diff options
author | Ted Kremenek <kremenek@apple.com> | 2010-12-23 19:38:26 +0000 |
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committer | Ted Kremenek <kremenek@apple.com> | 2010-12-23 19:38:26 +0000 |
commit | 21142581d55918beed544a757e4af3bb865b1812 (patch) | |
tree | c630a6cf82f6953372f1ea8f700d0d0a9372472c /lib/StaticAnalyzer/Checker.cpp | |
parent | fd03843f0597de5eeced69ca9ae45c478fb2b153 (diff) |
Chris Lattner has strong opinions about directory
layout. :)
Rename the 'EntoSA' directories to 'StaticAnalyzer'.
Internally we will still use the 'ento' namespace
for the analyzer engine (unless there are further
sabre rattlings...).
git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@122514 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/StaticAnalyzer/Checker.cpp')
-rw-r--r-- | lib/StaticAnalyzer/Checker.cpp | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/lib/StaticAnalyzer/Checker.cpp b/lib/StaticAnalyzer/Checker.cpp new file mode 100644 index 0000000000..6867ff5b64 --- /dev/null +++ b/lib/StaticAnalyzer/Checker.cpp @@ -0,0 +1,36 @@ +//== Checker.h - Abstract interface for checkers -----------------*- C++ -*--=// +// +// The LLVM Compiler Infrastructure +// +// This file is distributed under the University of Illinois Open Source +// License. See LICENSE.TXT for details. +// +//===----------------------------------------------------------------------===// +// +// This file defines Checker and CheckerVisitor, classes used for creating +// domain-specific checks. +// +//===----------------------------------------------------------------------===// + +#include "clang/StaticAnalyzer/PathSensitive/Checker.h" +using namespace clang; +using namespace ento; + +Checker::~Checker() {} + +CheckerContext::~CheckerContext() { + // Do we need to autotransition? 'Dst' can get populated in a variety of + // ways, including 'addTransition()' adding the predecessor node to Dst + // without actually generated a new node. We also shouldn't autotransition + // if we are building sinks or we generated a node and decided to not + // add it as a transition. + if (Dst.size() == size && !B.BuildSinks && !B.HasGeneratedNode) { + if (ST && ST != B.GetState(Pred)) { + static int autoTransitionTag = 0; + B.Tag = &autoTransitionTag; + addTransition(ST); + } + else + Dst.Add(Pred); + } +} |