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Typo correction for an unqualified name needs to walk through all of the identifier tables of all modules.
When we have a global index, just walk its identifier table only.
rdar://13425732
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It's not used anymore.
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latter is rather a mess to type.
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This is a simpler sort, entirely automatic with the help of
llvm/utils/sort_includes.py -- no manual edits here.
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write out the macro history for that macro. Similarly, we need to cope
with reading a macro definition that has been #undef'd.
Take advantage of this new ability so that global code-completion
results can refer to #undef'd macros, rather than losing them
entirely. For multiply defined/#undef'd macros, we will still get the
wrong result, but it's better than getting no result.
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latest macro definition. Needs more work.
Summary: Passes all tests (+ the new one with code completion), but needs a thorough review in part related to modules.
Reviewers: doug.gregor
Reviewed By: alexfh
CC: cfe-commits, rsmith
Differential Revision: http://llvm-reviews.chandlerc.com/D41
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LLVM_DELETED_FUNCTION.
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* Primarily, added \brief to most of include/clang/Basic, instead of prefixing
the comments with "DeclaredName - ";
* Made some brief summaries significantly briefer;
* Fixed up some erroneous uses of \see and \arg;
* Fixed up some extraneous backslashes in \code...\endcode blocks;
* Fixed up some typos/spelling errors.
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\file and \brief markup and appear in Doxygen's summaries (and eventually at
http://clang.llvm.org/doxygen/files.html). Fixed up another couple of minor
glitches in the docs at the same time.
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* Added/tidied \brief summaries;
* Escaped # as needed for Doxygen;
* Drive-by: Fixed a rogue line > 80 columns.
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Part of rdar://10796159
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that bridging between the two is free. Saves ~4k of code size,
although I don't see any measurable performance difference
(unfortunately).
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IndentifierTable::get() and into IdentifierTable's constructor.
This gets a 0.7% reducing on lexing time for Cocoa.h, and
about the same for PCH generation.
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commit to a particular syntax for modules,
and don't have time to push it forward in the near future.
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include.
Fix all the transitive include users.
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modules. This leaves us without an explicit syntax for importing
modules in C/C++, because such a syntax needs to be discussed
first. In Objective-C/Objective-C++, the @import syntax is used to
import modules.
Note that, under -fmodules, C/C++ programs can import modules via the
#include mechanism when a module map is in place for that header. This
allows us to work with modules in C/C++ without committing to a syntax.
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@import identifier [. identifier]* ;
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AST file more lazy, so that we don't eagerly load that information for
all known identifiers each time a new AST file is loaded. The eager
reloading made some sense in the context of precompiled headers, since
very few identifiers were defined before PCH load time. With modules,
however, a huge amount of code can get parsed before we see an
@import, so laziness becomes important here.
The approach taken to make this information lazy is fairly simple:
when we load a new AST file, we mark all of the existing identifiers
as being out-of-date. Whenever we want to access information that may
come from an AST (e.g., whether the identifier has a macro definition,
or what top-level declarations have that name), we check the
out-of-date bit and, if it's set, ask the AST reader to update the
IdentifierInfo from the AST files. The update is a merge, and we now
take care to merge declarations before/after imports with declarations
from multiple imports.
The results of this optimization are fairly dramatic. On a small
application that brings in 14 non-trivial modules, this takes modules
from being > 3x slower than a "perfect" PCH file down to 30% slower
for a full rebuild. A partial rebuild (where the PCH file or modules
can be re-used) is down to 7% slower. Making the PCH file just a
little imperfect (e.g., adding two smallish modules used by a bunch of
.m files that aren't in the PCH file) tips the scales in favor of the
modules approach, with 24% faster partial rebuilds.
This is just a first step; the lazy scheme could possibly be improved
by adding versioning, so we don't search into modules we already
searched. Moreover, we'll need similar lazy schemes for all of the
other lookup data structures, such as DeclContexts.
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C++98 mode. Only the first occurrence of each keyword will produce a warning.
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keyword. We now handle this keyword in HandleIdentifier, making a note
for ourselves when we've seen the __import_module__ keyword so that
the next lexed token can trigger a module import (if needed). This
greatly simplifies Preprocessor::Lex(), and completely erases the 5.5%
-Eonly slowdown Argiris noted when I originally implemented
__import_module__. Big thanks to Argiris for noting that horrible
regression!
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This matches gcc's logic. Second half of PR10661.
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__import__ within the preprocessor, since the prior one foolishly
assumed that Preprocessor::Lex() was re-entrant. We now handle
__import__ at the top level (only), after macro expansion. This should
fix the buildbot failures.
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loads the named module. The syntax itself is intentionally hideous and
will be replaced at some later point with something more
palatable. For now, we're focusing on the semantics:
- Module imports are handled first by the preprocessor (to get macro
definitions) and then the same tokens are also handled by the parser
(to get declarations). If both happen (as in normal compilation),
the second one is redundant, because we currently have no way to
hide macros or declarations when loading a module. Chris gets credit
for this mad-but-workable scheme.
- The Preprocessor now holds on to a reference to a module loader,
which is responsible for loading named modules. CompilerInstance is
the only important module loader: it now knows how to create and
wire up an AST reader on demand to actually perform the module load.
- We search for modules in the include path, using the module name
with the suffix ".pcm" (precompiled module) for the file name. This
is a temporary hack; we hope to improve the situation in the
future.
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overridden methods to diagnose their type mismatch.
This is a general solution for previous fixes
for // rdar://6191214 and // rdar://9352731
and removes lots of duplicate code.
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situation. When a class explicitly or implicitly (through inheritance)
"conformsTo" two protocols which conflict (have methods which conflict).
This patch fixes the previous patch where warnings were coming out in
non-deterministic order. This is 2nd part of // rdar://6191214.
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situation. When a class explicitly or implicitly (through inheritance)
"conformsTo" two protocols which conflict (have methods which conflict).
This is 2nd part of // rdar://6191214.
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some common llvm types: stringref and smallvector. This cleans up the codebase
quite a bit.
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passed to it, and unknown selectors causing potential leak.
// rdar://9659270
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use the deprecated forms of llvm::StringMap::GetOrCreateValue().
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Related result types apply Cocoa conventions to the type of message
sends and property accesses to Objective-C methods that are known to
always return objects whose type is the same as the type of the
receiving class (or a subclass thereof), such as +alloc and
-init. This tightens up static type safety for Objective-C, so that we
now diagnose mistakes like this:
t.m:4:10: warning: incompatible pointer types initializing 'NSSet *'
with an
expression of type 'NSArray *' [-Wincompatible-pointer-types]
NSSet *array = [[NSArray alloc] init];
^ ~~~~~~~~~~~~~~~~~~~~~~
/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:72:1:
note:
instance method 'init' is assumed to return an instance of its
receiver
type ('NSArray *')
- (id)init;
^
It also means that we get decent type inference when writing code in
Objective-C++0x:
auto array = [[NSMutableArray alloc] initWithObjects:@"one", @"two",nil];
// ^ now infers NSMutableArray* rather than id
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Patch authored by Sohail Somani.
Provide parsing and AST support for Windows structured exception handling.
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memory is used by selectors.
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Luis Felipe Strano Moraes!
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conventional categories into Basic and AST. Update the self-init checker
to use this logic; CFRefCountChecker is complicated enough that I didn't
want to touch it.
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that was ignored in a few places (most notably, code
completion). Introduce Selector::getNameForSlot() for the common case
where we only care about the name. Audit all uses of
getIdentifierInfoForSlot(), switching many over to getNameForSlot(),
fixing a few crashers.
Fixed <rdar://problem/8939352>, a code-completion crasher.
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PR 9231.
Apparently we can blow out the number of builtin IDs on FreeBSD with only 10 bits.
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load identifiers without loading their corresponding macro
definitions. This is likely to improve PCH performance slightly, and
reduces deserialization stack depth considerably when using
preprocessor metaprogramming.
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identifiers to determine good typo-correction candidates. Once we've
identified those candidates, we perform name lookup on each of them
and the consider the results.
This optimization makes typo correction > 2x faster on a benchmark
example using a single typo (NSstring) in a tiny file that includes
Cocoa.h from a precompiled header, since we are deserializing far less
information now during typo correction.
There is a semantic change here, which is interesting. The presence of
a similarly-named entity that is not visible can now affect typo
correction. This is both good (you won't get weird corrections if the
thing you wanted isn't in scope) and bad (you won't get good
corrections if there is a similarly-named-but-completely-unrelated
thing). Time will tell whether it was a good choice or not.
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doesn't add any value. Instead, we'll just take the first method with
that selector that we find and create a completion for it.
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-There are 2 instances that change the TokenID for GNU libstdc++ 4.2 compatibility.
To handler those cases introduce a RevertedTokenID bitfield, RevertTokenIDToIdentifier() and hasRevertedTokenIDToIdentifier() methods.
Store the bitfield in PCH.
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