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authorJohn McCall <rjmccall@apple.com>2011-08-07 07:05:57 +0000
committerJohn McCall <rjmccall@apple.com>2011-08-07 07:05:57 +0000
commitf66a3ea8595d44843f43b8c4b0825b1f8ceeda78 (patch)
treee7980e73dc5ba2c95f87757f7fe90877db42332d /lib/CodeGen/CGCleanup.cpp
parente1f6dea1c9593651116fa9a5faa05647d18f3193 (diff)
Avoid fallthrough-branching to an inactive cleanup even if it's
otherwise required. git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@137029 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/CodeGen/CGCleanup.cpp')
-rw-r--r--lib/CodeGen/CGCleanup.cpp77
1 files changed, 33 insertions, 44 deletions
diff --git a/lib/CodeGen/CGCleanup.cpp b/lib/CodeGen/CGCleanup.cpp
index 5e86d542ca..c1feb1446d 100644
--- a/lib/CodeGen/CGCleanup.cpp
+++ b/lib/CodeGen/CGCleanup.cpp
@@ -586,33 +586,32 @@ void CodeGenFunction::PopCleanupBlock(bool FallthroughIsBranchThrough) {
if (Scope.isEHCleanup())
cleanupFlags.setIsEHCleanupKind();
- // Even if we don't need the normal cleanup, we might still have
- // prebranched fallthrough to worry about.
- if (Scope.isNormalCleanup() && !RequiresNormalCleanup &&
- HasPrebranchedFallthrough) {
- assert(!IsActive);
-
- llvm::BasicBlock *NormalEntry = Scope.getNormalBlock();
-
- // If we're branching through this cleanup, just forward the
- // prebranched fallthrough to the next cleanup, leaving the insert
- // point in the old block.
+ // If we have a prebranched fallthrough into an inactive normal
+ // cleanup, rewrite it so that it leads to the appropriate place.
+ if (Scope.isNormalCleanup() && HasPrebranchedFallthrough && !IsActive) {
+ llvm::BasicBlock *prebranchDest;
+
+ // If the prebranch is semantically branching through the next
+ // cleanup, just forward it to the next block, leaving the
+ // insertion point in the prebranched block.
if (FallthroughIsBranchThrough) {
- EHScope &S = *EHStack.find(Scope.getEnclosingNormalCleanup());
- llvm::BasicBlock *EnclosingEntry =
- CreateNormalEntry(*this, cast<EHCleanupScope>(S));
+ EHScope &enclosing = *EHStack.find(Scope.getEnclosingNormalCleanup());
+ prebranchDest = CreateNormalEntry(*this, cast<EHCleanupScope>(enclosing));
- ForwardPrebranchedFallthrough(FallthroughSource,
- NormalEntry, EnclosingEntry);
- assert(NormalEntry->use_empty() &&
- "uses of entry remain after forwarding?");
- delete NormalEntry;
-
- // Otherwise, we're branching out; just emit the next block.
+ // Otherwise, we need to make a new block. If the normal cleanup
+ // isn't being used at all, we could actually reuse the normal
+ // entry block, but this is simpler, and it avoids conflicts with
+ // dead optimistic fixup branches.
} else {
- EmitBlock(NormalEntry);
- SimplifyCleanupEntry(*this, NormalEntry);
+ prebranchDest = createBasicBlock("forwarded-prebranch");
+ EmitBlock(prebranchDest);
}
+
+ llvm::BasicBlock *normalEntry = Scope.getNormalBlock();
+ assert(normalEntry && !normalEntry->use_empty());
+
+ ForwardPrebranchedFallthrough(FallthroughSource,
+ normalEntry, prebranchDest);
}
// If we don't need the cleanup at all, we're done.
@@ -713,18 +712,19 @@ void CodeGenFunction::PopCleanupBlock(bool FallthroughIsBranchThrough) {
// I. Set up the fallthrough edge in.
+ CGBuilderTy::InsertPoint savedInactiveFallthroughIP;
+
// If there's a fallthrough, we need to store the cleanup
// destination index. For fall-throughs this is always zero.
if (HasFallthrough) {
if (!HasPrebranchedFallthrough)
Builder.CreateStore(Builder.getInt32(0), getNormalCleanupDestSlot());
- // Otherwise, clear the IP if we don't have fallthrough because
- // the cleanup is inactive. We don't need to save it because
- // it's still just FallthroughSource.
+ // Otherwise, save and clear the IP if we don't have fallthrough
+ // because the cleanup is inactive.
} else if (FallthroughSource) {
assert(!IsActive && "source without fallthrough for active cleanup");
- Builder.ClearInsertionPoint();
+ savedInactiveFallthroughIP = Builder.saveAndClearIP();
}
// II. Emit the entry block. This implicitly branches to it if
@@ -837,25 +837,14 @@ void CodeGenFunction::PopCleanupBlock(bool FallthroughIsBranchThrough) {
// V. Set up the fallthrough edge out.
- // Case 1: a fallthrough source exists but shouldn't branch to
- // the cleanup because the cleanup is inactive.
+ // Case 1: a fallthrough source exists but doesn't branch to the
+ // cleanup because the cleanup is inactive.
if (!HasFallthrough && FallthroughSource) {
+ // Prebranched fallthrough was forwarded earlier.
+ // Non-prebranched fallthrough doesn't need to be forwarded.
+ // Either way, all we need to do is restore the IP we cleared before.
assert(!IsActive);
-
- // If we have a prebranched fallthrough, that needs to be
- // forwarded to the right block.
- if (HasPrebranchedFallthrough) {
- llvm::BasicBlock *Next;
- if (FallthroughIsBranchThrough) {
- Next = BranchThroughDest;
- assert(!FallthroughDest);
- } else {
- Next = FallthroughDest;
- }
-
- ForwardPrebranchedFallthrough(FallthroughSource, NormalEntry, Next);
- }
- Builder.SetInsertPoint(FallthroughSource);
+ Builder.restoreIP(savedInactiveFallthroughIP);
// Case 2: a fallthrough source exists and should branch to the
// cleanup, but we're not supposed to branch through to the next