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|
//= CStringChecker.h - Checks calls to C string functions ----------*- C++ -*-//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This defines CStringChecker, which is an assortment of checks on calls
// to functions in <string.h>.
//
//===----------------------------------------------------------------------===//
#include "GRExprEngineExperimentalChecks.h"
#include "clang/Checker/BugReporter/BugType.h"
#include "clang/Checker/PathSensitive/CheckerVisitor.h"
#include "llvm/ADT/StringSwitch.h"
using namespace clang;
namespace {
class CStringChecker : public CheckerVisitor<CStringChecker> {
BugType *BT_Bounds;
BugType *BT_Overlap;
public:
CStringChecker()
: BT_Bounds(0), BT_Overlap(0) {}
static void *getTag() { static int tag; return &tag; }
bool EvalCallExpr(CheckerContext &C, const CallExpr *CE);
typedef const GRState *(CStringChecker::*FnCheck)(CheckerContext &,
const CallExpr *);
const GRState *EvalMemcpy(CheckerContext &C, const CallExpr *CE);
const GRState *EvalMemmove(CheckerContext &C, const CallExpr *CE);
const GRState *EvalBcopy(CheckerContext &C, const CallExpr *CE);
// Utility methods
const GRState *CheckLocation(CheckerContext &C, const GRState *state,
const Stmt *S, SVal l);
const GRState *CheckBufferAccess(CheckerContext &C, const GRState *state,
const Expr *Size,
const Expr *FirstBuf,
const Expr *SecondBuf = NULL);
const GRState *CheckOverlap(CheckerContext &C, const GRState *state,
const Expr *First, const Expr *Second,
const Expr *Size);
void EmitOverlapBug(CheckerContext &C, const GRState *state,
const Stmt *First, const Stmt *Second);
};
} //end anonymous namespace
void clang::RegisterCStringChecker(GRExprEngine &Eng) {
Eng.registerCheck(new CStringChecker());
}
// FIXME: This was originally copied from ArrayBoundChecker.cpp. Refactor?
const GRState *CStringChecker::CheckLocation(CheckerContext &C,
const GRState *state,
const Stmt *S, SVal l) {
// Check for out of bound array element access.
const MemRegion *R = l.getAsRegion();
if (!R)
return state;
R = R->StripCasts();
const ElementRegion *ER = dyn_cast<ElementRegion>(R);
if (!ER)
return state;
assert(ER->getValueType(C.getASTContext()) == C.getASTContext().CharTy &&
"CheckLocation should only be called with char* ElementRegions");
// Get the size of the array.
const SubRegion *Super = cast<SubRegion>(ER->getSuperRegion());
ValueManager &ValMgr = C.getValueManager();
SVal Extent = ValMgr.convertToArrayIndex(Super->getExtent(ValMgr));
DefinedOrUnknownSVal Size = cast<DefinedOrUnknownSVal>(Extent);
// Get the index of the accessed element.
DefinedOrUnknownSVal &Idx = cast<DefinedOrUnknownSVal>(ER->getIndex());
const GRState *StInBound = state->AssumeInBound(Idx, Size, true);
const GRState *StOutBound = state->AssumeInBound(Idx, Size, false);
if (StOutBound && !StInBound) {
ExplodedNode *N = C.GenerateSink(StOutBound);
if (!N)
return NULL;
if (!BT_Bounds)
BT_Bounds = new BuiltinBug("Out-of-bound array access",
"Byte string function accesses out-of-bound array element "
"(buffer overflow)");
// FIXME: It would be nice to eventually make this diagnostic more clear,
// e.g., by referencing the original declaration or by saying *why* this
// reference is outside the range.
// Generate a report for this bug.
BuiltinBug *BT = static_cast<BuiltinBug*>(BT_Bounds);
RangedBugReport *report = new RangedBugReport(*BT, BT->getDescription(), N);
report->addRange(S->getSourceRange());
C.EmitReport(report);
return NULL;
}
// Array bound check succeeded. From this point forward the array bound
// should always succeed.
return StInBound;
}
const GRState *CStringChecker::CheckBufferAccess(CheckerContext &C,
const GRState *state,
const Expr *Size,
const Expr *FirstBuf,
const Expr *SecondBuf) {
ValueManager &VM = C.getValueManager();
SValuator &SV = VM.getSValuator();
ASTContext &Ctx = C.getASTContext();
QualType SizeTy = Ctx.getSizeType();
QualType PtrTy = Ctx.getPointerType(Ctx.CharTy);
// Get the access length and make sure it is known.
SVal LengthVal = state->getSVal(Size);
NonLoc *Length = dyn_cast<NonLoc>(&LengthVal);
if (!Length)
return state;
// Compute the offset of the last element to be accessed: size-1.
NonLoc One = cast<NonLoc>(VM.makeIntVal(1, SizeTy));
NonLoc LastOffset = cast<NonLoc>(SV.EvalBinOpNN(state, BinaryOperator::Sub,
*Length, One, SizeTy));
// Check that the first buffer is sufficiently long.
SVal BufVal = state->getSVal(FirstBuf);
Loc BufStart = cast<Loc>(SV.EvalCast(BufVal, PtrTy, FirstBuf->getType()));
SVal BufEnd
= SV.EvalBinOpLN(state, BinaryOperator::Add, BufStart, LastOffset, PtrTy);
state = CheckLocation(C, state, FirstBuf, BufEnd);
// If the buffer isn't large enough, abort.
if (!state)
return NULL;
// If there's a second buffer, check it as well.
if (SecondBuf) {
BufVal = state->getSVal(SecondBuf);
BufStart = cast<Loc>(SV.EvalCast(BufVal, PtrTy, SecondBuf->getType()));
BufEnd
= SV.EvalBinOpLN(state, BinaryOperator::Add, BufStart, LastOffset, PtrTy);
state = CheckLocation(C, state, SecondBuf, BufEnd);
}
// Large enough or not, return this state!
return state;
}
const GRState *CStringChecker::CheckOverlap(CheckerContext &C,
const GRState *state,
const Expr *First,
const Expr *Second,
const Expr *Size) {
// Do a simple check for overlap: if the two arguments are from the same
// buffer, see if the end of the first is greater than the start of the second
// or vice versa.
ValueManager &VM = state->getStateManager().getValueManager();
SValuator &SV = VM.getSValuator();
ASTContext &Ctx = VM.getContext();
const GRState *stateTrue, *stateFalse;
// Get the buffer values and make sure they're known locations.
SVal FirstVal = state->getSVal(First);
SVal SecondVal = state->getSVal(Second);
Loc *FirstLoc = dyn_cast<Loc>(&FirstVal);
if (!FirstLoc)
return state;
Loc *SecondLoc = dyn_cast<Loc>(&SecondVal);
if (!SecondLoc)
return state;
// Are the two values the same?
DefinedOrUnknownSVal EqualTest = SV.EvalEQ(state, *FirstLoc, *SecondLoc);
llvm::tie(stateTrue, stateFalse) = state->Assume(EqualTest);
if (stateTrue && !stateFalse) {
// If the values are known to be equal, that's automatically an overlap.
EmitOverlapBug(C, stateTrue, First, Second);
return NULL;
}
// Assume the two expressions are not equal.
assert(stateFalse);
state = stateFalse;
// Which value comes first?
QualType CmpTy = Ctx.IntTy;
SVal Reverse = SV.EvalBinOpLL(state, BinaryOperator::GT,
*FirstLoc, *SecondLoc, CmpTy);
DefinedOrUnknownSVal *ReverseTest = dyn_cast<DefinedOrUnknownSVal>(&Reverse);
if (!ReverseTest)
return state;
llvm::tie(stateTrue, stateFalse) = state->Assume(*ReverseTest);
if (stateTrue) {
if (stateFalse)
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