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//= ValueState.cpp - Path-Sens. "State" for tracking valuues -----*- C++ -*--=//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This files defines SymbolID, ExprBindKey, and ValueState.
//
//===----------------------------------------------------------------------===//
#include "ValueState.h"
using namespace clang;
bool ValueState::isNotEqual(SymbolID sym, const llvm::APSInt& V) const {
// First, retrieve the NE-set associated with the given symbol.
ConstantNotEqTy::TreeTy* T = Data->ConstantNotEq.SlimFind(sym);
if (!T)
return false;
// Second, see if V is present in the NE-set.
return T->getValue().second.contains(&V);
}
const llvm::APSInt* ValueState::getSymVal(SymbolID sym) const {
ConstantEqTy::TreeTy* T = Data->ConstantEq.SlimFind(sym);
return T ? T->getValue().second : NULL;
}
ValueState
ValueStateManager::RemoveDeadBindings(ValueState St, Stmt* Loc,
const LiveVariables& Liveness) {
// This code essentially performs a "mark-and-sweep" of the VariableBindings.
// The roots are any Block-level exprs and Decls that our liveness algorithm
// tells us are live. We then see what Decls they may reference, and keep
// those around. This code more than likely can be made faster, and the
// frequency of which this method is called should be experimented with
// for optimum performance.
llvm::SmallVector<ValueDecl*, 10> WList;
ValueStateImpl NewSt = *St;
// Drop bindings for subexpressions.
NewSt.SubExprBindings = EXFactory.GetEmptyMap();
// Iterate over the block-expr bindings.
for (ValueState::beb_iterator I=St.beb_begin(), E=St.beb_end(); I!=E ; ++I) {
Expr* BlkExpr = I.getKey();
if (Liveness.isLive(Loc, BlkExpr)) {
if (isa<lval::DeclVal>(I.getData())) {
lval::DeclVal LV = cast<lval::DeclVal>(I.getData());
WList.push_back(LV.getDecl());
}
}
else
NewSt.BlockExprBindings = Remove(NewSt, BlkExpr);
continue;
}
// Iterate over the variable bindings.
for (ValueState::vb_iterator I = St.vb_begin(), E = St.vb_end(); I!=E ; ++I)
if (Liveness.isLive(Loc, I.getKey()))
WList.push_back(I.getKey());
llvm::SmallPtrSet<ValueDecl*, 10> Marked;
while (!WList.empty()) {
ValueDecl* V = WList.back();
WList.pop_back();
if (Marked.count(V))
continue;
Marked.insert(V);
if (V->getType()->isPointerType()) {
const LValue& LV = cast<LValue>(GetValue(St, lval::DeclVal(V)));
if (!isa<lval::DeclVal>(LV))
continue;
const lval::DeclVal& LVD = cast<lval::DeclVal>(LV);
WList.push_back(LVD.getDecl());
}
}
for (ValueState::vb_iterator I = St.vb_begin(), E = St.vb_end(); I!=E ; ++I)
if (!Marked.count(I.getKey()))
NewSt.VarBindings = Remove(NewSt, I.getKey());
return getPersistentState(NewSt);
}
RValue ValueStateManager::GetValue(ValueState St, const LValue& LV,
QualType* T) {
if (isa<UnknownVal>(LV))
return UnknownVal();
switch (LV.getSubKind()) {
case lval::DeclValKind: {
ValueState::VarBindingsTy::TreeTy* T =
// FIXME: We should make lval::DeclVal only contain VarDecl
St->VarBindings.SlimFind(
cast<VarDecl>(cast<lval::DeclVal>(LV).getDecl()));
return T ? T->getValue().second : UnknownVal();
}
// FIXME: We should bind how far a "ContentsOf" will go...
case lval::SymbolValKind: {
const lval::SymbolVal& SV = cast<lval::SymbolVal>(LV);
assert (T);
if (T->getTypePtr()->isPointerType())
return lval::SymbolVal(SymMgr.getContentsOfSymbol(SV.getSymbol()));
else
return nonlval::SymbolVal(SymMgr.getContentsOfSymbol(SV.getSymbol()));
}
default:
assert (false && "Invalid LValue.");
break;
}
return UnknownVal();
}
ValueState
ValueStateManager::AddNE(ValueState St, SymbolID sym, const llvm::APSInt& V) {
// First, retrieve the NE-set associated with the given symbol.
ValueState::ConstantNotEqTy::TreeTy* T = St->ConstantNotEq.SlimFind(sym);
ValueState::IntSetTy S = T ? T->getValue().second : ISetFactory.GetEmptySet();
// Now add V to the NE set.
S = ISetFactory.Add(S, &V);
// Create a new state with the old binding replaced.
ValueStateImpl NewSt = *St;
NewSt.ConstantNotEq = CNEFactory.Add(NewSt.ConstantNotEq,
sym, S);
// Get the persistent copy.
return getPersistentState(NewSt);
}
ValueState
ValueStateManager::AddEQ(ValueState St, SymbolID sym, const llvm::APSInt& V) {
// Create a new state with the old binding replaced.
ValueStateImpl NewSt = *St;
NewSt.ConstantEq = CEFactory.Add(NewSt.ConstantEq, sym, &V);
// Get the persistent copy.
return getPersistentState(NewSt);
}
RValue ValueStateManager::GetValue(ValueState St, Expr* E, bool* hasVal) {
for (;;) {
switch (E->getStmtClass()) {
case Stmt::AddrLabelExprClass:
return LValue::GetValue(cast<AddrLabelExpr>(E));
// ParenExprs are no-ops.
case Stmt::ParenExprClass:
E = cast<ParenExpr>(E)->getSubExpr();
continue;
// DeclRefExprs can either evaluate to an LValue or a Non-LValue
// (assuming an implicit "load") depending on the context. In this
// context we assume that we are retrieving the value contained
// within the referenced variables.
case Stmt::DeclRefExprClass:
return GetValue(St, lval::DeclVal(cast<DeclRefExpr>(E)->getDecl()));
// Integer literals evaluate to an RValue. Simply retrieve the
// RValue for the literal.
case Stmt::IntegerLiteralClass:
return NonLValue::GetValue(ValMgr, cast<IntegerLiteral>(E));
case Stmt::CharacterLiteralClass: {
CharacterLiteral* C = cast<CharacterLiteral>(E);
return NonLValue::GetValue(ValMgr, C->getValue(), C->getType(),
C->getLoc());
}
// Casts where the source and target type are the same
// are no-ops. We blast through these to get the descendant
// subexpression that has a value.
case Stmt::ImplicitCastExprClass: {
ImplicitCastExpr* C = cast<ImplicitCastExpr>(E);
if (C->getType() == C->getSubExpr()->getType()) {
E = C->getSubExpr();
continue;
}
break;
}
case Stmt::CastExprClass: {
CastExpr* C = cast<CastExpr>(E);
if (C->getType() == C->getSubExpr()->getType()) {
E = C->getSubExpr();
continue;
}
break;
}
// Handle all other Stmt* using a lookup.
default:
break;
};
break;
}
ValueState::ExprBindingsTy::TreeTy* T = St->SubExprBindings.SlimFind(E);
if (T) {
if (hasVal) *hasVal = true;
return T->getValue
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