objects.size(); ++i) + { + GetAllDefinedSymbols(Objects[i], DefinedSymbols[i]); + } + + // While we are linking in object files, loop. + bool Linked = true; + while (Linked) + { + Linked = false; + + for (unsigned i = 0; i != Objects.size(); ++i) { + // Consider whether we need to link in this module... we only need to + // link it in if it defines some symbol which is so far undefined. + // + const std::set<std::string> &DefSymbols = DefinedSymbols[i]; + + bool ObjectRequired = false; + for (std::set<std::string>::iterator I = UndefinedSymbols.begin(), + E = UndefinedSymbols.end(); I != E; ++I) + if (DefSymbols.count(*I)) { + if (Verbose) + std::cerr << " Found object providing symbol '" << *I << "'...\n"; + ObjectRequired = true; + break; + } + + // We DO need to link this object into the program... + if (ObjectRequired) { + if (LinkModules(M, Objects[i], &ErrorMessage)) + return true; // Couldn't link in the right object file... + + // Since we have linked in this object, delete it from the list of + // objects to consider in this archive file. + std::swap(Objects[i], Objects.back()); + std::swap(DefinedSymbols[i], DefinedSymbols.back()); + Objects.pop_back(); + DefinedSymbols.pop_back(); + --i; // Do not skip an entry + + // The undefined symbols set should have shrunk. + GetAllUndefinedSymbols(M, UndefinedSymbols); + Linked = true; // We have linked something in! + } + } + } + + return false; +} + +// +// Function: LinkInFile () +// +// Description: +// This function will open an archive library and link in all objects which +// provide symbols that are currently undefined. +// +// Inputs: +// HeadModule - The module in which to link the archives. +// Filename - The pathname of the archive. +// Verbose - Flags whether verbose messages should be printed. +// +// Outputs: +// ErrorMessage - A C++ string detailing what error occurred, if any. +// +// Return Value: +// TRUE - An error occurred. +// FALSE - No errors. +// +static bool +LinkInFile (Module * HeadModule, + const std::string & Filename, + std::string & ErrorMessage, + bool Verbose) +{ + std::auto_ptr<Module> M(LoadObject(Filename, ErrorMessage)); + if (M.get() == 0) + { + return true; + } + + if (Verbose) std::cerr << "Linking in '" << Filename << "'\n"; + + return (LinkModules (HeadModule, M.get(), &ErrorMessage)); +} + +// +// Function: LinkFiles () +// +// Description: +// This function takes a module and a list of files and links them all +// together. It locates the file either in the current directory, as it's +// absolute or relative pathname, or as a file somewhere in +// LLVM_LIB_SEARCH_PATH. +// +// Inputs: +// progname - The name of the program (infamous argv[0]). +// HeadModule - The module under which all files will be linked. +// Files - A vector of C++ strings indicating the LLVM bytecode filenames +// to be linked. The names can refer to a mixture of pure LLVM +// bytecode files and archive (ar) formatted files. +// Verbose - Flags whether verbose output should be printed while linking. +// +// Outputs: +// HeadModule - The module will have the specified LLVM bytecode files linked +// in. +// +// Return value: +// FALSE - No errors. +// TRUE - Some error occurred. +// +bool +LinkFiles (const char * progname, + Module * HeadModule, + const std::vector<std::string> & Files, + bool Verbose) +{ + // String in which to receive error messages. + std::string ErrorMessage; + + // Full pathname of the file + std::string Pathname; + + // Get the library search path from the environment + char *SearchPath = getenv("LLVM_LIB_SEARCH_PATH"); + + for (unsigned i = 1; i < Files.size(); ++i) + { + // + // Determine where this file lives. + // + if (FileExists (Files[i])) + { + Pathname = Files[i]; + } + else + { + if (SearchPath == NULL) + { + std::cerr << "Cannot find " << Files[i]; + return true; + } + + Pathname = std::string(SearchPath)+"/"+Files[i]; + if (!FileExists (Pathname)) + { + std::cerr << "Cannot find " << Files[i]; + return true; + } + } + + // + // A user may specify an ar archive without -l, perhaps because it + // is not installed as a library. Detect that and link the library. + // + if (IsArchive(Pathname)) + { + if (Verbose) + { + std::cerr << "Linking archive '" << Files[i] << "'\n"; + } + + if (LinkInArchive (HeadModule, Pathname, ErrorMessage, Verbose)) + { + PrintAndReturn(progname, ErrorMessage, + ": Error linking in '" + Files[i] + "'"); + return true; + } + } + else + { + if (Verbose) + { + std::cerr << "Linking file '" << Files[i] << "'\n"; + } + + if (LinkInFile (HeadModule, Pathname, ErrorMessage, Verbose)) + { + PrintAndReturn(progname, ErrorMessage, + ": error linking in '" + Files[i] + "'"); + return true; + } + } + } + + return false; +} + +// +// Function: LinkLibraries () +// +// Description: +// This function takes the specified library files and links them into the +// main bytecode object file. +// +// Inputs: +// progname - The name of the program (infamous argv[0]). +// HeadModule - The module into which all necessary libraries will be linked. +// Libraries - The list of libraries to link into the module. +// LibPaths - The list of library paths in which to find libraries. +// Verbose - Flags whether verbose messages should be printed. +// Native - Flags whether native code is being generated. +// +// Outputs: +// HeadModule - The module will have all necessary libraries linked in. +// +// Return value: +// FALSE - No error. +// TRUE - Error. +// +bool +LinkLibraries (const char * progname, + Module * HeadModule, + const std::vector<std::string> & Libraries, + const std::vector<std::string> & LibPaths, + bool Verbose, + bool Native) +{ + // String in which to receive error messages. + std::string ErrorMessage; + + for (unsigned i = 1; i < Libraries.size(); ++i) + { + // + // Determine where this library lives. + // + std::string Pathname = FindLib (Libraries[i], LibPaths); + if (Pathname.empty()) + { + // + // If the pathname does not exist, then continue to the next one if + // we're doing a native link and give an error if we're doing a bytecode + // link. + // + if (Native) + { + continue; + } + else + { + PrintAndReturn (progname, "Cannot find " + Libraries[i]); + return true; + } + } + + // + // A user may specify an ar archive without -l, perhaps because it + // is not installed as a library. Detect that and link the library. + // + if (IsArchive(Pathname)) + { + if (Verbose) + { + std::cerr << "Linking archive '" << Libraries[i] << "'\n"; + } + + if (LinkInArchive (HeadModule, Pathname, ErrorMessage, Verbose)) + { + PrintAndReturn(progname, ErrorMessage, + ": Error linking in '" + Libraries[i] + "'"); + return true; + } + } + else + { + if (Verbose) + { + std::cerr << "Linking file '" << Libraries[i] << "'\n"; + } + + if (LinkInFile (HeadModule, Pathname, ErrorMessage, Verbose)) + { + PrintAndReturn(progname, ErrorMessage, + ": error linking in '" + Libraries[i] + "'"); + return true; + } + } + } + + return false; +} diff --git a/tools/gccld/GenerateCode.cpp b/tools/gccld/GenerateCode.cpp index b9f7f3b8e1..09583df8d1 100644 --- a/tools/gccld/GenerateCode.cpp +++ b/tools/gccld/GenerateCode.cpp @@ -1,4 +1,4 @@ -//===- genexec.cpp - Functions for generating executable files ------------===// +//===- gencode.cpp - Functions for generating executable files -----------===// // // This file contains functions for generating executable files once linking // has finished. This includes generating a shell script to run the JIT or @@ -14,11 +14,7 @@ #include "llvm/PassManager.h" #include "llvm/Bytecode/WriteBytecodePass.h" #include "Support/SystemUtils.h" -#include "util.h" - -#include <fstream> -#include <string> -#include <vector> +#include "gccld.h" // // Function: GenerateBytecode () @@ -43,7 +39,7 @@ int GenerateBytecode (Module * M, bool Strip, bool Internalize, - std::ofstream * Out) + std::ostream * Out) { // In addition to just linking the input from GCC, we also want to spiff it up // a little bit. Do this now. @@ -106,7 +102,7 @@ GenerateBytecode (Module * M, } // -// Function: generate_assembly () +// Function: GenerateAssembly () // // Description: // This function generates a native assembly language source file from the @@ -126,10 +122,10 @@ GenerateBytecode (Module * M, // 1 - Failure // int -generate_assembly (std::string OutputFilename, - std::string InputFilename, - std::string llc, - char ** const envp) +GenerateAssembly (const std::string & OutputFilename, + const std::string & InputFilename, + const std::string & llc, + char ** const envp) { // // Run LLC to convert the bytecode file into assembly code. @@ -142,16 +138,12 @@ generate_assembly (std::string OutputFilename, cmd[3] = OutputFilename.c_str(); cmd[4] = InputFilename.c_str(); cmd[5] = NULL; - if ((ExecWait (cmd, envp)) == -1) - { - return 1; - } - return 0; + return (ExecWait (cmd, envp)); } // -// Function: generate_native () +// Function: GenerateNative () // // Description: // This function generates a native assembly language source file from the @@ -161,6 +153,7 @@ generate_assembly (std::string OutputFilename, // InputFilename - The name of the output bytecode file. // OutputFilename - The name of the file to generate. // Libraries - The list of libraries with which to link. +// LibPaths - The list of directories in which to find libraries. // gcc - The pathname to use for GGC. // envp - A copy of the process's current environment. // @@ -172,11 +165,12 @@ generate_assembly (std::string OutputFilename, // 1 - Failure // int -generate_native (std::string OutputFilename, - std::string InputFilename, - std::vector<std::string> Libraries, - std::string gcc, - char ** const envp) +GenerateNative (const std::string & OutputFilename, + const std::string & InputFilename, + const std::vector<std::string> & Libraries, + const std::vector<std::string> & LibPaths, + const std::string & gcc, + char ** const envp) { // // Remove these environment variables from the environment of the @@ -187,18 +181,18 @@ generate_native (std::string OutputFilename, // However, when we invoke GCC below, we want it to use its normal // configuration. Hence, we must sanitize it's environment. // - char ** clean_env = copy_env (envp); + char ** clean_env = CopyEnv (envp); if (clean_env == NULL) { return 1; } - remove_env ("LIBRARY_PATH", clean_env); - remove_env ("COLLECT_GCC_OPTIONS", clean_env); - remove_env ("GCC_EXEC_PREFIX", clean_env); - remove_env ("COMPILER_PATH", clean_env); - remove_env ("COLLECT_GCC", clean_env); + RemoveEnv ("LIBRARY_PATH", clean_env); + RemoveEnv ("COLLECT_GCC_OPTIONS", clean_env); + RemoveEnv ("GCC_EXEC_PREFIX", clean_env); + RemoveEnv ("COMPILER_PATH", clean_env); + RemoveEnv ("COLLECT_GCC", clean_env); - const char * cmd[8 + Libraries.size()]; + std::vector<const char *> cmd; // // Run GCC to assemble and link the program into native code. @@ -208,21 +202,44 @@ generate_native (std::string OutputFilename, // and linker because we don't know where to put the _start symbol. // GCC mysteriously knows how to do it. // - unsigned int index=0; - cmd[index++] = gcc.c_str(); - cmd[index++] = "-o"; - cmd[index++] = OutputFilename.c_str(); - cmd[index++] = InputFilename.c_str(); - for (; (index - 4) < Libraries.size(); index++) + cmd.push_back (gcc.c_str()); + cmd.push_back ("-o"); + cmd.push_back (OutputFilename.c_str()); + cmd.push_back (InputFilename.c_str()); + + // + // JTC: + // Adding the library paths creates a problem for native generation. If we + // include the search paths from llvmgcc, then we'll be telling normal gcc + // to look inside of llvmgcc's library directories for libraries. This is + // bad because those libraries hold only bytecode files (not native object + // files). In the end, we attempt to link the bytecode libgcc into a native + // program. + // +#ifdef ndef + // + // Add in the library path options. + // + for (unsigned index=0; index < LibPaths.size(); index++) { - Libraries[index - 4] = "-l" + Libraries[index - 4]; - cmd[index] = Libraries[index-4].c_str(); + cmd.push_back ("-L"); + cmd.push_back (LibPaths[index].c_str()); } - cmd[index++] = NULL; - if ((ExecWait (cmd, clean_env)) == -1) +#endif + + // + // Add in the libraries to link. + // + std::vector<std::string> Libs (Libraries); + for (unsigned index = 0; index < Libs.size(); index++) { - return 1; + Libs[index] = "-l" + Libs[index]; + cmd.push_back (Libs[index].c_str()); } + cmd.push_back (NULL); - return 0; + // + // Run the compiler to assembly and link together the program. + // + return (ExecWait (&(cmd[0]), clean_env)); } diff --git a/tools/gccld/Linker.cpp b/tools/gccld/Linker.cpp new file mode 100644 index 0000000000..d72c485330 --- /dev/null +++ b/tools/gccld/Linker.cpp @@ -0,0 +1,601 @@ +//===- gccld.cpp - LLVM 'ld' compatible linker ----------------------------===// +// +// This utility is intended to be compatible with GCC, and follows standard +// system 'ld' conventions. As such, the default output file is ./a.out. +// Additionally, this program outputs a shell script that is used to invoke LLI +// to execute the program. In this manner, the generated executable (a.out for +// example), is directly executable, whereas the bytecode file actually lives in +// the a.out.bc file generated by this program. Also, Force is on by default. +// +// Note that if someone (or a script) deletes the executable program generated, +// the .bc file will be left around. Considering that this is a temporary hack, +// I'm not too worried about this. +// +//===----------------------------------------------------------------------===// + +#include "llvm/Transforms/Utils/Linker.h" +#include "llvm/Module.h" +#include "llvm/PassManager.h" +#include "llvm/Bytecode/Reader.h" +#include "llvm/Bytecode/WriteBytecodePass.h" +#include "llvm/Target/TargetData.h" +#include "llvm/Transforms/IPO.h" +#include "llvm/Transforms/Scalar.h" +#include "Support/FileUtilities.h" +#include "Support/SystemUtils.h" +#include "Support/CommandLine.h" +#include "Support/Signals.h" +#include "Config/stdlib.h" +#include "gccld.h" + +#include <fstream> +#include <memory> +#include <set> +#include <algorithm> + +// +// Function: FileExists () +// +// Description: +// Determine if the specified filename exists and is readable. +// +// Inputs: +// FN - The name of the file. +// +// Outputs: +// None. +// +// Return Value: +// TRUE - The file exists and is readable. +// FALSE - The file does not exist or is unreadable. +// +static inline bool +FileExists(const std::string &FN) +{ + return access(FN.c_str(), R_OK | F_OK) != -1; +} + +// +// Function: IsArchive () +// +// Description: +// Determine if the specified file is an ar archive. It determines this by +// checking the magic string at the beginning of the file. +// +// Inputs: +// filename - A C++ string containing the name of the file. +// +// Outputs: +// None. +// +// Return value: +// TRUE - The file is an archive. +// FALSE - The file is not an archive. +// +static inline bool +IsArchive (const std::string &filename) +{ + std::string ArchiveMagic("!<arch>\012"); + char buf[1 + ArchiveMagic.size()]; + + std::ifstream f(filename.c_str()); + f.read(buf, ArchiveMagic.size()); + buf[ArchiveMagic.size()] = '\0'; + return ArchiveMagic == buf; +} + +// +// Function: FindLib () +// +// Description: +// This function locates a particular library. It will prepend and append +// various directories, prefixes, and suffixes until it can find the library. +// +// Inputs: +// Filename - Name of the file to find. +// Paths - List of directories to search. +// +// Outputs: +// None. +// +// Return value: +// The name of the file is returned. +// If the file is not found, an empty string is returned. +// +static std::string +FindLib (const std::string & Filename, const std::vector<std::string> & Paths) +{ + // + // Determine if the pathname can be found as it stands. + // + if (FileExists (Filename)) + { + return Filename; + } + + // + // If that doesn't work, convert the name into a library name. + // + std::string LibName = "lib" + Filename; + + // + // Iterate over the directories in Paths to see if we can find the library + // there. + // + for (unsigned Index = 0; Index != Paths.size(); ++Index) + { + std::string Directory = Paths[Index] + "/"; + + if (FileExists (Directory + LibName + ".bc")) + { + return Directory + LibName + ".bc"; + } + + if (FileExists (Directory + LibName + ".so")) + { + return Directory + LibName + ".so"; + } + + if (FileExists (Directory + LibName + ".a")) + { + return Directory + LibName + ".a"; + } + } + + // + // One last hope: Check LLVM_LIB_SEARCH_PATH. + // + char *SearchPath = getenv("LLVM_LIB_SEARCH_PATH"); + if (SearchPath == NULL) + { + return std::string(); + } + + LibName = std::string(SearchPath) + "/" + LibName; + if (FileExists (LibName)) + { + return LibName; + } + + return std::string(); +} + +// +// Function: GetAllDefinedSymbols () +// +// Description: +// Find all of the defined symbols in the specified module. +// +// Inputs: +// M - The module in which to find defined symbols. +// +// Outputs: +// DefinedSymbols - A set of C++ strings that will contain the name of all +// defined symbols. +// +// Return value: +// None. +// +void +GetAllDefinedSymbols (Module *M, std::set<std::string> &DefinedSymbols) +{ + for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I) + if (I->hasName() && !I->isExternal() && !I->hasInternalLinkage()) + DefinedSymbols.insert(I->getName()); + for (Module::giterator I = M->gbegin(), E = M->gend(); I != E; ++I) + if (I->hasName() && !I->isExternal() && !I->hasInternalLinkage()) + DefinedSymbols.insert(I->getName()); +} + +// +// Function: GetAllUndefinedSymbols () +// +// Description: +// This calculates the set of undefined symbols that still exist in an LLVM +// module. This is a bit tricky because there may be two symbols with the +// same name but different LLVM types that will be resolved to each other but +// aren't currently (thus we need to treat it as resolved). +// +// Inputs: +// M - The module in which to find undefined symbols. +// +// Outputs: +// UndefinedSymbols - A set of C++ strings containing the name of all +// undefined symbols. +// +// Return value: +// None. +// +void +GetAllUndefinedSymbols(Module *M, std::set<std::string> &UndefinedSymbols) +{ + std::set<std::string> DefinedSymbols; + UndefinedSymbols.clear(); // Start out empty + + for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I) + if (I->hasName()) { + if (I->isExternal()) + UndefinedSymbols.insert(I->getName()); + else if (!I->hasInternalLinkage()) + DefinedSymbols.insert(I->getName()); + } + for (Module::giterator I = M->gbegin(), E = M->gend(); I != E; ++I) + if (I->hasName()) { + if (I->isExternal()) + UndefinedSymbols.insert(I->getName()); + else if (!I->hasInternalLinkage()) + DefinedSymbols.insert(I->getName()); + } + + // Prune out any defined symbols from the undefined symbols set... + for (std::set<std::string>::iterator I = UndefinedSymbols.begin(); + I != UndefinedSymbols.end(); ) + if (DefinedSymbols.count(*I)) + UndefinedSymbols.erase(I++); // This symbol really is defined! + else + ++I; // Keep this symbol in the undefined symbols list +} + + +// +// Function: LoadObject () +// +// Description: +// Read the specified bytecode object file. +// +// Inputs: +// FN - The name of the file to load. +// +// Outputs: +// OutErrorMessage - The error message to give back to the caller. +// +// Return Value: +// A pointer to a module represening the bytecode file is returned. +// If an error occurs, the pointer is 0. +// +std::auto_ptr<Module> +LoadObject (const std::string & FN, std::string &OutErrorMessage) +{ + std::string ErrorMessage; + Module *Result = ParseBytecodeFile(FN, &ErrorMessage); + if (Result) return std::auto_ptr<Module>(Result); + + OutErrorMessage = "Bytecode file '" + FN + "' corrupt!"; + if (ErrorMessage.size()) OutErrorMessage += ": " + ErrorMessage; + return std::auto_ptr<Module>(); +} + +// +// Function: LinkInArchive () +// +// Description: +// This function will open an archive library and link in all objects which +// provide symbols that are currently undefined. +// +// Inputs: +// M - The module in which to link the archives. +// Filename - The pathname of the archive. +// Verbose - Flags whether verbose messages should be printed. +// +// Outputs: +// ErrorMessage - A C++ string detailing what error occurred, if any. +// +// Return Value: +// TRUE - An error occurred. +// FALSE - No errors. +// +static bool +LinkInArchive (Module * M, + const std::string & Filename, + std::string & ErrorMessage, + bool Verbose) +{ + // + // Find all of the symbols currently undefined in the bytecode program. + // If all the symbols are defined, the program is complete, and there is + // no reason to link in any archive files. + // + std::set<std::string> UndefinedSymbols; + GetAllUndefinedSymbols (M, UndefinedSymbols); + if (UndefinedSymbols.empty()) + { + if (Verbose) std::cerr << " No symbols undefined, don't link library!\n"; + return false; // No need to link anything in! + } + + // + // Load in the archive objects. + // + if (Verbose) std::cerr << " Loading '" << Filename << "'\n"; + std::vector<Module*> Objects; + if (ReadArchiveFile (Filename, Objects, &ErrorMessage)) + { + return true; + } + + // + // Figure out which symbols are defined by all of the modules in the archive. + // + std::vector<std::set<std::string> > DefinedSymbols; + DefinedSymbols.resize (Objects.size()); + for (unsigned i = 0; i != Objects.size(); ++i) + { + GetAllDefinedSymbols(Objects[i], DefinedSymbols[i]); + } + + // While we are linking in object files, loop. + bool Linked = true; + while (Linked) + { + Linked = false; + + for (unsigned i = 0; i != Objects.size(); ++i) { + // Consider whether we need to link in this module... we only need to + // link it in if it defines some symbol which is so far undefined. + // + const std::set<std::string> &DefSymbols = DefinedSymbols[i]; + + bool ObjectRequired = false; + for (std::set<std::string>::iterator I = UndefinedSymbols.begin(), + E = UndefinedSymbols.end(); I != E; ++I) + if (DefSymbols.count(*I)) { + if (Verbose) + std::cerr << " Found object providing symbol '" << *I << "'...\n"; + ObjectRequired = true; + break; + } + + // We DO need to link this object into the program... + if (ObjectRequired) { + if (LinkModules(M, Objects[i], &ErrorMessage)) + return true; // Couldn't link in the right object file... + + // Since we have linked in this object, delete it from the list of + // objects to consider in this archive file. + std::swap(Objects[i], Objects.back()); + std::swap(DefinedSymbols[i], DefinedSymbols.back()); + Objects.pop_back(); + DefinedSymbols.pop_back(); + --i; // Do not skip an entry + + // The undefined symbols set should have shrunk. + GetAllUndefinedSymbols(M, UndefinedSymbols); + Linked = true; // We have linked something in! + } + } + } + + return false; +} + +// +// Function: LinkInFile () +// +// Description: +// This function will open an archive library and link in all objects which +// provide symbols that are currently undefined. +// +// Inputs: +// HeadModule - The module in which to link the archives. +// Filename - The pathname of the archive. +// Verbose - Flags whether verbose messages should be printed. +// +// Outputs: +// ErrorMessage - A C++ string detailing what error occurred, if any. +// +// Return Value: +// TRUE - An error occurred. +// FALSE - No errors. +// +static bool +LinkInFile (Module * HeadModule, + const std::string & Filename, + std::string & ErrorMessage, + bool Verbose) +{ + std::auto_ptr<Module> M(LoadObject(Filename, ErrorMessage)); + if (M.get() == 0) + { + return true; + } + + if (Verbose) std::cerr << "Linking in '" << Filename << "'\n"; + + return (LinkModules (HeadModule, M.get(), &ErrorMessage)); +} + +// +// Function: LinkFiles () +// +// Description: +// This function takes a module and a list of files and links them all +// together. It locates the file either in the current directory, as it's +// absolute or relative pathname, or as a file somewhere in +// LLVM_LIB_SEARCH_PATH. +// +// Inputs: +// progname - The name of the program (infamous argv[0]). +// HeadModule - The module under which all files will be linked. +// Files - A vector of C++ strings indicating the LLVM bytecode filenames +// to be linked. The names can refer to a mixture of pure LLVM +// bytecode files and archive (ar) formatted files. +// Verbose - Flags whether verbose output should be printed while linking. +// +// Outputs: +// HeadModule - The module will have the specified LLVM bytecode files linked +// in. +// +// Return value: +// FALSE - No errors. +// TRUE - Some error occurred. +// +bool +LinkFiles (const char * progname, + Module * HeadModule, + const std::vector<std::string> & Files, + bool Verbose) +{ + // String in which to receive error messages. + std::string ErrorMessage; + + // Full pathname of the file + std::string Pathname; + + // Get the library search path from the environment + char *SearchPath = getenv("LLVM_LIB_SEARCH_PATH"); + + for (unsigned i = 1; i < Files.size(); ++i) + { + // + // Determine where this file lives. + // + if (FileExists (Files[i])) + { + Pathname = Files[i]; + } + else + { + if (SearchPath == NULL) + { + std::cerr << "Cannot find " << Files[i]; + return true; + } + + Pathname = std::string(SearchPath)+"/"+Files[i]; + if (!FileExists (Pathname)) + { + std::cerr << "Cannot find " << Files[i]; + return true; + } + } + + // + // A user may specify an ar archive without -l, perhaps because it + // is not installed as a library. Detect that and link the library. + // + if (IsArchive(Pathname)) + { + if (Verbose) + { + std::cerr << "Linking archive '" << Files[i] << "'\n"; + } + + if (LinkInArchive (HeadModule, Pathname, ErrorMessage, Verbose)) + { + PrintAndReturn(progname, ErrorMessage, + ": Error linking in '" + Files[i] + "'"); + return true; + } + } + else + { + if (Verbose) + { + std::cerr << "Linking file '" << Files[i] << "'\n"; + } + + if (LinkInFile (HeadModule, Pathname, ErrorMessage, Verbose)) + { + PrintAndReturn(progname, ErrorMessage, + ": error linking in '" + Files[i] + "'"); + return true; + } + } + } + + return false; +} + +// +// Function: LinkLibraries () +// +// Description: +// This function takes the specified library files and links them into the +// main bytecode object file. +// +// Inputs: +// progname - The name of the program (infamous argv[0]). +// HeadModule - The module into which all necessary libraries will be linked. +// Libraries - The list of libraries to link into the module. +// LibPaths - The list of library paths in which to find libraries. +// Verbose - Flags whether verbose messages should be printed. +// Native - Flags whether native code is being generated. +// +// Outputs: +// HeadModule - The module will have all necessary libraries linked in. +// +// Return value: +// FALSE - No error. +// TRUE - Error. +// +bool +LinkLibraries (const char * progname, + Module * HeadModule, + const std::vector<std::string> & Libraries, + const std::vector<std::string> & LibPaths, + bool Verbose, + bool Native) +{ + // String in which to receive error messages. + std::string ErrorMessage; + + for (unsigned i = 1; i < Libraries.size(); ++i) + { + // + // Determine where this library lives. + // + std::string Pathname = FindLib (Libraries[i], LibPaths); + if (Pathname.empty()) + { + // + // If the pathname does not exist, then continue to the next one if + // we're doing a native link and give an error if we're doing a bytecode + // link. + // + if (Native) + { + continue; + } + else + { + PrintAndReturn (progname, "Cannot find " + Libraries[i]); + return true; + } + } + + // + // A user may specify an ar archive without -l, perhaps because it + // is not installed as a library. Detect that and link the library. + // + if (IsArchive(Pathname)) + { + if (Verbose) + { + std::cerr << "Linking archive '" << Libraries[i] << "'\n"; + } + + if (LinkInArchive (HeadModule, Pathname, ErrorMessage, Verbose)) + { + PrintAndReturn(progname, ErrorMessage, + ": Error linking in '" + Libraries[i] + "'"); + return true; + } + } + else + { + if (Verbose) + { + std::cerr << "Linking file '" << Libraries[i] << "'\n"; + } + + if (LinkInFile (HeadModule, Pathname, ErrorMessage, Verbose)) + { + PrintAndReturn(progname, ErrorMessage, + ": error linking in '" + Libraries[i] + "'"); + return true; + } + } + } + + return false; +} diff --git a/tools/gccld/gccld.cpp b/tools/gccld/gccld.cpp index 3fb2245602..349cfff6ac 100644 --- a/tools/gccld/gccld.cpp +++ b/tools/gccld/gccld.cpp @@ -26,34 +26,13 @@ #include "Support/CommandLine.h" #include "Support/Signals.h" #include "Config/unistd.h" -#include "util.h" +#include "gccld.h" #include <fstream> #include <memory> #include <set> #include <algorithm> -// -// External function prototypes -// -extern int -GenerateBytecode (Module * M, - bool Strip, - bool Internalize, - std::ofstream * Out); - -extern int -generate_assembly (std::string OutputFilename, - std::string InputFilename, - std::string llc, - char ** const envp); -extern int -generate_native (std::string OutputFilename, - std::string InputFilename, - std::vector<std::string> Libraries, - std::string gcc, - char ** const envp); - namespace { cl::list<std::string> InputFilenames(cl::Positional, cl::desc("<input bytecode files>"), @@ -102,180 +81,172 @@ namespace { CO6("r", cl::Hidden, cl::desc("Compatibility option: ignored")); } -// FileExists - Return true if the specified string is an openable file... -static inline bool FileExists(const std::string &FN) { - return access(FN.c_str(), F_OK) != -1; +// +// Function: PrintAndReturn () +// +// Description: +// Prints a message (usually error message) to standard error (stderr) and +// returns a value usable for an exit status. +// +// Inputs: +// progname - The name of the program (i.e. argv[0]). +// Message - The message to print to standard error. +// Extra - Extra information to print between the program name and thei +// message. It is optional. +// +// Outputs: +// None. +// +// Return value: +// Returns a value that can be used as the exit status (i.e. for exit()). +// +int +PrintAndReturn (const char *progname, + const std::string &Message, + const std::string &Extra) +{ + std::cerr << progname << Extra << ": " << Message << "\n"; + return 1; } -// LoadObject - Read the specified "object file", which should not search the -// library path to find it. -static inline std::auto_ptr<Module> LoadObject(std::string FN, - std::string &OutErrorMessage) { - if (Verbose) std::cerr << "Loading '" << FN << "'\n"; - if (!FileExists(FN)) { - // Attempt to load from the LLVM_LIB_SEARCH_PATH directory... if we would - // otherwise fail. This is used to locate objects like crtend.o. - // - char *SearchPath = getenv("LLVM_LIB_SEARCH_PATH"); - if (SearchPath && FileExists(std::string(SearchPath)+"/"+FN)) - FN = std::string(SearchPath)+"/"+FN; - else { - OutErrorMessage = "could not find input file '" + FN + "'!"; - return std::auto_ptr<Module>(); - } - } +// +// +// Function: CopyEnv() +// +// Description: +// This function takes an array of environment variables and makes a +// copy of it. This copy can then be manipulated any way the caller likes +// without affecting the process's real environment. +// +// Inputs: +// envp - An array of C strings containing an environment. +// +// Outputs: +// None. +// +// Return value: +// NULL - An error occurred. +// +// Otherwise, a pointer to a new array of C strings is returned. Every string +// in the array is a duplicate of the one in the original array (i.e. we do +// not copy the char *'s from one array to another). +// +char ** +CopyEnv (char ** const envp) +{ + // The new environment list + char ** newenv; - std::string ErrorMessage; - Module *Result = ParseBytecodeFile(FN, &ErrorMessage); - if (Result) return std::auto_ptr<Module>(Result); + // The number of entries in the old environment list + int entries; - OutErrorMessage = "Bytecode file '" + FN + "' corrupt!"; - if (ErrorMessage.size()) OutErrorMessage += ": " + ErrorMessage; - return std::auto_ptr<Module>(); -} + // + // Count the number of entries in the old list; + // + for (entries = 0; envp[entries] != NULL; entries++) + { + ; + } + // + // Add one more entry for the NULL pointer that ends the list. + // + ++entries; -static Module *LoadSingleLibraryObject(const std::string &Filename) { - std::string ErrorMessage; - std::auto_ptr<Module> M = LoadObject(Filename, ErrorMessage); - if (M.get() == 0 && Verbose) { - std::cerr << "Error loading '" + Filename + "'"; - if (!ErrorMessage.empty()) std::cerr << ": " << ErrorMessage; - std::cerr << "\n"; + // + // If there are no entries at all, just return NULL. + // + if (entries == 0) + { + return NULL; } - - return M.release(); -} -// LoadLibraryExactName - This looks for a file with a known name and tries to -// load it, similarly to LoadLibraryFromDirectory(). -static inline bool LoadLibraryExactName(const std::string &FileName, - std::vector<Module*> &Objects, bool &isArchive) { - if (Verbose) std::cerr << " Considering '" << FileName << "'\n"; - if (FileExists(FileName)) { - if (IsArchive(FileName)) { - std::string ErrorMessage; - if (Verbose) std::cerr << " Loading '" << FileName << "'\n"; - if (!ReadArchiveFile(FileName, Objects, &ErrorMessage)) { - isArchive = true; - return false; // Success! - } - if (Verbose) { - std::cerr << " Error loading archive '" + FileName + "'"; - if (!ErrorMessage.empty()) std::cerr << ": " << ErrorMessage; - std::cerr << "\n"; - } - } else { - if (Module *M = LoadSingleLibraryObject(FileName)) { - isArchive = false; - Objects.push_back(M); - return false; - } - } + // + // Allocate a new environment list. + // + if ((newenv = new (char *) [entries]) == NULL) + { + return NULL; } - return true; -} -// LoadLibrary - Try to load a library named LIBNAME that contains -// LLVM bytecode. If SEARCH is true, then search for a file named -// libLIBNAME.{a,so,bc} in the current library search path. Otherwise, -// assume LIBNAME is the real name of the library file. This method puts -// the loaded modules into the Objects list, and sets isArchive to true if -// a .a file was loaded. It returns true if no library is found or if an -// error occurs; otherwise it returns false. -// -static inline bool LoadLibrary(const std::string &LibName, - std::vector<Module*> &Objects, bool &isArchive, - bool search, std::string &ErrorMessage) { - if (search) { - // First, try the current directory. Then, iterate over the - // directories in LibPaths, looking for a suitable match for LibName - // in each one. - for (unsigned NextLibPathIdx = 0; NextLibPathIdx != LibPaths.size(); - ++NextLibPathIdx) { - std::string Directory = LibPaths[NextLibPathIdx] + "/"; - if (!LoadLibraryExactName(Directory + "lib" + LibName + ".a", - Objects, isArchive)) - return false; - if (!LoadLibraryExactName(Directory + "lib" + LibName + ".so", - Objects, isArchive)) - return false; - if (!LoadLibraryExactName(Directory + "lib" + LibName + ".bc", - Objects, isArchive)) - return false; - } - } else { - // If they said no searching, then assume LibName is the real name. - if (!LoadLibraryExactName(LibName, Objects, isArchive)) - return false; + // + // Make a copy of the list. Don't forget the NULL that ends the list. + // + entries = 0; + while (envp[entries] != NULL) + { + newenv[entries] = new char[strlen (envp[entries]) + 1]; + strcpy (newenv[entries], envp[entries]); + ++entries; } - ErrorMessage = "error linking library '-l" + LibName+ "': library not found!"; - return true; -} + newenv[entries] = NULL; + return newenv; +} -static bool LinkLibrary(Module *M, const std::string &LibName, - bool search, std::string &ErrorMessage) { - std::set<std::string> UndefinedSymbols; - GetAllUndefinedSymbols(M, UndefinedSymbols); - if (UndefinedSymbols.empty()) { - if (Verbose) std::cerr << " No symbols undefined, don't link library!\n"; - return false; // No need to link anything in! - } - std::vector<Module*> Objects; - bool isArchive; - if (LoadLibrary(LibName, Objects, isArchive, search, ErrorMessage)) - return true; +// +// Function: RemoveEnv() +// +// Description: +// Remove the specified environment variable from the environment array. +// +// Inputs: +// name - The name of the variable to remove. It cannot be NULL. +// envp - The array of environment variables. It cannot be NULL. +// +// Outputs: +// envp - The pointer to the specified variable name is removed. +// +// Return value: +// None. +// +// Notes: +// This is mainly done because functions to remove items from the environment +// are not available across all platforms. In particular, Solaris does not +// seem to have an unsetenv() function or a setenv() function (or they are +// undocumented if they do exist). +// +void +RemoveEnv (const char * name, char ** const envp) +{ + // Pointer for scanning arrays + register char * p; - // Figure out which symbols are defined by all of the modules in the .a file - std::vector<std::set<std::string> > DefinedSymbols; - DefinedSymbols.resize(Objects.size()); - for (unsigned i = 0; i != Objects.size(); ++i) - GetAllDefinedSymbols(Objects[i], DefinedSymbols[i]); + // Index for selecting elements of the environment array + register int index; - bool Linked = true; - while (Linked) { // While we are linking in object files, loop. - Linked = false; + for (index=0; envp[index] != NULL; index++) + { + // + // Find the first equals sign in the array and make it an EOS character. + // + p = strchr (envp[index], '='); + if (p == NULL) + { + continue; + } + else + { + *p = '\0'; + } - for (unsigned i = 0; i != Objects.size(); ++i) { - // Consider whether we need to link in this module... we only need to - // link it in if it defines some symbol which is so far undefined. - // - const std::set<std::string> &DefSymbols = DefinedSymbols[i]; - - bool ObjectRequired = false; - for (std::set<std::string>::iterator I = UndefinedSymbols.begin(), - E = UndefinedSymbols.end(); I != E; ++I) - if (DefSymbols.count(*I)) { - if (Verbose) - std::cerr << " Found object providing symbol '" << *I << "'...\n"; - ObjectRequired = true; - break; - } - - // We DO need to link this object into the program... - if (ObjectRequired) { - if (LinkModules(M, Objects[i], &ErrorMessage)) - return true; // Couldn't link in the right object file... - - // Since we have linked in this object, delete it from the list of - // objects to consider in this archive file. - std::swap(Objects[i], Objects.back()); - std::swap(DefinedSymbols[i], DefinedSymbols.back()); - Objects.pop_back(); - DefinedSymbols.pop_back(); - --i; // Do not skip an entry - - // The undefined symbols set should have shrunk. - GetAllUndefinedSymbols(M, UndefinedSymbols); - Linked = true; // We have linked something in! - } + // + // Compare the two strings. If they are equal, zap this string. + // Otherwise, restore it. + // + if (!strcmp (name, envp[index])) + { + *envp[index] = '\0'; + } + else + { + *p = '='; } } - - return false; + + return; } @@ -296,40 +267,15 @@ main(int argc, char **argv, char ** envp) if (char *SearchPath = getenv("LLVM_LIB_SEARCH_PATH")) LibPaths.push_back(SearchPath); - for (unsigned i = 1; i < InputFilenames.size(); ++i) { - // A user may specify an ar archive without -l, perhaps because it - // is not installed as a library. Detect that and link the library. - if (IsArchive(InputFilenames[i])) { - if (Verbose) std::cerr << "Linking archive '" << InputFilenames[i] - << "'\n"; - if (LinkLibrary(Composite.get(), InputFilenames[i], false, ErrorMessage)) - return PrintAndReturn(argv[0], ErrorMessage, - ": error linking in '" + InputFilenames[i] + "'"); - continue; - } - - std::auto_ptr<Module> M(LoadObject(InputFilenames[i], ErrorMessage)); - if (M.get() == 0) - return PrintAndReturn(argv[0], ErrorMessage); - - if (Verbose) std::cerr << "Linking in '" << InputFilenames[i] << "'\n"; - - if (LinkModules(Composite.get(), M.get(), &ErrorMessage)) - return PrintAndReturn(argv[0], ErrorMessage, - ": error linking in '" + InputFilenames[i] + "'"); - } - // Remove any consecutive duplicates of the same library... Libraries.erase(std::unique(Libraries.begin(), Libraries.end()), Libraries.end()); + // Link in all of the files + LinkFiles (argv[0], Composite.get(), InputFilenames, Verbose); + LinkLibraries (argv[0], Composite.get(), Libraries, LibPaths, Verbose, Native); + // Link in all of the libraries next... - for (unsigned i = 0; i != Libraries.size(); ++i) { - if (Verbose) std::cerr << "Linking in library: -l" << Libraries[i] << "\n"; - if (LinkLibrary(Composite.get(), Libraries[i], true, ErrorMessage)) - if (!Native) - return PrintAndReturn(argv[0], ErrorMessage); - } // // Create the output file. @@ -401,8 +347,10 @@ main(int argc, char **argv, char ** envp) // // Generate an assembly language file for the bytecode. // - generate_assembly (AssemblyFile, RealBytecodeOutput, llc, envp); - generate_native (OutputFilename, AssemblyFile, Libraries, gcc, envp); + if (Verbose) std::cout << "Generating Assembly Code\n"; + GenerateAssembly (AssemblyFile, RealBytecodeOutput, llc, envp); + if (Verbose) std::cout << "Generating Native Code\n"; + GenerateNative (OutputFilename, AssemblyFile, Libraries, LibPaths, gcc, envp); // // Remove the assembly language file. diff --git a/tools/gccld/util.cpp b/tools/gccld/util.cpp deleted file mode 100644 index d51a8a920a..0000000000 --- a/tools/gccld/util.cpp +++ /dev/null @@ -1,287 +0,0 @@ -//===- util.cpp - Utility functions ---------------------------------------===// -// -// This file contains utility functions for gccld. It essentially holds -// anything from the original gccld.cpp source that was either incidental -// or not inlined. -// -//===----------------------------------------------------------------------===// - -#include "llvm/Module.h" -#include "Config/string.h" - -#include <fstream> -#include <string> -#include <set> - -// -// Function: PrintAndReturn () -// -// Description: -// Prints a message (usually error message) to standard error (stderr) and -// returns a value usable for an exit status. -// -// Inputs: -// progname - The name of the program (i.e. argv[0]). -// Message - The message to print to standard error. -// Extra - Extra information to print between the program name and thei -// message. It is optional. -// -// Outputs: -// None. -// -// Return value: -// Returns a value that can be used as the exit status (i.e. for exit()). -// -int -PrintAndReturn (const char *progname, - const std::string &Message, - const std::string &Extra = "") -{ - std::cerr << progname << Extra << ": " << Message << "\n"; - return 1; -} - -// -// Function: IsArchive () -// -// Description: -// Determine if the specified file is an ar archive. It determines this by -// checking the magic string at the beginning of the file. -// -// Inputs: -// filename - A C++ string containing the name of the file. -// -// Outputs: -// None. -// -// Return value: -// TRUE - The file is an archive. -// FALSE - The file is not an archive. -// -bool -IsArchive (const std::string &filename) -{ - std::string ArchiveMagic("!<arch>\012"); - char buf[1 + ArchiveMagic.size()]; - - std::ifstream f(filename.c_str()); - f.read(buf, ArchiveMagic.size()); - buf[ArchiveMagic.size()] = '\0'; - return ArchiveMagic == buf; -} - -// -// Function: GetAllDefinedSymbols () -// -// Description: -// Find all of the defined symbols in the specified module. -// -// Inputs: -// M - The module in which to find defined symbols. -// -// Outputs: -// DefinedSymbols - A set of C++ strings that will contain the name of all -// defined symbols. -// -// Return value: -// None. -// -void -GetAllDefinedSymbols (Module *M, std::set<std::string> &DefinedSymbols) -{ - for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I) - if (I->hasName() && !I->isExternal() && !I->hasInternalLinkage()) - DefinedSymbols.insert(I->getName()); - for (Module::giterator I = M->gbegin(), E = M->gend(); I != E; ++I) - if (I->hasName() && !I->isExternal() && !I->hasInternalLinkage()) - DefinedSymbols.insert(I->getName()); -} - -// -// Function: GetAllUndefinedSymbols () -// -// Description: -// This calculates the set of undefined symbols that still exist in an LLVM -// module. This is a bit tricky because there may be two symbols with the -// same name but different LLVM types that will be resolved to each other but -// aren't currently (thus we need to treat it as resolved). -// -// Inputs: -// M - The module in which to find undefined symbols. -// -// Outputs: -// UndefinedSymbols - A set of C++ strings containing the name of all -// undefined symbols. -// -// Return value: -// None. -// -void -GetAllUndefinedSymbols(Module *M, std::set<std::string> &UndefinedSymbols) -{ - std::set<std::string> DefinedSymbols; - UndefinedSymbols.clear(); // Start out empty - - for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I) - if (I->hasName()) { - if (I->isExternal()) - UndefinedSymbols.insert(I->getName()); - else if (!I->hasInternalLinkage()) - DefinedSymbols.insert(I->getName()); - } - for (Module::giterator I = M->gbegin(), E = M->gend(); I != E; ++I) - if (I->hasName()) { - if (I->isExternal()) - UndefinedSymbols.insert(I->getName()); - else if (!I->hasInternalLinkage()) - DefinedSymbols.insert(I->getName()); - } - - // Prune out any defined symbols from the undefined symbols set... - for (std::set<std::string>::iterator I = UndefinedSymbols.begin(); - I != UndefinedSymbols.end(); ) - if (DefinedSymbols.count(*I)) - UndefinedSymbols.erase(I++); // This symbol really is defined! - else - ++I; // Keep this symbol in the undefined symbols list -} - -// -// -// Function: copy_env() -// -// Description: -// This function takes an array of environment variables and makes a -// copy of it. This copy can then be manipulated any way the caller likes -// without affecting the process's real environment. -// -// Inputs: -// envp - An array of C strings containing an environment. -// -// Outputs: -// None. -// -// Return value: -// NULL - An error occurred. -// -// Otherwise, a pointer to a new array of C strings is returned. Every string -// in the array is a duplicate of the one in the original array (i.e. we do -// not copy the char *'s from one array to another). -// -char ** -copy_env (char ** const envp) -{ - // The new environment list - char ** newenv; - - // The number of entries in the old environment list - int entries; - - // - // Count the number of entries in the old list; - // - for (entries = 0; envp[entries] != NULL; entries++) - { - ; - } - - // - // Add one more entry for the NULL pointer that ends the list. - // - ++entries; - - // - // If there are no entries at all, just return NULL. - // - if (entries == 0) - { - return NULL; - } - - // - // Allocate a new environment list. - // - if ((newenv = new (char *) [entries]) == NULL) - { - return NULL; - } - - // - // Make a copy of the list. Don't forget the NULL that ends the list. - // - entries = 0; - while (envp[entries] != NULL) - { - newenv[entries] = new char[strlen (envp[entries]) + 1]; - strcpy (newenv[entries], envp[entries]); - ++entries; - } - newenv[entries] = NULL; - - return newenv; -} - - -// -// Function: remove_env() -// -// Description: -// Remove the specified environment variable from the environment array. -// -// Inputs: -// name - The name of the variable to remove. It cannot be NULL. -// envp - The array of environment variables. It cannot be NULL. -// -// Outputs: -// envp - The pointer to the specified variable name is removed. -// -// Return value: -// None. -// -// Notes: -// This is mainly done because functions to remove items from the environment -// are not available across all platforms. In particular, Solaris does not -// seem to have an unsetenv() function or a setenv() function (or they are -// undocumented if they do exist). -// -void -remove_env (const char * name, char ** const envp) -{ - // Pointer for scanning arrays - register char * p; - - // Index for selecting elements of the environment array - register int index; - - for (index=0; envp[index] != NULL; index++) - { - // - // Find the first equals sign in the array and make it an EOS character. - // - p = strchr (envp[index], '='); - if (p == NULL) - { - continue; - } - else - { - *p = '\0'; - } - - // - // Compare the two strings. If they are equal, zap this string. - // Otherwise, restore it. - // - if (!strcmp (name, envp[index])) - { - *envp[index] = '\0'; - } - else - { - *p = '='; - } - } - - return; -} - diff --git a/tools/gccld/util.h b/tools/gccld/util.h deleted file mode 100644 index 58b91b79a1..0000000000 --- a/tools/gccld/util.h +++ /dev/null @@ -1,31 +0,0 @@ -//===- util.h - Utility functions header file -----------------------------===// -// -// This file contains function prototypes for the functions in util.cpp. -// -//===----------------------------------------------------------------------===// - -#include "llvm/Module.h" - -#include <string> -#include <set> - -extern int -PrintAndReturn (const char *progname, - const std::string &Message, - const std::string &Extra = ""); - -extern bool -IsArchive (const std::string &filename); - -extern void -GetAllDefinedSymbols (Module *M, std::set<std::string> &DefinedSymbols); - -extern void -GetAllUndefinedSymbols(Module *M, std::set<std::string> &UndefinedSymbols); - -extern char ** -copy_env (char ** const envp); - -extern void -remove_env (const char * name, char ** const envp); - |