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//===- ASTCommon.h - Common stuff for ASTReader/ASTWriter -*- C++ -*-=========//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines common functions that both ASTReader and ASTWriter use.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_CLANG_SERIALIZATION_LIB_AST_COMMON_H
#define LLVM_CLANG_SERIALIZATION_LIB_AST_COMMON_H
#include "clang/AST/ASTContext.h"
#include "clang/Serialization/ASTBitCodes.h"
namespace clang {
namespace serialization {
enum DeclUpdateKind {
UPD_CXX_ADDED_IMPLICIT_MEMBER,
UPD_CXX_ADDED_TEMPLATE_SPECIALIZATION,
UPD_CXX_ADDED_ANONYMOUS_NAMESPACE,
UPD_CXX_INSTANTIATED_STATIC_DATA_MEMBER
};
TypeIdx TypeIdxFromBuiltin(const BuiltinType *BT);
template <typename IdxForTypeTy>
TypeID MakeTypeID(ASTContext &Context, QualType T, IdxForTypeTy IdxForType) {
if (T.isNull())
return PREDEF_TYPE_NULL_ID;
unsigned FastQuals = T.getLocalFastQualifiers();
T.removeLocalFastQualifiers();
if (T.hasLocalNonFastQualifiers())
return IdxForType(T).asTypeID(FastQuals);
assert(!T.hasLocalQualifiers());
if (const BuiltinType *BT = dyn_cast<BuiltinType>(T.getTypePtr()))
return TypeIdxFromBuiltin(BT).asTypeID(FastQuals);
if (T == Context.AutoDeductTy)
return TypeIdx(PREDEF_TYPE_AUTO_DEDUCT).asTypeID(FastQuals);
if (T == Context.AutoRRefDeductTy)
return TypeIdx(PREDEF_TYPE_AUTO_RREF_DEDUCT).asTypeID(FastQuals);
if (T == Context.VaListTagTy)
return TypeIdx(PREDEF_TYPE_VA_LIST_TAG).asTypeID(FastQuals);
return IdxForType(T).asTypeID(FastQuals);
}
unsigned ComputeHash(Selector Sel);
/// \brief Retrieve the "definitive" declaration that provides all of the
/// visible entries for the given declaration context, if there is one.
///
/// The "definitive" declaration is the only place where we need to look to
/// find information about the declarations within the given declaration
/// context. For example, C++ and Objective-C classes, C structs/unions, and
/// Objective-C protocols, categories, and extensions are all defined in a
/// single place in the source code, so they have definitive declarations
/// associated with them. C++ namespaces, on the other hand, can have
/// multiple definitions.
const DeclContext *getDefinitiveDeclContext(const DeclContext *DC);
/// \brief Determine whether the given declaration kind is redeclarable.
bool isRedeclarableDeclKind(unsigned Kind);
} // namespace serialization
} // namespace clang
#endif
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