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authorChris Lattner <sabre@nondot.org>2004-05-13 20:43:31 +0000
committerChris Lattner <sabre@nondot.org>2004-05-13 20:43:31 +0000
commit82fec4e31da93f17cf95b1bf3f8a0e6d933b4f73 (patch)
tree6f055103408021aa588cc574afedd9ae99d02d1c /lib/Target/X86/InstSelectSimple.cpp
parent488b72bd7fa1f7258f077e0805d767e109376233 (diff)
Fix a nasty bug that caused us to unroll EXTREMELY large loops due to overflow
in the size calculation. This is not something you want to see: Loop Unroll: F[main] Loop %no_exit Loop Size = 2 Trip Count = 2147483648 - UNROLLING! The problem was that 2*2147483648 == 0. Now we get: Loop Unroll: F[main] Loop %no_exit Loop Size = 2 Trip Count = 2147483648 - TOO LARGE: 4294967296>100 Thanks to some anonymous person playing with the demo page that repeatedly caused zion to go into swapping land. That's one way to ensure you'll get a quick bugfix. :) Testcase here: Transforms/LoopUnroll/2004-05-13-DontUnrollTooMuch.ll git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@13564 91177308-0d34-0410-b5e6-96231b3b80d8
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