diff options
author | Nate Begeman <natebegeman@mac.com> | 2009-01-18 06:42:49 +0000 |
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committer | Nate Begeman <natebegeman@mac.com> | 2009-01-18 06:42:49 +0000 |
commit | 6fe7c8aa8c7546743ecd0ac0138c2cf5d8155386 (patch) | |
tree | fd7f4b04b273128bf66e6ab1d16469177141fd57 /lib/CodeGen/CGExpr.cpp | |
parent | 59b5da6d853b4368b984700315adf7b37de05764 (diff) |
Vector codegen improvements
git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@62458 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/CodeGen/CGExpr.cpp')
-rw-r--r-- | lib/CodeGen/CGExpr.cpp | 99 |
1 files changed, 59 insertions, 40 deletions
diff --git a/lib/CodeGen/CGExpr.cpp b/lib/CodeGen/CGExpr.cpp index 2d51efa474..5c304d19a5 100644 --- a/lib/CodeGen/CGExpr.cpp +++ b/lib/CodeGen/CGExpr.cpp @@ -309,8 +309,8 @@ RValue CodeGenFunction::EmitLoadOfKVCRefLValue(LValue LV, return EmitObjCPropertyGet(LV.getKVCRefExpr()); } -// If this is a reference to a subset of the elements of a vector, either -// shuffle the input or extract/insert them as appropriate. +// If this is a reference to a subset of the elements of a vector, create an +// appropriate shufflevector. RValue CodeGenFunction::EmitLoadOfExtVectorElementLValue(LValue LV, QualType ExprType) { llvm::Value *Vec = Builder.CreateLoad(LV.getExtVectorAddr(), @@ -326,41 +326,21 @@ RValue CodeGenFunction::EmitLoadOfExtVectorElementLValue(LValue LV, llvm::Value *Elt = llvm::ConstantInt::get(llvm::Type::Int32Ty, InIdx); return RValue::get(Builder.CreateExtractElement(Vec, Elt, "tmp")); } - - // If the source and destination have the same number of elements, use a - // vector shuffle instead of insert/extracts. + + // Always use shuffle vector to try to retain the original program structure unsigned NumResultElts = ExprVT->getNumElements(); - unsigned NumSourceElts = - cast<llvm::VectorType>(Vec->getType())->getNumElements(); - if (NumResultElts == NumSourceElts) { - llvm::SmallVector<llvm::Constant*, 4> Mask; - for (unsigned i = 0; i != NumResultElts; ++i) { - unsigned InIdx = getAccessedFieldNo(i, Elts); - Mask.push_back(llvm::ConstantInt::get(llvm::Type::Int32Ty, InIdx)); - } - - llvm::Value *MaskV = llvm::ConstantVector::get(&Mask[0], Mask.size()); - Vec = Builder.CreateShuffleVector(Vec, - llvm::UndefValue::get(Vec->getType()), - MaskV, "tmp"); - return RValue::get(Vec); - } - - // Start out with an undef of the result type. - llvm::Value *Result = llvm::UndefValue::get(ConvertType(ExprType)); - - // Extract/Insert each element of the result. + llvm::SmallVector<llvm::Constant*, 4> Mask; for (unsigned i = 0; i != NumResultElts; ++i) { unsigned InIdx = getAccessedFieldNo(i, Elts); - llvm::Value *Elt = llvm::ConstantInt::get(llvm::Type::Int32Ty, InIdx); - Elt = Builder.CreateExtractElement(Vec, Elt, "tmp"); - - llvm::Value *OutIdx = llvm::ConstantInt::get(llvm::Type::Int32Ty, i); - Result = Builder.CreateInsertElement(Result, Elt, OutIdx, "tmp"); + Mask.push_back(llvm::ConstantInt::get(llvm::Type::Int32Ty, InIdx)); } - return RValue::get(Result); + llvm::Value *MaskV = llvm::ConstantVector::get(&Mask[0], Mask.size()); + Vec = Builder.CreateShuffleVector(Vec, + llvm::UndefValue::get(Vec->getType()), + MaskV, "tmp"); + return RValue::get(Vec); } @@ -548,15 +528,54 @@ void CodeGenFunction::EmitStoreThroughExtVectorComponentLValue(RValue Src, if (const VectorType *VTy = Ty->getAsVectorType()) { unsigned NumSrcElts = VTy->getNumElements(); - - // Extract/Insert each element. - for (unsigned i = 0; i != NumSrcElts; ++i) { - llvm::Value *Elt = llvm::ConstantInt::get(llvm::Type::Int32Ty, i); - Elt = Builder.CreateExtractElement(SrcVal, Elt, "tmp"); - - unsigned Idx = getAccessedFieldNo(i, Elts); - llvm::Value *OutIdx = llvm::ConstantInt::get(llvm::Type::Int32Ty, Idx); - Vec = Builder.CreateInsertElement(Vec, Elt, OutIdx, "tmp"); + unsigned NumDstElts = + cast<llvm::VectorType>(Vec->getType())->getNumElements(); + if (NumDstElts == NumSrcElts) { + // Use shuffle vector is the src and destination are the same number + // of elements + llvm::SmallVector<llvm::Constant*, 4> Mask; + for (unsigned i = 0; i != NumSrcElts; ++i) { + unsigned InIdx = getAccessedFieldNo(i, Elts); + Mask.push_back(llvm::ConstantInt::get(llvm::Type::Int32Ty, InIdx)); + } + + llvm::Value *MaskV = llvm::ConstantVector::get(&Mask[0], Mask.size()); + Vec = Builder.CreateShuffleVector(SrcVal, + llvm::UndefValue::get(Vec->getType()), + MaskV, "tmp"); + } + else if (NumDstElts > NumSrcElts) { + // Extended the source vector to the same length and then shuffle it + // into the destination. + // FIXME: since we're shuffling with undef, can we just use the indices + // into that? This could be simpler. + llvm::SmallVector<llvm::Constant*, 4> ExtMask; + unsigned i; + for (i = 0; i != NumSrcElts; ++i) + ExtMask.push_back(llvm::ConstantInt::get(llvm::Type::Int32Ty, i)); + for (; i != NumDstElts; ++i) + ExtMask.push_back(llvm::UndefValue::get(llvm::Type::Int32Ty)); + llvm::Value *ExtMaskV = llvm::ConstantVector::get(&ExtMask[0], + ExtMask.size()); + llvm::Value *ExtSrcVal = Builder.CreateShuffleVector(SrcVal, + llvm::UndefValue::get(SrcVal->getType()), + ExtMaskV, "tmp"); + // build identity + llvm::SmallVector<llvm::Constant*, 4> Mask; + for (unsigned i = 0; i != NumDstElts; ++i) { + Mask.push_back(llvm::ConstantInt::get(llvm::Type::Int32Ty, i)); + } + // modify when what gets shuffled in + for (unsigned i = 0; i != NumSrcElts; ++i) { + unsigned Idx = getAccessedFieldNo(i, Elts); + Mask[Idx] =llvm::ConstantInt::get(llvm::Type::Int32Ty, i+NumDstElts); + } + llvm::Value *MaskV = llvm::ConstantVector::get(&Mask[0], Mask.size()); + Vec = Builder.CreateShuffleVector(Vec, ExtSrcVal, MaskV, "tmp"); + } + else { + // We should never shorten the vector + assert(0 && "unexpected shorten vector length"); } } else { // If the Src is a scalar (not a vector) it must be updating one element. |