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authorZhongxing Xu <xuzhongxing@gmail.com>2009-06-16 09:55:50 +0000
committerZhongxing Xu <xuzhongxing@gmail.com>2009-06-16 09:55:50 +0000
commit143b2fc6fd3945c250b333383749010c2c8e3a4c (patch)
treed372e866796eaa2261b7bd0af44fc416f1d5f68f /lib/Analysis/Store.cpp
parent78d5b5e738c81b596f20205437120d5f3d7c5d9e (diff)
Use canonical type for building ElementRegion. Otherwise ElementRegions cannot
be unique. git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@73482 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/Analysis/Store.cpp')
-rw-r--r--lib/Analysis/Store.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/lib/Analysis/Store.cpp b/lib/Analysis/Store.cpp
index 13326ab31f..5aa756e14b 100644
--- a/lib/Analysis/Store.cpp
+++ b/lib/Analysis/Store.cpp
@@ -90,7 +90,8 @@ StoreManager::CastRegion(const GRState* state, const MemRegion* R,
// FIXME: Is this the right thing to do in all cases?
const TypedRegion *Base = isa<ElementRegion>(TR) ?
cast<TypedRegion>(TR->getSuperRegion()) : TR;
- ElementRegion* ER = MRMgr.getElementRegion(Pointee, Idx, Base);
+ ElementRegion* ER = MRMgr.getElementRegion(Pointee, Idx, Base,
+ StateMgr.getContext());
return CastResult(state, ER);
}
}