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|
//=-- ExplodedGraph.h - Local, Path-Sens. "Exploded Graph" -*- C++ -*-------==//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines the template classes ExplodedNode and ExplodedGraph,
// which represent a path-sensitive, intra-procedural "exploded graph."
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_CLANG_ANALYSIS_EXPLODEDGRAPH
#define LLVM_CLANG_ANALYSIS_EXPLODEDGRAPH
#include "clang/Analysis/ProgramPoint.h"
#include "clang/AST/Decl.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/ADT/FoldingSet.h"
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/Support/Allocator.h"
#include "llvm/ADT/OwningPtr.h"
#include "llvm/ADT/GraphTraits.h"
#include "llvm/ADT/DepthFirstIterator.h"
#include "llvm/Support/Casting.h"
namespace clang {
class GRCoreEngineImpl;
class ExplodedNodeImpl;
class CFG;
class ASTContext;
class GRStmtNodeBuilderImpl;
class GRBranchNodeBuilderImpl;
class GRIndirectGotoNodeBuilderImpl;
class GRSwitchNodeBuilderImpl;
class GREndPathNodebuilderImpl;
class ExplodedNodeImpl : public llvm::FoldingSetNode {
protected:
friend class ExplodedGraphImpl;
friend class GRCoreEngineImpl;
friend class GRStmtNodeBuilderImpl;
friend class GRBranchNodeBuilderImpl;
friend class GRIndirectGotoNodeBuilderImpl;
friend class GRSwitchNodeBuilderImpl;
friend class GREndPathNodeBuilderImpl;
class NodeGroup {
enum { Size1 = 0x0, SizeOther = 0x1, AuxFlag = 0x2, Mask = 0x3 };
uintptr_t P;
unsigned getKind() const {
return P & 0x1;
}
void* getPtr() const {
assert (!getFlag());
return reinterpret_cast<void*>(P & ~Mask);
}
ExplodedNodeImpl* getNode() const {
return reinterpret_cast<ExplodedNodeImpl*>(getPtr());
}
public:
NodeGroup() : P(0) {}
~NodeGroup();
ExplodedNodeImpl** begin() const;
ExplodedNodeImpl** end() const;
unsigned size() const;
bool empty() const { return size() == 0; }
void addNode(ExplodedNodeImpl* N);
void setFlag() {
assert (P == 0);
P = AuxFlag;
}
bool getFlag() const {
return P & AuxFlag ? true : false;
}
};
/// Location - The program location (within a function body) associated
/// with this node.
const ProgramPoint Location;
/// State - The state associated with this node. Normally this value
/// is immutable, but we anticipate there will be times when algorithms
/// that directly manipulate the analysis graph will need to change it.
void* State;
/// Preds - The predecessors of this node.
NodeGroup Preds;
/// Succs - The successors of this node.
NodeGroup Succs;
/// Construct a ExplodedNodeImpl with the provided location and state.
explicit ExplodedNodeImpl(const ProgramPoint& loc, void* state)
: Location(loc), State(state) {}
/// addPredeccessor - Adds a predecessor to the current node, and
/// in tandem add this node as a successor of the other node.
void addPredecessor(ExplodedNodeImpl* V) {
assert (!V->isSink());
Preds.addNode(V);
V->Succs.addNode(this);
}
public:
/// getLocation - Returns the edge associated with the given node.
ProgramPoint getLocation() const { return Location; }
unsigned succ_size() const { return Succs.size(); }
unsigned pred_size() const { return Preds.size(); }
bool succ_empty() const { return Succs.empty(); }
bool pred_empty() const { return Preds.empty(); }
bool isSink() const { return Succs.getFlag(); }
void markAsSink() { Succs.setFlag(); }
};
template <typename StateTy>
struct GRTrait {
static inline void Profile(llvm::FoldingSetNodeID& ID, const StateTy* St) {
St->Profile(ID);
}
};
template <typename StateTy>
class ExplodedNode : public ExplodedNodeImpl {
public:
/// Construct a ExplodedNodeImpl with the given node ID, program edge,
/// and state.
explicit ExplodedNode(const ProgramPoint& loc, StateTy* St)
: ExplodedNodeImpl(loc, St) {}
/// getState - Returns the state associated with the node.
inline StateTy* getState() const {
return static_cast<StateTy*>(State);
}
// Profiling (for FoldingSet).
static inline void Profile(llvm::FoldingSetNodeID& ID,
const ProgramPoint& Loc,
StateTy* state) {
ID.Add(Loc);
GRTrait<StateTy>::Profile(ID, state);
}
inline void Profile(llvm::FoldingSetNodeID& ID) const {
Profile(ID, getLocation(), getState());
}
void addPredecessor(ExplodedNode* V) {
ExplodedNodeImpl::addPredecessor(V);
}
// Iterators over successor and predecessor vertices.
typedef ExplodedNode** succ_iterator;
typedef const ExplodedNode** const_succ_iterator;
typedef ExplodedNode** pred_iterator;
typedef const ExplodedNode** const_pred_iterator;
pred_iterator pred_begin() { return (ExplodedNode**) Preds.begin(); }
pred_iterator pred_end() { return (ExplodedNode**) Preds.end(); }
const_pred_iterator pred_begin() const {
return const_cast<ExplodedNode*>(this)->pred_begin();
}
const_pred_iterator pred_end() const {
return const_cast<ExplodedNode*>(this)->pred_end();
}
succ_iterator succ_begin() { return (ExplodedNode**) Succs.begin(); }
succ_iterator succ_end() { return (ExplodedNode**) Succs.end(); }
const_succ_iterator succ_begin() const {
return const_cast<ExplodedNode*>(this)->succ_begin();
}
const_succ_iterator succ_end() const {
return const_cast<ExplodedNode*>(this)->succ_end();
}
};
class ExplodedGraphImpl {
protected:
friend class GRCoreEngineImpl;
friend class GRStmtNodeBuilderImpl;
friend class GRBranchNodeBuilderImpl;
friend class GRIndirectGotoNodeBuilderImpl;
friend class GRSwitchNodeBuilderImpl;
friend class GREndPathNodeBuilderImpl;
// Type definitions.
typedef llvm::SmallVector<ExplodedNodeImpl*,2> RootsTy;
typedef llvm::SmallVector<ExplodedNodeImpl*,10> EndNodesTy;
/// Roots - The roots of the simulation graph. Usually there will be only
/// one, but clients are free to establish multiple subgraphs within a single
/// SimulGraph. Moreover, these subgraphs can often merge when paths from
/// different roots reach the same state at the same program location.
RootsTy Roots;
/// EndNodes - The nodes in the simulation graph which have been
/// specially marked as the endpoint of an abstract simulation path.
EndNodesTy EndNodes;
/// Allocator - BumpPtrAllocator to create nodes.
llvm::BumpPtrAllocator Allocator;
/// cfg - The CFG associated with this analysis graph.
CFG& cfg;
/// CodeDecl - The declaration containing the code being analyzed. This
/// can be a FunctionDecl or and ObjCMethodDecl.
Decl& CodeDecl;
/// Ctx - The ASTContext used to "interpret" CodeDecl.
ASTContext& Ctx;
/// NumNodes - The number of nodes in the graph.
unsigned NumNodes;
/// getNodeImpl - Retrieve the node associated with a (Location,State)
/// pair, where 'State' is represented as an opaque void*. This method
/// is intended to be used only by GRCoreEngineImpl.
virtual ExplodedNodeImpl* getNodeImpl(const ProgramPoint& L, void* State,
bool* IsNew) = 0;
virtual ExplodedGraphImpl* MakeEmptyGraph() const = 0;
/// addRoot - Add an untyped node to the set of roots.
ExplodedNodeImpl* addRoot(ExplodedNodeImpl* V
|