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//== ProgramState.h - Path-sensitive "State" for tracking values -*- C++ -*--=//
//
//                     The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines the state of the program along the analysisa path.
//
//===----------------------------------------------------------------------===//

#ifndef LLVM_CLANG_GR_VALUESTATE_H
#define LLVM_CLANG_GR_VALUESTATE_H

#include "clang/Basic/LLVM.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/ConstraintManager.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/DynamicTypeInfo.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/Environment.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/ProgramState_Fwd.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/SValBuilder.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/Store.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/TaintTag.h"
#include "llvm/ADT/FoldingSet.h"
#include "llvm/ADT/ImmutableMap.h"
#include "llvm/ADT/PointerIntPair.h"

namespace llvm {
class APSInt;
class BumpPtrAllocator;
}

namespace clang {
class ASTContext;

namespace ento {

class CallEvent;
class CallEventManager;

typedef ConstraintManager* (*ConstraintManagerCreator)(ProgramStateManager&,
                                                       SubEngine*);
typedef StoreManager* (*StoreManagerCreator)(ProgramStateManager&);

//===----------------------------------------------------------------------===//
// ProgramStateTrait - Traits used by the Generic Data Map of a ProgramState.
//===----------------------------------------------------------------------===//

template <typename T> struct ProgramStatePartialTrait;

template <typename T> struct ProgramStateTrait {
  typedef typename T::data_type data_type;
  static inline void *MakeVoidPtr(data_type D) { return (void*) D; }
  static inline data_type MakeData(void *const* P) {
    return P ? (data_type) *P : (data_type) 0;
  }
};

/// \class ProgramState
/// ProgramState - This class encapsulates:
///
///    1. A mapping from expressions to values (Environment)
///    2. A mapping from locations to values (Store)
///    3. Constraints on symbolic values (GenericDataMap)
///
///  Together these represent the "abstract state" of a program.
///
///  ProgramState is intended to be used as a functional object; that is,
///  once it is created and made "persistent" in a FoldingSet, its
///  values will never change.
class ProgramState : public llvm::FoldingSetNode {
public:
  typedef llvm::ImmutableSet<llvm::APSInt*>                IntSetTy;
  typedef llvm::ImmutableMap<void*, void*>                 GenericDataMap;

private:
  void operator=(const ProgramState& R) LLVM_DELETED_FUNCTION;

  friend class ProgramStateManager;
  friend class ExplodedGraph;
  friend class ExplodedNode;

  ProgramStateManager *stateMgr;
  Environment Env;           // Maps a Stmt to its current SVal.
  Store store;               // Maps a location to its current value.
  GenericDataMap   GDM;      // Custom data stored by a client of this class.
  unsigned refCount;

  /// makeWithStore - Return a ProgramState with the same values as the current
  ///  state with the exception of using the specified Store.
  ProgramStateRef makeWithStore(const StoreRef &store) const;

  void setStore(const StoreRef &storeRef);

public:
  /// This ctor is used when creating the first ProgramState object.
  ProgramState(ProgramStateManager *mgr, const Environment& env,
          StoreRef st, GenericDataMap gdm);
    
  /// Copy ctor - We must explicitly define this or else the "Next" ptr
  ///  in FoldingSetNode will also get copied.
  ProgramState(const ProgramState &RHS);
  
  ~ProgramState();

  /// Return the ProgramStateManager associated with this state.
  ProgramStateManager &getStateManager() const {
    return *stateMgr;
  }
  
  /// Return the ConstraintManager.
  ConstraintManager &getConstraintManager() const;

  /// getEnvironment - Return the environment associated with this state.
  ///  The environment is the mapping from expressions to values.
  const Environment& getEnvironment() const { return Env; }

  /// Return the store associated with this state.  The store
  ///  is a mapping from locations to values.
  Store getStore() const { return store; }

  
  /// getGDM - Return the generic data map associated with this state.
  GenericDataMap getGDM() const { return GDM; }

  void setGDM(GenericDataMap gdm) { GDM = gdm; }

  /// Profile - Profile the contents of a ProgramState object for use in a
  ///  FoldingSet.  Two ProgramState objects are considered equal if they
  ///  have the same Environment, Store, and GenericDataMap.
  static void Profile(llvm::FoldingSetNodeID& ID, const ProgramState *V) {
    V->Env.Profile(ID);
    ID.AddPointer(V->store);
    V->GDM.Profile(ID);
  }

  /// Profile - Used to profile the contents of this object for inclusion
  ///  in a FoldingSet.
  void Profile(llvm::FoldingSetNodeID& ID) const {
    Profile(ID, this);
  }

  BasicValueFactory &getBasicVals() const;
  SymbolManager &getSymbolManager() const;

  //==---------------------------------------------------------------------==//
  // Constraints on values.
  //==---------------------------------------------------------------------==//
  //
  // Each ProgramState records constraints on symbolic values.  These constraints
  // are managed using the ConstraintManager associated with a ProgramStateManager.
  // As constraints gradually accrue on symbolic values, added constraints
  // may conflict and indicate that a state is infeasible (as no real values
  // could satisfy all the constraints).  This is the principal mechanism
  // for modeling path-sensitivity in ExprEngine/ProgramState.
  //
  // Various "assume" methods form the interface for adding constraints to
  // symbolic values.  A call to 'assume' indicates an assumption being placed
  // on one or symbolic values.  'assume' methods take the following inputs:
  //
  //  (1) A ProgramState object representing the current state.
  //
  //  (2) The assumed constraint (which is specific to a given "assume" method).
  //
  //  (3) A binary value "Assumption" that indicates whether the constraint is
  //      assumed to be true or false.
  //
  // The output of "assume*" is a new ProgramState object with the added constraints.
  // If no new state is feasible, NULL is returned.
  //

  /// Assumes that the value of \p cond is zero (if \p assumption is "false")
  /// or non-zero (if \p assumption is "true").
  ///
  /// This returns a new state with the added constraint on \p cond.
  /// If no new state is feasible, NULL is returned.
  ProgramStateRef assume(DefinedOrUnknownSVal cond, bool assumption) const;

  /// Assumes both "true" and "false" for \p cond, and returns both
  /// corresponding states (respectively).
  ///
  /// This is more efficient than calling assume() twice. Note that one (but not
  /// both) of the returned states may be NULL.
  std::pair<ProgramStateRef, ProgramStateRef>
  assume(DefinedOrUnknownSVal cond) const;

  ProgramStateRef assumeInBound(DefinedOrUnknownSVal idx,
                               DefinedOrUnknownSVal upperBound,
                               bool assumption,
                               QualType IndexType = QualType()) const;
  
  /// \brief Check if the given SVal is constrained to zero or is a zero
  ///        constant.
  ConditionTruthVal isNull(SVal V) const;
  
  /// Utility method for getting regions.
  const VarRegion* getRegion(const VarDecl *D, const LocationContext *LC) const;

  //==---------------------------------------------------------------------==//
  // Binding and retrieving values to/from the environment and symbolic store.
  //==---------------------------------------------------------------------==//

  /// \brief Create a new state with the specified CompoundLiteral binding.
  /// \param CL the compound literal expression (the binding key)
  /// \param LC the LocationContext of the binding