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authorNAKAMURA Takumi <geek4civic@gmail.com>2012-03-27 11:25:16 +0000
committerNAKAMURA Takumi <geek4civic@gmail.com>2012-03-27 11:25:16 +0000
commit9c55f5965ba337469466fafec364b0ea6eca459f (patch)
tree903cdd18afaf11f5cf5e34f76cd082b1d1b0f730 /docs/CodingStandards.html
parentdacffb6679ff99fec4cc9c54f4257d2913870d01 (diff)
llvm/docs/*.html: Fix markups.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@153508 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -465,7 +465,7 @@ common use case of LLVM as a library linked into a larger application.</p>
<p>Consider the use of LLVM as a JIT linked into another application (perhaps
for <a href="http://llvm.org/Users.html">OpenGL, custom languages</a>,
<a href="http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf">shaders in
-movies</a>, etc</a>). Due to the design of static constructors, they must be
+movies</a>, etc). Due to the design of static constructors, they must be
executed at startup time of the entire application, regardless of whether or
how LLVM is used in that larger application. There are two problems with
this:</p>