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authorTed Kremenek <kremenek@apple.com>2010-12-23 19:38:26 +0000
committerTed Kremenek <kremenek@apple.com>2010-12-23 19:38:26 +0000
commit21142581d55918beed544a757e4af3bb865b1812 (patch)
treec630a6cf82f6953372f1ea8f700d0d0a9372472c /lib/StaticAnalyzer/Checker.cpp
parentfd03843f0597de5eeced69ca9ae45c478fb2b153 (diff)
Chris Lattner has strong opinions about directory
layout. :) Rename the 'EntoSA' directories to 'StaticAnalyzer'. Internally we will still use the 'ento' namespace for the analyzer engine (unless there are further sabre rattlings...). git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@122514 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/StaticAnalyzer/Checker.cpp')
-rw-r--r--lib/StaticAnalyzer/Checker.cpp36
1 files changed, 36 insertions, 0 deletions
diff --git a/lib/StaticAnalyzer/Checker.cpp b/lib/StaticAnalyzer/Checker.cpp
new file mode 100644
index 0000000000..6867ff5b64
--- /dev/null
+++ b/lib/StaticAnalyzer/Checker.cpp
@@ -0,0 +1,36 @@
+//== Checker.h - Abstract interface for checkers -----------------*- C++ -*--=//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file defines Checker and CheckerVisitor, classes used for creating
+// domain-specific checks.
+//
+//===----------------------------------------------------------------------===//
+
+#include "clang/StaticAnalyzer/PathSensitive/Checker.h"
+using namespace clang;
+using namespace ento;
+
+Checker::~Checker() {}
+
+CheckerContext::~CheckerContext() {
+ // Do we need to autotransition? 'Dst' can get populated in a variety of
+ // ways, including 'addTransition()' adding the predecessor node to Dst
+ // without actually generated a new node. We also shouldn't autotransition
+ // if we are building sinks or we generated a node and decided to not
+ // add it as a transition.
+ if (Dst.size() == size && !B.BuildSinks && !B.HasGeneratedNode) {
+ if (ST && ST != B.GetState(Pred)) {
+ static int autoTransitionTag = 0;
+ B.Tag = &autoTransitionTag;
+ addTransition(ST);
+ }
+ else
+ Dst.Add(Pred);
+ }
+}