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//===--- HeaderSearch.cpp - Resolve Header File Locations ---===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements the DirectoryLookup and HeaderSearch interfaces.
//
//===----------------------------------------------------------------------===//
#include "clang/Lex/HeaderSearch.h"
#include "clang/Lex/HeaderMap.h"
#include "clang/Basic/FileManager.h"
#include "clang/Basic/IdentifierTable.h"
#include "llvm/System/Path.h"
#include "llvm/ADT/SmallString.h"
#include <cstdio>
using namespace clang;
const IdentifierInfo *
HeaderFileInfo::getControllingMacro(ExternalIdentifierLookup *External) {
if (ControllingMacro)
return ControllingMacro;
if (!ControllingMacroID || !External)
return 0;
ControllingMacro = External->GetIdentifier(ControllingMacroID);
return ControllingMacro;
}
HeaderSearch::HeaderSearch(FileManager &FM, const FileSystemOptions &FSOpts)
: FileMgr(FM), FileSystemOpts(FSOpts), FrameworkMap(64) {
SystemDirIdx = 0;
NoCurDirSearch = false;
ExternalLookup = 0;
NumIncluded = 0;
NumMultiIncludeFileOptzn = 0;
NumFrameworkLookups = NumSubFrameworkLookups = 0;
}
HeaderSearch::~HeaderSearch() {
// Delete headermaps.
for (unsigned i = 0, e = HeaderMaps.size(); i != e; ++i)
delete HeaderMaps[i].second;
}
void HeaderSearch::PrintStats() {
fprintf(stderr, "\n*** HeaderSearch Stats:\n");
fprintf(stderr, "%d files tracked.\n", (int)FileInfo.size());
unsigned NumOnceOnlyFiles = 0, MaxNumIncludes = 0, NumSingleIncludedFiles = 0;
for (unsigned i = 0, e = FileInfo.size(); i != e; ++i) {
NumOnceOnlyFiles += FileInfo[i].isImport;
if (MaxNumIncludes < FileInfo[i].NumIncludes)
MaxNumIncludes = FileInfo[i].NumIncludes;
NumSingleIncludedFiles += FileInfo[i].NumIncludes == 1;
}
fprintf(stderr, " %d #import/#pragma once files.\n", NumOnceOnlyFiles);
fprintf(stderr, " %d included exactly once.\n", NumSingleIncludedFiles);
fprintf(stderr, " %d max times a file is included.\n", MaxNumIncludes);
fprintf(stderr, " %d #include/#include_next/#import.\n", NumIncluded);
fprintf(stderr, " %d #includes skipped due to"
" the multi-include optimization.\n", NumMultiIncludeFileOptzn);
fprintf(stderr, "%d framework lookups.\n", NumFrameworkLookups);
fprintf(stderr, "%d subframework lookups.\n", NumSubFrameworkLookups);
}
/// CreateHeaderMap - This method returns a HeaderMap for the specified
/// FileEntry, uniquing them through the the 'HeaderMaps' datastructure.
const HeaderMap *HeaderSearch::CreateHeaderMap(const FileEntry *FE) {
// We expect the number of headermaps to be small, and almost always empty.
// If it ever grows, use of a linear search should be re-evaluated.
if (!HeaderMaps.empty()) {
for (unsigned i = 0, e = HeaderMaps.size(); i != e; ++i)
// Pointer equality comparison of FileEntries works because they are
// already uniqued by inode.
if (HeaderMaps[i].first == FE)
return HeaderMaps[i].second;
}
if (const HeaderMap *HM = HeaderMap::Create(FE, FileMgr, FileSystemOpts)) {
HeaderMaps.push_back(std::make_pair(FE, HM));
return HM;
}
return 0;
}
//===----------------------------------------------------------------------===//
// File lookup within a DirectoryLookup scope
//===----------------------------------------------------------------------===//
/// getName - Return the directory or filename corresponding to this lookup
/// object.
const char *DirectoryLookup::getName() const {
if (isNormalDir())
return getDir()->getName();
if (isFramework())
return getFrameworkDir()->getName();
assert(isHeaderMap() && "Unknown DirectoryLookup");
return getHeaderMap()->getFileName();
}
/// LookupFile - Lookup the specified file in this search path, returning it
/// if it exists or returning null if not.
const FileEntry *DirectoryLookup::LookupFile(llvm::StringRef Filename,
HeaderSearch &HS) const {
llvm::SmallString<1024> TmpDir;
if (isNormalDir()) {
// Concatenate the requested file onto the directory.
// FIXME: Portability. Filename concatenation should be in sys::Path.
TmpDir += getDir()->getName();
TmpDir.push_back('/');
TmpDir.append(Filename.begin(), Filename.end());
return HS.getFileMgr().getFile(TmpDir.begin(), TmpDir.end(),
HS.getFileSystemOpts());
}
if (isFramework())
return DoFrameworkLookup(Filename, HS);
assert(isHeaderMap() && "Unknown directory lookup");
return getHeaderMap()->LookupFile(Filename, HS.getFileMgr(),
HS.getFileSystemOpts());
}
/// DoFrameworkLookup - Do a lookup of the specified file in the current
/// DirectoryLookup, which is a framework directory.
const FileEntry *DirectoryLookup::DoFrameworkLookup(llvm::StringRef Filename,
HeaderSearch &HS) const {
FileManager &FileMgr = HS.getFileMgr();
const FileSystemOptions &FileSystemOpts = HS.getFileSystemOpts();
// Framework names must have a '/' in the filename.
size_t SlashPos = Filename.find('/');
if (SlashPos == llvm::StringRef::npos) return 0;
// Find out if this is the home for the specified framework, by checking
// HeaderSearch. Possible answer are yes/no and unknown.
const DirectoryEntry *&FrameworkDirCache =
HS.LookupFrameworkCache(Filename.substr(0, SlashPos));
// If it is known and in some other directory, fail.
if (FrameworkDirCache && FrameworkDirCache != getFrameworkDir())
return 0;
// Otherwise, construct the path to this framework dir.
// FrameworkName = "/System/Library/Frameworks/"
llvm::SmallString<1024> FrameworkName;
FrameworkName += getFrameworkDir()->getName();
if (FrameworkName.empty() || FrameworkName.back() != '/')
FrameworkName.push_back('/');
// FrameworkName = "/System/Library/Frameworks/Cocoa"
FrameworkName.append(Filename.begin(), Filename.begin()+SlashPos);
// FrameworkName = "/System/Library/Frameworks/Cocoa.framework/"
FrameworkName += ".framework/";
// If the cache entry is still unresolved, query to see if the cache entry is
// still unresolved. If so, check its existence now.
if (FrameworkDirCache == 0) {
HS.IncrementFrameworkLookupCount();
// If the framework dir doesn't exist, we fail.
// FIXME: It's probably more efficient to query this with FileMgr.getDir.
if (!llvm::sys::Path(std::string(FrameworkName.begin(),
FrameworkName.end())).exists())
return 0;
// Otherwise, if it does, remember that this is the right direntry for this
// framework.
FrameworkDirCache = getFrameworkDir();
}
// Check "/System/Library/Frameworks/Cocoa.framework/Headers/file.h"
unsigned OrigSize = FrameworkName.size();
FrameworkName += "Headers/";
FrameworkName.append(Filename.begin()+SlashPos+1, Filename.end());
if (const FileEntry *FE = FileMgr.getFile(FrameworkName.begin(),
FrameworkName.end(),
FileSystemOpts)) {
return FE;
}
// Check "/System/Library/Frameworks/Cocoa.framework/PrivateHeaders/file.h"
const char *Private = "Private";
FrameworkName.insert(FrameworkName.begin()+OrigSize, Private,
Private+strlen(Private));
return FileMgr.getFile(FrameworkName.begin(), FrameworkName.end(),
FileSystemOpts);
}
//===----------------------------------------------------------------------===//
// Header File Location.
//===----------------------------------------------------------------------===//
/// LookupFile - Given a "foo" or <foo> reference, look up the indicated file,
/// return null on failure. isAngled indicates whether the file reference is
/// for system #include's or not (i.e. using <> instead of ""). CurFileEnt, if
/// non-null, indicates where the #including file is, in case a relative search
/// is needed.
const FileEntry *HeaderSearch::LookupFile(llvm::StringRef Filename,
bool isAngled,
const DirectoryLookup *FromDir,
const DirectoryLookup *&CurDir,
const FileEntry *CurFileEnt) {
// If 'Filename' is absolute, check to see if it exists and no searching.
if (llvm::sys::Path::isAbsolute(Filename.begin(), Filename.size())) {
CurDir = 0;
// If this was an #include_next "/absolute/file", fail.
if (FromDir) return 0;
// Otherwise, just return the file.
return FileMgr.getFile(Filename, FileSystemOpts);
}
// Step #0, unless disabled, check to see if the file is in the #includer's
// directory. This has to be based on CurFileEnt, not CurDir, because
// CurFileEnt could be a #include of a subdirectory (#include "foo/bar.h") and
// a subsequent include of "baz.h" should resolve to "whatever/foo/baz.h".
// This search is not done for <> headers.
if (CurFileEnt && !isAngled<
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