diff options
author | Chris Lattner <sabre@nondot.org> | 2006-05-01 21:16:03 +0000 |
---|---|---|
committer | Chris Lattner <sabre@nondot.org> | 2006-05-01 21:16:03 +0000 |
commit | 35f2705e3de4600c3621b883eed9b22e4607ddf4 (patch) | |
tree | 360b4e46bdc22b6b9d278e07848cbcd3a2d935e7 /lib/CodeGen/VirtRegMap.cpp | |
parent | a1e8a80b96d02c8667021049e7fba9050658f39b (diff) |
Remove previous patch, which wasn't quite right.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@28039 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/CodeGen/VirtRegMap.cpp')
-rw-r--r-- | lib/CodeGen/VirtRegMap.cpp | 30 |
1 files changed, 12 insertions, 18 deletions
diff --git a/lib/CodeGen/VirtRegMap.cpp b/lib/CodeGen/VirtRegMap.cpp index ae4f1fccc6..7523d73c2e 100644 --- a/lib/CodeGen/VirtRegMap.cpp +++ b/lib/CodeGen/VirtRegMap.cpp @@ -81,8 +81,7 @@ void VirtRegMap::assignVirt2StackSlot(unsigned virtReg, int frameIndex) { } void VirtRegMap::virtFolded(unsigned VirtReg, MachineInstr *OldMI, - unsigned OpNo, MachineInstr *NewMI, - bool LiveOut) { + unsigned OpNo, MachineInstr *NewMI) { // Move previous memory references folded to new instruction. MI2VirtMapTy::iterator IP = MI2VirtMap.lower_bound(NewMI); for (MI2VirtMapTy::iterator I = MI2VirtMap.lower_bound(OldMI), @@ -97,7 +96,6 @@ void VirtRegMap::virtFolded(unsigned VirtReg, MachineInstr *OldMI, MRInfo = isRef; } else { MRInfo = OldMI->getOperand(OpNo).isUse() ? isModRef : isMod; - if (LiveOut) MRInfo = (ModRef)(MRInfo | isLiveOut); } // add new memory reference @@ -133,12 +131,11 @@ Spiller::~Spiller() {} namespace { struct SimpleSpiller : public Spiller { - bool runOnMachineFunction(MachineFunction& mf, const VirtRegMap &VRM); + bool runOnMachineFunction(MachineFunction& mf, VirtRegMap &VRM); }; } -bool SimpleSpiller::runOnMachineFunction(MachineFunction &MF, - const VirtRegMap &VRM) { +bool SimpleSpiller::runOnMachineFunction(MachineFunction &MF, VirtRegMap &VRM) { DEBUG(std::cerr << "********** REWRITE MACHINE CODE **********\n"); DEBUG(std::cerr << "********** Function: " << MF.getFunction()->getName() << '\n'); @@ -211,7 +208,7 @@ namespace { const MRegisterInfo *MRI; const TargetInstrInfo *TII; public: - bool runOnMachineFunction(MachineFunction &MF, const VirtRegMap &VRM) { + bool runOnMachineFunction(MachineFunction &MF, VirtRegMap &VRM) { MRI = MF.getTarget().getRegisterInfo(); TII = MF.getTarget().getInstrInfo(); DEBUG(std::cerr << "\n**** Local spiller rewriting function '" @@ -223,7 +220,7 @@ namespace { return true; } private: - void RewriteMBB(MachineBasicBlock &MBB, const VirtRegMap &VRM); + void RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM); void ClobberPhysReg(unsigned PR, std::map<int, unsigned> &SpillSlots, std::multimap<unsigned, int> &PhysRegs); void ClobberPhysRegOnly(unsigned PR, std::map<int, unsigned> &SpillSlots, @@ -484,7 +481,7 @@ namespace { /// rewriteMBB - Keep track of which spills are available even after the /// register allocator is done with them. If possible, avoid reloading vregs. -void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, const VirtRegMap &VRM) { +void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM) { DEBUG(std::cerr << MBB.getBasicBlock()->getName() << ":\n"); @@ -729,14 +726,11 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, const VirtRegMap &VRM) { MaybeDeadStores.erase(MDSI); else { // If we get here, the store is dead, nuke it now. - assert(!(MR & VirtRegMap::isRef) && "Can't be modref!"); - // Don't nuke it if the value is needed in another block. - if (!(MR & VirtRegMap::isLiveOut)) { - DEBUG(std::cerr << " Killed store:\t" << *MDSI->second); - MBB.erase(MDSI->second); - MaybeDeadStores.erase(MDSI); - ++NumDSE; - } + assert(VirtRegMap::isMod && "Can't be modref!"); + DEBUG(std::cerr << "Removed dead store:\t" << *MDSI->second); + MBB.erase(MDSI->second); + MaybeDeadStores.erase(MDSI); + ++NumDSE; } } @@ -837,7 +831,7 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, const VirtRegMap &VRM) { // If there is a dead store to this stack slot, nuke it now. MachineInstr *&LastStore = MaybeDeadStores[StackSlot]; if (LastStore) { - DEBUG(std::cerr << " Killed store:\t" << *LastStore); + DEBUG(std::cerr << "Removed dead store:\t" << *LastStore); ++NumDSE; MBB.erase(LastStore); } |