diff options
author | Benjamin Kramer <benny.kra@googlemail.com> | 2012-09-30 12:43:37 +0000 |
---|---|---|
committer | Benjamin Kramer <benny.kra@googlemail.com> | 2012-09-30 12:43:37 +0000 |
commit | 6cacae8bf9597b8124cd40aedc189c04484e1990 (patch) | |
tree | b20a92a4aa5ad64f3ea61a4d87113972fae44363 /lib/CodeGen/CodeGenFunction.h | |
parent | 615c3dda26323dc1b07333e060a64c2471b74d9e (diff) |
CodeGen: Copy tail padding when we're not dealing with a trivial copy assign or move assign operator.
This fixes a regression from r162254, the optimizer has problems reasoning
about the smaller memcpy as it's often not safe to widen a store but making it
smaller is.
git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@164917 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/CodeGen/CodeGenFunction.h')
-rw-r--r-- | lib/CodeGen/CodeGenFunction.h | 15 |
1 files changed, 14 insertions, 1 deletions
diff --git a/lib/CodeGen/CodeGenFunction.h b/lib/CodeGen/CodeGenFunction.h index fc930ec158..4a0c35bd82 100644 --- a/lib/CodeGen/CodeGenFunction.h +++ b/lib/CodeGen/CodeGenFunction.h @@ -1653,13 +1653,26 @@ public: void EmitExprAsInit(const Expr *init, const ValueDecl *D, LValue lvalue, bool capturedByInit); + /// EmitAggregateCopy - Emit an aggrate assignment. + /// + /// The difference to EmitAggregateCopy is that tail padding is not copied. + /// This is required for correctness when assigning non-POD structures in C++. + void EmitAggregateAssign(llvm::Value *DestPtr, llvm::Value *SrcPtr, + QualType EltTy, bool isVolatile=false, + CharUnits Alignment = CharUnits::Zero()) { + EmitAggregateCopy(DestPtr, SrcPtr, EltTy, isVolatile, Alignment, true); + } + /// EmitAggregateCopy - Emit an aggrate copy. /// /// \param isVolatile - True iff either the source or the destination is /// volatile. + /// \param isAssignment - If false, allow padding to be copied. This often + /// yields more efficient. void EmitAggregateCopy(llvm::Value *DestPtr, llvm::Value *SrcPtr, QualType EltTy, bool isVolatile=false, - CharUnits Alignment = CharUnits::Zero()); + CharUnits Alignment = CharUnits::Zero(), + bool isAssignment = false); /// StartBlock - Start new block named N. If insert block is a dummy block /// then reuse it. |