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// REQUIRES: ppc32-registered-target
// RUN: %clang_cc1 -faltivec -triple powerpc-unknown-unknown -emit-llvm %s -o - | FileCheck %s
// Check initialization
vector int test0 = (vector int)(1); // CHECK: @test0 = global <4 x i32> <i32 1, i32 1, i32 1, i32 1>
vector float test1 = (vector float)(1.0); // CHECK: @test1 = global <4 x float> <float 1.000000e+{{0+}}, float 1.000000e+{{0+}}, float 1.000000e+{{0+}}, float 1.000000e+{{0+}}>
// CHECK: @v1 = global <16 x i8> <i8 0, i8 0, i8 0, i8 1, i8 0, i8 0, i8 0, i8 2, i8 0, i8 0, i8 0, i8 3, i8 0, i8 0, i8 0, i8 4>
vector char v1 = (vector char)((vector int)(1, 2, 3, 4));
// CHECK: @v2 = global <16 x i8> <i8 63, i8 -128, i8 0, i8 0, i8 64, i8 0, i8 0, i8 0, i8 64, i8 64, i8 0, i8 0, i8 64, i8 -128, i8 0, i8 0>
vector char v2 = (vector char)((vector float)(1.0f, 2.0f, 3.0f, 4.0f));
// CHECK: @v3 = global <16 x i8> <i8 0, i8 0, i8 0, i8 97, i8 0, i8 0, i8 0, i8 98, i8 0, i8 0, i8 0, i8 99, i8 0, i8 0, i8 0, i8 100>
vector char v3 = (vector char)((vector int)('a', 'b', 'c', 'd'));
// CHECK: @v4 = global <4 x i32> <i32 16909060, i32 0, i32 0, i32 0>
vector int v4 = (vector char){1, 2, 3, 4};
void test2()
{
vector int vi;
vector float vf;
vi = (vector int)(1); // CHECK: <i32 1, i32 1, i32 1, i32 1>
vf = (vector float)(1.0); // CHECK: <float 1.000000e+{{0+}}, float 1.000000e+{{0+}}, float 1.000000e+{{0+}}, float 1.000000e+{{0+}}>
vi = (vector int)(1, 2, 3, 4); // CHECK: <i32 1, i32 2, i32 3, i32 4>
vi = (vector int)(1, 2, 3, 4, 5); // CHECK: <i32 1, i32 2, i32 3, i32 4>
vi = (vector int){1}; // CHECK: <i32 1, i32 0, i32 0, i32 0>
vi = (vector int){1, 2}; // CHECK: <i32 1, i32 2, i32 0, i32 0>
vi = (vector int){1, 2, 3, 4}; // CHECK: <i32 1, i32 2, i32 3, i32 4>
}
// Check pre/post increment/decrement
void test3() {
vector int vi;
vi++; // CHECK: add <4 x i32> {{.*}} <i32 1, i32 1, i32 1, i32 1>
vector unsigned int vui;
--vui; // CHECK: add <4 x i32> {{.*}} <i32 -1, i32 -1, i32 -1, i32 -1>
vector float vf;
vf++; // CHECK: fadd <4 x float> {{.*}} <float 1.000000e+{{0+}}, float 1.000000e+{{0+}}, float 1.000000e+{{0+}}, float 1.000000e+{{0+}}>
}
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