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-rw-r--r--lib/CodeGen/CGStmt.cpp8
-rw-r--r--lib/CodeGen/CodeGenFunction.cpp10
2 files changed, 4 insertions, 14 deletions
diff --git a/lib/CodeGen/CGStmt.cpp b/lib/CodeGen/CGStmt.cpp
index 232781ed72..9d6a79b584 100644
--- a/lib/CodeGen/CGStmt.cpp
+++ b/lib/CodeGen/CGStmt.cpp
@@ -155,7 +155,7 @@ void CodeGenFunction::EmitBlock(llvm::BasicBlock *BB) {
if (LastBB->getTerminator()) {
// If the previous block is already terminated, don't touch it.
- } else if (LastBB->empty() && isDummyBlock(LastBB)) {
+ } else if (isDummyBlock(LastBB)) {
// If the last block was an empty placeholder, remove it now.
// TODO: cache and reuse these.
LastBB->eraseFromParent();
@@ -510,7 +510,7 @@ void CodeGenFunction::EmitCaseStmtRange(const CaseStmt &S) {
// Emit the code for this case. We do this first to make sure it is
// properly chained from our predecessor before generating the
// switch machinery to enter this block.
- StartBlock("sw.bb");
+ EmitBlock(createBasicBlock("sw.bb"));
llvm::BasicBlock *CaseDest = Builder.GetInsertBlock();
EmitStmt(S.getSubStmt());
@@ -560,7 +560,7 @@ void CodeGenFunction::EmitCaseStmt(const CaseStmt &S) {
return;
}
- StartBlock("sw.bb");
+ EmitBlock(createBasicBlock("sw.bb"));
llvm::BasicBlock *CaseDest = Builder.GetInsertBlock();
llvm::APSInt CaseVal = S.getLHS()->getIntegerConstantExprValue(getContext());
SwitchInsn->addCase(llvm::ConstantInt::get(CaseVal), CaseDest);
@@ -592,7 +592,7 @@ void CodeGenFunction::EmitSwitchStmt(const SwitchStmt &S) {
CaseRangeBlock = DefaultBlock;
// Create basic block for body of switch
- StartBlock("sw.body");
+ EmitBlock(createBasicBlock("sw.body"));
// All break statements jump to NextBlock. If BreakContinueStack is non empty
// then reuse last ContinueBlock.
diff --git a/lib/CodeGen/CodeGenFunction.cpp b/lib/CodeGen/CodeGenFunction.cpp
index f66c6ea861..427f6457bb 100644
--- a/lib/CodeGen/CodeGenFunction.cpp
+++ b/lib/CodeGen/CodeGenFunction.cpp
@@ -163,16 +163,6 @@ bool CodeGenFunction::isDummyBlock(const llvm::BasicBlock *BB) {
return false;
}
-/// StartBlock - Start new block named N. If insert block is a dummy block
-/// then reuse it.
-void CodeGenFunction::StartBlock(const char *N) {
- llvm::BasicBlock *BB = Builder.GetInsertBlock();
- if (!isDummyBlock(BB))
- EmitBlock(createBasicBlock(N));
- else
- BB->setName(N);
-}
-
/// getCGRecordLayout - Return record layout info.
const CGRecordLayout *CodeGenFunction::getCGRecordLayout(CodeGenTypes &CGT,
QualType Ty) {