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authorJordan Rose <jordan_rose@apple.com>2012-09-06 20:37:08 +0000
committerJordan Rose <jordan_rose@apple.com>2012-09-06 20:37:08 +0000
commit200fa2e70d52ae6d620e81cd45536071fdde70c0 (patch)
treec537add77f949862f423e48349aa4d84fd2963b3 /lib/StaticAnalyzer/Checkers/DynamicTypePropagation.cpp
parentc69164917460ff717fd0b02649a3d7b0c5096088 (diff)
[analyzer] Don't attempt to devirtualize calls to base class destructors.
CXXDestructorCall now has a flag for when it is a base destructor call. Other kinds of destructor calls (locals, fields, temporaries, and 'delete') all behave as "whole-object" destructors and do not behave differently from one another (specifically, in these cases we /should/ try to devirtualize a call to a virtual destructor). This was causing crashes in both our internal buildbot, the crash still being tracked in PR13765, and some of the crashes being tracked in PR13763, due to a assertion failure. (The behavior under -Asserts happened to be correct anyway.) Adding this knowledge also allows our DynamicTypePropagation checker to do a bit less work; the special rules about virtual method calls during a destructor only require extra handling during base destructors. git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@163348 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/StaticAnalyzer/Checkers/DynamicTypePropagation.cpp')
-rw-r--r--lib/StaticAnalyzer/Checkers/DynamicTypePropagation.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/lib/StaticAnalyzer/Checkers/DynamicTypePropagation.cpp b/lib/StaticAnalyzer/Checkers/DynamicTypePropagation.cpp
index b636efbe35..95cc6f2287 100644
--- a/lib/StaticAnalyzer/Checkers/DynamicTypePropagation.cpp
+++ b/lib/StaticAnalyzer/Checkers/DynamicTypePropagation.cpp
@@ -83,14 +83,14 @@ void DynamicTypePropagation::checkPreCall(const CallEvent &Call,
if (const CXXDestructorCall *Dtor = dyn_cast<CXXDestructorCall>(&Call)) {
// C++11 [class.cdtor]p4 (see above)
+ if (!Dtor->isBaseDestructor())
+ return;
const MemRegion *Target = Dtor->getCXXThisVal().getAsRegion();
if (!Target)
return;
- // FIXME: getRuntimeDefinition() can be expensive. It would be better to do
- // this when we are entering the stack frame for the destructor.
- const Decl *D = Dtor->getRuntimeDefinition().getDecl();
+ const Decl *D = Dtor->getDecl();
if (!D)
return;