diff options
author | Chris Lattner <sabre@nondot.org> | 2002-03-28 17:56:03 +0000 |
---|---|---|
committer | Chris Lattner <sabre@nondot.org> | 2002-03-28 17:56:03 +0000 |
commit | 1120c8b34ada1f7ce103f617a0dfa4526bf9e207 (patch) | |
tree | bf50db8005a275bcf7d65a8e90a6ae80154be8b2 /lib/Analysis/DataStructure/ComputeClosure.cpp | |
parent | 1d8ec6194a3c8d6e676f373af04171e5ad2ed4eb (diff) |
Many changes
* Simplify a lot of the inlining stuff. There are still problems, but not
many
* Break up the Function representation to have a vector for every different
node type so it is fast to find nodes of a particular flavor.
* Do more intelligent merging of call values
* Allow elimination of unreachable shadow and allocation nodes
* Generalize indistinguishability testing to allow merging of identical calls.
* Increase shadow node merging power
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@2010 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/Analysis/DataStructure/ComputeClosure.cpp')
-rw-r--r-- | lib/Analysis/DataStructure/ComputeClosure.cpp | 275 |
1 files changed, 93 insertions, 182 deletions
diff --git a/lib/Analysis/DataStructure/ComputeClosure.cpp b/lib/Analysis/DataStructure/ComputeClosure.cpp index 9fd7d607e1..1f15b681ab 100644 --- a/lib/Analysis/DataStructure/ComputeClosure.cpp +++ b/lib/Analysis/DataStructure/ComputeClosure.cpp @@ -15,119 +15,37 @@ #include "llvm/Assembly/Writer.h" #endif -// copyEdgesFromTo - Make a copy of all of the edges to Node to also point -// PV. If there are edges out of Node, the edges are added to the subgraph -// starting at PV. +// Make all of the pointers that point to Val also point to N. // -static void copyEdgesFromTo(DSNode *Node, const PointerValSet &PVS) { - // Make all of the pointers that pointed to Node now also point to PV... - const vector<PointerValSet*> &PVSToUpdate(Node->getReferrers()); - for (unsigned i = 0, e = PVSToUpdate.size(); i != e; ++i) - for (unsigned pn = 0, pne = PVS.size(); pn != pne; ++pn) - PVSToUpdate[i]->add(PVS[pn]); -} - -static void CalculateNodeMapping(ShadowDSNode *Shadow, DSNode *Node, - multimap<ShadowDSNode *, DSNode *> &NodeMapping) { -#ifdef DEBUG_IP_CLOSURE - cerr << "Mapping " << (void*)Shadow << " to " << (void*)Node << "\n"; - cerr << "Type = '" << Shadow->getType() << "' and '" - << Node->getType() << "'\n"; - cerr << "Shadow Node:\n"; - Shadow->print(cerr); - cerr << "\nMapped Node:\n"; - Node->print(cerr); -#endif - assert(Shadow->getType() == Node->getType() && - "Shadow and mapped nodes disagree about type!"); - - multimap<ShadowDSNode *, DSNode *>::iterator - NI = NodeMapping.lower_bound(Shadow), - NE = NodeMapping.upper_bound(Shadow); - - for (; NI != NE; ++NI) - if (NI->second == Node) return; // Already processed node, return. +static void copyEdgesFromTo(PointerVal Val, DSNode *N) { + assert(Val.Index == 0 && "copyEdgesFromTo:index != 0 TODO"); - NodeMapping.insert(make_pair(Shadow, Node)); // Add a mapping... - - // Loop over all of the outgoing links in the shadow node... - // - assert(Node->getNumLinks() == Shadow->getNumLinks() && - "Same type, but different number of links?"); - for (unsigned i = 0, e = Shadow->getNumLinks(); i != e; ++i) { - PointerValSet &Link = Shadow->getLink(i); - - // Loop over all of the values coming out of this pointer... - for (unsigned l = 0, le = Link.size(); l != le; ++l) { - // If the outgoing node points to a shadow node, map the shadow node to - // all of the outgoing values in Node. - // - if (ShadowDSNode *ShadOut = dyn_cast<ShadowDSNode>(Link[l].Node)) { - PointerValSet &NLink = Node->getLink(i); - for (unsigned ol = 0, ole = NLink.size(); ol != ole; ++ol) - CalculateNodeMapping(ShadOut, NLink[ol].Node, NodeMapping); - } - } - } + const vector<PointerValSet*> &PVSToUpdate(Val.Node->getReferrers()); + for (unsigned i = 0, e = PVSToUpdate.size(); i != e; ++i) + PVSToUpdate[i]->add(N); // TODO: support index } - static void ResolveNodesTo(const PointerVal &FromPtr, const PointerValSet &ToVals) { assert(FromPtr.Index == 0 && "Resolved node return pointer should be index 0!"); - if (!isa<ShadowDSNode>(FromPtr.Node)) return; - + assert(isa<ShadowDSNode>(FromPtr.Node) && + "Resolved node should be a shadow!"); ShadowDSNode *Shadow = cast<ShadowDSNode>(FromPtr.Node); + assert(Shadow->isCriticalNode() && "Shadow node should be a critical node!"); Shadow->resetCriticalMark(); - typedef multimap<ShadowDSNode *, DSNode *> ShadNodeMapTy; - ShadNodeMapTy NodeMapping; + // Make everything that pointed to the shadow node also point to the values in + // ToVals... + // for (unsigned i = 0, e = ToVals.size(); i != e; ++i) - CalculateNodeMapping(Shadow, ToVals[i].Node, NodeMapping); + copyEdgesFromTo(ToVals[i], Shadow); - // Now loop through the shadow node graph, mirroring the edges in the shadow - // graph onto the realized graph... - // - for (ShadNodeMapTy::iterator I = NodeMapping.begin(), - E = NodeMapping.end(); I != E; ++I) { - DSNode *Node = I->second; - ShadowDSNode *ShadNode = I->first; - PointerValSet PVSx; - PVSx.add(Node); - copyEdgesFromTo(ShadNode, PVSx); - - // Must loop over edges in the shadow graph, adding edges in the real graph - // that correspond to to the edges, but are mapped into real values by the - // NodeMapping. - // - for (unsigned i = 0, e = Node->getNumLinks(); i != e; ++i) { - const PointerValSet &ShadLinks = ShadNode->getLink(i); - PointerValSet &NewLinks = Node->getLink(i); - - // Add a link to all of the nodes pointed to by the shadow field... - for (unsigned l = 0, le = ShadLinks.size(); l != le; ++l) { - DSNode *ShadLink = ShadLinks[l].Node; - - if (ShadowDSNode *SL = dyn_cast<ShadowDSNode>(ShadLink)) { - // Loop over all of the values in the range - ShadNodeMapTy::iterator St = NodeMapping.lower_bound(SL), - En = NodeMapping.upper_bound(SL); - if (St != En) { - for (; St != En; ++St) - NewLinks.add(PointerVal(St->second, ShadLinks[l].Index)); - } else { - // We must retain the shadow node... - NewLinks.add(ShadLinks[l]); - } - } else { - // Otherwise, add a direct link to the data structure pointed to by - // the shadow node... - NewLinks.add(ShadLinks[l]); - } - } - } - } + // Make everything that pointed to the shadow node now also point to the + // values it is equivalent to... + const vector<PointerValSet*> &PVSToUpdate(Shadow->getReferrers()); + for (unsigned i = 0, e = PVSToUpdate.size(); i != e; ++i) + PVSToUpdate[i]->add(ToVals); } @@ -137,20 +55,21 @@ static void ResolveNodesTo(const PointerVal &FromPtr, static void ResolveNodeTo(DSNode *Node, const PointerValSet &ToVals) { assert(Node->getNumLinks() == 1 && "Resolved node can only be a scalar!!"); - PointerValSet PVS = Node->getLink(0); + const PointerValSet &PVS = Node->getLink(0); - for (unsigned i = 0, e = PVS.size(); i != e; ++i) - ResolveNodesTo(PVS[i], ToVals); + // Only resolve the first pointer, although there many be many pointers here. + // The problem is that the inlined function might return one of the arguments + // to the function, and if so, extra values can be added to the arg or call + // node that point to what the other one got resolved to. Since these will + // be added to the end of the PVS pointed in, we just ignore them. + // + ResolveNodesTo(PVS[0], ToVals); } // isResolvableCallNode - Return true if node is a call node and it is a call // node that we can inline... // -static bool isResolvableCallNode(DSNode *N) { - // Only operate on call nodes... - CallDSNode *CN = dyn_cast<CallDSNode>(N); - if (CN == 0) return false; - +static bool isResolvableCallNode(CallDSNode *CN) { // Only operate on call nodes with direct method calls Function *F = CN->getCall()->getCalledFunction(); if (F == 0) return false; @@ -164,35 +83,42 @@ static bool isResolvableCallNode(DSNode *N) { // of their corresponding method data structure graph... // void FunctionDSGraph::computeClosure(const DataStructure &DS) { - vector<DSNode*>::iterator NI = std::find_if(Nodes.begin(), Nodes.end(), - isResolvableCallNode); + typedef pair<vector<PointerValSet>, CallInst *> CallDescriptor; + map<CallDescriptor, PointerValSet> CallMap; - map<Function*, unsigned> InlineCount; // FIXME + unsigned NumInlines = 0; // Loop over the resolvable call nodes... - while (NI != Nodes.end()) { - CallDSNode *CN = cast<CallDSNode>(*NI); + vector<CallDSNode*>::iterator NI; + NI = std::find_if(CallNodes.begin(), CallNodes.end(), isResolvableCallNode); + while (NI != CallNodes.end()) { + CallDSNode *CN = *NI; Function *F = CN->getCall()->getCalledFunction(); - //if (F == Func) return; // Do not do self inlining - // FIXME: Gross hack to prevent explosions when inlining a recursive func. - if (InlineCount[F]++ > 2) return; + if (NumInlines++ == 30) { // CUTE hack huh? + cerr << "Infinite (?) recursion halted\n"; + return; + } - Nodes.erase(NI); // Remove the call node from the graph + CallNodes.erase(NI); // Remove the call node from the graph - unsigned CallNodeOffset = NI-Nodes.begin(); + unsigned CallNodeOffset = NI-CallNodes.begin(); - // StartNode - The first node of the incorporated graph, last node of the - // preexisting data structure graph... + // Find out if we have already incorporated this node... if so, it will be + // in the CallMap... // - unsigned StartNode = Nodes.size(); + CallDescriptor FDesc(CN->getArgs(), CN->getCall()); + map<CallDescriptor, PointerValSet>::iterator CMI = CallMap.find(FDesc); // Hold the set of values that correspond to the incorporated methods // return set. // PointerValSet RetVals; - if (F != Func) { // If this is not a recursive call... + if (CMI != CallMap.end()) { + // We have already inlined an identical function call! + RetVals = CMI->second; + } else { // Get the datastructure graph for the new method. Note that we are not // allowed to modify this graph because it will be the cached graph that // is returned by other users that want the local datastructure graph for @@ -200,79 +126,64 @@ void FunctionDSGraph::computeClosure(const DataStructure &DS) { // const FunctionDSGraph &NewFunction = DS.getDSGraph(F); - unsigned StartShadowNodes = ShadowNodes.size(); + // StartNode - The first node of the incorporated graph, last node of the + // preexisting data structure graph... + // + unsigned StartArgNode = ArgNodes.size(); + unsigned StartAllocNode = AllocNodes.size(); // Incorporate a copy of the called function graph into the current graph, // allowing us to do local transformations to local graph to link // arguments to call values, and call node to return value... // - RetVals = cloneFunctionIntoSelf(NewFunction, false); - - // Only detail is that we need to reset all of the critical shadow nodes - // in the incorporated graph, because they are now no longer critical. - // - for (unsigned i = StartShadowNodes, e = ShadowNodes.size(); i != e; ++i) - ShadowNodes[i]->resetCriticalMark(); - - } else { // We are looking at a recursive function! - StartNode = 0; // Arg nodes start at 0 now... - RetVals = RetNode; - } - - // If the function returns a pointer value... Resolve values pointing to - // the shadow nodes pointed to by CN to now point the values in RetVals... - // - if (CN->getNumLinks()) ResolveNodeTo(CN, RetVals); - - // If the call node has arguments, process them now! - if (CN->getNumArgs()) { - // The ArgNodes of the incorporated graph should be the nodes starting at - // StartNode, ordered the same way as the call arguments. The arg nodes - // are seperated by a single shadow node, but that shadow node might get - // eliminated in the process of optimization. - // - unsigned ArgOffset = StartNode; - for (unsigned i = 0, e = CN->getNumArgs(); i != e; ++i) { - // Get the arg node of the incorporated method... - while (!isa<ArgDSNode>(Nodes[ArgOffset])) // Scan for next arg node - ArgOffset++; - ArgDSNode *ArgNode = cast<ArgDSNode>(Nodes[ArgOffset]); - - // Now we make all of the nodes inside of the incorporated method point - // to the real arguments values, not to the shadow nodes for the - // argument. + RetVals = cloneFunctionIntoSelf(NewFunction, F == Func); + CallMap[FDesc] = RetVals; + + // If the call node has arguments, process them now! + if (CN->getNumArgs()) { + // The ArgNodes of the incorporated graph should be the nodes starting + // at StartNode, ordered the same way as the call arguments. The arg + // nodes are seperated by a single shadow node, but that shadow node + // might get eliminated in the process of optimization. // - ResolveNodeTo(ArgNode, CN->getArgValues(i)); - - if (StartNode) { // Not Self recursion? + for (unsigned i = 0, e = CN->getNumArgs(); i != e; ++i) { + // Get the arg node of the incorporated method... + ArgDSNode *ArgNode = ArgNodes[StartArgNode]; + + // Now we make all of the nodes inside of the incorporated method + // point to the real arguments values, not to the shadow nodes for the + // argument. + // + ResolveNodeTo(ArgNode, CN->getArgValues(i)); + // Remove the argnode from the set of nodes in this method... - Nodes.erase(Nodes.begin()+ArgOffset); - + ArgNodes.erase(ArgNodes.begin()+StartArgNode); + // ArgNode is no longer useful, delete now! delete ArgNode; - } else { - ArgOffset++; // Step to the next argument... } } + + // Loop through the nodes, deleting alloca nodes in the inlined function. + // Since the memory has been released, we cannot access their pointer + // fields (with defined results at least), so it is not possible to use + // any pointers to the alloca. Drop them now, and remove the alloca's + // since they are dead (we just removed all links to them). + // + for (unsigned i = StartAllocNode; i != AllocNodes.size(); ++i) + if (AllocNodes[i]->isAllocaNode()) { + AllocDSNode *NDS = AllocNodes[i]; + NDS->removeAllIncomingEdges(); // These edges are invalid now + delete NDS; // Node is dead + AllocNodes.erase(AllocNodes.begin()+i); // Remove slot in Nodes array + --i; // Don't skip the next node + } } - // Loop through the nodes, deleting alloc nodes in the inlined function... - // Since the memory has been released, we cannot access their pointer - // fields (with defined results at least), so it is not possible to use any - // pointers to the alloca. Drop them now, and remove the alloca's since - // they are dead (we just removed all links to them). Only do this if we - // are not self recursing though. :) + // If the function returns a pointer value... Resolve values pointing to + // the shadow nodes pointed to by CN to now point the values in RetVals... // - if (StartNode) // Don't do this if self recursing... - for (unsigned i = StartNode; i != Nodes.size(); ++i) - if (NewDSNode *NDS = dyn_cast<NewDSNode>(Nodes[i])) - if (NDS->isAllocaNode()) { - NDS->removeAllIncomingEdges(); // These edges are invalid now! - delete NDS; // Node is dead - Nodes.erase(Nodes.begin()+i); // Remove slot in Nodes array - --i; // Don't skip the next node - } - + if (CN->getNumLinks()) ResolveNodeTo(CN, RetVals); // Now the call node is completely destructable. Eliminate it now. delete CN; @@ -291,6 +202,6 @@ void FunctionDSGraph::computeClosure(const DataStructure &DS) { //if (F == Func) return; // Only do one self inlining // Move on to the next call node... - NI = std::find_if(Nodes.begin(), Nodes.end(), isResolvableCallNode); + NI = std::find_if(CallNodes.begin(), CallNodes.end(), isResolvableCallNode); } } |