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//===--- Ownership.h - Parser Ownership Helpers -----------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file contains classes for managing ownership of Stmt and Expr nodes.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_CLANG_PARSE_OWNERSHIP_H
#define LLVM_CLANG_PARSE_OWNERSHIP_H
// -------------------------- About Move Emulation -------------------------- //
// The smart pointer classes in this file attempt to emulate move semantics
// as they appear in C++0x with rvalue references. Since C++03 doesn't have
// rvalue references, some tricks are needed to get similar results.
// Move semantics in C++0x have the following properties:
// 1) "Moving" means transferring the value of an object to another object,
// similar to copying, but without caring what happens to the old object.
// In particular, this means that the new object can steal the old object's
// resources instead of creating a copy.
// 2) Since moving can modify the source object, it must either be explicitly
// requested by the user, or the modifications must be unnoticeable.
// 3) As such, C++0x moving is only allowed in three contexts:
// * By explicitly using std::move() to request it.
// * From a temporary object, since that object cannot be accessed
// afterwards anyway, thus making the state unobservable.
// * On function return, since the object is not observable afterwards.
//
// To sum up: moving from a named object should only be possible with an
// explicit std::move(), or on function return. Moving from a temporary should
// be implicitly done. Moving from a const object is forbidden.
//
// The emulation is not perfect, and has the following shortcomings:
// * move() is not in namespace std.
// * move() is required on function return.
// * There are difficulties with implicit conversions.
// * Microsoft's compiler must be given the /Za switch to successfully compile.
//
// -------------------------- Implementation -------------------------------- //
// The move emulation relies on the peculiar reference binding semantics of
// C++03: as a rule, a non-const reference may not bind to a temporary object,
// except for the implicit object parameter in a member function call, which
// can refer to a temporary even when not being const.
// The moveable object has five important functions to facilitate moving:
// * A private, unimplemented constructor taking a non-const reference to its
// own class. This constructor serves a two-fold purpose.
// - It prevents the creation of a copy constructor that takes a const
// reference. Temporaries would be able to bind to the argument of such a
// constructor, and that would be bad.
// - Named objects will bind to the non-const reference, but since it's
// private, this will fail to compile. This prevents implicit moving from
// named objects.
// There's also a copy assignment operator for the same purpose.
// * An implicit, non-const conversion operator to a special mover type. This
// type represents the rvalue reference of C++0x. Being a non-const member,
// its implicit this parameter can bind to temporaries.
// * A constructor that takes an object of this mover type. This constructor
// performs the actual move operation. There is an equivalent assignment
// operator.
// There is also a free move() function that takes a non-const reference to
// an object and returns a temporary. Internally, this function uses explicit
// constructor calls to move the value from the referenced object to the return
// value.
//
// There are now three possible scenarios of use.
// * Copying from a const object. Constructor overload resolution will find the
// non-const copy constructor, and the move constructor. The first is not
// viable because the const object cannot be bound to the non-const reference.
// The second fails because the conversion to the mover object is non-const.
// Moving from a const object fails as intended.
// * Copying from a named object. Constructor overload resolution will select
// the non-const copy constructor, but fail as intended, because this
// constructor is private.
// * Copying from a temporary. Constructor overload resolution cannot select
// the non-const copy constructor, because the temporary cannot be bound to
// the non-const reference. It thus selects the move constructor. The
// temporary can be bound to the implicit this parameter of the conversion
// operator, because of the special binding rule. Construction succeeds.
// Note that the Microsoft compiler, as an extension, allows binding
// temporaries against non-const references. The compiler thus selects the
// non-const copy constructor and fails, because the constructor is private.
// Passing /Za (disable extensions) disables this behaviour.
// The free move() function is used to move from a named object.
//
// Note that when passing an object of a different type (the classes below
// have OwningResult and OwningPtr, which should be mixable), you get a problem.
// Argument passing and function return use copy initialization rules. The
// effect of this is that, when the source object is not already of the target
// type, the compiler will first seek a way to convert the source object to the
// target type, and only then attempt to copy the resulting object. This means
// that when passing an OwningResult where an OwningPtr is expected, the
// compiler will first seek a conversion from OwningResult to OwningPtr, then
// copy the OwningPtr. The resulting conversion sequence is:
// OwningResult object -> ResultMover -> OwningResult argument to
// OwningPtr(OwningResult) -> OwningPtr -> PtrMover -> final OwningPtr
// This conversion sequence is too complex to be allowed. Thus the special
// move_convert functions, which help the compiler out with some explicit
// conversions.
namespace clang
{
// Basic
class DiagnosticBuilder;
/// ActionBase - A small part split from Action because of the horrible
/// definition order dependencies between Action and the smart pointers.
class ActionBase {
public:
/// Out-of-line virtual destructor to provide home for this class.
virtual ~ActionBase();
// Types - Though these don't actually enforce strong typing, they document
// what types are required to be identical for the actions.
typedef void ExprTy;
typedef void StmtTy;
typedef void TemplateParamsTy;
typedef void TemplateArgTy;
/// ActionResult - This structure is used while parsing/acting on
/// expressions, stmts, etc. It encapsulates both the object returned by
/// the action, plus a sense of whether or not it is valid.
template<unsigned UID>
struct ActionResult {
void *Val;
bool isInvalid;
ActionResult(bool Invalid = false) : Val(0), isInvalid(Invalid) {}
template<typename ActualExprTy>
ActionResult(ActualExprTy *val) : Val(val), isInvalid(false) {}
ActionResult(const DiagnosticBuilder &) : Val(0), isInvalid(true) {}
const ActionResult &operator=(void *RHS) {
Val = RHS;
isInvalid = false;
return *this;
}
};
/// Deletion callbacks - Since the parser doesn't know the concrete types of
/// the AST nodes being generated, it must do callbacks to delete objects
/// when recovering from errors. These are in ActionBase because the smart
/// pointers need access to them.
virtual void DeleteExpr(ExprTy *E) {}
virtual void DeleteStmt(StmtTy *E) {}
virtual void DeleteTemplateParams(TemplateParamsTy *E) {}
virtual void DeleteTemplateArg(TemplateArgTy *E) {}
};
/// ASTDestroyer - The type of an AST node destruction function pointer.
typedef void (ActionBase::*ASTDestroyer)(void *);
/// For the transition phase: translate from an ASTDestroyer to its
/// ActionResult UID.
template <ASTDestroyer Destroyer> struct DestroyerToUID;
template <> struct DestroyerToUID<&ActionBase::DeleteExpr> {
static const unsigned UID = 0;
};
template <> struct DestroyerToUID<&ActionBase::DeleteStmt> {
static const unsigned UID = 1;
};
template <> struct DestroyerToUID<&ActionBase::DeleteTemplateArg> {
static const unsigned UID = 1;
};
/// ASTOwningResult - A moveable smart pointer for AST nodes that also
/// has an extra flag to indicate an additional success status.
template <ASTDestroyer Destroyer> class ASTOwningResult;
/// ASTOwningPtr - A moveable smart pointer for AST nodes.
template <ASTDestroyer Destroyer> class ASTOwningPtr;
/// ASTMultiPtr - A moveable smart pointer to multiple AST nodes. Only owns
/// the individual pointers, not the array holding them.
template <ASTDestroyer Destroyer> class ASTMultiPtr;
namespace moving {
/// Move emulation helper for ASTOwningResult. NEVER EVER use this class
/// directly if you don't know what you're doing.
template <ASTDestroyer Destroyer>
class ASTResultMover
{
ASTOwningResult<Destroyer> &Moved;
public:
ASTResultMover(ASTOwningResult<Destroyer> &moved) : Moved(moved) {}
ASTOwningResult<Destroyer> * operator ->() { return &Moved; }
};
/// Move emulation helper for ASTOwningPtr. NEVER EVER use this class
/// directly if you don't know what you're doing.
template <ASTDestroyer Destroyer>
class ASTPtrMover
{
ASTOwningPtr<Destroyer> &Moved;
public:
ASTPtrMover(ASTOwningPtr<Destroyer> &moved) : Moved(moved) {}
ASTOwningPtr<Destroyer> * operator ->() { return &Moved; }
};
/// Move emulation helper for ASTMultiPtr. NEVER EVER use this class
/// directly if you don't know what you're doing.
template <ASTDestroyer Destroyer>
class ASTMultiMover
{
ASTMultiPtr<Destroyer> &Moved;
public:
ASTMultiMover(ASTMultiPtr<Destroyer> &moved) : Moved(moved) {}
ASTMultiPtr<Destroyer> * operator ->() { return &Moved; }
/// Reset the moved object's internal structures.
void release();
};
}
template <ASTDestroyer Destroyer>
class ASTOwningPtr
{
ActionBase *Actions;
void *Node;
friend class moving::ASTPtrMover<Destroyer>;
ASTOwningPtr(ASTOwningPtr&); // DO NOT IMPLEMENT
ASTOwningPtr& operator =(ASTOwningPtr&); // DO NOT IMPLEMENT
void destroy() {
if (Node) {
assert(Actions && "Owning pointer without Action owns node.");
(Actions->*Destroyer)(Node);
}
}
public:
explicit ASTOwningPtr(ActionBase &actions)
: Actions(&actions), Node(0) {}
ASTOwningPtr(ActionBase &actions, void *node)
: Actions(&actions), Node(node) {}
/// Move from another owning pointer
ASTOwningPtr(moving::ASTPtrMover<Destroyer> mover)
: Actions(mover->Actions), Node(mover->take()) {}
/// Move assignment from another owning pointer
ASTOwningPtr & operator =(moving::ASTPtrMover<Destroyer> mover) {
Actions = mover->Actions;
Node = mover->take();
return *this;
}
/// Assignment from a raw pointer. Takes ownership - beware!
ASTOwningPtr & operator =(void *raw)
{
assert((Actions || !raw) && "Cannot assign non-null raw without Action");
Node = raw;
return *this;
}
/// Access to the raw pointer.
void * get() const { return Node; }
/// Release the raw pointer.
void * take() {
void *tmp = Node;
Node = 0;
return tmp;
}
/// Alias for interface familiarity with unique_ptr.
void * release() {
return take();
}
/// Get the Action associated with the node.
ActionBase* getActions() const { return Actions; }
/// Move hook
operator moving::ASTPtrMover<Destroyer>() {
return moving::ASTPtrMover<Destroyer>(*this);
}
};
template <ASTDestroyer Destroyer>
class ASTOwningResult
{
|