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//===- ExprEngineCXX.cpp - ExprEngine support for C++ -----------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines the C++ expression evaluation engine.
//
//===----------------------------------------------------------------------===//
#include "clang/StaticAnalyzer/Core/CheckerManager.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/AnalysisManager.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/ExprEngine.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/Calls.h"
#include "clang/AST/DeclCXX.h"
#include "clang/AST/StmtCXX.h"
using namespace clang;
using namespace ento;
void ExprEngine::CreateCXXTemporaryObject(const MaterializeTemporaryExpr *ME,
ExplodedNode *Pred,
ExplodedNodeSet &Dst) {
StmtNodeBuilder Bldr(Pred, Dst, *currentBuilderContext);
const Expr *tempExpr = ME->GetTemporaryExpr()->IgnoreParens();
ProgramStateRef state = Pred->getState();
const LocationContext *LCtx = Pred->getLocationContext();
// Bind the temporary object to the value of the expression. Then bind
// the expression to the location of the object.
SVal V = state->getSVal(tempExpr, Pred->getLocationContext());
const MemRegion *R =
svalBuilder.getRegionManager().getCXXTempObjectRegion(ME, LCtx);
state = state->bindLoc(loc::MemRegionVal(R), V);
Bldr.generateNode(ME, Pred, state->BindExpr(ME, LCtx, loc::MemRegionVal(R)));
}
void ExprEngine::VisitCXXTemporaryObjectExpr(const CXXTemporaryObjectExpr *expr,
ExplodedNode *Pred,
ExplodedNodeSet &Dst) {
VisitCXXConstructExpr(expr, 0, Pred, Dst);
}
void ExprEngine::VisitCXXConstructExpr(const CXXConstructExpr *CE,
const MemRegion *Dest,
ExplodedNode *Pred,
ExplodedNodeSet &destNodes) {
CXXConstructorCall Call(CE, Dest, Pred->getState(),
Pred->getLocationContext());
ExplodedNodeSet DstPreVisit;
getCheckerManager().runCheckersForPreStmt(DstPreVisit, Pred, CE, *this);
ExplodedNodeSet DstPreCall;
getCheckerManager().runCheckersForPreCall(DstPreCall, DstPreVisit,
Call, *this);
ExplodedNodeSet DstInvalidated;
for (ExplodedNodeSet::iterator I = DstPreCall.begin(), E = DstPreCall.end();
I != E; ++I)
defaultEvalCall(DstInvalidated, *I, Call);
ExplodedNodeSet DstPostCall;
getCheckerManager().runCheckersForPostCall(DstPostCall, DstInvalidated,
Call, *this);
getCheckerManager().runCheckersForPostStmt(destNodes, DstPostCall, CE, *this);
}
void ExprEngine::VisitCXXDestructor(const CXXDestructorDecl *DD,
const MemRegion *Dest,
const Stmt *S,
ExplodedNode *Pred,
ExplodedNodeSet &Dst) {
StmtNodeBuilder Bldr(Pred, Dst, *currentBuilderContext);
if (!(DD->doesThisDeclarationHaveABody() && AMgr.shouldInlineCall()))
return;
// Create the context for 'this' region.
const StackFrameContext *SFC =
AnalysisDeclContexts.getContext(DD)->
getStackFrame(Pred->getLocationContext(), S,
currentBuilderContext->getBlock(), currentStmtIdx);
CallEnter PP(S, SFC, Pred->getLocationContext());
ProgramStateRef state = Pred->getState();
state = state->bindLoc(svalBuilder.getCXXThis(DD->getParent(), SFC),
loc::MemRegionVal(Dest));
Bldr.generateNode(PP, Pred, state);
}
static bool isPointerToConst(const ParmVarDecl *ParamDecl) {
// FIXME: Copied from ExprEngineCallAndReturn.cpp
QualType PointeeTy = ParamDecl->getOriginalType()->getPointeeType();
if (PointeeTy != QualType() && PointeeTy.isConstQualified() &&
!PointeeTy->isAnyPointerType() && !PointeeTy->isReferenceType()) {
return true;
}
return false;
}
void ExprEngine::VisitCXXNewExpr(const CXXNewExpr *CNE, ExplodedNode *Pred,
ExplodedNodeSet &Dst) {
StmtNodeBuilder Bldr(Pred, Dst, *currentBuilderContext);
unsigned blockCount = currentBuilderContext->getCurrentBlockCount();
const LocationContext *LCtx = Pred->getLocationContext();
DefinedOrUnknownSVal symVal =
svalBuilder.getConjuredSymbolVal(NULL, CNE, LCtx, CNE->getType(), blockCount);
const MemRegion *NewReg = cast<loc::MemRegionVal>(symVal).getRegion();
QualType ObjTy = CNE->getType()->getAs<PointerType>()->getPointeeType();
const ElementRegion *EleReg =
getStoreManager().GetElementZeroRegion(NewReg, ObjTy);
ProgramStateRef State = Pred->getState();
if (CNE->isArray()) {
// FIXME: allocating an array requires simulating the constructors.
// For now, just return a symbolicated region.
State = State->BindExpr(CNE, Pred->getLocationContext(),
loc::MemRegionVal(EleReg));
Bldr.generateNode(CNE, Pred, State);
return;
}
FunctionDecl *FD = CNE->getOperatorNew();
if (FD && FD->isReservedGlobalPlacementOperator()) {
// Non-array placement new should always return the placement location.
SVal PlacementLoc = State->getSVal(CNE->getPlacementArg(0), LCtx);
State = State->BindExpr(CNE, LCtx, PlacementLoc);
// FIXME: Once we have proper support for CXXConstructExprs inside
// CXXNewExpr, we need to make sure that the constructed object is not
// immediately invalidated here. (The placement call should happen before
// the constructor call anyway.)
}
// Invalidate placement args.
// FIXME: This is largely copied from invalidateArguments, because
// CallOrObjCMessage is not general enough to handle new-expressions yet.
SmallVector<const MemRegion *, 4> RegionsToInvalidate;
unsigned Index = 0;
for (CXXNewExpr::const_arg_iterator I = CNE->placement_arg_begin(),
E = CNE->placement_arg_end();
I != E; ++I) {
// Pre-increment the argument index to skip over the implicit size arg.
++Index;
if (FD && Index < FD->getNumParams())
if (isPointerToConst(FD->getParamDecl(Index)))
continue;
SVal V = State->getSVal(*I, LCtx);
// If we are passing a location wrapped as an integer, unwrap it and
// invalidate the values referred by the location.
if (nonloc::LocAsInteger *Wrapped = dyn_cast<nonloc::LocAsInteger>(&V))
V = Wrapped->getLoc();
else if (!isa<Loc>(V))
continue;
if (const MemRegion *R = V.getAsRegion()) {
// Invalidate the value of the variable passed by reference.
// Are we dealing with an ElementRegion? If the element type is
// a basic integer type (e.g., char, int) and the underlying region
// is a variable region then strip off the ElementRegion.
// FIXME: We really need to think about this for the general case
// as sometimes we are reasoning about arrays and other times
// about (char*), etc., is just a form of passing raw bytes.
// e.g., void *p = alloca(); foo((char*)p);
if (const ElementRegion *ER = dyn_cast<ElementRegion>(R)) {
// Checking for 'integral type' is probably too promiscuous, but
// we'll leave it in for now until we have a systematic way of
// handling all of these cases. Eventually we need to come up
// with an interface to StoreManager so that this logic can be
// appropriately delegated to the respective StoreManagers while
// still allowing us to do checker-specific logic (e.g.,
// invalidating reference counts), probably via callbacks.
if (ER->getElementType()->isIntegralOrEnumerationType()) {
const MemRegion *superReg = ER->getSuperRegion();
if (isa<VarRegion>(superReg) || isa<FieldRegion>(superReg) ||
isa<ObjCIvarRegion>(superReg))
R = cast<TypedRegion>(superReg);
}
// FIXME: What about layers of ElementRegions?
}
// Mark this region for invalidation. We batch invalidate regions
// below for efficiency.
RegionsToInvalidate.push_back(R);
} else {
// Nuke all other arguments passed by reference.
// FIXME: is this necessary or correct? This handles the non-Region
// cases. Is it ever valid to store to these?
State = State->unbindLoc(cast<Loc>(V));
}
}
// Invalidate designated regions using the batch invalidation API.
// FIXME: We can have collisions on the conjured symbol if the
// expression *I also creates conjured symbols. We probably want
// to identify conjured symbols by an expression pair: the enclosing
// expression (the context) and the expression itself. This should
// disambiguate conjured symbols.
unsigned Count = currentBuilderContext->getCurrentBlockCount();
// NOTE: Even if RegionsToInvalidate is empty, we may still invalidate
// global variables.
State = State->invalidateRegions(RegionsToInvalidate, CNE, Count, LCtx);
Bldr.generateNode(CNE, Pred, State);
return;
// FIXME: The below code is long-since dead. However, constructor handling
// in new-expressions is far from complete. See PR12014 for more details.
#if 0
// Evaluate constructor arguments.
const FunctionProtoType *FnType = NULL;
const CXXConstructorDecl *CD = CNE->getConstructor();
if (CD)
FnType = CD->getType()->getAs<FunctionProtoType>();
ExplodedNodeSet argsEvaluated;
Bldr.takeNodes(Pred);
evalArguments(CNE->constructor_arg_begin(), CNE->constructor_arg_end(),
FnType, Pred, argsEvaluated);
Bldr.addNodes(argsEvaluated);
// Initialize the object region and bind the 'new' expression.
for (ExplodedNodeSet::iterator I = argsEvaluated.begin(),
E = argsEvaluated.end(); I != E; ++I) {
ProgramStateRef state = (*I)->getState();
// Accumulate list of regions that are invalidated.
// FIXME: Eventually we should unify the logic for constructor
// processing in one place.
SmallVector<const MemRegion*, 10> regionsToInvalidate;
for (CXXNewExpr::const_arg_iterator
ai = CNE->constructor_arg_begin(), ae = CNE->constructor_arg_end();
ai != ae; ++ai)
{
SVal val = state->getSVal(*ai, (*I)->getLocationContext());
if (const MemRegion *region = val.getAsRegion())
regionsToInvalidate.push_back(region);
}
if (ObjTy->isRecordType()) {
regionsToInvalidate.push_back(EleReg);
// Invalidate the regions.
// TODO: Pass the call to new information as the last argument, to limit
// the globals which will get invalidated.
state = state->invalidateRegions(regionsToInvalidate,
CNE, blockCount, 0, 0);
} else {
// Invalidate the regions.
// TODO: Pass the call to new information as the last argument, to limit
// the globals which will get invalidated.
state = state->invalidateRegions(regionsToInvalidate,
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