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path: root/lib/Analysis/ValueState.cpp
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//= ValueState*cpp - Path-Sens. "State" for tracking valuues -----*- C++ -*--=//
//
//                     The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
//  This file defines SymbolID, ExprBindKey, and ValueState*
//
//===----------------------------------------------------------------------===//

#include "clang/Analysis/PathSensitive/ValueState.h"
#include "llvm/ADT/SmallSet.h"

using namespace clang;

bool ValueState::isNotEqual(SymbolID sym, const llvm::APSInt& V) const {

  // Retrieve the NE-set associated with the given symbol.
  const ConstNotEqTy::data_type* T = ConstNotEq.lookup(sym);

  // See if V is present in the NE-set.
  return T ? T->contains(&V) : false;
}

const llvm::APSInt* ValueState::getSymVal(SymbolID sym) const {
  ConstEqTy::data_type* T = ConstEq.lookup(sym);
  return T ? *T : NULL;  
}

const ValueState*
ValueStateManager::RemoveDeadBindings(const ValueState* St, Stmt* Loc,
                                      const LiveVariables& Liveness,
                                      DeadSymbolsTy& DeadSymbols) {  
  
  // This code essentially performs a "mark-and-sweep" of the VariableBindings.
  // The roots are any Block-level exprs and Decls that our liveness algorithm
  // tells us are live.  We then see what Decls they may reference, and keep
  // those around.  This code more than likely can be made faster, and the
  // frequency of which this method is called should be experimented with
  // for optimum performance.
  
  llvm::SmallVector<ValueDecl*, 10> WList;
  llvm::SmallPtrSet<ValueDecl*, 10> Marked;  
  llvm::SmallSet<SymbolID, 20> MarkedSymbols;
  
  ValueState NewSt = *St;
  
  // Drop bindings for subexpressions.
  NewSt.Env = EnvMgr.RemoveSubExprBindings(NewSt.Env);
  
  // Iterate over the block-expr bindings.

  for (ValueState::beb_iterator I = St->beb_begin(), E = St->beb_end();
                                                    I!=E ; ++I) {    
    Expr* BlkExpr = I.getKey();
    
    if (Liveness.isLive(Loc, BlkExpr)) {
      RVal X = I.getData();
      
      if (isa<lval::DeclVal>(X)) {
        lval::DeclVal LV = cast<lval::DeclVal>(X);
        WList.push_back(LV.getDecl());
      }
      
      for (RVal::symbol_iterator SI = X.symbol_begin(), SE = X.symbol_end(); 
                                                        SI != SE; ++SI) {        
        MarkedSymbols.insert(*SI);
      }
    }
    else {
      RVal X = I.getData();
      
      if (X.isUndef() && cast<UndefinedVal>(X).getData())
        continue;
      
      NewSt.Env = EnvMgr.RemoveBlkExpr(NewSt.Env, BlkExpr);
    }
  }

  // Iterate over the variable bindings.

  for (ValueState::vb_iterator I = St->vb_begin(), E = St->vb_end(); I!=E ; ++I)
    if (Liveness.isLive(Loc, I.getKey())) {
      WList.push_back(I.getKey());
      
      RVal X = I.getData();
      
      for (RVal::symbol_iterator SI = X.symbol_begin(), SE = X.symbol_end(); 
           SI != SE; ++SI) {        
        MarkedSymbols.insert(*SI);
      }
    }

  // Perform the mark-and-sweep.

  while (!WList.empty()) {
    
    ValueDecl* V = WList.back();
    WList.pop_back();
    
    if (Marked.count(V))
      continue;
    
    Marked.insert(V);
    
    RVal X = GetRVal(St, lval::DeclVal(cast<VarDecl>(V)));      
      
    for (RVal::symbol_iterator SI = X.symbol_begin(), SE = X.symbol_end();
                                                       SI != SE; ++SI) {
      MarkedSymbols.insert(*SI);
    }
      
    if (!isa<lval::DeclVal>(X))
      continue;
      
    const lval::DeclVal& LVD = cast<lval::DeclVal>(X);
    WList.push_back(LVD.getDecl());
  }
  
  // Remove dead variable bindings.
  
  DeadSymbols.clear();
  
  for (ValueState::vb_iterator I = St->vb_begin(), E = St->vb_end(); I!=E ; ++I)
    if (!Marked.count(I.getKey())) {
      NewSt.St = StMgr->Remove(NewSt.St, lval::DeclVal(I.getKey()));
      
      RVal X = I.getData();
      
      for (RVal::symbol_iterator SI = X.symbol_begin(), SE = X.symbol_end(); 
           SI != SE; ++SI)
        if (!MarkedSymbols.count(*SI)) DeadSymbols.insert(*SI);
    }      
  
  // Remove dead symbols.

  for (ValueState::ce_iterator I = St->ce_begin(), E=St->ce_end(); I!=E; ++I) {

    SymbolID sym = I.getKey();    
    
    if (!MarkedSymbols.count(sym)) {
      DeadSymbols.insert(sym);
      NewSt.ConstEq = CEFactory.Remove(NewSt.ConstEq, sym);
    }
  }
  
  for (ValueState::cne_iterator I = St->cne_begin(), E=St->cne_end(); I!=E;++I){
    
    SymbolID sym = I.getKey();
    
    if (!MarkedSymbols.count(sym)) {
      DeadSymbols.insert(sym);
      NewSt.ConstNotEq = CNEFactory.Remove(NewSt.ConstNotEq, sym);
    }
  }
  
  return getPersistentState(NewSt);
}

const ValueState* ValueStateManager::SetRVal(const ValueState* St, LVal LV,
                                             RVal V) {
  
  Store OldStore = St->getStore();
  Store NewStore = StMgr->SetRVal(OldStore, LV, V);
  
  if (NewStore == OldStore)
    return St;
  
  ValueState NewSt = *St;
  NewSt.St = NewStore;
  return getPersistentState(NewSt);    
}

const ValueState* ValueStateManager::Unbind(const ValueState* St, LVal LV) {
  Store OldStore = St->getStore();
  Store NewStore = StMgr->Remove(OldStore, LV);
  
  if (NewStore == OldStore)
    return St;
  
  ValueState NewSt = *St;
  NewSt.St = NewStore;
  return getPersistentState(NewSt);    
}


const ValueState* ValueStateManager::AddNE(const ValueState* St, SymbolID sym,
                                           const llvm::APSInt& V) {

  // First, retrieve the NE-set associated with the given symbol.
  ValueState::ConstNotEqTy::data_type* T = St->ConstNotEq.lookup(sym);  
  ValueState::IntSetTy S = T ? *T : ISetFactory.GetEmptySet();
  
  // Now add V to the NE set.
  S = ISetFactory.Add(S, &V);
  
  // Create a new state with the old binding replaced.
  ValueState NewSt = *St;
  NewSt.ConstNotEq = CNEFactory.Add(NewSt.ConstNotEq, sym, S);
    
  // Get the persistent copy.
  return getPersistentState(NewSt);
}

const ValueState* ValueStateManager::AddEQ(const ValueState* St, SymbolID sym,
                                           const llvm::APSInt& V) {

  // Create a new state with the old binding replaced.
  ValueState NewSt = *St;
  NewSt.ConstEq = CEFactory.Add(NewSt.ConstEq, sym, &V);
  
  // Get the persistent copy.
  return getPersistentState(NewSt);
}

const ValueState* ValueStateManager::getInitialState() {

  ValueState StateImpl(EnvMgr.getInitialEnvironment(),
                       StMgr->getInitialStore(),
                       CNEFactory.GetEmptyMap(),
                       CEFactory.GetEmptyMap());
  
  return getPersistentState(StateImpl);
}

const ValueState* ValueStateManager::getPersistentState(ValueState& State) {
  
  llvm::FoldingSetNodeID ID;
  State.Profile(ID);  
  void* InsertPos;
  
  if (ValueState* I = StateSet.FindNodeOrInsertPos(ID,