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authorArgyrios Kyrtzidis <akyrtzi@gmail.com>2011-04-28 22:57:55 +0000
committerArgyrios Kyrtzidis <akyrtzi@gmail.com>2011-04-28 22:57:55 +0000
commit657baf19ca8a48a926bd3bc148b6ad1b17e53199 (patch)
tree964422c8d1d6ab15f982f7f712845f6cdb56be42 /lib/CodeGen/CGExprAgg.cpp
parent07a8a21c3376f3a2ee470bfa3549c6f3ac4e236d (diff)
Cut down unnecessary zero'ing when value-initializing arrays of C++ objects.
-C++ objects with user-declared constructor don't need zero'ing. -We can zero-initialize arrays of C++ objects in "bulk" now, in which case don't zero-initialize each object again. git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@130453 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/CodeGen/CGExprAgg.cpp')
-rw-r--r--lib/CodeGen/CGExprAgg.cpp11
1 files changed, 10 insertions, 1 deletions
diff --git a/lib/CodeGen/CGExprAgg.cpp b/lib/CodeGen/CGExprAgg.cpp
index 8747562ce5..87d3819e48 100644
--- a/lib/CodeGen/CGExprAgg.cpp
+++ b/lib/CodeGen/CGExprAgg.cpp
@@ -811,7 +811,16 @@ static void CheckAggExprForMemSetUse(AggValueSlot &Slot, const Expr *E,
// If the slot is already known to be zeroed, nothing to do. Don't mess with
// volatile stores.
if (Slot.isZeroed() || Slot.isVolatile() || Slot.getAddr() == 0) return;
-
+
+ // C++ objects with a user-declared constructor don't need zero'ing.
+ if (CGF.getContext().getLangOptions().CPlusPlus)
+ if (const RecordType *RT = CGF.getContext()
+ .getBaseElementType(E->getType())->getAs<RecordType>()) {
+ const CXXRecordDecl *RD = cast<CXXRecordDecl>(RT->getDecl());
+ if (RD->hasUserDeclaredConstructor())
+ return;
+ }
+
// If the type is 16-bytes or smaller, prefer individual stores over memset.
std::pair<CharUnits, CharUnits> TypeInfo =
CGF.getContext().getTypeInfoInChars(E->getType());