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//===-- ExprEngine.h - Path-Sensitive Expression-Level Dataflow ---*- C++ -*-=//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines a meta-engine for path-sensitive dataflow analysis that
// is built on CoreEngine, but provides the boilerplate to execute transfer
// functions and build the ExplodedGraph at the expression level.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_CLANG_GR_EXPRENGINE
#define LLVM_CLANG_GR_EXPRENGINE
#include "clang/AST/Expr.h"
#include "clang/AST/Type.h"
#include "clang/Analysis/DomainSpecific/ObjCNoReturn.h"
#include "clang/StaticAnalyzer/Core/BugReporter/BugReporter.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/AnalysisManager.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/CoreEngine.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/ProgramState.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/ProgramStateTrait.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/SubEngine.h"
namespace clang {
class AnalysisDeclContextManager;
class CXXCatchStmt;
class CXXConstructExpr;
class CXXDeleteExpr;
class CXXNewExpr;
class CXXTemporaryObjectExpr;
class CXXThisExpr;
class MaterializeTemporaryExpr;
class ObjCAtSynchronizedStmt;
class ObjCForCollectionStmt;
namespace ento {
class AnalysisManager;
class CallEvent;
class SimpleCall;
class CXXConstructorCall;
class ExprEngine : public SubEngine {
public:
/// The modes of inlining, which override the default analysis-wide settings.
enum InliningModes {
/// Follow the default settings for inlining callees.
Inline_Regular = 0,
/// Do minimal inlining of callees.
Inline_Minimal = 0x1
};
private:
AnalysisManager &AMgr;
AnalysisDeclContextManager &AnalysisDeclContexts;
CoreEngine Engine;
/// G - the simulation graph.
ExplodedGraph& G;
/// StateMgr - Object that manages the data for all created states.
ProgramStateManager StateMgr;
/// SymMgr - Object that manages the symbol information.
SymbolManager& SymMgr;
/// svalBuilder - SValBuilder object that creates SVals from expressions.
SValBuilder &svalBuilder;
unsigned int currStmtIdx;
const NodeBuilderContext *currBldrCtx;
/// Helper object to determine if an Objective-C message expression
/// implicitly never returns.
ObjCNoReturn ObjCNoRet;
/// Whether or not GC is enabled in this analysis.
bool ObjCGCEnabled;
/// The BugReporter associated with this engine. It is important that
/// this object be placed at the very end of member variables so that its
/// destructor is called before the rest of the ExprEngine is destroyed.
GRBugReporter BR;
/// The functions which have been analyzed through inlining. This is owned by
/// AnalysisConsumer. It can be null.
SetOfConstDecls *VisitedCallees;
/// The flag, which specifies the mode of inlining for the engine.
InliningModes HowToInline;
public:
ExprEngine(AnalysisManager &mgr, bool gcEnabled,
SetOfConstDecls *VisitedCalleesIn,
FunctionSummariesTy *FS,
InliningModes HowToInlineIn);
~ExprEngine();
/// Returns true if there is still simulation state on the worklist.
bool ExecuteWorkList(const LocationContext *L, unsigned Steps = 150000) {
return Engine.ExecuteWorkList(L, Steps, 0);
}
/// Execute the work list with an initial state. Nodes that reaches the exit
/// of the function are added into the Dst set, which represent the exit
/// state of the function call. Returns true if there is still simulation
/// state on the worklist.
bool ExecuteWorkListWithInitialState(const LocationContext *L, unsigned Steps,
ProgramStateRef InitState,
ExplodedNodeSet &Dst) {
return Engine.ExecuteWorkListWithInitialState(L, Steps, InitState, Dst);
}
/// getContext - Return the ASTContext associated with this analysis.
ASTContext &getContext() const { return AMgr.getASTContext(); }
virtual AnalysisManager &getAnalysisManager() { return AMgr; }
CheckerManager &getCheckerManager() const {
return *AMgr.getCheckerManager();
}
SValBuilder &getSValBuilder() { return svalBuilder; }
BugReporter& getBugReporter() { return BR; }
const NodeBuilderContext &getBuilderContext() {
assert(currBldrCtx);
return *currBldrCtx;
}
bool isObjCGCEnabled() { return ObjCGCEnabled; }
const Stmt *getStmt() const;
void GenerateAutoTransition(ExplodedNode *N);
void enqueueEndOfPath(ExplodedNodeSet &S);
void GenerateCallExitNode(ExplodedNode *N);
/// Visualize the ExplodedGraph created by executing the simulation.
void ViewGraph(bool trim = false);
/// Visualize a trimmed ExplodedGraph that only contains paths to the given
/// nodes.
void ViewGraph(ArrayRef<const ExplodedNode*> Nodes);
/// getInitialState - Return the initial state used for the root vertex
/// in the ExplodedGraph.
ProgramStateRef getInitialState(const LocationContext *InitLoc);
ExplodedGraph& getGraph() { return G; }
const ExplodedGraph& getGraph() const { return G; }
/// \brief Run the analyzer's garbage collection - remove dead symbols and
/// bindings from the state.
///
/// Checkers can participate in this process with two callbacks:
/// \c checkLiveSymbols and \c checkDeadSymbols. See the CheckerDocumentation
/// class for more information.
///
/// \param Node The predecessor node, from which the processing should start.
/// \param Out The returned set of output nodes.
/// \param ReferenceStmt The statement which is about to be processed.
/// Everything needed for this statement should be considered live.
/// A null statement means that everything in child LocationContexts
/// is dead.
/// \param LC The location context of the \p ReferenceStmt. A null location
/// context means that we have reached the end of analysis and that
/// all statements and local variables should be considered dead.
/// \param DiagnosticStmt Used as a location for any warnings that should
/// occur while removing the dead (e.g. leaks). By default, the
/// \p ReferenceStmt is used.
/// \param K Denotes whether this is a pre- or post-statement purge. This
/// must only be ProgramPoint::PostStmtPurgeDeadSymbolsKind if an
/// entire location context is being cleared, in which case the
/// \p ReferenceStmt must either be a ReturnStmt or \c NULL. Otherwise,
/// it must be ProgramPoint::PreStmtPurgeDeadSymbolsKind (the default)
/// and \p ReferenceStmt must be valid (non-null).
void removeDead(ExplodedNode *Node, ExplodedNodeSet &Out,
const Stmt *ReferenceStmt, const LocationContext *LC,
const Stmt *DiagnosticStmt = 0,
ProgramPoint::Kind K = ProgramPoint::PreStmtPurgeDeadSymbolsKind);
/// processCFGElement - Called by CoreEngine. Used to generate new successor
/// nodes by processing the 'effects' of a CFG element.
void processCFGElement(const CFGElement E, ExplodedNode *Pred,
unsigned StmtIdx, NodeBuilderContext *Ctx);
void ProcessStmt(const CFGStmt S, ExplodedNode *Pred);
void ProcessInitializer(const CFGInitializer I, ExplodedNode *Pred);
void ProcessImplicitDtor(const CFGImplicitDtor D, ExplodedNode *Pred);
void ProcessAutomaticObjDtor(const CFGAutomaticObjDtor D,
ExplodedNode *Pred, ExplodedNodeSet &Dst);
void ProcessBaseDtor(const CFGBaseDtor D,
ExplodedNode *Pred, ExplodedNodeSet &Dst);
void ProcessMemberDtor(const CFGMemberDtor D,
ExplodedNode *Pred, ExplodedNodeSet &Dst);
void ProcessTemporaryDtor(const CFGTemporaryDtor D,
ExplodedNode *Pred, ExplodedNodeSet &Dst);
/// Called by CoreEngine when processing the entrance of a CFGBlock.
virtual void processCFGBlockEntrance(const BlockEdge &L,
NodeBuilderWithSinks &nodeBuilder,
ExplodedNode *Pred);
/// ProcessBranch - Called by CoreEngine. Used to generate successor
/// nodes by processing the 'effects' of a branch condition.
void processBranch(const Stmt *Condition, const Stmt *Term,
NodeBuilderContext& BuilderCtx,
ExplodedNode *Pred,
ExplodedNodeSet &Dst,
const CFGBlock *DstT,
const CFGBlock *DstF);
/// Called by CoreEngine. Used to processing branching behavior
/// at static initalizers.
void processStaticInitializer(const DeclStmt *DS,
NodeBuilderContext& BuilderCtx,
ExplodedNode *Pred,
ExplodedNodeSet &Dst,
const CFGBlock *DstT,
const CFGBlock *DstF);
/// processIndirectGoto - Called by CoreEngine. Used to generate successor
/// nodes by processing the 'effects' of a computed goto jump.
void processIndirectGoto(IndirectGotoNodeBuilder& builder);
/// ProcessSwitch - Called by CoreEngine. Used to generate successor
/// nodes by processing the 'effects' of a switch statement.
void processSwitch(SwitchNodeBuilder& builder);
/// Called by CoreEngine. Used to generate end-of-path
/// nodes when the control reaches the end of a function.
void processEndOfFunction(NodeBuilderContext& BC,
ExplodedNode *Pred);
/// Re
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